gecko-dev/modules/libnls/headers/nlsutl.h

109 lines
3.3 KiB
C

/* -*- Mode: C; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*-
*
* The contents of this file are subject to the Netscape Public
* License Version 1.1 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.mozilla.org/NPL/
*
* Software distributed under the License is distributed on an "AS
* IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or
* implied. See the License for the specific language governing
* rights and limitations under the License.
*
* The Original Code is mozilla.org code.
*
* The Initial Developer of the Original Code is Netscape
* Communications Corporation. Portions created by Netscape are
* Copyright (C) 1998 Netscape Communications Corporation. All
* Rights Reserved.
*
* Contributor(s):
*/
#ifndef _NLSUTL_H
#define _NLSUTL_H
#include "nlsxp.h"
#include "nlsenc.h"
NLS_BEGIN_PROTOS
/******************** Accept Language List ************************/
#define NLS_MAX_ACCEPT_LANGUAGE 16
#define NLS_MAX_ACCEPT_LENGTH 18
typedef char NLS_ACCEPT_LANGUAGE_LIST[NLS_MAX_ACCEPT_LANGUAGE][NLS_MAX_ACCEPT_LENGTH];
/* NLS_AcceptLangList
*
* Will parse an Accept-Language string of the form
* "en;q=1.0,fr;q=0.9..."
* The NLS_ACCEPT_LANGUAGE_LIST array will be loaded with the ordered
* language elements based on the priority of the languages specified.
* The number of languages will be returned as the result of the
* call.
*/
NLSUNIAPI_PUBLIC(size_t)
NLS_AcceptLangList(
const char * acceptLanguage,
NLS_ACCEPT_LANGUAGE_LIST acceptLanguageList
);
/******************** Accept Charset List ************************/
#define NLS_MAX_ACCEPT_CHARSET 16
#define NLS_MAX_ACCEPT_CHARSET_LENGTH 128
typedef char NLS_ACCEPT_CHARSET_LIST[NLS_MAX_ACCEPT_CHARSET][NLS_MAX_ACCEPT_CHARSET_LENGTH];
/* NLS_AcceptCharsetList
*
* Will parse an Accept-Charset string of the form
* "UTF8;q=0.9,SJIS;q=0.8;*;q=1.0,..."
* The NLS_ACCEPT_CHARSET_LIST array will be loaded with the ordered
* charset elements based on the priority of the charset specified.
* The number of charsets will be returned as the result of the
* call. The NLS_ACCEPT_CHARSET_LIST will be loaded with normalized
* charset names. "*" is considered as a valid charset name, and will
* be sorted as a charset.
*/
NLSUNIAPI_PUBLIC(size_t)
NLS_AcceptCharsetList(
const char * acceptCharset,
NLS_ACCEPT_CHARSET_LIST acceptCharsetList
);
/* NLS_TargetEncodingFromCharsetList
*
* Returns the best target encoding for Accept-charset list.
* The routine takes a NLS_ACCEPT_CHARSET_LIST returned by
* NLS_AcceptCharsetList and returns the best target encoding
* based on the sourceEncoding specified. The target encoding will
* be a normalized encoding name. The result of this routine may
* be NULL if no target encoding is found, or if the target encoding
* is identical to the source encoding.
*/
NLSUNIAPI_PUBLIC(const char*)
NLS_TargetEncodingFromCharsetList(
const char* sourceEncoding,
NLS_ACCEPT_CHARSET_LIST acceptCharsetList,
size_t count
);
/********************* Character Name Entities *******************/
/* NLS_Latin1NameEntityValue
*
*/
NLSUNIAPI_PUBLIC(NLS_ErrorCode) NLS_Latin1NameEntityValue(
const char * name,
int *value
);
/************************ End ******************************/
NLS_END_PROTOS
#endif /* _NLSUTL_H */