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101 lines
3.5 KiB
C++
101 lines
3.5 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* ***** BEGIN LICENSE BLOCK *****
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is mozilla.org code.
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*
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* The Initial Developer of the Original Code is
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* Netscape Communications Corporation.
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* Portions created by the Initial Developer are Copyright (C) 1998
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either of the GNU General Public License Version 2 or later (the "GPL"),
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* or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the MPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the MPL, the GPL or the LGPL.
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*
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* ***** END LICENSE BLOCK ***** */
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//
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// DLLMain to get a handle on an hInstance
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// Written by: Rich Pizzarro (rhp@netscape.com)
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// November 1997
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#include <windows.h>
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//
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// global variables
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//
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HINSTANCE hInstance;
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//
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// DLL entry
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//
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#ifdef WIN32
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/****************************************************************************
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FUNCTION: DllMain(HANDLE, DWORD, LPVOID)
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PURPOSE: DllMain is called by Windows when
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the DLL is initialized, Thread Attached, and other times.
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Refer to SDK documentation, as to the different ways this
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may be called.
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The DllMain function should perform additional initialization
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tasks required by the DLL. In this example, no initialization
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tasks are required. DllMain should return a value of 1 if
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the initialization is successful.
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*******************************************************************************/
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BOOL APIENTRY DllMain(HANDLE hInstLocal, DWORD ul_reason_being_called, LPVOID lpReserved)
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{
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hInstance = (HINSTANCE)hInstLocal;
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if (hInstance != NULL)
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return 1;
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else
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return 0;
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}
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#else // WIN16
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//--------------------------------------------------------------------
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// LibMain( hInstance, wDataSegment, wHeapSize, lpszCmdLine ) : WORD
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//
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// hInstance library instance handle
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// wDataSegment library data segment
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// wHeapSize default heap size
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// lpszCmdLine command line arguments
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//
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//--------------------------------------------------------------------
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int CALLBACK LibMain(HINSTANCE hInstLocal, WORD wDataSegment, WORD wHeapSize, LPSTR lpszCmdLine)
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{
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hInstance = hInstLocal;
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/* return result 1 = success; 0 = fail */
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if (hInstance != NULL)
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return 1;
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else
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return 0;
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}
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#endif // WIN16
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