gecko-dev/gfx/layers/Makefile.in

180 lines
4.5 KiB
Makefile

#
# This Source Code Form is subject to the terms of the Mozilla Public
# License, v. 2.0. If a copy of the MPL was not distributed with this
# file, You can obtain one at http://mozilla.org/MPL/2.0/.
DEPTH = ../..
topsrcdir = @top_srcdir@
srcdir = @srcdir@
VPATH = \
$(srcdir) \
$(srcdir)/basic \
$(srcdir)/opengl \
$(srcdir)/d3d9 \
$(srcdir)/d3d10 \
$(srcdir)/ipc \
$(NULL)
include $(DEPTH)/config/autoconf.mk
MODULE = thebes
LIBRARY_NAME = layers
LIBXUL_LIBRARY = 1
FORCE_STATIC_LIB = 1
DEFINES += -DIMPL_THEBES
ifdef MOZ_DEBUG
DEFINES += -DD3D_DEBUG_INFO
endif
EXPORTS = \
BasicLayers.h \
BasicTiledThebesLayer.h \
BasicImplData.h \
ImageLayers.h \
Layers.h \
LayersBackend.h \
LayerManagerOGLShaders.h \
LayerManagerOGL.h \
LayerManagerOGLProgram.h \
ReadbackLayer.h \
LayerSorter.h \
TexturePoolOGL.h \
SharedTextureImage.h \
$(NULL)
CPPSRCS = \
BasicImages.cpp \
BasicLayerManager.cpp \
BasicCanvasLayer.cpp \
BasicColorLayer.cpp \
BasicContainerLayer.cpp \
BasicImageLayer.cpp \
BasicLayersImpl.cpp \
BasicThebesLayer.cpp \
BasicBuffers.cpp \
BasicTiledThebesLayer.cpp \
Layers.cpp \
RenderTrace.cpp \
ReadbackProcessor.cpp \
ThebesLayerBuffer.cpp \
CanvasLayerOGL.cpp \
ColorLayerOGL.cpp \
ContainerLayerOGL.cpp \
ImageLayerOGL.cpp \
LayerManagerOGL.cpp \
ThebesLayerOGL.cpp \
TiledThebesLayerOGL.cpp \
ReusableTileStoreOGL.cpp \
LayerManagerOGLProgram.cpp \
LayerSorter.cpp \
ImageLayers.cpp \
TexturePoolOGL.cpp \
$(NULL)
ifeq ($(MOZ_WIDGET_TOOLKIT),windows)
ifdef MOZ_ENABLE_D3D9_LAYER
EXPORTS += \
LayerManagerD3D9.h \
DeviceManagerD3D9.h \
$(NULL)
CPPSRCS += \
LayerManagerD3D9.cpp \
ThebesLayerD3D9.cpp \
ContainerLayerD3D9.cpp \
ImageLayerD3D9.cpp \
ColorLayerD3D9.cpp \
CanvasLayerD3D9.cpp \
ShadowBufferD3D9.cpp \
DeviceManagerD3D9.cpp \
Nv3DVUtils.cpp \
$(NULL)
endif
ifdef MOZ_ENABLE_D3D10_LAYER
EXPORTS += \
LayerManagerD3D10.h \
ReadbackManagerD3D10.h \
$(NULL)
CPPSRCS += \
CanvasLayerD3D10.cpp \
ColorLayerD3D10.cpp \
ContainerLayerD3D10.cpp \
ImageLayerD3D10.cpp \
LayerManagerD3D10.cpp \
ReadbackManagerD3D10.cpp \
ShadowLayerUtilsD3D10.cpp \
ThebesLayerD3D10.cpp \
$(NULL)
endif
endif
EXPORTS_NAMESPACES = gfxipc mozilla/layers
EXPORTS_gfxipc = ShadowLayerUtils.h
EXPORTS_mozilla/layers =\
AsyncPanZoomController.h \
Axis.h \
CompositorCocoaWidgetHelper.h \
CompositorChild.h \
CompositorParent.h \
GeckoContentController.h \
GestureEventListener.h \
ImageBridgeChild.h \
ImageBridgeParent.h \
ImageContainerChild.h \
ImageContainerParent.h \
ShadowLayers.h \
ShadowLayersChild.h \
ShadowLayersParent.h \
ShadowLayersManager.h \
RenderTrace.h \
SharedImageUtils.h \
$(NULL)
CPPSRCS += \
AsyncPanZoomController.cpp \
Axis.cpp \
CompositorCocoaWidgetHelper.cpp \
CompositorChild.cpp \
CompositorParent.cpp \
GestureEventListener.cpp \
ImageBridgeChild.cpp \
ImageBridgeParent.cpp \
ImageContainerChild.cpp \
ImageContainerParent.cpp \
ShadowLayers.cpp \
ShadowLayerChild.cpp \
ShadowLayersChild.cpp \
ShadowLayerParent.cpp \
ShadowLayersParent.cpp \
$(NULL)
ifdef MOZ_X11 #{
EXPORTS_mozilla/layers += ShadowLayerUtilsX11.h
CPPSRCS += ShadowLayerUtilsX11.cpp
endif #}
ifdef MOZ_ENABLE_D3D10_LAYER
EXPORTS_mozilla/layers += ShadowLayerUtilsD3D10.h
DEFINES += -DMOZ_ENABLE_D3D10_LAYER
endif
# NB: Gralloc is available on other platforms that use the android GL
# libraries, but only Gonk is able to use it reliably because Gecko
# has full system permissions there.
ifeq ($(MOZ_WIDGET_TOOLKIT),gonk)
EXPORTS_mozilla/layers += ShadowLayerUtilsGralloc.h
CPPSRCS += ShadowLayerUtilsGralloc.cpp
endif
include $(topsrcdir)/config/rules.mk
include $(topsrcdir)/ipc/chromium/chromium-config.mk
LOCAL_INCLUDES += \
-I$(topsrcdir)/content/events/src \
$(NULL)
CXXFLAGS += $(MOZ_CAIRO_CFLAGS) $(MOZ_PIXMAN_CFLAGS) $(TK_CFLAGS)