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89349d8182
This implements a mostly working native backend for Wayland. It can
be enabled via `gfx.webrender.compositor.force-enabled`.
The focus here was to get a basic structure in place while mini-
mising changes in shared code.
Known issues and limitations:
- No readback - this will likely require an internal compositor
again, as Wayland doesn't allow easily allow readback of the
composited image, at least not without asking for permission.
Alternatively, a new Wayland extension could be written for it.
- Frame-call related issues when using a compositor that optimizes
them (e.g. Gnome-Shell). This will be fixed in a follow-up, in
the mean time disabling `widget.wayland.opaque-region.enabled`
and `widget.wayland.vsync.enabled` works around the issues.
- Only works on Weston or very recent versions of Gnome-Shell, see
bug 1699754
Differential Revision: https://phabricator.services.mozilla.com/D111662
77 lines
2.3 KiB
C++
77 lines
2.3 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef mozilla_layers_SurfacePool_h
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#define mozilla_layers_SurfacePool_h
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#include "mozilla/Maybe.h"
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#include "mozilla/ThreadSafeWeakPtr.h"
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#include "GLTypes.h"
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#include "nsISupportsImpl.h"
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#include "nsRegion.h"
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namespace mozilla {
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namespace gl {
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class GLContext;
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} // namespace gl
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namespace layers {
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class SurfacePoolHandle;
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// A pool of surfaces for NativeLayers. Manages GL resources. Since GLContexts
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// are bound to their creator thread, a pool should not be shared across
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// threads. Call Create() to create an instance. Call GetHandleForGL() to obtain
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// a handle that can be passed to NativeLayerRoot::CreateLayer.
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class SurfacePool {
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public:
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NS_INLINE_DECL_THREADSAFE_REFCOUNTING(SurfacePool);
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#if defined(XP_MACOSX) || defined(MOZ_WAYLAND)
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static RefPtr<SurfacePool> Create(size_t aPoolSizeLimit);
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#endif
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// aGL can be nullptr.
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virtual RefPtr<SurfacePoolHandle> GetHandleForGL(gl::GLContext* aGL) = 0;
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virtual void DestroyGLResourcesForContext(gl::GLContext* aGL) = 0;
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protected:
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virtual ~SurfacePool() = default;
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};
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class SurfacePoolHandleCA;
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class SurfacePoolHandleWayland;
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// A handle to the process-wide surface pool. Users should create one handle per
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// OS window, and call OnBeginFrame() and OnEndFrame() on the handle at
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// appropriate times. OnBeginFrame() and OnEndFrame() should be called on the
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// thread that the surface pool was created on.
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// These handles are stored on NativeLayers that are created with them and keep
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// the SurfacePool alive.
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class SurfacePoolHandle {
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public:
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NS_INLINE_DECL_THREADSAFE_REFCOUNTING(SurfacePoolHandle);
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virtual SurfacePoolHandleCA* AsSurfacePoolHandleCA() { return nullptr; }
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virtual SurfacePoolHandleWayland* AsSurfacePoolHandleWayland() {
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return nullptr;
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}
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virtual RefPtr<SurfacePool> Pool() = 0;
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// Should be called every frame, in order to do rate-limited cleanup tasks.
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virtual void OnBeginFrame() = 0;
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virtual void OnEndFrame() = 0;
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protected:
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virtual ~SurfacePoolHandle() = default;
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};
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} // namespace layers
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} // namespace mozilla
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#endif // mozilla_layers_SurfacePool_h
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