gecko-dev/gfx/layers/d3d11
2017-03-07 20:55:19 +00:00
..
BlendingHelpers.hlslh Add full mix-blend mode support to the D3D11 compositor. (bug 1238496, r=bas) 2016-02-02 16:33:13 -08:00
BlendShaderConstants.h Bug 1223736 - Part 3: Remove the distinction between 2d and 3d masks since it only adds complexity. r=Bas 2016-03-22 09:10:37 +13:00
CompositorD3D11.cpp Bug 1323791 - Part 5: Add generalized DrawGeometry() method and use it with DrawQuad() and DrawTriangles() r=bas 2017-02-20 12:19:28 +01:00
CompositorD3D11.h Bug 1323791 - Part 5: Add generalized DrawGeometry() method and use it with DrawQuad() and DrawTriangles() r=bas 2017-02-20 12:19:28 +01:00
CompositorD3D11.hlsl Bug 1323791 - Part 3: Add dynamic vertex shaders r=bas 2017-02-09 21:41:16 +01:00
CompositorD3D11Shaders.h Bug 1323791 - Part 4: Add recompiled D3D11 shaders r=bas 2017-02-09 21:41:27 +01:00
genshaders.sh Bug 1323791 - Part 3: Add dynamic vertex shaders r=bas 2017-02-09 21:41:16 +01:00
ReadbackManagerD3D11.cpp Bug 1322465 part 5 - Use explicit/MOZ_IMPLICIT for the unary constructors in gfx/. r=Ehsan 2016-12-16 15:54:32 +08:00
ReadbackManagerD3D11.h Bug 1145631 - Part 1: Replace MOZ_OVERRIDE and MOZ_FINAL with override and final in the tree; r=froydnj 2015-03-21 12:28:04 -04:00
TextureD3D11.cpp Bug 1340398 - Part 1: Allow SyncObject usage for different devices. r=mattwoodrow 2017-03-07 20:55:19 +00:00
TextureD3D11.h Bug 1340398 - Part 1: Allow SyncObject usage for different devices. r=mattwoodrow 2017-03-07 20:55:19 +00:00