mirror of
https://github.com/mozilla/gecko-dev.git
synced 2024-11-29 07:42:04 +00:00
306 lines
7.5 KiB
C++
306 lines
7.5 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
|
|
*
|
|
* This Source Code Form is subject to the terms of the Mozilla Public
|
|
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
|
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
|
|
|
#include "nscore.h"
|
|
#include "plstr.h"
|
|
#include <stdio.h>
|
|
#include "nsString.h"
|
|
#include <windows.h>
|
|
|
|
// mmsystem.h is needed to build with WIN32_LEAN_AND_MEAN
|
|
#include <mmsystem.h>
|
|
|
|
#include "nsSound.h"
|
|
#include "nsIURL.h"
|
|
#include "nsNetUtil.h"
|
|
#include "nsIChannel.h"
|
|
#include "nsContentUtils.h"
|
|
#include "nsCRT.h"
|
|
|
|
#include "mozilla/Logging.h"
|
|
#include "prtime.h"
|
|
#include "prprf.h"
|
|
#include "prmem.h"
|
|
|
|
#include "nsNativeCharsetUtils.h"
|
|
#include "nsThreadUtils.h"
|
|
|
|
using mozilla::LogLevel;
|
|
|
|
PRLogModuleInfo* gWin32SoundLog = nullptr;
|
|
|
|
class nsSoundPlayer: public mozilla::Runnable {
|
|
public:
|
|
nsSoundPlayer(nsSound *aSound, const wchar_t* aSoundName) :
|
|
mSoundName(aSoundName), mSound(aSound)
|
|
{
|
|
Init();
|
|
}
|
|
|
|
nsSoundPlayer(nsSound *aSound, const nsAString& aSoundName) :
|
|
mSoundName(aSoundName), mSound(aSound)
|
|
{
|
|
Init();
|
|
}
|
|
|
|
NS_DECL_NSIRUNNABLE
|
|
|
|
protected:
|
|
nsString mSoundName;
|
|
nsSound *mSound; // Strong, but this will be released from SoundReleaser.
|
|
nsCOMPtr<nsIThread> mThread;
|
|
|
|
void Init()
|
|
{
|
|
NS_GetCurrentThread(getter_AddRefs(mThread));
|
|
NS_ASSERTION(mThread, "failed to get current thread");
|
|
NS_IF_ADDREF(mSound);
|
|
}
|
|
|
|
class SoundReleaser: public mozilla::Runnable {
|
|
public:
|
|
SoundReleaser(nsSound* aSound) :
|
|
mSound(aSound)
|
|
{
|
|
}
|
|
|
|
NS_DECL_NSIRUNNABLE
|
|
|
|
protected:
|
|
nsSound *mSound;
|
|
};
|
|
};
|
|
|
|
NS_IMETHODIMP
|
|
nsSoundPlayer::Run()
|
|
{
|
|
PR_SetCurrentThreadName("Play Sound");
|
|
|
|
NS_PRECONDITION(!mSoundName.IsEmpty(), "Sound name should not be empty");
|
|
::PlaySoundW(mSoundName.get(), nullptr,
|
|
SND_NODEFAULT | SND_ALIAS | SND_ASYNC);
|
|
nsCOMPtr<nsIRunnable> releaser = new SoundReleaser(mSound);
|
|
// Don't release nsSound from here, because here is not an owning thread of
|
|
// the nsSound. nsSound must be released in its owning thread.
|
|
mThread->Dispatch(releaser, NS_DISPATCH_NORMAL);
|
|
return NS_OK;
|
|
}
|
|
|
|
NS_IMETHODIMP
|
|
nsSoundPlayer::SoundReleaser::Run()
|
|
{
|
|
mSound->ShutdownOldPlayerThread();
|
|
NS_IF_RELEASE(mSound);
|
|
return NS_OK;
|
|
}
|
|
|
|
|
|
#ifndef SND_PURGE
|
|
// Not available on Windows CE, and according to MSDN
|
|
// doesn't do anything on recent windows either.
|
|
#define SND_PURGE 0
|
|
#endif
|
|
|
|
NS_IMPL_ISUPPORTS(nsSound, nsISound, nsIStreamLoaderObserver)
|
|
|
|
|
|
nsSound::nsSound()
|
|
{
|
|
if (!gWin32SoundLog) {
|
|
gWin32SoundLog = PR_NewLogModule("nsSound");
|
|
}
|
|
|
|
mLastSound = nullptr;
|
|
}
|
|
|
|
nsSound::~nsSound()
|
|
{
|
|
NS_ASSERTION(!mPlayerThread, "player thread is not null but should be");
|
|
PurgeLastSound();
|
|
}
|
|
|
|
void nsSound::ShutdownOldPlayerThread()
|
|
{
|
|
nsCOMPtr<nsIThread> playerThread(mPlayerThread.forget());
|
|
if (playerThread)
|
|
playerThread->Shutdown();
|
|
}
|
|
|
|
void nsSound::PurgeLastSound()
|
|
{
|
|
if (mLastSound) {
|
|
// Halt any currently playing sound.
|
|
::PlaySound(nullptr, nullptr, SND_PURGE);
|
|
|
|
// Now delete the buffer.
|
|
free(mLastSound);
|
|
mLastSound = nullptr;
|
|
}
|
|
}
|
|
|
|
NS_IMETHODIMP nsSound::Beep()
|
|
{
|
|
::MessageBeep(0);
|
|
|
|
return NS_OK;
|
|
}
|
|
|
|
NS_IMETHODIMP nsSound::OnStreamComplete(nsIStreamLoader *aLoader,
|
|
nsISupports *context,
|
|
nsresult aStatus,
|
|
uint32_t dataLen,
|
|
const uint8_t *data)
|
|
{
|
|
// print a load error on bad status
|
|
if (NS_FAILED(aStatus)) {
|
|
#ifdef DEBUG
|
|
if (aLoader) {
|
|
nsCOMPtr<nsIRequest> request;
|
|
nsCOMPtr<nsIChannel> channel;
|
|
aLoader->GetRequest(getter_AddRefs(request));
|
|
if (request)
|
|
channel = do_QueryInterface(request);
|
|
if (channel) {
|
|
nsCOMPtr<nsIURI> uri;
|
|
channel->GetURI(getter_AddRefs(uri));
|
|
if (uri) {
|
|
nsAutoCString uriSpec;
|
|
uri->GetSpec(uriSpec);
|
|
MOZ_LOG(gWin32SoundLog, LogLevel::Info,
|
|
("Failed to load %s\n", uriSpec.get()));
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
return aStatus;
|
|
}
|
|
|
|
ShutdownOldPlayerThread();
|
|
PurgeLastSound();
|
|
|
|
if (data && dataLen > 0) {
|
|
DWORD flags = SND_MEMORY | SND_NODEFAULT;
|
|
// We try to make a copy so we can play it async.
|
|
mLastSound = (uint8_t *) malloc(dataLen);
|
|
if (mLastSound) {
|
|
memcpy(mLastSound, data, dataLen);
|
|
data = mLastSound;
|
|
flags |= SND_ASYNC;
|
|
}
|
|
::PlaySoundW(reinterpret_cast<LPCWSTR>(data), 0, flags);
|
|
}
|
|
|
|
return NS_OK;
|
|
}
|
|
|
|
NS_IMETHODIMP nsSound::Play(nsIURL *aURL)
|
|
{
|
|
nsresult rv;
|
|
|
|
#ifdef DEBUG_SOUND
|
|
char *url;
|
|
aURL->GetSpec(&url);
|
|
MOZ_LOG(gWin32SoundLog, LogLevel::Info,
|
|
("%s\n", url));
|
|
#endif
|
|
|
|
nsCOMPtr<nsIStreamLoader> loader;
|
|
rv = NS_NewStreamLoader(getter_AddRefs(loader),
|
|
aURL,
|
|
this, // aObserver
|
|
nsContentUtils::GetSystemPrincipal(),
|
|
nsILoadInfo::SEC_ALLOW_CROSS_ORIGIN_DATA_IS_NULL,
|
|
nsIContentPolicy::TYPE_OTHER);
|
|
return rv;
|
|
}
|
|
|
|
|
|
NS_IMETHODIMP nsSound::Init()
|
|
{
|
|
// This call halts a sound if it was still playing.
|
|
// We have to use the sound library for something to make sure
|
|
// it is initialized.
|
|
// If we wait until the first sound is played, there will
|
|
// be a time lag as the library gets loaded.
|
|
::PlaySound(nullptr, nullptr, SND_PURGE);
|
|
|
|
return NS_OK;
|
|
}
|
|
|
|
|
|
NS_IMETHODIMP nsSound::PlaySystemSound(const nsAString &aSoundAlias)
|
|
{
|
|
ShutdownOldPlayerThread();
|
|
PurgeLastSound();
|
|
|
|
if (!NS_IsMozAliasSound(aSoundAlias)) {
|
|
if (aSoundAlias.IsEmpty())
|
|
return NS_OK;
|
|
nsCOMPtr<nsIRunnable> player = new nsSoundPlayer(this, aSoundAlias);
|
|
NS_ENSURE_TRUE(player, NS_ERROR_OUT_OF_MEMORY);
|
|
nsresult rv = NS_NewThread(getter_AddRefs(mPlayerThread), player);
|
|
NS_ENSURE_SUCCESS(rv, rv);
|
|
return NS_OK;
|
|
}
|
|
|
|
NS_WARNING("nsISound::playSystemSound is called with \"_moz_\" events, they are obsolete, use nsISound::playEventSound instead");
|
|
|
|
uint32_t eventId;
|
|
if (aSoundAlias.Equals(NS_SYSSOUND_MAIL_BEEP))
|
|
eventId = EVENT_NEW_MAIL_RECEIVED;
|
|
else if (aSoundAlias.Equals(NS_SYSSOUND_CONFIRM_DIALOG))
|
|
eventId = EVENT_CONFIRM_DIALOG_OPEN;
|
|
else if (aSoundAlias.Equals(NS_SYSSOUND_ALERT_DIALOG))
|
|
eventId = EVENT_ALERT_DIALOG_OPEN;
|
|
else if (aSoundAlias.Equals(NS_SYSSOUND_MENU_EXECUTE))
|
|
eventId = EVENT_MENU_EXECUTE;
|
|
else if (aSoundAlias.Equals(NS_SYSSOUND_MENU_POPUP))
|
|
eventId = EVENT_MENU_POPUP;
|
|
else
|
|
return NS_OK;
|
|
|
|
return PlayEventSound(eventId);
|
|
}
|
|
|
|
NS_IMETHODIMP nsSound::PlayEventSound(uint32_t aEventId)
|
|
{
|
|
ShutdownOldPlayerThread();
|
|
PurgeLastSound();
|
|
|
|
const wchar_t *sound = nullptr;
|
|
switch (aEventId) {
|
|
case EVENT_NEW_MAIL_RECEIVED:
|
|
sound = L"MailBeep";
|
|
break;
|
|
case EVENT_ALERT_DIALOG_OPEN:
|
|
sound = L"SystemExclamation";
|
|
break;
|
|
case EVENT_CONFIRM_DIALOG_OPEN:
|
|
sound = L"SystemQuestion";
|
|
break;
|
|
case EVENT_MENU_EXECUTE:
|
|
sound = L"MenuCommand";
|
|
break;
|
|
case EVENT_MENU_POPUP:
|
|
sound = L"MenuPopup";
|
|
break;
|
|
case EVENT_EDITOR_MAX_LEN:
|
|
sound = L".Default";
|
|
break;
|
|
default:
|
|
// Win32 plays no sounds at NS_SYSSOUND_PROMPT_DIALOG and
|
|
// NS_SYSSOUND_SELECT_DIALOG.
|
|
return NS_OK;
|
|
}
|
|
NS_ASSERTION(sound, "sound is null");
|
|
|
|
nsCOMPtr<nsIRunnable> player = new nsSoundPlayer(this, sound);
|
|
NS_ENSURE_TRUE(player, NS_ERROR_OUT_OF_MEMORY);
|
|
nsresult rv = NS_NewThread(getter_AddRefs(mPlayerThread), player);
|
|
NS_ENSURE_SUCCESS(rv, rv);
|
|
return NS_OK;
|
|
}
|