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244 lines
9.5 KiB
C++
244 lines
9.5 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*-
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* vim: set ts=8 sts=4 et sw=4 tw=99:
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef js_UbiNodeTraverse_h
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#define js_UbiNodeTraverse_h
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#include "js/UbiNode.h"
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#include "js/Utility.h"
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#include "js/Vector.h"
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namespace JS {
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namespace ubi {
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// A breadth-first traversal template for graphs of ubi::Nodes.
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//
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// No GC may occur while an instance of this template is live.
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//
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// The provided Handler type should have two members:
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//
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// typename NodeData;
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//
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// The value type of |BreadthFirst<Handler>::visited|, the HashMap of
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// ubi::Nodes that have been visited so far. Since the algorithm needs a
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// hash table like this for its own use anyway, it is simple to let
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// Handler store its own metadata about each node in the same table.
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//
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// For example, if you want to find a shortest path to each node from any
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// traversal starting point, your |NodeData| type could record the first
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// edge to reach each node, and the node from which it originates. Then,
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// when the traversal is complete, you can walk backwards from any node
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// to some starting point, and the path recorded will be a shortest path.
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//
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// This type must have a default constructor. If this type owns any other
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// resources, move constructors and assignment operators are probably a
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// good idea, too.
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//
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// bool operator() (BreadthFirst &traversal,
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// Node origin, const Edge &edge,
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// Handler::NodeData *referentData, bool first);
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//
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// The visitor function, called to report that we have traversed
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// |edge| from |origin|. This is called once for each edge we traverse.
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// As this is a breadth-first search, any prior calls to the visitor function
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// were for origin nodes not further from the start nodes than |origin|.
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//
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// |traversal| is this traversal object, passed along for convenience.
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//
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// |referentData| is a pointer to the value of the entry in
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// |traversal.visited| for |edge.referent|; the visitor function can
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// store whatever metadata it likes about |edge.referent| there.
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//
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// |first| is true if this is the first time we have visited an edge
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// leading to |edge.referent|. This could be stored in NodeData, but
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// the algorithm knows whether it has just created the entry in
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// |traversal.visited|, so it passes it along for convenience.
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//
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// The visitor function may call |traversal.abandonReferent()| if it
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// doesn't want to traverse the outgoing edges of |edge.referent|. You can
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// use this to limit the traversal to a given portion of the graph: it will
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// never visit nodes reachable only through nodes that you have abandoned.
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// Note that |abandonReferent| must be called the first time the given node
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// is reached; that is, |first| must be true.
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//
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// The visitor function may call |traversal.stop()| if it doesn't want
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// to visit any more nodes at all.
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//
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// The visitor function may consult |traversal.visited| for information
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// about other nodes, but it should not add or remove entries.
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//
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// The visitor function should return true on success, or false if an
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// error occurs. A false return value terminates the traversal
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// immediately, and causes BreadthFirst<Handler>::traverse to return
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// false.
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template<typename Handler>
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struct BreadthFirst {
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// Construct a breadth-first traversal object that reports the nodes it
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// reaches to |handler|. The traversal object reports OOM on |cx|, and
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// asserts that no GC happens in |cx|'s runtime during its lifetime.
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//
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// We do nothing with noGC, other than require it to exist, with a lifetime
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// that encloses our own.
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BreadthFirst(JSContext *cx, Handler &handler, const JS::AutoCheckCannotGC &noGC)
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: wantNames(true), cx(cx), visited(cx), handler(handler), pending(cx),
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traversalBegun(false), stopRequested(false), abandonRequested(false)
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{ }
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// Initialize this traversal object. Return false on OOM.
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bool init() { return visited.init(); }
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// Add |node| as a starting point for the traversal. You may add
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// as many starting points as you like. Return false on OOM.
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bool addStart(Node node) { return pending.append(node); }
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// Add |node| as a starting point for the traversal (see addStart) and also
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// add it to the |visited| set. Return false on OOM.
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bool addStartVisited(Node node) {
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typename NodeMap::AddPtr ptr = visited.lookupForAdd(node);
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if (!ptr && !visited.add(ptr, node, typename Handler::NodeData()))
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return false;
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return addStart(node);
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}
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// True if the handler wants us to compute edge names; doing so can be
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// expensive in time and memory. True by default.
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bool wantNames;
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// Traverse the graph in breadth-first order, starting at the given
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// start nodes, applying |handler::operator()| for each edge traversed
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// as described above.
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//
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// This should be called only once per instance of this class.
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//
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// Return false on OOM or error return from |handler::operator()|.
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bool traverse()
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{
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MOZ_ASSERT(!traversalBegun);
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traversalBegun = true;
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// While there are pending nodes, visit them, until we've found a path to the target.
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while (!pending.empty()) {
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Node origin = pending.front();
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pending.popFront();
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// Get a range containing all origin's outgoing edges.
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js::ScopedJSDeletePtr<EdgeRange> range(origin.edges(cx, wantNames));
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if (!range)
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return false;
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// Traverse each edge.
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for (; !range->empty(); range->popFront()) {
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MOZ_ASSERT(!stopRequested);
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const Edge &edge = range->front();
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typename NodeMap::AddPtr a = visited.lookupForAdd(edge.referent);
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bool first = !a;
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if (first) {
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// This is the first time we've reached |edge.referent|.
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// Mark it as visited.
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if (!visited.add(a, edge.referent, typename Handler::NodeData()))
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return false;
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}
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MOZ_ASSERT(a);
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// Report this edge to the visitor function.
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if (!handler(*this, origin, edge, &a->value(), first))
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return false;
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if (stopRequested)
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return true;
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// Arrange to traverse this edge's referent's outgoing edges
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// later --- unless |handler| asked us not to.
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if (abandonRequested) {
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// Skip the enqueue; reset flag for future iterations.
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abandonRequested = false;
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} else if (first) {
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if (!pending.append(edge.referent))
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return false;
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}
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}
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}
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return true;
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}
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// Stop traversal, and return true from |traverse| without visiting any
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// more nodes. Only |handler::operator()| should call this function; it
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// may do so to stop the traversal early, without returning false and
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// then making |traverse|'s caller disambiguate that result from a real
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// error.
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void stop() { stopRequested = true; }
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// Request that the current edge's referent's outgoing edges not be
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// traversed. This must be called the first time that referent is reached.
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// Other edges *to* that referent will still be traversed.
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void abandonReferent() { abandonRequested = true; }
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// The context with which we were constructed.
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JSContext *cx;
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// A map associating each node N that we have reached with a
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// Handler::NodeData, for |handler|'s use. This is public, so that
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// |handler| can access it to see the traversal thus far.
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typedef js::HashMap<Node, typename Handler::NodeData> NodeMap;
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NodeMap visited;
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private:
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// Our handler object.
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Handler &handler;
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// A queue template. Appending and popping the front are constant time.
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// Wasted space is never more than some recent actual population plus the
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// current population.
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template <typename T>
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class Queue {
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js::Vector<T, 0> head, tail;
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size_t frontIndex;
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public:
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explicit Queue(JSContext *cx) : head(cx), tail(cx), frontIndex(0) { }
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bool empty() { return frontIndex >= head.length(); }
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T &front() {
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MOZ_ASSERT(!empty());
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return head[frontIndex];
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}
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void popFront() {
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MOZ_ASSERT(!empty());
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frontIndex++;
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if (frontIndex >= head.length()) {
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head.clearAndFree();
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head.swap(tail);
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frontIndex = 0;
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}
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}
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bool append(const T &elt) {
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return frontIndex == 0 ? head.append(elt) : tail.append(elt);
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}
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};
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// A queue of nodes that we have reached, but whose outgoing edges we
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// have not yet traversed. Nodes reachable in fewer edges are enqueued
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// earlier.
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Queue<Node> pending;
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// True if our traverse function has been called.
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bool traversalBegun;
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// True if we've been asked to stop the traversal.
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bool stopRequested;
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// True if we've been asked to abandon the current edge's referent.
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bool abandonRequested;
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};
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} // namespace ubi
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} // namespace JS
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#endif // js_UbiNodeTraverse.h
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