gecko-dev/accessible/base/NotificationController.h
Trevor Saunders ac89878cfd bug 1270916 - add methods to maintain a queue of mutation events to coalesce or fire r=davidb
Mutation events are kept in a queue before firing.   The queue is only
coalesced when necessary, at present this is when queueing a hide event, or
just before firing all the events.  It may be possible to do without the
former, but that is left as future work.  The state of what types of events an
accessible is a target of is stored in the accessible.  Combining that with a
map from accessible and type pairs to events we can quickly remove unnecessary
events from the queue when we need to coalesce.
2016-11-16 23:46:58 -05:00

440 lines
12 KiB
C++

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef mozilla_a11y_NotificationController_h_
#define mozilla_a11y_NotificationController_h_
#include "EventQueue.h"
#include "EventTree.h"
#include "mozilla/IndexSequence.h"
#include "mozilla/Tuple.h"
#include "nsCycleCollectionParticipant.h"
#include "nsRefreshDriver.h"
#ifdef A11Y_LOG
#include "Logging.h"
#endif
namespace mozilla {
namespace a11y {
class DocAccessible;
/**
* Notification interface.
*/
class Notification
{
public:
NS_INLINE_DECL_REFCOUNTING(mozilla::a11y::Notification)
/**
* Process notification.
*/
virtual void Process() = 0;
protected:
Notification() { }
/**
* Protected destructor, to discourage deletion outside of Release():
*/
virtual ~Notification() { }
private:
Notification(const Notification&);
Notification& operator = (const Notification&);
};
/**
* Template class for generic notification.
*
* @note Instance is kept as a weak ref, the caller must guarantee it exists
* longer than the document accessible owning the notification controller
* that this notification is processed by.
*/
template<class Class, class ... Args>
class TNotification : public Notification
{
public:
typedef void (Class::*Callback)(Args* ...);
TNotification(Class* aInstance, Callback aCallback, Args* ... aArgs) :
mInstance(aInstance), mCallback(aCallback), mArgs(aArgs...) { }
virtual ~TNotification() { mInstance = nullptr; }
virtual void Process() override
{ ProcessHelper(typename IndexSequenceFor<Args...>::Type()); }
private:
TNotification(const TNotification&);
TNotification& operator = (const TNotification&);
template <size_t... Indices>
void ProcessHelper(IndexSequence<Indices...>)
{
(mInstance->*mCallback)(Get<Indices>(mArgs)...);
}
Class* mInstance;
Callback mCallback;
Tuple<RefPtr<Args> ...> mArgs;
};
/**
* Used to process notifications from core for the document accessible.
*/
class NotificationController final : public EventQueue,
public nsARefreshObserver
{
public:
NotificationController(DocAccessible* aDocument, nsIPresShell* aPresShell);
NS_IMETHOD_(MozExternalRefCountType) AddRef(void) override;
NS_IMETHOD_(MozExternalRefCountType) Release(void) override;
NS_DECL_CYCLE_COLLECTION_NATIVE_CLASS(NotificationController)
/**
* Shutdown the notification controller.
*/
void Shutdown();
/**
* Add an accessible event into the queue to process it later.
*/
void QueueEvent(AccEvent* aEvent)
{
if (PushEvent(aEvent)) {
ScheduleProcessing();
}
}
/**
* Creates and adds a name change event into the queue for a container of
* the given accessible, if the accessible is a part of name computation of
* the container.
*/
void QueueNameChange(Accessible* aChangeTarget)
{
if (PushNameChange(aChangeTarget)) {
ScheduleProcessing();
}
}
/**
* Returns existing event tree for the given the accessible or creates one if
* it doesn't exists yet.
*/
EventTree* QueueMutation(Accessible* aContainer);
class MoveGuard final {
public:
explicit MoveGuard(NotificationController* aController) :
mController(aController)
{
#ifdef DEBUG
MOZ_ASSERT(!mController->mMoveGuardOnStack,
"Move guard is on stack already!");
mController->mMoveGuardOnStack = true;
#endif
}
~MoveGuard() {
#ifdef DEBUG
MOZ_ASSERT(mController->mMoveGuardOnStack, "No move guard on stack!");
mController->mMoveGuardOnStack = false;
#endif
mController->mPrecedingEvents.Clear();
}
private:
NotificationController* mController;
};
#ifdef A11Y_LOG
const EventTree& RootEventTree() const { return mEventTree; };
#endif
/**
* Queue a mutation event to emit if not coalesced away. Returns true if the
* event was queued and has not yet been coalesced.
*/
bool QueueMutationEvent(AccTreeMutationEvent* aEvent);
/**
* Coalesce all queued mutation events.
*/
void CoalesceMutationEvents();
/**
* Schedule binding the child document to the tree of this document.
*/
void ScheduleChildDocBinding(DocAccessible* aDocument);
/**
* Schedule the accessible tree update because of rendered text changes.
*/
inline void ScheduleTextUpdate(nsIContent* aTextNode)
{
// Make sure we are not called with a node that is not in the DOM tree or
// not visible.
MOZ_ASSERT(aTextNode->GetParentNode(), "A text node is not in DOM");
MOZ_ASSERT(aTextNode->GetPrimaryFrame(), "A text node doesn't have a frame");
MOZ_ASSERT(aTextNode->GetPrimaryFrame()->StyleVisibility()->IsVisible(),
"A text node is not visible");
mTextHash.PutEntry(aTextNode);
ScheduleProcessing();
}
/**
* Pend accessible tree update for content insertion.
*/
void ScheduleContentInsertion(Accessible* aContainer,
nsIContent* aStartChildNode,
nsIContent* aEndChildNode);
/**
* Pend an accessible subtree relocation.
*/
void ScheduleRelocation(Accessible* aOwner)
{
if (!mRelocations.Contains(aOwner) && mRelocations.AppendElement(aOwner)) {
ScheduleProcessing();
}
}
/**
* Start to observe refresh to make notifications and events processing after
* layout.
*/
void ScheduleProcessing();
/**
* Process the generic notification synchronously if there are no pending
* layout changes and no notifications are pending or being processed right
* now. Otherwise, queue it up to process asynchronously.
*
* @note The caller must guarantee that the given instance still exists when
* the notification is processed.
*/
template<class Class, class Arg>
inline void HandleNotification(Class* aInstance,
typename TNotification<Class, Arg>::Callback aMethod,
Arg* aArg)
{
if (!IsUpdatePending()) {
#ifdef A11Y_LOG
if (mozilla::a11y::logging::IsEnabled(mozilla::a11y::logging::eNotifications))
mozilla::a11y::logging::Text("sync notification processing");
#endif
(aInstance->*aMethod)(aArg);
return;
}
RefPtr<Notification> notification =
new TNotification<Class, Arg>(aInstance, aMethod, aArg);
if (notification && mNotifications.AppendElement(notification))
ScheduleProcessing();
}
/**
* Schedule the generic notification to process asynchronously.
*
* @note The caller must guarantee that the given instance still exists when
* the notification is processed.
*/
template<class Class>
inline void ScheduleNotification(Class* aInstance,
typename TNotification<Class>::Callback aMethod)
{
RefPtr<Notification> notification =
new TNotification<Class>(aInstance, aMethod);
if (notification && mNotifications.AppendElement(notification))
ScheduleProcessing();
}
#ifdef DEBUG
bool IsUpdating() const
{ return mObservingState == eRefreshProcessingForUpdate; }
#endif
protected:
virtual ~NotificationController();
nsCycleCollectingAutoRefCnt mRefCnt;
NS_DECL_OWNINGTHREAD
/**
* Return true if the accessible tree state update is pending.
*/
bool IsUpdatePending();
private:
NotificationController(const NotificationController&);
NotificationController& operator = (const NotificationController&);
// nsARefreshObserver
virtual void WillRefresh(mozilla::TimeStamp aTime) override;
/**
* Set and returns a hide event, paired with a show event, for the move.
*/
void WithdrawPrecedingEvents(nsTArray<RefPtr<AccHideEvent>>* aEvs)
{
if (mPrecedingEvents.Length() > 0) {
aEvs->AppendElements(mozilla::Move(mPrecedingEvents));
}
}
void StorePrecedingEvent(AccHideEvent* aEv)
{
MOZ_ASSERT(mMoveGuardOnStack, "No move guard on stack!");
mPrecedingEvents.AppendElement(aEv);
}
void StorePrecedingEvents(nsTArray<RefPtr<AccHideEvent>>&& aEvs)
{
MOZ_ASSERT(mMoveGuardOnStack, "No move guard on stack!");
mPrecedingEvents.InsertElementsAt(0, aEvs);
}
private:
/**
* get rid of a mutation event that is no longer necessary.
*/
void DropMutationEvent(AccTreeMutationEvent* aEvent);
/**
* Fire all necessary mutation events.
*/
void ProcessMutationEvents();
/**
* Indicates whether we're waiting on an event queue processing from our
* notification controller to flush events.
*/
enum eObservingState {
eNotObservingRefresh,
eRefreshObserving,
eRefreshProcessing,
eRefreshProcessingForUpdate
};
eObservingState mObservingState;
/**
* The presshell of the document accessible.
*/
nsIPresShell* mPresShell;
/**
* Child documents that needs to be bound to the tree.
*/
nsTArray<RefPtr<DocAccessible> > mHangingChildDocuments;
/**
* Pending accessible tree update notifications for content insertions.
*/
nsClassHashtable<nsRefPtrHashKey<Accessible>,
nsTArray<nsCOMPtr<nsIContent>>> mContentInsertions;
template<class T>
class nsCOMPtrHashKey : public PLDHashEntryHdr
{
public:
typedef T* KeyType;
typedef const T* KeyTypePointer;
explicit nsCOMPtrHashKey(const T* aKey) : mKey(const_cast<T*>(aKey)) {}
explicit nsCOMPtrHashKey(const nsPtrHashKey<T> &aToCopy) : mKey(aToCopy.mKey) {}
~nsCOMPtrHashKey() { }
KeyType GetKey() const { return mKey; }
bool KeyEquals(KeyTypePointer aKey) const { return aKey == mKey; }
static KeyTypePointer KeyToPointer(KeyType aKey) { return aKey; }
static PLDHashNumber HashKey(KeyTypePointer aKey)
{ return NS_PTR_TO_INT32(aKey) >> 2; }
enum { ALLOW_MEMMOVE = true };
protected:
nsCOMPtr<T> mKey;
};
/**
* Pending accessible tree update notifications for rendered text changes.
*/
nsTHashtable<nsCOMPtrHashKey<nsIContent> > mTextHash;
/**
* Other notifications like DOM events. Don't make this an AutoTArray; we
* use SwapElements() on it.
*/
nsTArray<RefPtr<Notification> > mNotifications;
/**
* Holds all scheduled relocations.
*/
nsTArray<RefPtr<Accessible> > mRelocations;
/**
* Holds all mutation events.
*/
EventTree mEventTree;
/**
* A temporary collection of hide events that should be fired before related
* show event. Used by EventTree.
*/
nsTArray<RefPtr<AccHideEvent>> mPrecedingEvents;
#ifdef DEBUG
bool mMoveGuardOnStack;
#endif
friend class MoveGuard;
friend class EventTree;
/**
* A list of all mutation events we may want to emit. Ordered from the first
* event that should be emitted to the last one to emit.
*/
RefPtr<AccTreeMutationEvent> mFirstMutationEvent;
RefPtr<AccTreeMutationEvent> mLastMutationEvent;
/**
* A class to map an accessible and event type to an event.
*/
class EventMap
{
public:
enum EventType
{
ShowEvent = 0x0,
HideEvent = 0x1,
ReorderEvent = 0x2,
};
void PutEvent(AccTreeMutationEvent* aEvent);
AccTreeMutationEvent* GetEvent(Accessible* aTarget, EventType aType);
void RemoveEvent(AccTreeMutationEvent* aEvent);
void Clear() { mTable.Clear(); }
private:
EventType GetEventType(AccTreeMutationEvent* aEvent);
nsRefPtrHashtable<nsUint64HashKey, AccTreeMutationEvent> mTable;
};
EventMap mMutationMap;
uint32_t mEventGeneration;
};
} // namespace a11y
} // namespace mozilla
#endif // mozilla_a11y_NotificationController_h_