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11ac9e9cf8
* Remove redundant virtual keywords * Mark all destructors of inheriting classes as virtual for clarity * Mark all classes without virtual destructor as final (exposed errors) * Make destructor virtual where it needed to be (some were missing) * Replace empty ({}) code declaration in header with = default * Remove virtual unused methods I probably missed some, it quickly became a rabbit hole. Differential Revision: https://phabricator.services.mozilla.com/D26060 --HG-- extra : moz-landing-system : lando
49 lines
1.4 KiB
C++
49 lines
1.4 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef MOZILLA_GFX_GLMANAGER_H
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#define MOZILLA_GFX_GLMANAGER_H
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#include "GLDefs.h"
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#include "mozilla/gfx/Types.h" // for SurfaceFormat
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#include "mozilla/gfx/2D.h"
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namespace mozilla {
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namespace gl {
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class GLContext;
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} // namespace gl
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namespace layers {
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class LayerManagerComposite;
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class ShaderProgramOGL;
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/**
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* Minimal interface to allow widgets to draw using OpenGL. Abstracts
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* CompositorOGL. Call CreateGLManager with a LayerManagerComposite
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* backed by a CompositorOGL.
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*/
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class GLManager {
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public:
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static GLManager* CreateGLManager(LayerManagerComposite* aManager);
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virtual ~GLManager() = default;
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virtual gl::GLContext* gl() const = 0;
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virtual ShaderProgramOGL* GetProgram(GLenum aTarget,
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gfx::SurfaceFormat aFormat) = 0;
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virtual void ActivateProgram(ShaderProgramOGL* aPrg) = 0;
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virtual const gfx::Matrix4x4& GetProjMatrix() const = 0;
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virtual void BindAndDrawQuad(ShaderProgramOGL* aProg,
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const gfx::Rect& aLayerRect,
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const gfx::Rect& aTextureRect) = 0;
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};
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} // namespace layers
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} // namespace mozilla
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#endif
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