mirror of
https://github.com/mozilla/gecko-dev.git
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ce28c41da0
As of the prior patch, these are no longer needed. I removed these with a script, then ran clang-format on the files, then manually reverted a few unrelated changed from the formatter. Differential Revision: https://phabricator.services.mozilla.com/D164829
172 lines
5.7 KiB
C++
172 lines
5.7 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this file,
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* You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "mozilla/dom/XRRigidTransform.h"
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#include "mozilla/dom/DOMPoint.h"
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#include "mozilla/dom/Pose.h"
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#include "mozilla/dom/DOMPointBinding.h"
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#include "mozilla/HoldDropJSObjects.h"
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#include "nsWrapperCache.h"
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namespace mozilla::dom {
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NS_IMPL_CYCLE_COLLECTION_WRAPPERCACHE_WITH_JS_MEMBERS(XRRigidTransform,
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(mParent, mPosition,
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mOrientation, mInverse),
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(mMatrixArray))
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XRRigidTransform::XRRigidTransform(nsISupports* aParent,
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const gfx::PointDouble3D& aPosition,
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const gfx::QuaternionDouble& aOrientation)
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: mParent(aParent),
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mMatrixArray(nullptr),
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mPosition(nullptr),
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mOrientation(nullptr),
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mInverse(nullptr),
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mRawPosition(aPosition),
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mRawOrientation(aOrientation),
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mNeedsUpdate(true) {
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mozilla::HoldJSObjects(this);
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mRawTransformMatrix.SetRotationFromQuaternion(mRawOrientation);
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mRawTransformMatrix.PostTranslate(mRawPosition);
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}
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XRRigidTransform::XRRigidTransform(nsISupports* aParent,
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const gfx::Matrix4x4Double& aTransform)
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: mParent(aParent),
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mMatrixArray(nullptr),
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mPosition(nullptr),
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mOrientation(nullptr),
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mInverse(nullptr),
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mNeedsUpdate(true) {
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mozilla::HoldJSObjects(this);
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gfx::PointDouble3D scale;
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mRawTransformMatrix = aTransform;
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mRawTransformMatrix.Decompose(mRawPosition, mRawOrientation, scale);
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}
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XRRigidTransform::~XRRigidTransform() { mozilla::DropJSObjects(this); }
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/* static */ already_AddRefed<XRRigidTransform> XRRigidTransform::Constructor(
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const GlobalObject& aGlobal, const DOMPointInit& aOrigin,
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const DOMPointInit& aDirection, ErrorResult& aRv) {
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gfx::PointDouble3D position(aOrigin.mX, aOrigin.mY, aOrigin.mZ);
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gfx::QuaternionDouble orientation(aDirection.mX, aDirection.mY, aDirection.mZ,
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aDirection.mW);
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orientation.Normalize();
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RefPtr<XRRigidTransform> obj =
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new XRRigidTransform(aGlobal.GetAsSupports(), position, orientation);
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return obj.forget();
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}
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JSObject* XRRigidTransform::WrapObject(JSContext* aCx,
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JS::Handle<JSObject*> aGivenProto) {
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return XRRigidTransform_Binding::Wrap(aCx, this, aGivenProto);
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}
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DOMPoint* XRRigidTransform::Position() {
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if (!mPosition) {
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mPosition = new DOMPoint(mParent, mRawPosition.x, mRawPosition.y,
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mRawPosition.z, 1.0f);
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}
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return mPosition;
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}
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DOMPoint* XRRigidTransform::Orientation() {
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if (!mOrientation) {
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mOrientation = new DOMPoint(mParent, mRawOrientation.x, mRawOrientation.y,
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mRawOrientation.z, mRawOrientation.w);
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}
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return mOrientation;
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}
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XRRigidTransform& XRRigidTransform::operator=(const XRRigidTransform& aOther) {
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Update(aOther.mRawPosition, aOther.mRawOrientation);
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return *this;
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}
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gfx::QuaternionDouble XRRigidTransform::RawOrientation() const {
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return mRawOrientation;
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}
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gfx::PointDouble3D XRRigidTransform::RawPosition() const {
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return mRawPosition;
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}
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void XRRigidTransform::Update(const gfx::PointDouble3D& aPosition,
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const gfx::QuaternionDouble& aOrientation) {
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mNeedsUpdate = true;
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mRawPosition = aPosition;
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mRawOrientation = aOrientation;
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mRawTransformMatrix.SetRotationFromQuaternion(mRawOrientation);
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mRawTransformMatrix.PostTranslate(mRawPosition);
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UpdateInternal();
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}
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void XRRigidTransform::Update(const gfx::Matrix4x4Double& aTransform) {
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mNeedsUpdate = true;
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mRawTransformMatrix = aTransform;
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gfx::PointDouble3D scale;
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mRawTransformMatrix.Decompose(mRawPosition, mRawOrientation, scale);
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UpdateInternal();
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}
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void XRRigidTransform::UpdateInternal() {
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if (mPosition) {
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mPosition->SetX(mRawPosition.x);
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mPosition->SetY(mRawPosition.y);
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mPosition->SetZ(mRawPosition.z);
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}
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if (mOrientation) {
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mOrientation->SetX(mRawOrientation.x);
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mOrientation->SetY(mRawOrientation.y);
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mOrientation->SetZ(mRawOrientation.z);
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mOrientation->SetW(mRawOrientation.w);
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}
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if (mInverse) {
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gfx::Matrix4x4Double inverseMatrix = mRawTransformMatrix;
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Unused << inverseMatrix.Invert();
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mInverse->Update(inverseMatrix);
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}
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}
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void XRRigidTransform::GetMatrix(JSContext* aCx,
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JS::MutableHandle<JSObject*> aRetval,
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ErrorResult& aRv) {
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if (!mMatrixArray || mNeedsUpdate) {
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mNeedsUpdate = false;
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const uint32_t size = 16;
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float components[size] = {};
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// In order to avoid some platforms which only copy
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// the first or last two bytes of a Float64 to a Float32.
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for (uint32_t i = 0; i < size; ++i) {
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components[i] = mRawTransformMatrix.components[i];
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}
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Pose::SetFloat32Array(aCx, this, aRetval, mMatrixArray, components, 16,
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aRv);
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if (!mMatrixArray) {
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return;
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}
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}
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if (mMatrixArray) {
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JS::ExposeObjectToActiveJS(mMatrixArray);
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}
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aRetval.set(mMatrixArray);
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}
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already_AddRefed<XRRigidTransform> XRRigidTransform::Inverse() {
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if (!mInverse) {
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gfx::Matrix4x4Double inverseMatrix = mRawTransformMatrix;
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Unused << inverseMatrix.Invert();
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mInverse = new XRRigidTransform(mParent, inverseMatrix);
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}
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RefPtr<XRRigidTransform> inverse = mInverse;
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return inverse.forget();
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}
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} // namespace mozilla::dom
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