gecko-dev/gfx/layers/d3d9/CanvasLayerD3D9.cpp

217 lines
6.0 KiB
C++

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "mozilla/layers/PLayerTransaction.h"
#include "gfxWindowsSurface.h"
#include "gfxWindowsPlatform.h"
#include "SharedSurface.h"
#include "SharedSurfaceGL.h"
#include "GLContext.h"
#include "CanvasLayerD3D9.h"
using namespace mozilla::gfx;
using namespace mozilla::gl;
namespace mozilla {
namespace layers {
CanvasLayerD3D9::CanvasLayerD3D9(LayerManagerD3D9 *aManager)
: CanvasLayer(aManager, nullptr)
, LayerD3D9(aManager)
, mDataIsPremultiplied(false)
, mNeedsYFlip(false)
, mHasAlpha(true)
{
mImplData = static_cast<LayerD3D9*>(this);
aManager->deviceManager()->mLayersWithResources.AppendElement(this);
}
CanvasLayerD3D9::~CanvasLayerD3D9()
{
if (mD3DManager) {
mD3DManager->deviceManager()->mLayersWithResources.RemoveElement(this);
}
}
void
CanvasLayerD3D9::Initialize(const Data& aData)
{
NS_ASSERTION(mDrawTarget == nullptr, "BasicCanvasLayer::Initialize called twice!");
if (aData.mDrawTarget) {
mDrawTarget = aData.mDrawTarget;
mNeedsYFlip = false;
mDataIsPremultiplied = true;
} else if (aData.mGLContext) {
mGLContext = aData.mGLContext;
NS_ASSERTION(mGLContext->IsOffscreen(), "Canvas GLContext must be offscreen.");
mDataIsPremultiplied = aData.mIsGLAlphaPremult;
mNeedsYFlip = true;
} else {
NS_ERROR("CanvasLayer created without mGLContext or mDrawTarget?");
}
mBounds.SetRect(0, 0, aData.mSize.width, aData.mSize.height);
CreateTexture();
}
void
CanvasLayerD3D9::UpdateSurface()
{
if (!IsDirty() && mTexture)
return;
Painted();
if (!mTexture) {
CreateTexture();
if (!mTexture) {
NS_WARNING("CanvasLayerD3D9::Updated called but no texture present and creation failed!");
return;
}
}
// WebGL reads entire surface.
LockTextureRectD3D9 textureLock(mTexture);
if (!textureLock.HasLock()) {
NS_WARNING("Failed to lock CanvasLayer texture.");
return;
}
D3DLOCKED_RECT rect = textureLock.GetLockRect();
IntSize boundsSize(mBounds.width, mBounds.height);
RefPtr<DrawTarget> rectDt = Factory::CreateDrawTargetForData(BackendType::CAIRO,
(uint8_t*)rect.pBits,
boundsSize,
rect.Pitch,
SurfaceFormat::B8G8R8A8);
if (mGLContext) {
auto screen = mGLContext->Screen();
MOZ_ASSERT(screen);
SharedSurface* surf = screen->Front()->Surf();
if (!surf)
return;
surf->WaitSync();
if (!ReadbackSharedSurface(surf, rectDt)) {
NS_WARNING("Failed to readback into texture.");
}
} else {
RefPtr<SourceSurface> surface = mDrawTarget->Snapshot();
Rect drawRect(0, 0, surface->GetSize().width, surface->GetSize().height);
rectDt->DrawSurface(surface, drawRect, drawRect,
DrawSurfaceOptions(), DrawOptions(1.0F, CompositionOp::OP_SOURCE));
rectDt->Flush();
}
}
Layer*
CanvasLayerD3D9::GetLayer()
{
return this;
}
void
CanvasLayerD3D9::RenderLayer()
{
FirePreTransactionCallback();
UpdateSurface();
if (mD3DManager->CompositingDisabled()) {
return;
}
FireDidTransactionCallback();
if (!mTexture)
return;
/*
* We flip the Y axis here, note we can only do this because we are in
* CULL_NONE mode!
*/
ShaderConstantRect quad(0, 0, mBounds.width, mBounds.height);
if (mNeedsYFlip) {
quad.mHeight = (float)-mBounds.height;
quad.mY = (float)mBounds.height;
}
device()->SetVertexShaderConstantF(CBvLayerQuad, quad, 1);
SetShaderTransformAndOpacity();
if (mHasAlpha) {
mD3DManager->SetShaderMode(DeviceManagerD3D9::RGBALAYER, GetMaskLayer());
} else {
mD3DManager->SetShaderMode(DeviceManagerD3D9::RGBLAYER, GetMaskLayer());
}
if (mFilter == GraphicsFilter::FILTER_NEAREST) {
device()->SetSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_POINT);
device()->SetSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_POINT);
}
if (!mDataIsPremultiplied) {
device()->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_SRCALPHA);
device()->SetRenderState(D3DRS_SEPARATEALPHABLENDENABLE, TRUE);
}
device()->SetTexture(0, mTexture);
device()->DrawPrimitive(D3DPT_TRIANGLESTRIP, 0, 2);
if (!mDataIsPremultiplied) {
device()->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_ONE);
device()->SetRenderState(D3DRS_SEPARATEALPHABLENDENABLE, FALSE);
}
if (mFilter == GraphicsFilter::FILTER_NEAREST) {
device()->SetSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR);
device()->SetSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR);
}
}
void
CanvasLayerD3D9::CleanResources()
{
if (mD3DManager->deviceManager()->HasDynamicTextures()) {
// In this case we have a texture in POOL_DEFAULT
mTexture = nullptr;
}
}
void
CanvasLayerD3D9::LayerManagerDestroyed()
{
mD3DManager->deviceManager()->mLayersWithResources.RemoveElement(this);
mD3DManager = nullptr;
}
void
CanvasLayerD3D9::CreateTexture()
{
HRESULT hr;
if (mD3DManager->deviceManager()->HasDynamicTextures()) {
hr = device()->CreateTexture(mBounds.width, mBounds.height, 1, D3DUSAGE_DYNAMIC,
D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT,
getter_AddRefs(mTexture), nullptr);
} else {
// D3DPOOL_MANAGED is fine here since we require Dynamic Textures for D3D9Ex
// devices.
hr = device()->CreateTexture(mBounds.width, mBounds.height, 1, 0,
D3DFMT_A8R8G8B8, D3DPOOL_MANAGED,
getter_AddRefs(mTexture), nullptr);
}
if (FAILED(hr)) {
mD3DManager->ReportFailure(NS_LITERAL_CSTRING("CanvasLayerD3D9::CreateTexture() failed"),
hr);
return;
}
}
} /* namespace layers */
} /* namespace mozilla */