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87 lines
2.9 KiB
C++
87 lines
2.9 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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*
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* The contents of this file are subject to the Netscape Public License
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* Version 1.0 (the "NPL"); you may not use this file except in
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* compliance with the NPL. You may obtain a copy of the NPL at
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* http://www.mozilla.org/NPL/
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*
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* Software distributed under the NPL is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the NPL
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* for the specific language governing rights and limitations under the
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* NPL.
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*
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* The Initial Developer of this code under the NPL is Netscape
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* Communications Corporation. Portions created by Netscape are
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* Copyright (C) 1998 Netscape Communications Corporation. All Rights
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* Reserved.
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*/
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//////////////////////////////////////////////////////////////////////////
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// //
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// Name: FrameListMenu.h //
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// //
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// Description: A menu class for listing all the xfe windows. //
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// This class can be used with both XmCascadeButton and //
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// XfeCascade widgets. //
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// //
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// Author: Ramiro Estrugo <ramiro@netscape.com> //
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// //
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//////////////////////////////////////////////////////////////////////////
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#include "NotificationCenter.h"
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#include "Frame.h"
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#ifndef _xfe_window_list_menu_h_
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#define _xfe_window_list_menu_h_
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// This class can be used with a DYNA_CASCADEBUTTON or
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// DYNA_MENUITEMS.
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class XFE_FrameListMenu : public XFE_NotificationCenter
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{
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public:
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virtual ~XFE_FrameListMenu();
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// this function occupies the generateCallback slot in a menuspec.
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static void generate(Widget, void *, XFE_Frame *);
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private:
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XFE_FrameListMenu(Widget, XFE_Frame *);
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// the toplevel component -- the thing we dispatch our events to.
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XFE_Frame *m_parentFrame;
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// the cascade button we're tied to.
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Widget m_cascade;
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// the row column we're in.
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Widget m_submenu;
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// this is the first slot we are using the code assumes that the
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// dynamic portion of the menu is at the end, so we can destroy from
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// this index down.
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int m_firstslot;
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// this function is substituted as the cascadingCallback once the
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// object has been created, and is used from then on.
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static void update_cb(Widget, XtPointer, XtPointer);
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// callback added in generate() that destroys this object when the cascade button
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// is destroyed.
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static void destroy_cb(Widget, XtPointer, XtPointer);
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static void item_activate_cb(Widget, XtPointer, XtPointer);
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static void cascading_cb(Widget, XtPointer, XtPointer);
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void cascading();
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void item_activate(Widget item);
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XP_List * getShownFrames();
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};
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#endif /* _xfe_window_list_menu_h_ */
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