mirror of
https://github.com/mozilla/gecko-dev.git
synced 2024-11-06 00:55:37 +00:00
44936aabb2
Comment-only, DONTBUILD.
87 lines
2.8 KiB
C++
87 lines
2.8 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
|
|
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
|
|
/* This Source Code Form is subject to the terms of the Mozilla Public
|
|
* License, v. 2.0. If a copy of the MPL was not distributed with this file,
|
|
* You can obtain one at http://mozilla.org/MPL/2.0/. */
|
|
|
|
#include "GamepadServiceTest.h"
|
|
#include "mozilla/dom/GamepadService.h"
|
|
#include "mozilla/dom/GamepadFunctions.h"
|
|
|
|
using namespace mozilla::dom;
|
|
|
|
/*
|
|
* Implementation of the test service. This is just to provide a simple binding
|
|
* of the GamepadService to JavaScript via XPCOM so that we can write Mochitests
|
|
* that add and remove fake gamepads, avoiding the platform-specific backends.
|
|
*/
|
|
NS_IMPL_ISUPPORTS(GamepadServiceTest, nsIGamepadServiceTest)
|
|
|
|
GamepadServiceTest* GamepadServiceTest::sSingleton = nullptr;
|
|
|
|
// static
|
|
already_AddRefed<GamepadServiceTest>
|
|
GamepadServiceTest::CreateService()
|
|
{
|
|
if (sSingleton == nullptr) {
|
|
sSingleton = new GamepadServiceTest();
|
|
}
|
|
RefPtr<GamepadServiceTest> service = sSingleton;
|
|
return service.forget();
|
|
}
|
|
|
|
GamepadServiceTest::GamepadServiceTest() :
|
|
mService(GamepadService::GetService())
|
|
{
|
|
}
|
|
|
|
GamepadServiceTest::~GamepadServiceTest()
|
|
{
|
|
}
|
|
|
|
NS_IMETHODIMP
|
|
GamepadServiceTest::AddGamepad(const char* aID,
|
|
uint32_t aMapping,
|
|
uint32_t aNumButtons,
|
|
uint32_t aNumAxes,
|
|
uint32_t* aGamepadIndex)
|
|
{
|
|
*aGamepadIndex = GamepadFunctions::AddGamepad(aID,
|
|
static_cast<GamepadMappingType>(aMapping),
|
|
aNumButtons,
|
|
aNumAxes);
|
|
return NS_OK;
|
|
}
|
|
|
|
NS_IMETHODIMP GamepadServiceTest::RemoveGamepad(uint32_t aIndex)
|
|
{
|
|
GamepadFunctions::RemoveGamepad(aIndex);
|
|
return NS_OK;
|
|
}
|
|
|
|
NS_IMETHODIMP GamepadServiceTest::NewButtonEvent(uint32_t aIndex,
|
|
uint32_t aButton,
|
|
bool aPressed)
|
|
{
|
|
GamepadFunctions::NewButtonEvent(aIndex, aButton, aPressed);
|
|
return NS_OK;
|
|
}
|
|
|
|
NS_IMETHODIMP GamepadServiceTest::NewButtonValueEvent(uint32_t aIndex,
|
|
uint32_t aButton,
|
|
bool aPressed,
|
|
double aValue)
|
|
{
|
|
GamepadFunctions::NewButtonEvent(aIndex, aButton, aPressed, aValue);
|
|
return NS_OK;
|
|
}
|
|
|
|
NS_IMETHODIMP GamepadServiceTest::NewAxisMoveEvent(uint32_t aIndex,
|
|
uint32_t aAxis,
|
|
double aValue)
|
|
{
|
|
GamepadFunctions::NewAxisMoveEvent(aIndex, aAxis, aValue);
|
|
return NS_OK;
|
|
}
|
|
|