gecko-dev/gfx/vr/ipc/VRManagerParent.h
2015-09-17 14:23:13 -07:00

81 lines
2.9 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* vim: sw=2 ts=8 et :
*/
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef MOZILLA_GFX_VR_VRMANAGERPARENT_H
#define MOZILLA_GFX_VR_VRMANAGERPARENT_H
#include "mozilla/layers/CompositorParent.h" // for CompositorThreadHolder
#include "mozilla/gfx/PVRManagerParent.h" // for PVRManagerParent
#include "mozilla/ipc/ProtocolUtils.h" // for IToplevelProtocol
#include "mozilla/TimeStamp.h" // for TimeStamp
#include "gfxVR.h" // for VRFieldOfView
namespace mozilla {
namespace gfx {
class VRManager;
class VRManagerParent final : public PVRManagerParent
{
NS_INLINE_DECL_THREADSAFE_REFCOUNTING_WITH_MAIN_THREAD_DESTRUCTION(VRManagerParent)
public:
VRManagerParent(MessageLoop* aLoop, Transport* aTransport, ProcessId aChildProcessId);
static VRManagerParent* CreateCrossProcess(Transport* aTransport,
ProcessId aOtherProcess);
static VRManagerParent* CreateSameProcess();
// Overriden from IToplevelProtocol
ipc::IToplevelProtocol*
CloneToplevel(const InfallibleTArray<ipc::ProtocolFdMapping>& aFds,
base::ProcessHandle aPeerProcess,
mozilla::ipc::ProtocolCloneContext* aCtx) override;
protected:
~VRManagerParent();
virtual void ActorDestroy(ActorDestroyReason why) override;
void OnChannelConnected(int32_t pid) override;
virtual bool RecvRefreshDevices() override;
virtual bool RecvResetSensor(const uint32_t& aDeviceID) override;
virtual bool RecvKeepSensorTracking(const uint32_t& aDeviceID) override;
virtual bool RecvSetFOV(const uint32_t& aDeviceID,
const VRFieldOfView& aFOVLeft,
const VRFieldOfView& aFOVRight,
const double& zNear,
const double& zFar) override;
private:
void RegisterWithManager();
void UnregisterFromManager();
static void RegisterVRManagerInCompositorThread(VRManagerParent* aVRManager);
static void ConnectVRManagerInParentProcess(VRManagerParent* aVRManager,
ipc::Transport* aTransport,
base::ProcessId aOtherPid);
void DeferredDestroy();
// This keeps us alive until ActorDestroy(), at which point we do a
// deferred destruction of ourselves.
RefPtr<VRManagerParent> mSelfRef;
// Keep the compositor thread alive, until we have destroyed ourselves.
RefPtr<layers::CompositorThreadHolder> mCompositorThreadHolder;
// Keep the VRManager alive, until we have destroyed ourselves.
RefPtr<VRManager> mVRManagerHolder;
};
} // namespace mozilla
} // namespace gfx
#endif // MOZILLA_GFX_VR_VRMANAGERPARENT_H