mirror of
https://github.com/mozilla/gecko-dev.git
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217 lines
6.0 KiB
C++
217 lines
6.0 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "mozilla/layers/PLayerTransaction.h"
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#include "gfxWindowsSurface.h"
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#include "gfxWindowsPlatform.h"
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#include "SharedSurface.h"
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#include "SharedSurfaceGL.h"
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#include "GLContext.h"
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#include "CanvasLayerD3D9.h"
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using namespace mozilla::gfx;
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using namespace mozilla::gl;
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namespace mozilla {
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namespace layers {
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CanvasLayerD3D9::CanvasLayerD3D9(LayerManagerD3D9 *aManager)
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: CanvasLayer(aManager, nullptr)
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, LayerD3D9(aManager)
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, mDataIsPremultiplied(false)
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, mNeedsYFlip(false)
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, mHasAlpha(true)
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{
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mImplData = static_cast<LayerD3D9*>(this);
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aManager->deviceManager()->mLayersWithResources.AppendElement(this);
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}
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CanvasLayerD3D9::~CanvasLayerD3D9()
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{
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if (mD3DManager) {
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mD3DManager->deviceManager()->mLayersWithResources.RemoveElement(this);
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}
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}
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void
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CanvasLayerD3D9::Initialize(const Data& aData)
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{
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NS_ASSERTION(mDrawTarget == nullptr, "BasicCanvasLayer::Initialize called twice!");
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if (aData.mDrawTarget) {
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mDrawTarget = aData.mDrawTarget;
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mNeedsYFlip = false;
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mDataIsPremultiplied = true;
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} else if (aData.mGLContext) {
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mGLContext = aData.mGLContext;
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NS_ASSERTION(mGLContext->IsOffscreen(), "Canvas GLContext must be offscreen.");
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mDataIsPremultiplied = aData.mIsGLAlphaPremult;
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mNeedsYFlip = true;
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} else {
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NS_ERROR("CanvasLayer created without mGLContext or mDrawTarget?");
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}
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mBounds.SetRect(0, 0, aData.mSize.width, aData.mSize.height);
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CreateTexture();
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}
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void
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CanvasLayerD3D9::UpdateSurface()
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{
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if (!IsDirty() && mTexture)
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return;
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Painted();
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if (!mTexture) {
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CreateTexture();
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if (!mTexture) {
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NS_WARNING("CanvasLayerD3D9::Updated called but no texture present and creation failed!");
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return;
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}
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}
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// WebGL reads entire surface.
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LockTextureRectD3D9 textureLock(mTexture);
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if (!textureLock.HasLock()) {
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NS_WARNING("Failed to lock CanvasLayer texture.");
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return;
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}
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D3DLOCKED_RECT rect = textureLock.GetLockRect();
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IntSize boundsSize(mBounds.width, mBounds.height);
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RefPtr<DrawTarget> rectDt = Factory::CreateDrawTargetForData(BackendType::CAIRO,
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(uint8_t*)rect.pBits,
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boundsSize,
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rect.Pitch,
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SurfaceFormat::B8G8R8A8);
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if (mGLContext) {
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auto screen = mGLContext->Screen();
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MOZ_ASSERT(screen);
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SharedSurface* surf = screen->Front()->Surf();
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if (!surf)
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return;
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surf->WaitSync();
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if (!ReadbackSharedSurface(surf, rectDt)) {
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NS_WARNING("Failed to readback into texture.");
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}
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} else {
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RefPtr<SourceSurface> surface = mDrawTarget->Snapshot();
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Rect drawRect(0, 0, surface->GetSize().width, surface->GetSize().height);
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rectDt->DrawSurface(surface, drawRect, drawRect,
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DrawSurfaceOptions(), DrawOptions(1.0F, CompositionOp::OP_SOURCE));
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rectDt->Flush();
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}
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}
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Layer*
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CanvasLayerD3D9::GetLayer()
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{
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return this;
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}
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void
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CanvasLayerD3D9::RenderLayer()
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{
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FirePreTransactionCallback();
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UpdateSurface();
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if (mD3DManager->CompositingDisabled()) {
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return;
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}
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FireDidTransactionCallback();
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if (!mTexture)
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return;
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/*
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* We flip the Y axis here, note we can only do this because we are in
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* CULL_NONE mode!
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*/
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ShaderConstantRect quad(0, 0, mBounds.width, mBounds.height);
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if (mNeedsYFlip) {
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quad.mHeight = (float)-mBounds.height;
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quad.mY = (float)mBounds.height;
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}
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device()->SetVertexShaderConstantF(CBvLayerQuad, quad, 1);
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SetShaderTransformAndOpacity();
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if (mHasAlpha) {
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mD3DManager->SetShaderMode(DeviceManagerD3D9::RGBALAYER, GetMaskLayer());
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} else {
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mD3DManager->SetShaderMode(DeviceManagerD3D9::RGBLAYER, GetMaskLayer());
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}
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if (mFilter == GraphicsFilter::FILTER_NEAREST) {
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device()->SetSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_POINT);
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device()->SetSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_POINT);
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}
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if (!mDataIsPremultiplied) {
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device()->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_SRCALPHA);
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device()->SetRenderState(D3DRS_SEPARATEALPHABLENDENABLE, TRUE);
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}
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device()->SetTexture(0, mTexture);
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device()->DrawPrimitive(D3DPT_TRIANGLESTRIP, 0, 2);
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if (!mDataIsPremultiplied) {
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device()->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_ONE);
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device()->SetRenderState(D3DRS_SEPARATEALPHABLENDENABLE, FALSE);
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}
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if (mFilter == GraphicsFilter::FILTER_NEAREST) {
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device()->SetSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR);
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device()->SetSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR);
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}
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}
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void
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CanvasLayerD3D9::CleanResources()
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{
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if (mD3DManager->deviceManager()->HasDynamicTextures()) {
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// In this case we have a texture in POOL_DEFAULT
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mTexture = nullptr;
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}
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}
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void
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CanvasLayerD3D9::LayerManagerDestroyed()
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{
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mD3DManager->deviceManager()->mLayersWithResources.RemoveElement(this);
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mD3DManager = nullptr;
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}
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void
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CanvasLayerD3D9::CreateTexture()
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{
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HRESULT hr;
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if (mD3DManager->deviceManager()->HasDynamicTextures()) {
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hr = device()->CreateTexture(mBounds.width, mBounds.height, 1, D3DUSAGE_DYNAMIC,
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D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT,
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getter_AddRefs(mTexture), nullptr);
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} else {
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// D3DPOOL_MANAGED is fine here since we require Dynamic Textures for D3D9Ex
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// devices.
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hr = device()->CreateTexture(mBounds.width, mBounds.height, 1, 0,
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D3DFMT_A8R8G8B8, D3DPOOL_MANAGED,
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getter_AddRefs(mTexture), nullptr);
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}
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if (FAILED(hr)) {
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mD3DManager->ReportFailure(NS_LITERAL_CSTRING("CanvasLayerD3D9::CreateTexture() failed"),
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hr);
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return;
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}
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}
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} /* namespace layers */
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} /* namespace mozilla */
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