mirror of
https://github.com/mozilla/gecko-dev.git
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58b843488c
The one exception, apart from tests, is a place where the constructor is being renamed, because there is no way to support that syntactically yet. There will be if https://github.com/heycam/webidl/issues/636 is fixed. Differential Revision: https://phabricator.services.mozilla.com/D39792 --HG-- extra : moz-landing-system : lando
385 lines
14 KiB
Plaintext
385 lines
14 KiB
Plaintext
/* -*- Mode: IDL; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this file,
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* You can obtain one at http://mozilla.org/MPL/2.0/.
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*
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* The origin of this IDL file is
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* http://www.whatwg.org/specs/web-apps/current-work/
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*
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* © Copyright 2004-2011 Apple Computer, Inc., Mozilla Foundation, and
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* Opera Software ASA. You are granted a license to use, reproduce
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* and create derivative works of this document.
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*/
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enum CanvasWindingRule { "nonzero", "evenodd" };
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dictionary ContextAttributes2D {
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// whether or not we're planning to do a lot of readback operations
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boolean willReadFrequently = false;
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// signal if the canvas contains an alpha channel
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boolean alpha = true;
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};
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dictionary HitRegionOptions {
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Path2D? path = null;
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DOMString id = "";
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Element? control = null;
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};
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typedef (HTMLImageElement or
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SVGImageElement) HTMLOrSVGImageElement;
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typedef (HTMLOrSVGImageElement or
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HTMLCanvasElement or
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HTMLVideoElement or
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ImageBitmap) CanvasImageSource;
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interface CanvasRenderingContext2D {
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// back-reference to the canvas. Might be null if we're not
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// associated with a canvas.
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readonly attribute HTMLCanvasElement? canvas;
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// Mozilla-specific stuff
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// FIXME Bug 768048 mozCurrentTransform/mozCurrentTransformInverse should return a WebIDL array.
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[Throws]
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attribute object mozCurrentTransform; // [ m11, m12, m21, m22, dx, dy ], i.e. row major
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[Throws]
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attribute object mozCurrentTransformInverse;
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[SetterThrows]
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attribute DOMString mozTextStyle;
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// image smoothing mode -- if disabled, images won't be smoothed
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// if scaled.
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[Deprecated="PrefixedImageSmoothingEnabled",
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BinaryName="imageSmoothingEnabled"]
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attribute boolean mozImageSmoothingEnabled;
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// Show the caret if appropriate when drawing
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[Func="CanvasUtils::HasDrawWindowPrivilege"]
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const unsigned long DRAWWINDOW_DRAW_CARET = 0x01;
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// Don't flush pending layout notifications that could otherwise
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// be batched up
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[Func="CanvasUtils::HasDrawWindowPrivilege"]
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const unsigned long DRAWWINDOW_DO_NOT_FLUSH = 0x02;
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// Draw scrollbars and scroll the viewport if they are present
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[Func="CanvasUtils::HasDrawWindowPrivilege"]
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const unsigned long DRAWWINDOW_DRAW_VIEW = 0x04;
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// Use the widget layer manager if available. This means hardware
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// acceleration may be used, but it might actually be slower or
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// lower quality than normal. It will however more accurately reflect
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// the pixels rendered to the screen.
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[Func="CanvasUtils::HasDrawWindowPrivilege"]
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const unsigned long DRAWWINDOW_USE_WIDGET_LAYERS = 0x08;
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// Don't synchronously decode images - draw what we have
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[Func="CanvasUtils::HasDrawWindowPrivilege"]
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const unsigned long DRAWWINDOW_ASYNC_DECODE_IMAGES = 0x10;
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/**
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* Renders a region of a window into the canvas. The contents of
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* the window's viewport are rendered, ignoring viewport clipping
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* and scrolling.
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*
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* @param x
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* @param y
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* @param w
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* @param h specify the area of the window to render, in CSS
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* pixels.
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*
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* @param backgroundColor the canvas is filled with this color
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* before we render the window into it. This color may be
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* transparent/translucent. It is given as a CSS color string
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* (e.g., rgb() or rgba()).
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*
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* @param flags Used to better control the drawWindow call.
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* Flags can be ORed together.
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*
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* Of course, the rendering obeys the current scale, transform and
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* globalAlpha values.
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*
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* Hints:
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* -- If 'rgba(0,0,0,0)' is used for the background color, the
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* drawing will be transparent wherever the window is transparent.
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* -- Top-level browsed documents are usually not transparent
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* because the user's background-color preference is applied,
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* but IFRAMEs are transparent if the page doesn't set a background.
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* -- If an opaque color is used for the background color, rendering
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* will be faster because we won't have to compute the window's
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* transparency.
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*
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* This API cannot currently be used by Web content. It is chrome
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* and Web Extensions (with a permission) only.
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*/
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[Throws, Func="CanvasUtils::HasDrawWindowPrivilege"]
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void drawWindow(Window window, double x, double y, double w, double h,
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DOMString bgColor, optional unsigned long flags = 0);
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/**
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* This causes a context that is currently using a hardware-accelerated
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* backend to fallback to a software one. All state should be preserved.
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*/
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[ChromeOnly]
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void demote();
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};
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CanvasRenderingContext2D includes CanvasState;
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CanvasRenderingContext2D includes CanvasTransform;
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CanvasRenderingContext2D includes CanvasCompositing;
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CanvasRenderingContext2D includes CanvasImageSmoothing;
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CanvasRenderingContext2D includes CanvasFillStrokeStyles;
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CanvasRenderingContext2D includes CanvasShadowStyles;
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CanvasRenderingContext2D includes CanvasFilters;
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CanvasRenderingContext2D includes CanvasRect;
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CanvasRenderingContext2D includes CanvasDrawPath;
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CanvasRenderingContext2D includes CanvasUserInterface;
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CanvasRenderingContext2D includes CanvasText;
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CanvasRenderingContext2D includes CanvasDrawImage;
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CanvasRenderingContext2D includes CanvasImageData;
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CanvasRenderingContext2D includes CanvasPathDrawingStyles;
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CanvasRenderingContext2D includes CanvasTextDrawingStyles;
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CanvasRenderingContext2D includes CanvasPathMethods;
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CanvasRenderingContext2D includes CanvasHitRegions;
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interface mixin CanvasState {
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// state
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void save(); // push state on state stack
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void restore(); // pop state stack and restore state
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};
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interface mixin CanvasTransform {
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// transformations (default transform is the identity matrix)
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[Throws, LenientFloat]
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void scale(double x, double y);
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[Throws, LenientFloat]
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void rotate(double angle);
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[Throws, LenientFloat]
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void translate(double x, double y);
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[Throws, LenientFloat]
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void transform(double a, double b, double c, double d, double e, double f);
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[NewObject, Throws] DOMMatrix getTransform();
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[Throws, LenientFloat]
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void setTransform(double a, double b, double c, double d, double e, double f);
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[Throws]
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void setTransform(optional DOMMatrix2DInit transform = {});
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[Throws]
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void resetTransform();
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};
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interface mixin CanvasCompositing {
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attribute unrestricted double globalAlpha; // (default 1.0)
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[Throws]
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attribute DOMString globalCompositeOperation; // (default source-over)
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};
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interface mixin CanvasImageSmoothing {
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// drawing images
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attribute boolean imageSmoothingEnabled;
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};
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interface mixin CanvasFillStrokeStyles {
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// colors and styles (see also the CanvasPathDrawingStyles interface)
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attribute (DOMString or CanvasGradient or CanvasPattern) strokeStyle; // (default black)
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attribute (DOMString or CanvasGradient or CanvasPattern) fillStyle; // (default black)
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[NewObject]
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CanvasGradient createLinearGradient(double x0, double y0, double x1, double y1);
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[NewObject, Throws]
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CanvasGradient createRadialGradient(double x0, double y0, double r0, double x1, double y1, double r1);
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[NewObject, Throws]
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CanvasPattern? createPattern(CanvasImageSource image, [TreatNullAs=EmptyString] DOMString repetition);
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};
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interface mixin CanvasShadowStyles {
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[LenientFloat]
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attribute double shadowOffsetX; // (default 0)
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[LenientFloat]
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attribute double shadowOffsetY; // (default 0)
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[LenientFloat]
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attribute double shadowBlur; // (default 0)
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attribute DOMString shadowColor; // (default transparent black)
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};
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interface mixin CanvasFilters {
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[Pref="canvas.filters.enabled", SetterThrows]
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attribute DOMString filter; // (default empty string = no filter)
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};
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interface mixin CanvasRect {
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[LenientFloat]
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void clearRect(double x, double y, double w, double h);
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[LenientFloat]
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void fillRect(double x, double y, double w, double h);
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[LenientFloat]
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void strokeRect(double x, double y, double w, double h);
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};
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interface mixin CanvasDrawPath {
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// path API (see also CanvasPathMethods)
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void beginPath();
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void fill(optional CanvasWindingRule winding = "nonzero");
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void fill(Path2D path, optional CanvasWindingRule winding = "nonzero");
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void stroke();
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void stroke(Path2D path);
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void clip(optional CanvasWindingRule winding = "nonzero");
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void clip(Path2D path, optional CanvasWindingRule winding = "nonzero");
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// NOT IMPLEMENTED void resetClip();
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[NeedsSubjectPrincipal]
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boolean isPointInPath(unrestricted double x, unrestricted double y, optional CanvasWindingRule winding = "nonzero");
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[NeedsSubjectPrincipal] // Only required because overloads can't have different extended attributes.
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boolean isPointInPath(Path2D path, unrestricted double x, unrestricted double y, optional CanvasWindingRule winding = "nonzero");
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[NeedsSubjectPrincipal]
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boolean isPointInStroke(double x, double y);
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[NeedsSubjectPrincipal] // Only required because overloads can't have different extended attributes.
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boolean isPointInStroke(Path2D path, unrestricted double x, unrestricted double y);
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};
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interface mixin CanvasUserInterface {
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[Pref="canvas.focusring.enabled", Throws] void drawFocusIfNeeded(Element element);
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// NOT IMPLEMENTED void scrollPathIntoView();
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// NOT IMPLEMENTED void scrollPathIntoView(Path path);
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};
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interface mixin CanvasText {
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// text (see also the CanvasPathDrawingStyles interface)
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[Throws, LenientFloat]
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void fillText(DOMString text, double x, double y, optional double maxWidth);
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[Throws, LenientFloat]
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void strokeText(DOMString text, double x, double y, optional double maxWidth);
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[NewObject, Throws]
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TextMetrics measureText(DOMString text);
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};
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interface mixin CanvasDrawImage {
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[Throws, LenientFloat]
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void drawImage(CanvasImageSource image, double dx, double dy);
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[Throws, LenientFloat]
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void drawImage(CanvasImageSource image, double dx, double dy, double dw, double dh);
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[Throws, LenientFloat]
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void drawImage(CanvasImageSource image, double sx, double sy, double sw, double sh, double dx, double dy, double dw, double dh);
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};
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interface mixin CanvasImageData {
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// pixel manipulation
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[NewObject, Throws]
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ImageData createImageData(double sw, double sh);
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[NewObject, Throws]
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ImageData createImageData(ImageData imagedata);
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[NewObject, Throws, NeedsSubjectPrincipal]
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ImageData getImageData(double sx, double sy, double sw, double sh);
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[Throws]
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void putImageData(ImageData imagedata, double dx, double dy);
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[Throws]
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void putImageData(ImageData imagedata, double dx, double dy, double dirtyX, double dirtyY, double dirtyWidth, double dirtyHeight);
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};
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interface mixin CanvasPathDrawingStyles {
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// line caps/joins
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[LenientFloat]
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attribute double lineWidth; // (default 1)
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attribute DOMString lineCap; // "butt", "round", "square" (default "butt")
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[GetterThrows]
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attribute DOMString lineJoin; // "round", "bevel", "miter" (default "miter")
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[LenientFloat]
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attribute double miterLimit; // (default 10)
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// dashed lines
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[LenientFloat, Throws] void setLineDash(sequence<double> segments); // default empty
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sequence<double> getLineDash();
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[LenientFloat] attribute double lineDashOffset;
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};
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interface mixin CanvasTextDrawingStyles {
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// text
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[SetterThrows]
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attribute DOMString font; // (default 10px sans-serif)
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attribute DOMString textAlign; // "start", "end", "left", "right", "center" (default: "start")
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attribute DOMString textBaseline; // "top", "hanging", "middle", "alphabetic", "ideographic", "bottom" (default: "alphabetic")
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};
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interface mixin CanvasPathMethods {
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// shared path API methods
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void closePath();
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[LenientFloat]
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void moveTo(double x, double y);
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[LenientFloat]
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void lineTo(double x, double y);
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[LenientFloat]
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void quadraticCurveTo(double cpx, double cpy, double x, double y);
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[LenientFloat]
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void bezierCurveTo(double cp1x, double cp1y, double cp2x, double cp2y, double x, double y);
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[Throws, LenientFloat]
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void arcTo(double x1, double y1, double x2, double y2, double radius);
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// NOT IMPLEMENTED [LenientFloat] void arcTo(double x1, double y1, double x2, double y2, double radiusX, double radiusY, double rotation);
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[LenientFloat]
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void rect(double x, double y, double w, double h);
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[Throws, LenientFloat]
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void arc(double x, double y, double radius, double startAngle, double endAngle, optional boolean anticlockwise = false);
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[Throws, LenientFloat]
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void ellipse(double x, double y, double radiusX, double radiusY, double rotation, double startAngle, double endAngle, optional boolean anticlockwise = false);
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};
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interface mixin CanvasHitRegions {
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// hit regions
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[Pref="canvas.hitregions.enabled", Throws] void addHitRegion(optional HitRegionOptions options = {});
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[Pref="canvas.hitregions.enabled"] void removeHitRegion(DOMString id);
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[Pref="canvas.hitregions.enabled"] void clearHitRegions();
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};
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interface CanvasGradient {
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// opaque object
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[Throws]
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// addColorStop should take a double
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void addColorStop(float offset, DOMString color);
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};
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interface CanvasPattern {
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// opaque object
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// [Throws, LenientFloat] - could not do this overload because of bug 1020975
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// void setTransform(double a, double b, double c, double d, double e, double f);
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// No throw necessary here - SVGMatrix is always good.
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void setTransform(SVGMatrix matrix);
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};
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interface TextMetrics {
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// x-direction
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readonly attribute double width; // advance width
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/*
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* NOT IMPLEMENTED YET
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readonly attribute double actualBoundingBoxLeft;
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readonly attribute double actualBoundingBoxRight;
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// y-direction
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readonly attribute double fontBoundingBoxAscent;
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readonly attribute double fontBoundingBoxDescent;
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readonly attribute double actualBoundingBoxAscent;
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readonly attribute double actualBoundingBoxDescent;
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readonly attribute double emHeightAscent;
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readonly attribute double emHeightDescent;
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readonly attribute double hangingBaseline;
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readonly attribute double alphabeticBaseline;
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readonly attribute double ideographicBaseline;
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*/
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};
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[Pref="canvas.path.enabled",
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Constructor,
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Constructor(Path2D other),
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Constructor(DOMString pathString)]
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interface Path2D
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{
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[Throws] void addPath(Path2D path, optional DOMMatrix2DInit transform = {});
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};
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Path2D includes CanvasPathMethods;
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