mirror of
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155 lines
10 KiB
DTD
155 lines
10 KiB
DTD
<!-- This Source Code Form is subject to the terms of the Mozilla Public
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- License, v. 2.0. If a copy of the MPL was not distributed with this
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- file, You can obtain one at http://mozilla.org/MPL/2.0/. -->
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<!-- LOCALIZATION NOTE : FILE This file contains the Performance strings -->
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<!-- LOCALIZATION NOTE : FILE Do not translate commandkey -->
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<!-- LOCALIZATION NOTE : FILE The correct localization of this file might be to
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- keep it in English, or another language commonly spoken among web developers.
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- You want to make that choice consistent across the developer tools.
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- A good criteria is the language in which you'd find the best
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- documentation on web development on the web. -->
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<!-- LOCALIZATION NOTE (performanceUI.startRecording/performanceUI.stopRecording): These are
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- the labels shown on the main recording buttons to start/stop recording. -->
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<!ENTITY performanceUI.startRecording "Start Recording Performance">
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<!ENTITY performanceUI.stopRecording "Stop Recording Performance">
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<!-- LOCALIZATION NOTE (performanceUI.bufferStatusTooltip): This string
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- is displayed as the tooltip for the buffer capacity during a recording. -->
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<!ENTITY performanceUI.bufferStatusTooltip "The profiler stores samples in a circular buffer, and once the buffer reaches the limit for a recording, newer samples begin to overwrite samples at the beginning of the recording.">
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<!-- LOCALIZATION NOTE (performanceUI.disabledRealTime.nonE10SBuild): This string
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- is displayed as a message for why the real time overview graph is disabled
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- when running on a non-multiprocess build. -->
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<!ENTITY performanceUI.disabledRealTime.nonE10SBuild "Realtime recording data disabled on non-multiprocess Firefox.">
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<!-- LOCALIZATION NOTE (performanceUI.disabledRealTime.disabledE10S): This string
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- is displayed as a message for why the real time overview graph is disabled
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- when running on a build that can run multiprocess Firefox, but just is not enabled. -->
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<!ENTITY performanceUI.disabledRealTime.disabledE10S "Enable multiprocess Firefox in preferences for rendering recording data in realtime.">
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<!-- LOCALIZATION NOTE (performanceUI.bufferStatusFull): This string
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- is displayed when the profiler's circular buffer has started to overlap. -->
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<!ENTITY performanceUI.bufferStatusFull "The buffer is full. Older samples are now being overwritten.">
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<!-- LOCALIZATION NOTE (performanceUI.loadingNotice): This is the label shown
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- in the details view while the profiler is unavailable, for example, while
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- in Private Browsing mode. -->
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<!ENTITY performanceUI.unavailableNoticePB "Recording a profile is currently unavailable. Please close all private browsing windows and try again.">
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<!-- LOCALIZATION NOTE (performanceUI.loadingNotice): This is the label shown
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- in the details view while loading a profile. -->
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<!ENTITY performanceUI.loadingNotice "Loading…">
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<!-- LOCALIZATION NOTE (performanceUI.recordButton): This string is displayed
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- on a button that starts a new profile. -->
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<!ENTITY performanceUI.recordButton.tooltip "Toggle the recording state of a performance recording.">
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<!-- LOCALIZATION NOTE (performanceUI.importButton): This string is displayed
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- on a button that opens a dialog to import a saved profile data file. -->
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<!ENTITY performanceUI.importButton "Import…">
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<!-- LOCALIZATION NOTE (performanceUI.clearButton): This string is displayed
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- on a button that removes all the recordings. -->
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<!ENTITY performanceUI.clearButton "Clear">
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<!-- LOCALIZATION NOTE (performanceUI.toolbar.*): These strings are displayed
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- in the toolbar on buttons that select which view is currently shown. -->
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<!ENTITY performanceUI.toolbar.waterfall "Waterfall">
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<!ENTITY performanceUI.toolbar.waterfall.tooltiptext "Shows the different operations the browser is performing during the recording, laid out sequentially as a waterfall.">
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<!ENTITY performanceUI.toolbar.js-calltree "Call Tree">
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<!ENTITY performanceUI.toolbar.js-calltree.tooltiptext "Highlights JavaScript functions where the browser spent most time during the recording.">
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<!ENTITY performanceUI.toolbar.memory-calltree "Allocations">
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<!ENTITY performanceUI.toolbar.allocations.tooltiptext "Shows where memory was allocated during the recording.">
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<!ENTITY performanceUI.toolbar.js-flamegraph "JS Flame Chart">
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<!ENTITY performanceUI.toolbar.js-flamegraph.tooltiptext "Shows the JavaScript call stack over the course of the recording.">
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<!ENTITY performanceUI.toolbar.memory-flamegraph "Allocations Flame Chart">
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<!-- LOCALIZATION NOTE (performanceUI.table.*): These strings are displayed
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- in the call tree headers for a recording. -->
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<!ENTITY performanceUI.table.totalDuration "Total Time">
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<!ENTITY performanceUI.table.totalDuration.tooltip "The amount of time spent in this function and functions it calls.">
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<!ENTITY performanceUI.table.selfDuration "Self Time">
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<!ENTITY performanceUI.table.selfDuration.tooltip "The amount of time spent only within this function.">
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<!ENTITY performanceUI.table.totalPercentage "Total Cost">
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<!ENTITY performanceUI.table.totalPercentage.tooltip "The percentage of time spent in this function and functions it calls.">
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<!ENTITY performanceUI.table.selfPercentage "Self Cost">
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<!ENTITY performanceUI.table.selfPercentage.tooltip "The percentage of time spent only within this function.">
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<!ENTITY performanceUI.table.samples "Samples">
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<!ENTITY performanceUI.table.samples.tooltip "The number of times this function was on the stack when the profiler took a sample.">
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<!ENTITY performanceUI.table.function "Function">
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<!ENTITY performanceUI.table.function.tooltip "The name and source location of the sampled function.">
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<!ENTITY performanceUI.table.totalAlloc "Total Sampled Allocations">
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<!ENTITY performanceUI.table.totalAlloc.tooltip "The total number of Object allocations sampled at this location and in callees.">
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<!ENTITY performanceUI.table.selfAlloc "Self Sampled Allocations">
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<!ENTITY performanceUI.table.selfAlloc.tooltip "The number of Object allocations sampled at this location.">
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<!-- LOCALIZATION NOTE (performanceUI.options.filter.tooltiptext): This string
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- is displayed next to the filter button-->
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<!ENTITY performanceUI.options.filter.tooltiptext "Select what data to display in the timeline">
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<!-- LOCALIZATION NOTE (performanceUI.options.gear.tooltiptext): This is the
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- tooltip for the options button. -->
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<!ENTITY performanceUI.options.gear.tooltiptext "Configure performance preferences.">
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<!-- LOCALIZATION NOTE (performanceUI.invertTree): This is the label shown next to
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- a checkbox that inverts and un-inverts the profiler's call tree. -->
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<!ENTITY performanceUI.invertTree "Invert Call Tree">
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<!ENTITY performanceUI.invertTree.tooltiptext "Inverting the call tree displays the profiled call paths starting from the youngest frames and expanding out to the older frames.">
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<!-- LOCALIZATION NOTE (performanceUI.invertFlameGraph): This is the label shown next to
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- a checkbox that inverts and un-inverts the profiler's flame graph. -->
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<!ENTITY performanceUI.invertFlameGraph "Invert Flame Chart">
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<!ENTITY performanceUI.invertFlameGraph.tooltiptext "Inverting the flame chart displays the profiled call paths starting from the youngest frames and expanding out to the older frames.">
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<!-- LOCALIZATION NOTE (performanceUI.showPlatformData): This is the
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- label for the checkbox that toggles whether or not Gecko platform data
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- is displayed in the profiler. -->
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<!ENTITY performanceUI.showPlatformData "Show Gecko Platform Data">
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<!ENTITY performanceUI.showPlatformData.tooltiptext "Showing platform data enables the JavaScript Profiler reports to include Gecko platform symbols.">
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<!-- LOCALIZATION NOTE (performanceUI.showJITOptimizations): This string
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- is displayed next to a checkbox determining whether or not JIT optimization data
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- should be displayed. -->
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<!ENTITY performanceUI.showJITOptimizations "Show JIT Optimizations">
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<!ENTITY performanceUI.showJITOptimizations.tooltiptext "Show JIT optimization data sampled in each JavaScript frame.">
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<!-- LOCALIZATION NOTE (performanceUI.flattenTreeRecursion): This is the
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- label for the checkbox that toggles the flattening of tree recursion in inspected
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- functions in the profiler. -->
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<!ENTITY performanceUI.flattenTreeRecursion "Flatten Tree Recursion">
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<!ENTITY performanceUI.flattenTreeRecursion.tooltiptext "Flatten recursion when inspecting functions.">
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<!-- LOCALIZATION NOTE (performanceUI.enableMemory): This string
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- is displayed next to a checkbox determining whether or not memory
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- measurements are enabled. -->
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<!ENTITY performanceUI.enableMemory "Record Memory">
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<!ENTITY performanceUI.enableMemory.tooltiptext "Record memory consumption while profiling.">
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<!-- LOCALIZATION NOTE (performanceUI.enableAllocations): This string
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- is displayed next to a checkbox determining whether or not allocation
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- measurements are enabled. -->
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<!ENTITY performanceUI.enableAllocations "Record Allocations">
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<!ENTITY performanceUI.enableAllocations.tooltiptext "Record Object allocations while profiling.">
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<!-- LOCALIZATION NOTE (performanceUI.enableFramerate): This string
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- is displayed next to a checkbox determining whether or not framerate
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- is recorded. -->
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<!ENTITY performanceUI.enableFramerate "Record Framerate">
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<!ENTITY performanceUI.enableFramerate.tooltiptext "Record framerate while profiling.">
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<!-- LOCALIZATION NOTE (performanceUI.console.recordingNoticeStart/recordingNoticeEnd):
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- This string is displayed when a recording is selected that started via console.profile.
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- Wraps the command used to start, like "Currently recording via console.profile("label")" -->
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<!ENTITY performanceUI.console.recordingNoticeStart "Currently recording via">
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<!ENTITY performanceUI.console.recordingNoticeEnd "">
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<!-- LOCALIZATION NOTE (performanceUI.console.stopCommandStart/stopCommandEnd):
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- This string is displayed when a recording is selected that started via console.profile.
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- Indicates how to stop the recording, wrapping the command, like
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- "Stop recording by entering console.profileEnd("label") into the console." -->
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<!ENTITY performanceUI.console.stopCommandStart "Stop recording by entering">
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<!ENTITY performanceUI.console.stopCommandEnd "into the console.">
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