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c5c1f4d7b6
--HG-- rename : b2g/chrome/content/shell.html => b2g/chrome/content/shell.xul
195 lines
6.4 KiB
JavaScript
195 lines
6.4 KiB
JavaScript
// screen.js:
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// Set the screen size, pixel density and scaling of the b2g client screen
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// based on the --screen command-line option, if there is one.
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//
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// TODO: support multiple device pixels per CSS pixel
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//
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// We do this on ContentStart because querying the displayDPI fails otherwise.
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window.addEventListener('ContentStart', function() {
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// This is the toplevel <window> element
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let shell = document.getElementById('shell');
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// The <browser> element inside it
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let browser = document.getElementById('systemapp');
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// Figure out the native resolution of the screen
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let windowUtils = window.QueryInterface(Ci.nsIInterfaceRequestor)
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.getInterface(Components.interfaces.nsIDOMWindowUtils);
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let hostDPI = windowUtils.displayDPI;
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let DEFAULT_SCREEN = "320x480";
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// This is a somewhat random selection of named screens.
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// Add more to this list when we support more hardware.
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// Data from: http://en.wikipedia.org/wiki/List_of_displays_by_pixel_density
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let screens = {
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iphone: {
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name: 'Apple iPhone', width:320, height:480, dpi:163
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},
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ipad: {
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name: 'Apple iPad', width:1024, height:768, dpi:132
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},
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nexus_s: {
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name: 'Samsung Nexus S', width:480, height:800, dpi:235
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},
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galaxy_s2: {
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name: 'Samsung Galaxy SII (I9100)', width:480, height:800, dpi:219
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},
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galaxy_nexus: {
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name: 'Samsung Galaxy Nexus', width:720, height:1280, dpi:316
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},
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galaxy_tab: {
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name: 'Samsung Galaxy Tab 10.1', width:800, height:1280, dpi:149
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},
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wildfire: {
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name: 'HTC Wildfire', width:240, height:320, dpi:125
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},
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tattoo: {
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name: 'HTC Tattoo', width:240, height:320, dpi:143
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},
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salsa: {
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name: 'HTC Salsa', width:320, height:480, dpi:170
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},
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chacha: {
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name: 'HTC ChaCha', width:320, height:480, dpi:222
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},
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};
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// Get the command line arguments that were passed to the b2g client
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let args = window.arguments[0].QueryInterface(Ci.nsICommandLine);
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let screenarg;
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// Get the --screen argument from the command line
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try {
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screenarg = args.handleFlagWithParam('screen', false);
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// If there isn't one, use the default screen
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if (screenarg === null)
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screenarg = DEFAULT_SCREEN;
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// With no value, tell the user how to use it
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if (screenarg == '')
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usage();
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}
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catch(e) {
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// If getting the argument value fails, its an error
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usage();
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}
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// Special case --screen=full goes into fullscreen mode
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if (screenarg === 'full') {
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shell.setAttribute('sizemode', 'fullscreen');
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return;
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}
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let rescale = false;
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// If the value of --screen ends with !, we'll be scaling the output
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if (screenarg[screenarg.length - 1] === '!') {
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rescale = true;
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screenarg = screenarg.substring(0, screenarg.length-1);
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}
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let width, height, dpi;
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if (screenarg in screens) {
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// If this is a named screen, get its data
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let screen = screens[screenarg];
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width = screen.width;
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height = screen.height;
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dpi = screen.dpi;
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} else {
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// Otherwise, parse the resolution and density from the --screen value.
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// The supported syntax is WIDTHxHEIGHT[@DPI]
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let match = screenarg.match(/^(\d+)x(\d+)(@(\d+))?$/);
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// Display usage information on syntax errors
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if (match == null)
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usage();
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// Convert strings to integers
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width = parseInt(match[1], 10);
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height = parseInt(match[2], 10);
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if (match[4])
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dpi = parseInt(match[4], 10);
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else // If no DPI, use the actual dpi of the host screen
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dpi = hostDPI;
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// If any of the values came out 0 or NaN or undefined, display usage
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if (!width || !height || !dpi)
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usage();
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}
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// In order to do rescaling, we set the <browser> tag to the specified
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// width and height, and then use a CSS transform to scale it so that
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// it appears at the correct size on the host display. We also set
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// the size of the <window> element to that scaled target size.
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let scale = rescale ? hostDPI / dpi : 1;
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// Set the window width and height to desired size plus chrome
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let chromewidth = window.outerWidth - window.innerWidth;
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let chromeheight = window.outerHeight - window.innerHeight;
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window.resizeTo(Math.round(width * scale) + chromewidth,
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Math.round(height * scale) + chromeheight);
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// Set the browser element to the full unscaled size of the screen
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browser.style.width = browser.style.minWidth = browser.style.maxWidth =
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width + 'px';
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browser.style.height = browser.style.minHeight = browser.style.maxHeight =
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height + 'px';
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browser.setAttribute('flex', '0'); // Don't let it stretch
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// Now scale the browser element as needed
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if (scale !== 1) {
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browser.style.MozTransformOrigin = 'top left';
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browser.style.MozTransform = 'scale(' + scale + ',' + scale + ')';
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}
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// Set the pixel density that we want to simulate.
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// This doesn't change the on-screen size, but makes
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// CSS media queries and mozmm units work right.
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Services.prefs.setIntPref('layout.css.dpi', dpi);
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// A utility function like console.log() for printing to the terminal window
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// Uses dump(), but enables it first, if necessary
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function print() {
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let dump_enabled =
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Services.prefs.getBoolPref('browser.dom.window.dump.enabled');
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if (!dump_enabled)
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Services.prefs.setBoolPref('browser.dom.window.dump.enabled', true);
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dump(Array.prototype.join.call(arguments, ' ') + '\n');
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if (!dump_enabled)
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Services.prefs.setBoolPref('browser.dom.window.dump.enabled', false);
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}
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// Print usage info for --screen and exit
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function usage() {
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// Documentation for the --screen argument
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let msg =
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'The --screen argument specifies the desired resolution and\n' +
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'pixel density of the simulated device screen. Use it like this:\n' +
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'\t--screen=WIDTHxHEIGHT\t\t\t// E.g.: --screen=320x480\n' +
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'\t--screen=WIDTHxHEIGHT@DOTS_PER_INCH\t// E.g.: --screen=480x800@250\n' +
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'\t--screen=full\t\t\t\t// run in fullscreen mode\n' +
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'\nYou can also specify certain device names:\n';
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for(let p in screens)
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msg += '\t--screen=' + p + '\t// ' + screens[p].name + '\n';
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msg +=
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'\nAdd a ! to the end of a screen specification to rescale the\n' +
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'screen so that it is shown at actual size on your monitor:\n' +
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'\t--screen=nexus_s!\n' +
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'\t--screen=320x480@200!\n'
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;
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// Display the usage message
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print(msg);
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// Exit the b2g client
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Services.startup.quit(Ci.nsIAppStartup.eAttemptQuit);
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}
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});
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