gecko-dev/dom/animation/EffectCompositor.cpp
Emilio Cobos Álvarez 1c967006ab Bug 1831539 - Remove HasBoxFFI. r=boris
HasBoxFFI and HasArcFFI aren't great, see bug 1831242 as for examples of
why.

HasArcFFI requires a bit more care, but HasBoxFFI doesn't give us much
benefit. Instead use the same type in the FFI boundary.

Differential Revision: https://phabricator.services.mozilla.com/D177252
2023-05-09 11:07:26 +00:00

970 lines
35 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "EffectCompositor.h"
#include <bitset>
#include <initializer_list>
#include "mozilla/dom/Animation.h"
#include "mozilla/dom/Element.h"
#include "mozilla/dom/KeyframeEffect.h"
#include "mozilla/AnimationComparator.h"
#include "mozilla/AnimationPerformanceWarning.h"
#include "mozilla/AnimationTarget.h"
#include "mozilla/AnimationUtils.h"
#include "mozilla/AutoRestore.h"
#include "mozilla/ComputedStyleInlines.h"
#include "mozilla/EffectSet.h"
#include "mozilla/LayerAnimationInfo.h"
#include "mozilla/PresShell.h"
#include "mozilla/PresShellInlines.h"
#include "mozilla/RestyleManager.h"
#include "mozilla/ServoBindings.h" // Servo_GetProperties_Overriding_Animation
#include "mozilla/ServoStyleSet.h"
#include "mozilla/StaticPrefs_layers.h"
#include "mozilla/StyleAnimationValue.h"
#include "nsContentUtils.h"
#include "nsCSSPseudoElements.h"
#include "nsCSSPropertyIDSet.h"
#include "nsCSSProps.h"
#include "nsDisplayItemTypes.h"
#include "nsAtom.h"
#include "nsLayoutUtils.h"
#include "nsTArray.h"
#include "PendingAnimationTracker.h"
using mozilla::dom::Animation;
using mozilla::dom::Element;
using mozilla::dom::KeyframeEffect;
namespace mozilla {
NS_IMPL_CYCLE_COLLECTION_CLASS(EffectCompositor)
NS_IMPL_CYCLE_COLLECTION_UNLINK_BEGIN(EffectCompositor)
for (auto& elementSet : tmp->mElementsToRestyle) {
elementSet.Clear();
}
NS_IMPL_CYCLE_COLLECTION_UNLINK_END
NS_IMPL_CYCLE_COLLECTION_TRAVERSE_BEGIN(EffectCompositor)
for (const auto& elementSet : tmp->mElementsToRestyle) {
for (const auto& key : elementSet.Keys()) {
CycleCollectionNoteChild(cb, key.mElement,
"EffectCompositor::mElementsToRestyle[]",
cb.Flags());
}
}
NS_IMPL_CYCLE_COLLECTION_TRAVERSE_END
/* static */
bool EffectCompositor::AllowCompositorAnimationsOnFrame(
const nsIFrame* aFrame,
AnimationPerformanceWarning::Type& aWarning /* out */) {
if (aFrame->RefusedAsyncAnimation()) {
return false;
}
if (!nsLayoutUtils::AreAsyncAnimationsEnabled()) {
if (StaticPrefs::layers_offmainthreadcomposition_log_animations()) {
nsCString message;
message.AppendLiteral(
"Performance warning: Async animations are "
"disabled");
AnimationUtils::LogAsyncAnimationFailure(message);
}
return false;
}
// Disable async animations if we have a rendering observer that
// depends on our content (svg masking, -moz-element etc) so that
// it gets updated correctly.
nsIContent* content = aFrame->GetContent();
while (content) {
if (content->HasRenderingObservers()) {
aWarning = AnimationPerformanceWarning::Type::HasRenderingObserver;
return false;
}
content = content->GetParent();
}
return true;
}
// Helper function to factor out the common logic from
// GetAnimationsForCompositor and HasAnimationsForCompositor.
//
// Takes an optional array to fill with eligible animations.
//
// Returns true if there are eligible animations, false otherwise.
bool FindAnimationsForCompositor(
const nsIFrame* aFrame, const nsCSSPropertyIDSet& aPropertySet,
nsTArray<RefPtr<dom::Animation>>* aMatches /*out*/) {
// Do not process any animations on the compositor when in print or print
// preview.
if (aFrame->PresContext()->IsPrintingOrPrintPreview()) {
return false;
}
MOZ_ASSERT(
aPropertySet.IsSubsetOf(LayerAnimationInfo::GetCSSPropertiesFor(
DisplayItemType::TYPE_TRANSFORM)) ||
aPropertySet.IsSubsetOf(LayerAnimationInfo::GetCSSPropertiesFor(
DisplayItemType::TYPE_OPACITY)) ||
aPropertySet.IsSubsetOf(LayerAnimationInfo::GetCSSPropertiesFor(
DisplayItemType::TYPE_BACKGROUND_COLOR)),
"Should be the subset of transform-like properties, or opacity, "
"or background color");
MOZ_ASSERT(!aMatches || aMatches->IsEmpty(),
"Matches array, if provided, should be empty");
EffectSet* effects = EffectSet::GetForFrame(aFrame, aPropertySet);
if (!effects || effects->IsEmpty()) {
return false;
}
// First check for newly-started transform animations that should be
// synchronized with geometric animations. We need to do this before any
// other early returns (the one above is ok) since we can only check this
// state when the animation is newly-started.
if (aPropertySet.Intersects(LayerAnimationInfo::GetCSSPropertiesFor(
DisplayItemType::TYPE_TRANSFORM))) {
PendingAnimationTracker* tracker =
aFrame->PresContext()->Document()->GetPendingAnimationTracker();
if (tracker) {
tracker->MarkAnimationsThatMightNeedSynchronization();
}
}
AnimationPerformanceWarning::Type warning =
AnimationPerformanceWarning::Type::None;
if (!EffectCompositor::AllowCompositorAnimationsOnFrame(aFrame, warning)) {
if (warning != AnimationPerformanceWarning::Type::None) {
EffectCompositor::SetPerformanceWarning(
aFrame, aPropertySet, AnimationPerformanceWarning(warning));
}
return false;
}
// The animation cascade will almost always be up-to-date by this point
// but there are some cases such as when we are restoring the refresh driver
// from test control after seeking where it might not be the case.
//
// Those cases are probably not important but just to be safe, let's make
// sure the cascade is up to date since if it *is* up to date, this is
// basically a no-op.
Maybe<NonOwningAnimationTarget> pseudoElement =
EffectCompositor::GetAnimationElementAndPseudoForFrame(
nsLayoutUtils::GetStyleFrame(aFrame));
MOZ_ASSERT(pseudoElement,
"We have a valid element for the frame, if we don't we should "
"have bailed out at above the call to EffectSet::Get");
EffectCompositor::MaybeUpdateCascadeResults(pseudoElement->mElement,
pseudoElement->mPseudoType);
bool foundRunningAnimations = false;
for (KeyframeEffect* effect : *effects) {
AnimationPerformanceWarning::Type effectWarning =
AnimationPerformanceWarning::Type::None;
KeyframeEffect::MatchForCompositor matchResult =
effect->IsMatchForCompositor(aPropertySet, aFrame, *effects,
effectWarning);
if (effectWarning != AnimationPerformanceWarning::Type::None) {
EffectCompositor::SetPerformanceWarning(
aFrame, aPropertySet, AnimationPerformanceWarning(effectWarning));
}
if (matchResult ==
KeyframeEffect::MatchForCompositor::NoAndBlockThisProperty) {
// For a given |aFrame|, we don't want some animations of |aPropertySet|
// to run on the compositor and others to run on the main thread, so if
// any need to be synchronized with the main thread, run them all there.
if (aMatches) {
aMatches->Clear();
}
return false;
}
if (matchResult == KeyframeEffect::MatchForCompositor::No) {
continue;
}
if (aMatches) {
aMatches->AppendElement(effect->GetAnimation());
}
if (matchResult == KeyframeEffect::MatchForCompositor::Yes) {
foundRunningAnimations = true;
}
}
// If all animations we added were not currently playing animations, don't
// send them to the compositor.
if (aMatches && !foundRunningAnimations) {
aMatches->Clear();
}
MOZ_ASSERT(!foundRunningAnimations || !aMatches || !aMatches->IsEmpty(),
"If return value is true, matches array should be non-empty");
if (aMatches && foundRunningAnimations) {
aMatches->Sort(AnimationPtrComparator<RefPtr<dom::Animation>>());
}
return foundRunningAnimations;
}
void EffectCompositor::RequestRestyle(dom::Element* aElement,
PseudoStyleType aPseudoType,
RestyleType aRestyleType,
CascadeLevel aCascadeLevel) {
if (!mPresContext) {
// Pres context will be null after the effect compositor is disconnected.
return;
}
// Ignore animations on orphaned elements and elements in documents without
// a pres shell (e.g. XMLHttpRequest responseXML documents).
if (!nsContentUtils::GetPresShellForContent(aElement)) {
return;
}
auto& elementsToRestyle = mElementsToRestyle[aCascadeLevel];
PseudoElementHashEntry::KeyType key = {aElement, aPseudoType};
bool& restyleEntry = elementsToRestyle.LookupOrInsert(key, false);
if (aRestyleType == RestyleType::Throttled) {
mPresContext->PresShell()->SetNeedThrottledAnimationFlush();
} else {
// Update hashtable first in case PostRestyleForAnimation mutates it
// and invalidates the restyleEntry reference.
// (It shouldn't, but just to be sure.)
bool skipRestyle = std::exchange(restyleEntry, true);
if (!skipRestyle) {
PostRestyleForAnimation(aElement, aPseudoType, aCascadeLevel);
}
}
if (aRestyleType == RestyleType::Layer) {
mPresContext->RestyleManager()->IncrementAnimationGeneration();
if (auto* effectSet = EffectSet::Get(aElement, aPseudoType)) {
effectSet->UpdateAnimationGeneration(mPresContext);
}
}
}
void EffectCompositor::PostRestyleForAnimation(dom::Element* aElement,
PseudoStyleType aPseudoType,
CascadeLevel aCascadeLevel) {
if (!mPresContext) {
return;
}
// FIXME: Bug 1615083 KeyframeEffect::SetTarget() and
// KeyframeEffect::SetPseudoElement() may set a non-existing pseudo element,
// and we still have to update its style, based on the wpt. However, we don't
// have the generated element here, so we failed the wpt.
//
// See wpt for more info: web-animations/interfaces/KeyframeEffect/target.html
Element* element =
AnimationUtils::GetElementForRestyle(aElement, aPseudoType);
if (!element) {
return;
}
RestyleHint hint = aCascadeLevel == CascadeLevel::Transitions
? RestyleHint::RESTYLE_CSS_TRANSITIONS
: RestyleHint::RESTYLE_CSS_ANIMATIONS;
MOZ_ASSERT(NS_IsMainThread(),
"Restyle request during restyling should be requested only on "
"the main-thread. e.g. after the parallel traversal");
if (ServoStyleSet::IsInServoTraversal() || mIsInPreTraverse) {
MOZ_ASSERT(hint == RestyleHint::RESTYLE_CSS_ANIMATIONS ||
hint == RestyleHint::RESTYLE_CSS_TRANSITIONS);
// We can't call Servo_NoteExplicitHints here since AtomicRefCell does not
// allow us mutate ElementData of the |aElement| in SequentialTask.
// Instead we call Servo_NoteExplicitHints for the element in PreTraverse()
// which will be called right before the second traversal that we do for
// updating CSS animations.
// In that case PreTraverse() will return true so that we know to do the
// second traversal so we don't need to post any restyle requests to the
// PresShell.
return;
}
MOZ_ASSERT(!mPresContext->RestyleManager()->IsInStyleRefresh());
mPresContext->PresShell()->RestyleForAnimation(element, hint);
}
void EffectCompositor::PostRestyleForThrottledAnimations() {
for (size_t i = 0; i < kCascadeLevelCount; i++) {
CascadeLevel cascadeLevel = CascadeLevel(i);
auto& elementSet = mElementsToRestyle[cascadeLevel];
for (auto iter = elementSet.Iter(); !iter.Done(); iter.Next()) {
bool& postedRestyle = iter.Data();
if (postedRestyle) {
continue;
}
PostRestyleForAnimation(iter.Key().mElement, iter.Key().mPseudoType,
cascadeLevel);
postedRestyle = true;
}
}
}
void EffectCompositor::ClearRestyleRequestsFor(Element* aElement) {
MOZ_ASSERT(aElement);
auto& elementsToRestyle = mElementsToRestyle[CascadeLevel::Animations];
PseudoStyleType pseudoType = aElement->GetPseudoElementType();
if (pseudoType == PseudoStyleType::NotPseudo) {
PseudoElementHashEntry::KeyType notPseudoKey = {aElement,
PseudoStyleType::NotPseudo};
PseudoElementHashEntry::KeyType beforePseudoKey = {aElement,
PseudoStyleType::before};
PseudoElementHashEntry::KeyType afterPseudoKey = {aElement,
PseudoStyleType::after};
PseudoElementHashEntry::KeyType markerPseudoKey = {aElement,
PseudoStyleType::marker};
elementsToRestyle.Remove(notPseudoKey);
elementsToRestyle.Remove(beforePseudoKey);
elementsToRestyle.Remove(afterPseudoKey);
elementsToRestyle.Remove(markerPseudoKey);
} else if (AnimationUtils::IsSupportedPseudoForAnimations(pseudoType)) {
Element* parentElement = aElement->GetParentElement();
MOZ_ASSERT(parentElement);
PseudoElementHashEntry::KeyType key = {parentElement, pseudoType};
elementsToRestyle.Remove(key);
}
}
void EffectCompositor::UpdateEffectProperties(const ComputedStyle* aStyle,
Element* aElement,
PseudoStyleType aPseudoType) {
EffectSet* effectSet = EffectSet::Get(aElement, aPseudoType);
if (!effectSet) {
return;
}
// Style context (Gecko) or computed values (Stylo) change might cause CSS
// cascade level, e.g removing !important, so we should update the cascading
// result.
effectSet->MarkCascadeNeedsUpdate();
for (KeyframeEffect* effect : *effectSet) {
effect->UpdateProperties(aStyle);
}
}
namespace {
class EffectCompositeOrderComparator {
public:
bool Equals(const KeyframeEffect* a, const KeyframeEffect* b) const {
return a == b;
}
bool LessThan(const KeyframeEffect* a, const KeyframeEffect* b) const {
MOZ_ASSERT(a->GetAnimation() && b->GetAnimation());
MOZ_ASSERT(
Equals(a, b) ||
a->GetAnimation()->HasLowerCompositeOrderThan(*b->GetAnimation()) !=
b->GetAnimation()->HasLowerCompositeOrderThan(*a->GetAnimation()));
return a->GetAnimation()->HasLowerCompositeOrderThan(*b->GetAnimation());
}
};
} // namespace
static void ComposeSortedEffects(
const nsTArray<KeyframeEffect*>& aSortedEffects,
const EffectSet* aEffectSet, EffectCompositor::CascadeLevel aCascadeLevel,
StyleAnimationValueMap* aAnimationValues) {
const bool isTransition =
aCascadeLevel == EffectCompositor::CascadeLevel::Transitions;
nsCSSPropertyIDSet propertiesToSkip;
// Transitions should be overridden by running animations of the same
// property per https://drafts.csswg.org/css-transitions/#application:
//
// > Implementations must add this value to the cascade if and only if that
// > property is not currently undergoing a CSS Animation on the same element.
//
// FIXME(emilio, bug 1606176): This should assert that
// aEffectSet->PropertiesForAnimationsLevel() is up-to-date, and it may not
// follow the spec in those cases. There are various places where we get style
// without flushing that would trigger the below assertion.
//
// MOZ_ASSERT_IF(aEffectSet, !aEffectSet->CascadeNeedsUpdate());
if (aEffectSet) {
propertiesToSkip =
isTransition ? aEffectSet->PropertiesForAnimationsLevel()
: aEffectSet->PropertiesForAnimationsLevel().Inverse();
}
for (KeyframeEffect* effect : aSortedEffects) {
auto* animation = effect->GetAnimation();
MOZ_ASSERT(!isTransition || animation->CascadeLevel() == aCascadeLevel);
animation->ComposeStyle(*aAnimationValues, propertiesToSkip);
}
}
bool EffectCompositor::GetServoAnimationRule(
const dom::Element* aElement, PseudoStyleType aPseudoType,
CascadeLevel aCascadeLevel, StyleAnimationValueMap* aAnimationValues) {
MOZ_ASSERT(aAnimationValues);
// Gecko_GetAnimationRule should have already checked this
MOZ_ASSERT(nsContentUtils::GetPresShellForContent(aElement),
"Should not be trying to run animations on elements in documents"
" without a pres shell (e.g. XMLHttpRequest documents)");
EffectSet* effectSet = EffectSet::Get(aElement, aPseudoType);
if (!effectSet) {
return false;
}
const bool isTransition = aCascadeLevel == CascadeLevel::Transitions;
// Get a list of effects sorted by composite order.
nsTArray<KeyframeEffect*> sortedEffectList(effectSet->Count());
for (KeyframeEffect* effect : *effectSet) {
if (isTransition &&
effect->GetAnimation()->CascadeLevel() != aCascadeLevel) {
// We may need to use transition rules for the animations level for the
// case of missing keyframes in animations, but we don't ever need to look
// at non-transition levels to build a transition rule. When the effect
// set information is out of date (see above), this avoids creating bogus
// transition rules, see bug 1605610.
continue;
}
sortedEffectList.AppendElement(effect);
}
if (sortedEffectList.IsEmpty()) {
return false;
}
sortedEffectList.Sort(EffectCompositeOrderComparator());
ComposeSortedEffects(sortedEffectList, effectSet, aCascadeLevel,
aAnimationValues);
MOZ_ASSERT(effectSet == EffectSet::Get(aElement, aPseudoType),
"EffectSet should not change while composing style");
return true;
}
bool EffectCompositor::ComposeServoAnimationRuleForEffect(
KeyframeEffect& aEffect, CascadeLevel aCascadeLevel,
StyleAnimationValueMap* aAnimationValues) {
MOZ_ASSERT(aAnimationValues);
MOZ_ASSERT(mPresContext && mPresContext->IsDynamic(),
"Should not be in print preview");
NonOwningAnimationTarget target = aEffect.GetAnimationTarget();
if (!target) {
return false;
}
// Don't try to compose animations for elements in documents without a pres
// shell (e.g. XMLHttpRequest documents).
if (!nsContentUtils::GetPresShellForContent(target.mElement)) {
return false;
}
// GetServoAnimationRule is called as part of the regular style resolution
// where the cascade results are updated in the pre-traversal as needed.
// This function, however, is only called when committing styles so we
// need to ensure the cascade results are up-to-date manually.
MaybeUpdateCascadeResults(target.mElement, target.mPseudoType);
EffectSet* effectSet = EffectSet::Get(target.mElement, target.mPseudoType);
// Get a list of effects sorted by composite order up to and including
// |aEffect|, even if it is not in the EffectSet.
auto comparator = EffectCompositeOrderComparator();
nsTArray<KeyframeEffect*> sortedEffectList(effectSet ? effectSet->Count() + 1
: 1);
if (effectSet) {
for (KeyframeEffect* effect : *effectSet) {
if (comparator.LessThan(effect, &aEffect)) {
sortedEffectList.AppendElement(effect);
}
}
sortedEffectList.Sort(comparator);
}
sortedEffectList.AppendElement(&aEffect);
ComposeSortedEffects(sortedEffectList, effectSet, aCascadeLevel,
aAnimationValues);
MOZ_ASSERT(effectSet == EffectSet::Get(target.mElement, target.mPseudoType),
"EffectSet should not change while composing style");
return true;
}
bool EffectCompositor::HasPendingStyleUpdates() const {
for (auto& elementSet : mElementsToRestyle) {
if (elementSet.Count()) {
return true;
}
}
return false;
}
/* static */
bool EffectCompositor::HasAnimationsForCompositor(const nsIFrame* aFrame,
DisplayItemType aType) {
return FindAnimationsForCompositor(
aFrame, LayerAnimationInfo::GetCSSPropertiesFor(aType), nullptr);
}
/* static */
nsTArray<RefPtr<dom::Animation>> EffectCompositor::GetAnimationsForCompositor(
const nsIFrame* aFrame, const nsCSSPropertyIDSet& aPropertySet) {
nsTArray<RefPtr<dom::Animation>> result;
#ifdef DEBUG
bool foundSome =
#endif
FindAnimationsForCompositor(aFrame, aPropertySet, &result);
MOZ_ASSERT(!foundSome || !result.IsEmpty(),
"If return value is true, matches array should be non-empty");
return result;
}
/* static */
void EffectCompositor::ClearIsRunningOnCompositor(const nsIFrame* aFrame,
DisplayItemType aType) {
EffectSet* effects = EffectSet::GetForFrame(aFrame, aType);
if (!effects) {
return;
}
const nsCSSPropertyIDSet& propertySet =
LayerAnimationInfo::GetCSSPropertiesFor(aType);
for (KeyframeEffect* effect : *effects) {
effect->SetIsRunningOnCompositor(propertySet, false);
}
}
/* static */
void EffectCompositor::MaybeUpdateCascadeResults(Element* aElement,
PseudoStyleType aPseudoType) {
EffectSet* effects = EffectSet::Get(aElement, aPseudoType);
if (!effects || !effects->CascadeNeedsUpdate()) {
return;
}
UpdateCascadeResults(*effects, aElement, aPseudoType);
MOZ_ASSERT(!effects->CascadeNeedsUpdate(), "Failed to update cascade state");
}
/* static */
Maybe<NonOwningAnimationTarget>
EffectCompositor::GetAnimationElementAndPseudoForFrame(const nsIFrame* aFrame) {
// Always return the same object to benefit from return-value optimization.
Maybe<NonOwningAnimationTarget> result;
PseudoStyleType pseudoType = aFrame->Style()->GetPseudoType();
if (pseudoType != PseudoStyleType::NotPseudo &&
!AnimationUtils::IsSupportedPseudoForAnimations(pseudoType)) {
return result;
}
nsIContent* content = aFrame->GetContent();
if (!content) {
return result;
}
if (AnimationUtils::IsSupportedPseudoForAnimations(pseudoType)) {
content = content->GetParent();
if (!content) {
return result;
}
}
if (!content->IsElement()) {
return result;
}
result.emplace(content->AsElement(), pseudoType);
return result;
}
/* static */
nsCSSPropertyIDSet EffectCompositor::GetOverriddenProperties(
EffectSet& aEffectSet, Element* aElement, PseudoStyleType aPseudoType) {
MOZ_ASSERT(aElement, "Should have an element to get style data from");
nsCSSPropertyIDSet result;
Element* elementForRestyle =
AnimationUtils::GetElementForRestyle(aElement, aPseudoType);
if (!elementForRestyle) {
return result;
}
static constexpr size_t compositorAnimatableCount =
nsCSSPropertyIDSet::CompositorAnimatableCount();
AutoTArray<nsCSSPropertyID, compositorAnimatableCount> propertiesToTrack;
{
nsCSSPropertyIDSet propertiesToTrackAsSet;
for (KeyframeEffect* effect : aEffectSet) {
for (const AnimationProperty& property : effect->Properties()) {
if (nsCSSProps::PropHasFlags(property.mProperty,
CSSPropFlags::CanAnimateOnCompositor) &&
!propertiesToTrackAsSet.HasProperty(property.mProperty)) {
propertiesToTrackAsSet.AddProperty(property.mProperty);
propertiesToTrack.AppendElement(property.mProperty);
}
}
// Skip iterating over the rest of the effects if we've already
// found all the compositor-animatable properties.
if (propertiesToTrack.Length() == compositorAnimatableCount) {
break;
}
}
}
if (propertiesToTrack.IsEmpty()) {
return result;
}
Servo_GetProperties_Overriding_Animation(elementForRestyle,
&propertiesToTrack, &result);
return result;
}
/* static */
void EffectCompositor::UpdateCascadeResults(EffectSet& aEffectSet,
Element* aElement,
PseudoStyleType aPseudoType) {
MOZ_ASSERT(EffectSet::Get(aElement, aPseudoType) == &aEffectSet,
"Effect set should correspond to the specified (pseudo-)element");
if (aEffectSet.IsEmpty()) {
aEffectSet.MarkCascadeUpdated();
return;
}
// Get a list of effects sorted by composite order.
nsTArray<KeyframeEffect*> sortedEffectList(aEffectSet.Count());
for (KeyframeEffect* effect : aEffectSet) {
sortedEffectList.AppendElement(effect);
}
sortedEffectList.Sort(EffectCompositeOrderComparator());
// Get properties that override the *animations* level of the cascade.
//
// We only do this for properties that we can animate on the compositor
// since we will apply other properties on the main thread where the usual
// cascade applies.
nsCSSPropertyIDSet overriddenProperties =
GetOverriddenProperties(aEffectSet, aElement, aPseudoType);
nsCSSPropertyIDSet& propertiesWithImportantRules =
aEffectSet.PropertiesWithImportantRules();
nsCSSPropertyIDSet& propertiesForAnimationsLevel =
aEffectSet.PropertiesForAnimationsLevel();
static constexpr nsCSSPropertyIDSet compositorAnimatables =
nsCSSPropertyIDSet::CompositorAnimatables();
// Record which compositor-animatable properties were originally set so we can
// compare for changes later.
nsCSSPropertyIDSet prevCompositorPropertiesWithImportantRules =
propertiesWithImportantRules.Intersect(compositorAnimatables);
nsCSSPropertyIDSet prevPropertiesForAnimationsLevel =
propertiesForAnimationsLevel;
propertiesWithImportantRules.Empty();
propertiesForAnimationsLevel.Empty();
nsCSSPropertyIDSet propertiesForTransitionsLevel;
for (const KeyframeEffect* effect : sortedEffectList) {
MOZ_ASSERT(effect->GetAnimation(),
"Effects on a target element should have an Animation");
CascadeLevel cascadeLevel = effect->GetAnimation()->CascadeLevel();
for (const AnimationProperty& prop : effect->Properties()) {
if (overriddenProperties.HasProperty(prop.mProperty)) {
propertiesWithImportantRules.AddProperty(prop.mProperty);
}
switch (cascadeLevel) {
case EffectCompositor::CascadeLevel::Animations:
propertiesForAnimationsLevel.AddProperty(prop.mProperty);
break;
case EffectCompositor::CascadeLevel::Transitions:
propertiesForTransitionsLevel.AddProperty(prop.mProperty);
break;
}
}
}
aEffectSet.MarkCascadeUpdated();
nsPresContext* presContext = nsContentUtils::GetContextForContent(aElement);
if (!presContext) {
return;
}
// If properties for compositor are newly overridden by !important rules, or
// released from being overridden by !important rules, we need to update
// layers for animations level because it's a trigger to send animations to
// the compositor or pull animations back from the compositor.
if (!prevCompositorPropertiesWithImportantRules.Equals(
propertiesWithImportantRules.Intersect(compositorAnimatables))) {
presContext->EffectCompositor()->RequestRestyle(
aElement, aPseudoType, EffectCompositor::RestyleType::Layer,
EffectCompositor::CascadeLevel::Animations);
}
// If we have transition properties and if the same propery for animations
// level is newly added or removed, we need to update the transition level
// rule since the it will be added/removed from the rule tree.
nsCSSPropertyIDSet changedPropertiesForAnimationLevel =
prevPropertiesForAnimationsLevel.Xor(propertiesForAnimationsLevel);
nsCSSPropertyIDSet commonProperties = propertiesForTransitionsLevel.Intersect(
changedPropertiesForAnimationLevel);
if (!commonProperties.IsEmpty()) {
EffectCompositor::RestyleType restyleType =
changedPropertiesForAnimationLevel.Intersects(compositorAnimatables)
? EffectCompositor::RestyleType::Standard
: EffectCompositor::RestyleType::Layer;
presContext->EffectCompositor()->RequestRestyle(
aElement, aPseudoType, restyleType,
EffectCompositor::CascadeLevel::Transitions);
}
}
/* static */
void EffectCompositor::SetPerformanceWarning(
const nsIFrame* aFrame, const nsCSSPropertyIDSet& aPropertySet,
const AnimationPerformanceWarning& aWarning) {
EffectSet* effects = EffectSet::GetForFrame(aFrame, aPropertySet);
if (!effects) {
return;
}
for (KeyframeEffect* effect : *effects) {
effect->SetPerformanceWarning(aPropertySet, aWarning);
}
}
bool EffectCompositor::PreTraverse(ServoTraversalFlags aFlags) {
return PreTraverseInSubtree(aFlags, nullptr);
}
bool EffectCompositor::PreTraverseInSubtree(ServoTraversalFlags aFlags,
Element* aRoot) {
MOZ_ASSERT(NS_IsMainThread());
MOZ_ASSERT(!aRoot || nsContentUtils::GetPresShellForContent(aRoot),
"Traversal root, if provided, should be bound to a display "
"document");
// Convert the root element to the parent element if the root element is
// pseudo since we check each element in mElementsToRestyle is in the subtree
// of the root element later in this function, but for pseudo elements the
// element in mElementsToRestyle is the parent of the pseudo.
if (aRoot && (aRoot->IsGeneratedContentContainerForBefore() ||
aRoot->IsGeneratedContentContainerForAfter() ||
aRoot->IsGeneratedContentContainerForMarker())) {
aRoot = aRoot->GetParentElement();
}
AutoRestore<bool> guard(mIsInPreTraverse);
mIsInPreTraverse = true;
// We need to force flush all throttled animations if we also have
// non-animation restyles (since we'll want the up-to-date animation style
// when we go to process them so we can trigger transitions correctly), and
// if we are currently flushing all throttled animation restyles.
bool flushThrottledRestyles =
(aRoot && aRoot->HasDirtyDescendantsForServo()) ||
(aFlags & ServoTraversalFlags::FlushThrottledAnimations);
using ElementsToRestyleIterType =
nsTHashMap<PseudoElementHashEntry, bool>::ConstIterator;
auto getNeededRestyleTarget =
[&](const ElementsToRestyleIterType& aIter) -> NonOwningAnimationTarget {
NonOwningAnimationTarget returnTarget;
// If aIter.Data() is false, the element only requested a throttled
// (skippable) restyle, so we can skip it if flushThrottledRestyles is not
// true.
if (!flushThrottledRestyles && !aIter.Data()) {
return returnTarget;
}
const NonOwningAnimationTarget& target = aIter.Key();
// Skip elements in documents without a pres shell. Normally we filter out
// such elements in RequestRestyle but it can happen that, after adding
// them to mElementsToRestyle, they are transferred to a different document.
//
// We will drop them from mElementsToRestyle at the end of the next full
// document restyle (at the end of this function) but for consistency with
// how we treat such elements in RequestRestyle, we just ignore them here.
if (!nsContentUtils::GetPresShellForContent(target.mElement)) {
return returnTarget;
}
// Ignore restyles that aren't in the flattened tree subtree rooted at
// aRoot.
if (aRoot && !nsContentUtils::ContentIsFlattenedTreeDescendantOfForStyle(
target.mElement, aRoot)) {
return returnTarget;
}
returnTarget = target;
return returnTarget;
};
bool foundElementsNeedingRestyle = false;
nsTArray<NonOwningAnimationTarget> elementsWithCascadeUpdates;
for (size_t i = 0; i < kCascadeLevelCount; ++i) {
CascadeLevel cascadeLevel = CascadeLevel(i);
auto& elementSet = mElementsToRestyle[cascadeLevel];
for (auto iter = elementSet.ConstIter(); !iter.Done(); iter.Next()) {
const NonOwningAnimationTarget& target = getNeededRestyleTarget(iter);
if (!target.mElement) {
continue;
}
EffectSet* effects = EffectSet::Get(target.mElement, target.mPseudoType);
if (!effects || !effects->CascadeNeedsUpdate()) {
continue;
}
elementsWithCascadeUpdates.AppendElement(target);
}
}
for (const NonOwningAnimationTarget& target : elementsWithCascadeUpdates) {
MaybeUpdateCascadeResults(target.mElement, target.mPseudoType);
}
elementsWithCascadeUpdates.Clear();
for (size_t i = 0; i < kCascadeLevelCount; ++i) {
CascadeLevel cascadeLevel = CascadeLevel(i);
auto& elementSet = mElementsToRestyle[cascadeLevel];
for (auto iter = elementSet.Iter(); !iter.Done(); iter.Next()) {
const NonOwningAnimationTarget& target = getNeededRestyleTarget(iter);
if (!target.mElement) {
continue;
}
if (target.mElement->GetComposedDoc() != mPresContext->Document()) {
iter.Remove();
continue;
}
// We need to post restyle hints even if the target is not in EffectSet to
// ensure the final restyling for removed animations.
// We can't call PostRestyleEvent directly here since we are still in the
// middle of the servo traversal.
mPresContext->RestyleManager()->PostRestyleEventForAnimations(
target.mElement, target.mPseudoType,
cascadeLevel == CascadeLevel::Transitions
? RestyleHint::RESTYLE_CSS_TRANSITIONS
: RestyleHint::RESTYLE_CSS_ANIMATIONS);
foundElementsNeedingRestyle = true;
auto* effects = EffectSet::Get(target.mElement, target.mPseudoType);
if (!effects) {
// Drop EffectSets that have been destroyed.
iter.Remove();
continue;
}
for (KeyframeEffect* effect : *effects) {
effect->GetAnimation()->WillComposeStyle();
}
// Remove the element from the list of elements to restyle since we are
// about to restyle it.
iter.Remove();
}
// If this is a full document restyle, then unconditionally clear
// elementSet in case there are any elements that didn't match above
// because they were moved to a document without a pres shell after
// posting an animation restyle.
if (!aRoot && flushThrottledRestyles) {
elementSet.Clear();
}
}
return foundElementsNeedingRestyle;
}
void EffectCompositor::NoteElementForReducing(
const NonOwningAnimationTarget& aTarget) {
if (!StaticPrefs::dom_animations_api_autoremove_enabled()) {
return;
}
Unused << mElementsToReduce.put(
OwningAnimationTarget{aTarget.mElement, aTarget.mPseudoType});
}
static void ReduceEffectSet(EffectSet& aEffectSet) {
// Get a list of effects sorted by composite order.
nsTArray<KeyframeEffect*> sortedEffectList(aEffectSet.Count());
for (KeyframeEffect* effect : aEffectSet) {
sortedEffectList.AppendElement(effect);
}
sortedEffectList.Sort(EffectCompositeOrderComparator());
nsCSSPropertyIDSet setProperties;
// Iterate in reverse
for (auto iter = sortedEffectList.rbegin(); iter != sortedEffectList.rend();
++iter) {
MOZ_ASSERT(*iter && (*iter)->GetAnimation(),
"Effect in an EffectSet should have an animation");
KeyframeEffect& effect = **iter;
Animation& animation = *effect.GetAnimation();
if (animation.IsRemovable() &&
effect.GetPropertySet().IsSubsetOf(setProperties)) {
animation.Remove();
} else if (animation.IsReplaceable()) {
setProperties |= effect.GetPropertySet();
}
}
}
void EffectCompositor::ReduceAnimations() {
for (auto iter = mElementsToReduce.iter(); !iter.done(); iter.next()) {
const OwningAnimationTarget& target = iter.get();
auto* effectSet = EffectSet::Get(target.mElement, target.mPseudoType);
if (effectSet) {
ReduceEffectSet(*effectSet);
}
}
mElementsToReduce.clear();
}
} // namespace mozilla