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11ac9e9cf8
* Remove redundant virtual keywords * Mark all destructors of inheriting classes as virtual for clarity * Mark all classes without virtual destructor as final (exposed errors) * Make destructor virtual where it needed to be (some were missing) * Replace empty ({}) code declaration in header with = default * Remove virtual unused methods I probably missed some, it quickly became a rabbit hole. Differential Revision: https://phabricator.services.mozilla.com/D26060 --HG-- extra : moz-landing-system : lando
44 lines
1.2 KiB
C++
44 lines
1.2 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef _include_gfx_ipc_GPUProcessImpl_h__
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#define _include_gfx_ipc_GPUProcessImpl_h__
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#include "mozilla/ipc/ProcessChild.h"
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#include "GPUParent.h"
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#if defined(XP_WIN)
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# include "mozilla/mscom/ProcessRuntime.h"
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#endif
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namespace mozilla {
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namespace gfx {
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// This class owns the subprocess instance of a PGPU - which in this case,
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// is a GPUParent. It is instantiated as a singleton in XRE_InitChildProcess.
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class GPUProcessImpl final : public ipc::ProcessChild {
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public:
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explicit GPUProcessImpl(ProcessId aParentPid);
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virtual ~GPUProcessImpl();
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bool Init(int aArgc, char* aArgv[]) override;
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void CleanUp() override;
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private:
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DISALLOW_COPY_AND_ASSIGN(GPUProcessImpl);
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GPUParent mGPU;
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#if defined(XP_WIN)
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// This object initializes and configures COM.
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mozilla::mscom::ProcessRuntime mCOMRuntime;
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#endif
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};
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} // namespace gfx
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} // namespace mozilla
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#endif // _include_gfx_ipc_GPUProcessImpl_h__
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