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d0b2b8da65
- gfxVRExternal Enables other processes to present real or simulated VR hardware to Firefox. - This functionality is disabled by default, under dom.vr.external.enabled. - VRDisplayInfo, VRControllerInfo, and associated structs have been restructured to ensure internal state is not exposed via shmem interface. - Some refactoring to convert structs to POD types, enabling them to be located in shmem and be memcpy'd. - Work needed before unpreffing marked with "TODO" comments. MozReview-Commit-ID: FbsusbxuoQ8 --HG-- extra : rebase_source : 8a448169c3f47411c705a4d9fd462a1f9363dfd9 extra : amend_source : e6702549527292e2850d16e8f503f0be9848159f
165 lines
5.4 KiB
C++
165 lines
5.4 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef GFX_VR_PUPPET_H
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#define GFX_VR_PUPPET_H
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#include "nsTArray.h"
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#include "mozilla/RefPtr.h"
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#include "nsRefPtrHashtable.h"
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#include "gfxVR.h"
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#include "VRDisplayHost.h"
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#if defined(XP_MACOSX)
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class MacIOSurface;
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#endif
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namespace mozilla {
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namespace gfx {
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namespace impl {
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class VRDisplayPuppet : public VRDisplayHost
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{
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public:
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void SetDisplayInfo(const VRDisplayInfo& aDisplayInfo);
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void SetSensorState(const VRHMDSensorState& aSensorState);
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void ZeroSensor() override;
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protected:
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virtual VRHMDSensorState GetSensorState() override;
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virtual void StartPresentation() override;
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virtual void StopPresentation() override;
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#if defined(XP_WIN)
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virtual bool SubmitFrame(ID3D11Texture2D* aSource,
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const IntSize& aSize,
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const gfx::Rect& aLeftEyeRect,
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const gfx::Rect& aRightEyeRect) override;
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#elif defined(XP_MACOSX)
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virtual bool SubmitFrame(MacIOSurface* aMacIOSurface,
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const IntSize& aSize,
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const gfx::Rect& aLeftEyeRect,
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const gfx::Rect& aRightEyeRect) override;
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#elif defined(MOZ_ANDROID_GOOGLE_VR)
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virtual bool SubmitFrame(const mozilla::layers::EGLImageDescriptor* aDescriptor,
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const gfx::Rect& aLeftEyeRect,
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const gfx::Rect& aRightEyeRect) override;
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#endif
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public:
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explicit VRDisplayPuppet();
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void Refresh();
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protected:
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virtual ~VRDisplayPuppet();
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void Destroy();
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bool mIsPresenting;
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private:
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#if defined(XP_WIN)
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bool UpdateConstantBuffers();
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ID3D11VertexShader* mQuadVS;
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ID3D11PixelShader* mQuadPS;
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RefPtr<ID3D11SamplerState> mLinearSamplerState;
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layers::VertexShaderConstants mVSConstants;
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layers::PixelShaderConstants mPSConstants;
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RefPtr<ID3D11Buffer> mVSConstantBuffer;
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RefPtr<ID3D11Buffer> mPSConstantBuffer;
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RefPtr<ID3D11Buffer> mVertexBuffer;
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RefPtr<ID3D11InputLayout> mInputLayout;
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#endif
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VRHMDSensorState mSensorState;
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};
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class VRControllerPuppet : public VRControllerHost
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{
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public:
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explicit VRControllerPuppet(dom::GamepadHand aHand, uint32_t aDisplayID);
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void SetButtonPressState(uint32_t aButton, bool aPressed);
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uint64_t GetButtonPressState();
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void SetButtonTouchState(uint32_t aButton, bool aTouched);
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uint64_t GetButtonTouchState();
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void SetAxisMoveState(uint32_t aAxis, double aValue);
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double GetAxisMoveState(uint32_t aAxis);
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void SetPoseMoveState(const dom::GamepadPoseState& aPose);
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const dom::GamepadPoseState& GetPoseMoveState();
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float GetAxisMove(uint32_t aAxis);
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void SetAxisMove(uint32_t aAxis, float aValue);
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protected:
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virtual ~VRControllerPuppet();
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private:
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uint64_t mButtonPressState;
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uint64_t mButtonTouchState;
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float mAxisMoveState[3];
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dom::GamepadPoseState mPoseState;
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};
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} // namespace impl
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class VRSystemManagerPuppet : public VRSystemManager
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{
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public:
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static already_AddRefed<VRSystemManagerPuppet> Create();
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uint32_t CreateTestDisplay();
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void ClearTestDisplays();
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void SetPuppetDisplayInfo(const uint32_t& aDeviceID,
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const VRDisplayInfo& aDisplayInfo);
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void SetPuppetDisplaySensorState(const uint32_t& aDeviceID,
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const VRHMDSensorState& aSensorState);
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virtual void Destroy() override;
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virtual void Shutdown() override;
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virtual void Enumerate() override;
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virtual void GetHMDs(nsTArray<RefPtr<VRDisplayHost>>& aHMDResult) override;
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virtual bool GetIsPresenting() override;
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virtual void HandleInput() override;
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virtual void GetControllers(nsTArray<RefPtr<VRControllerHost>>&
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aControllerResult) override;
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virtual void ScanForControllers() override;
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virtual void RemoveControllers() override;
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virtual void VibrateHaptic(uint32_t aControllerIdx,
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uint32_t aHapticIndex,
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double aIntensity,
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double aDuration,
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const VRManagerPromise& aPromise) override;
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virtual void StopVibrateHaptic(uint32_t aControllerIdx) override;
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virtual void NotifyVSync() override;
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protected:
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VRSystemManagerPuppet();
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private:
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void HandleButtonPress(uint32_t aControllerIdx,
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uint32_t aButton,
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uint64_t aButtonMask,
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uint64_t aButtonPressed,
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uint64_t aButtonTouched);
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void HandleAxisMove(uint32_t aControllerIndex, uint32_t aAxis,
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float aValue);
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void HandlePoseTracking(uint32_t aControllerIndex,
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const dom::GamepadPoseState& aPose,
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VRControllerHost* aController);
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// Enumerated puppet hardware devices, as seen by Web APIs:
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nsTArray<RefPtr<impl::VRDisplayPuppet>> mPuppetHMDs;
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nsTArray<RefPtr<impl::VRControllerPuppet>> mPuppetController;
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// Emulated hardware state, persistent through VRSystemManager::Shutdown():
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static const uint32_t kMaxPuppetDisplays = 5;
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uint32_t mPuppetDisplayCount;
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VRDisplayInfo mPuppetDisplayInfo[kMaxPuppetDisplays];
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VRHMDSensorState mPuppetDisplaySensorState[kMaxPuppetDisplays];
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};
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} // namespace gfx
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} // namespace mozilla
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#endif /* GFX_VR_PUPPET_H*/
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