mirror of
https://github.com/mozilla/gecko-dev.git
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208 lines
6.6 KiB
C++
208 lines
6.6 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include <vector>
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#include "gfxImageSurface.h"
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#include "gfxPlatform.h"
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#include "mozilla/layers/BufferTexture.h"
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#include "mozilla/layers/LayersTypes.h"
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#include "mozilla/layers/TextureClient.h"
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#include "mozilla/layers/TextureHost.h"
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#include "mozilla/RefPtr.h"
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#ifdef XP_WIN
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#include "DeviceManagerD3D9.h"
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#include "IMFYCbCrImage.h"
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#include "mozilla/gfx/DeviceManagerDx.h"
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#include "mozilla/layers/TextureD3D11.h"
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#include "mozilla/layers/TextureD3D9.h"
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#include "mozilla/layers/TextureDIB.h"
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#endif
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using mozilla::gfx::SurfaceFormat;
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namespace mozilla {
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namespace layers {
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#ifdef XP_WIN
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TextureData*
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CreateDXGID3D9TextureData(IntSize aSize, SurfaceFormat aFormat,
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TextureFlags aTextureFlag)
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{
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RefPtr<IDirect3D9Ex> d3d9Ex;
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HMODULE d3d9lib = LoadLibraryW(L"d3d9.dll");
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decltype(Direct3DCreate9Ex)* d3d9Create =
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(decltype(Direct3DCreate9Ex)*)GetProcAddress(d3d9lib, "Direct3DCreate9Ex");
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HRESULT hr = d3d9Create(D3D_SDK_VERSION, getter_AddRefs(d3d9Ex));
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if (!d3d9Ex) {
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return nullptr;
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}
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D3DPRESENT_PARAMETERS params = { 0 };
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params.BackBufferWidth = 1;
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params.BackBufferHeight = 1;
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params.BackBufferFormat = D3DFMT_A8R8G8B8;
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params.BackBufferCount = 1;
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params.SwapEffect = D3DSWAPEFFECT_DISCARD;
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params.hDeviceWindow = nullptr;
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params.Windowed = TRUE;
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params.Flags = D3DPRESENTFLAG_VIDEO;
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RefPtr<IDirect3DDevice9Ex> device;
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hr = d3d9Ex->CreateDeviceEx(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, nullptr,
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D3DCREATE_FPU_PRESERVE | D3DCREATE_MULTITHREADED |
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D3DCREATE_MIXED_VERTEXPROCESSING,
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¶ms, nullptr, getter_AddRefs(device));
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return DXGID3D9TextureData::Create(aSize, aFormat, aTextureFlag, device);
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}
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#endif
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/**
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* Create a YCbCrTextureClient according to the given backend.
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*/
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static already_AddRefed<TextureClient>
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CreateYCbCrTextureClientWithBackend(LayersBackend aLayersBackend)
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{
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TextureData* data = nullptr;
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IntSize size = IntSize(200, 150);
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IntSize ySize = IntSize(400, 300);
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RefPtr<gfxImageSurface> ySurface =
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new gfxImageSurface(ySize, SurfaceFormat::A8);
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RefPtr<gfxImageSurface> cbSurface =
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new gfxImageSurface(size, SurfaceFormat::A8);
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RefPtr<gfxImageSurface> crSurface =
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new gfxImageSurface(size, SurfaceFormat::A8);
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PlanarYCbCrData clientData;
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clientData.mYChannel = ySurface->Data();
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clientData.mCbChannel = cbSurface->Data();
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clientData.mCrChannel = crSurface->Data();
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clientData.mYSize = ySurface->GetSize();
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clientData.mPicSize = ySurface->GetSize();
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clientData.mCbCrSize = cbSurface->GetSize();
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clientData.mYStride = ySurface->Stride();
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clientData.mCbCrStride = cbSurface->Stride();
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clientData.mStereoMode = StereoMode::MONO;
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clientData.mYSkip = 0;
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clientData.mCbSkip = 0;
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clientData.mCrSkip = 0;
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clientData.mCrSkip = 0;
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clientData.mPicX = 0;
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clientData.mPicX = 0;
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// Create YCbCrTexture for basice backend.
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if (aLayersBackend == LayersBackend::LAYERS_BASIC) {
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return TextureClient::CreateForYCbCr(nullptr, clientData.mYSize,
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clientData.mCbCrSize, StereoMode::MONO,
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YUVColorSpace::BT601,
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TextureFlags::DEALLOCATE_CLIENT);
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}
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#ifdef XP_WIN
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RefPtr<ID3D11Device> device = DeviceManagerDx::Get()->GetContentDevice();
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if (!device || aLayersBackend != LayersBackend::LAYERS_D3D11) {
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if (aLayersBackend == LayersBackend::LAYERS_D3D11 ||
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aLayersBackend == LayersBackend::LAYERS_D3D9) {
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// Create GetD3D9TextureData.
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data = IMFYCbCrImage::GetD3D9TextureData(clientData, size);
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}
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} else {
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// Create YCbCrD3D11TextureData
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data = IMFYCbCrImage::GetD3D11TextureData(clientData, size);
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}
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#endif
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if (data) {
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return MakeAndAddRef<TextureClient>(data, TextureFlags::DEALLOCATE_CLIENT,
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nullptr);
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}
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return nullptr;
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}
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/**
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* Create a TextureClient according to the given backend.
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*/
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static already_AddRefed<TextureClient>
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CreateTextureClientWithBackend(LayersBackend aLayersBackend)
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{
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TextureData* data = nullptr;
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SurfaceFormat format = gfxPlatform::GetPlatform()->Optimal2DFormatForContent(
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gfxContentType::COLOR_ALPHA);
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BackendType moz2DBackend =
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gfxPlatform::GetPlatform()->GetContentBackendFor(aLayersBackend);
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TextureAllocationFlags allocFlags = TextureAllocationFlags::ALLOC_DEFAULT;
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IntSize size = IntSize(400, 300);
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TextureFlags textureFlags = TextureFlags::DEALLOCATE_CLIENT;
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if (!gfx::Factory::AllowedSurfaceSize(size)) {
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return nullptr;
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}
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#ifdef XP_WIN
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if (aLayersBackend == LayersBackend::LAYERS_D3D11 &&
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(moz2DBackend == BackendType::DIRECT2D ||
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moz2DBackend == BackendType::DIRECT2D1_1)) {
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// Create DXGITextureData.
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data = DXGITextureData::Create(size, format, allocFlags);
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} else if (aLayersBackend == LayersBackend::LAYERS_D3D9 &&
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moz2DBackend == BackendType::CAIRO) {
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// Create DXGID3D9TextureData or D3D9TextureData.
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data = CreateDXGID3D9TextureData(size, format, textureFlags);
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if (!data && DeviceManagerD3D9::GetDevice()) {
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data = D3D9TextureData::Create(size, format, allocFlags);
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}
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} else if (!data && format == SurfaceFormat::B8G8R8X8 &&
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moz2DBackend == BackendType::CAIRO) {
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// Create DIBTextureData.
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data = DIBTextureData::Create(size, format, nullptr);
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}
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#endif
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if (!data && aLayersBackend == LayersBackend::LAYERS_BASIC) {
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// Create BufferTextureData.
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data = BufferTextureData::Create(size, format, moz2DBackend, aLayersBackend,
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textureFlags, allocFlags, nullptr);
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}
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if (data) {
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return MakeAndAddRef<TextureClient>(data, textureFlags, nullptr);
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}
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return nullptr;
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}
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/**
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* Create a TextureHost according to the given TextureClient.
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*/
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already_AddRefed<TextureHost>
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CreateTextureHostWithBackend(TextureClient* aClient,
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LayersBackend& aLayersBackend)
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{
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if (!aClient) {
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return nullptr;
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}
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// client serialization
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SurfaceDescriptor descriptor;
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RefPtr<TextureHost> textureHost;
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aClient->ToSurfaceDescriptor(descriptor);
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return TextureHost::Create(descriptor, nullptr, aLayersBackend,
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aClient->GetFlags());
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}
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} // namespace layers
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} // namespace mozilla
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