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https://github.com/mozilla/gecko-dev.git
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99c3ddd186
implementation. cleaned up windows blending code to the point where we don't really need platform specific blending implementations at all anymore. added region area return from nsIRegion::GetRects(). unified all windows bitmap management code under nsDrawingSurfaceWin.cpp.
54 lines
1.3 KiB
Plaintext
54 lines
1.3 KiB
Plaintext
#!nmake
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#
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# The contents of this file are subject to the Netscape Public License
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# Version 1.0 (the "NPL"); you may not use this file except in
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# compliance with the NPL. You may obtain a copy of the NPL at
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# http://www.mozilla.org/NPL/
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#
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# Software distributed under the NPL is distributed on an "AS IS" basis,
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# WITHOUT WARRANTY OF ANY KIND, either express or implied. See the NPL
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# for the specific language governing rights and limitations under the
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# NPL.
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#
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# The Initial Developer of this code under the NPL is Netscape
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# Communications Corporation. Portions created by Netscape are
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# Copyright (C) 1998 Netscape Communications Corporation. All Rights
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# Reserved.
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DEPTH=..\..
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IGNORE_MANIFEST=1
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EXPORTS = \
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nsIDOMRenderingContext.h \
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nsColor.h \
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nsColorNames.h \
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nsCoord.h \
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nsFont.h \
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nsRect.h \
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nsPoint.h \
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nsSize.h \
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nsMargin.h \
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nsTransform2D.h \
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nsIRenderingContext.h \
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nsIFontMetrics.h \
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nsIImageManager.h \
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nsIImageGroup.h \
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nsIImageRequest.h \
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nsIImageObserver.h \
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nsIDeviceContext.h \
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nsIImage.h \
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nsIBlender.h \
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nsGfxCIID.h \
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nsIRegion.h \
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nsDeviceContext.h \
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nsIDeviceContextSpec.h \
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nsIDeviceContextSpecFactory.h \
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nsIDrawingSurface.h \
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nsColorNameIDs.h \
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$(NULL)
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MODULE=raptor
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include <$(DEPTH)\config\rules.mak>
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