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0819f35e51
Backed out changeset 516c4fb1e4b8 (bug 525063) Backed out changeset 6ff8aaef2866 (bug 525063) Backed out changeset bf13e4103150 (bug 525063) Backed out changeset d7d2f08e051c (bug 525063)
309 lines
9.5 KiB
C++
309 lines
9.5 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*-
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef GFX_SKIP_CHARS_H
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#define GFX_SKIP_CHARS_H
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#include "nsTArray.h"
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/*
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* gfxSkipChars is a data structure representing a list of characters that
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* have been skipped. The initial string is called the "original string"
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* and after skipping some characters, the result is called the "skipped string".
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* gfxSkipChars provides efficient ways to translate between offsets in the
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* original string and the skipped string. It is used by textrun code to keep
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* track of offsets before and after text transformations such as whitespace
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* compression and control code deletion.
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*/
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/**
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* The gfxSkipChars is represented as a sorted array of skipped ranges.
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*
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* A freshly-created gfxSkipChars means "all chars kept".
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*/
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class gfxSkipChars
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{
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friend struct SkippedRangeStartComparator;
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friend struct SkippedRangeOffsetComparator;
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private:
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class SkippedRange
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{
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public:
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SkippedRange(uint32_t aOffset, uint32_t aLength, uint32_t aDelta)
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: mOffset(aOffset), mLength(aLength), mDelta(aDelta)
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{ }
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uint32_t Start() const
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{
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return mOffset;
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}
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uint32_t End() const
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{
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return mOffset + mLength;
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}
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uint32_t Length() const
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{
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return mLength;
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}
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uint32_t SkippedOffset() const
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{
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return mOffset - mDelta;
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}
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uint32_t Delta() const
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{
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return mDelta;
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}
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uint32_t NextDelta() const
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{
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return mDelta + mLength;
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}
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void Extend(uint32_t aChars)
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{
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mLength += aChars;
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}
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private:
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uint32_t mOffset; // original-string offset at which we want to skip
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uint32_t mLength; // number of skipped chars at this offset
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uint32_t mDelta; // sum of lengths of preceding skipped-ranges
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};
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public:
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gfxSkipChars()
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: mCharCount(0)
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{ }
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void SkipChars(uint32_t aChars)
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{
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NS_ASSERTION(mCharCount + aChars > mCharCount,
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"Character count overflow");
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uint32_t rangeCount = mRanges.Length();
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uint32_t delta = 0;
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if (rangeCount > 0) {
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SkippedRange& lastRange = mRanges[rangeCount - 1];
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if (lastRange.End() == mCharCount) {
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lastRange.Extend(aChars);
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mCharCount += aChars;
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return;
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}
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delta = lastRange.NextDelta();
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}
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mRanges.AppendElement(SkippedRange(mCharCount, aChars, delta));
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mCharCount += aChars;
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}
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void KeepChars(uint32_t aChars)
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{
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NS_ASSERTION(mCharCount + aChars > mCharCount,
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"Character count overflow");
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mCharCount += aChars;
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}
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void SkipChar()
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{
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SkipChars(1);
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}
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void KeepChar()
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{
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KeepChars(1);
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}
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void TakeFrom(gfxSkipChars* aSkipChars)
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{
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mRanges.SwapElements(aSkipChars->mRanges);
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mCharCount = aSkipChars->mCharCount;
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aSkipChars->mCharCount = 0;
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}
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int32_t GetOriginalCharCount() const
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{
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return mCharCount;
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}
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const SkippedRange& LastRange() const
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{
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// this is only valid if mRanges is non-empty; no assertion here
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// because nsTArray will already assert if we abuse it
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return mRanges[mRanges.Length() - 1];
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}
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friend class gfxSkipCharsIterator;
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private:
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nsTArray<SkippedRange> mRanges;
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uint32_t mCharCount;
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};
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/**
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* A gfxSkipCharsIterator represents a position in the original string. It lets you
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* map efficiently to and from positions in the string after skipped characters
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* have been removed. You can also specify an offset that is added to all
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* incoming original string offsets and subtracted from all outgoing original
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* string offsets --- useful when the gfxSkipChars corresponds to something
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* offset from the original DOM coordinates, which it often does for gfxTextRuns.
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*
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* The current positions (in both the original and skipped strings) are
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* always constrained to be >= 0 and <= the string length. When the position
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* is equal to the string length, it is at the end of the string. The current
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* positions do not include any aOriginalStringToSkipCharsOffset.
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*
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* When the position in the original string corresponds to a skipped character,
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* the skipped-characters offset is the offset of the next unskipped character,
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* or the skipped-characters string length if there is no next unskipped character.
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*/
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class gfxSkipCharsIterator
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{
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public:
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/**
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* @param aOriginalStringToSkipCharsOffset add this to all incoming and
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* outgoing original string offsets
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*/
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gfxSkipCharsIterator(const gfxSkipChars& aSkipChars,
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int32_t aOriginalStringToSkipCharsOffset,
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int32_t aOriginalStringOffset)
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: mSkipChars(&aSkipChars),
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mOriginalStringOffset(0),
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mSkippedStringOffset(0),
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mCurrentRangeIndex(-1),
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mOriginalStringToSkipCharsOffset(aOriginalStringToSkipCharsOffset)
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{
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SetOriginalOffset(aOriginalStringOffset);
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}
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explicit gfxSkipCharsIterator(const gfxSkipChars& aSkipChars,
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int32_t aOriginalStringToSkipCharsOffset = 0)
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: mSkipChars(&aSkipChars),
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mOriginalStringOffset(0),
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mSkippedStringOffset(0),
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mOriginalStringToSkipCharsOffset(aOriginalStringToSkipCharsOffset)
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{
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mCurrentRangeIndex =
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mSkipChars->mRanges.IsEmpty() ||
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mSkipChars->mRanges[0].Start() > 0 ? -1 : 0;
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}
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gfxSkipCharsIterator(const gfxSkipCharsIterator& aIterator)
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: mSkipChars(aIterator.mSkipChars),
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mOriginalStringOffset(aIterator.mOriginalStringOffset),
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mSkippedStringOffset(aIterator.mSkippedStringOffset),
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mCurrentRangeIndex(aIterator.mCurrentRangeIndex),
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mOriginalStringToSkipCharsOffset(aIterator.mOriginalStringToSkipCharsOffset)
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{ }
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/**
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* The empty constructor creates an object that is useless until it is assigned.
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*/
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gfxSkipCharsIterator()
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: mSkipChars(nullptr)
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{ }
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/**
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* Return true if this iterator is properly initialized and usable.
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*/
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bool IsInitialized()
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{
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return mSkipChars != nullptr;
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}
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/**
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* Set the iterator to aOriginalStringOffset in the original string.
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* This can efficiently move forward or backward from the current position.
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* aOriginalStringOffset is clamped to [0,originalStringLength].
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*/
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void SetOriginalOffset(int32_t aOriginalStringOffset);
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/**
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* Set the iterator to aSkippedStringOffset in the skipped string.
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* This can efficiently move forward or backward from the current position.
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* aSkippedStringOffset is clamped to [0,skippedStringLength].
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*/
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void SetSkippedOffset(uint32_t aSkippedStringOffset);
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uint32_t ConvertOriginalToSkipped(int32_t aOriginalStringOffset)
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{
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SetOriginalOffset(aOriginalStringOffset);
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return GetSkippedOffset();
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}
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int32_t ConvertSkippedToOriginal(uint32_t aSkippedStringOffset)
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{
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SetSkippedOffset(aSkippedStringOffset);
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return GetOriginalOffset();
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}
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/**
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* Test if the character at the current position in the original string
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* is skipped or not. If aRunLength is non-null, then *aRunLength is set
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* to a number of characters all of which are either skipped or not, starting
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* at this character. When the current position is at the end of the original
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* string, we return true and *aRunLength is set to zero.
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*/
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bool IsOriginalCharSkipped(int32_t* aRunLength = nullptr) const;
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void AdvanceOriginal(int32_t aDelta)
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{
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SetOriginalOffset(GetOriginalOffset() + aDelta);
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}
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void AdvanceSkipped(int32_t aDelta)
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{
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SetSkippedOffset(GetSkippedOffset() + aDelta);
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}
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/**
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* @return the offset within the original string
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*/
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int32_t GetOriginalOffset() const
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{
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return mOriginalStringOffset - mOriginalStringToSkipCharsOffset;
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}
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/**
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* @return the offset within the skipped string corresponding to the
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* current position in the original string. If the current position
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* in the original string is a character that is skipped, then we return
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* the position corresponding to the first non-skipped character in the
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* original string after the current position, or the length of the skipped
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* string if there is no such character.
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*/
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uint32_t GetSkippedOffset() const
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{
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return mSkippedStringOffset;
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}
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int32_t GetOriginalEnd() const
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{
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return mSkipChars->GetOriginalCharCount() -
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mOriginalStringToSkipCharsOffset;
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}
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private:
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const gfxSkipChars* mSkipChars;
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// Current position
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int32_t mOriginalStringOffset;
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uint32_t mSkippedStringOffset;
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// Index of the last skippedRange that precedes or contains the current
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// position in the original string.
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// If index == -1 then we are before the first skipped char.
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int32_t mCurrentRangeIndex;
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// This offset is added to map from "skipped+unskipped characters in
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// the original DOM string" character space to "skipped+unskipped
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// characters in the textrun's gfxSkipChars" character space
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int32_t mOriginalStringToSkipCharsOffset;
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};
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#endif /*GFX_SKIP_CHARS_H*/
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