gecko-dev/dom/webidl/KeyframeEffect.webidl
Boris Chiou 79e0ffc100 Bug 1215406 - Part 4: Add KeyframeEffectOptions. r=smaug
Add KeyframeEffectOptions in KeyframeEffect.webidl

--HG--
extra : rebase_source : 1d85d91614f7788b42105e32c043e9e9851d48ba
extra : amend_source : acbe1dee541e21df9b9409dbdab9ddc092186564
2015-11-12 03:40:00 +01:00

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2.0 KiB
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/* -*- Mode: IDL; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this file,
* You can obtain one at http://mozilla.org/MPL/2.0/.
*
* The origin of this IDL file is
* http://w3c.github.io/web-animations/#the-keyframeeffect-interfaces
*
* Copyright © 2015 W3C® (MIT, ERCIM, Keio), All Rights Reserved. W3C
* liability, trademark and document use rules apply.
*/
enum IterationCompositeOperation {
"replace",
"accumulate"
};
dictionary KeyframeEffectOptions : AnimationEffectTimingProperties {
IterationCompositeOperation iterationComposite = "replace";
CompositeOperation composite = "replace";
DOMString spacing = "distribute";
};
// For the constructor:
//
// 1. We use Element? for the first argument since we don't support Animatable
// for pseudo-elements yet.
//
// 2. We use object? instead of
//
// (PropertyIndexedKeyframes or sequence<Keyframe> or SharedKeyframeList)
//
// for the second argument so that we can get the property-value pairs from
// the PropertyIndexedKeyframes or Keyframe objects. We also don't support
// SharedKeyframeList yet.
[HeaderFile="mozilla/dom/KeyframeEffect.h",
Func="nsDocument::IsWebAnimationsEnabled",
Constructor(Element? target,
optional object? frames,
optional (unrestricted double or KeyframeEffectOptions) options)]
interface KeyframeEffectReadOnly : AnimationEffectReadOnly {
readonly attribute Element? target;
readonly attribute IterationCompositeOperation iterationComposite;
readonly attribute CompositeOperation composite;
readonly attribute DOMString spacing;
// Not yet implemented:
// KeyframeEffect clone();
// We use object instead of ComputedKeyframe so that we can put the
// property-value pairs on the object.
[Throws] sequence<object> getFrames();
};