mirror of
https://github.com/mozilla/gecko-dev.git
synced 2024-11-07 12:15:51 +00:00
256 lines
8.7 KiB
C++
256 lines
8.7 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
|
|
* This Source Code Form is subject to the terms of the Mozilla Public
|
|
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
|
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
|
|
|
#include "ContainerLayerOGL.h"
|
|
#include <stdint.h> // for uint32_t
|
|
#include <algorithm> // for min
|
|
#include "GLContext.h"
|
|
#include "gfx3DMatrix.h" // for gfx3DMatrix
|
|
#include "gfxMatrix.h" // for gfxMatrix
|
|
#include "gfxPlatform.h" // for gfxPlatform
|
|
#include "gfxUtils.h" // for gfxUtils, etc
|
|
#include "mozilla/gfx/BaseRect.h" // for BaseRect
|
|
#include "mozilla/layers/CompositorTypes.h" // for MaskType, etc
|
|
#include "nsAutoPtr.h" // for nsRefPtr
|
|
#include "nsDebug.h" // for NS_ASSERTION
|
|
#include "nsISupportsUtils.h" // for NS_ADDREF, NS_RELEASE
|
|
#include "nsPoint.h" // for nsIntPoint
|
|
#include "nsRect.h" // for nsIntRect
|
|
#include "nsRegion.h" // for nsIntRegion
|
|
#include "nsTArray.h" // for nsAutoTArray
|
|
#include "LayerManagerOGL.h" // for LayerManagerOGL, LayerOGL, etc
|
|
#include "LayerManagerOGLProgram.h" // for ShaderProgramOGL
|
|
class gfxImageSurface;
|
|
|
|
namespace mozilla {
|
|
namespace layers {
|
|
|
|
static inline LayerOGL*
|
|
GetNextSibling(LayerOGL* aLayer)
|
|
{
|
|
Layer* layer = aLayer->GetLayer()->GetNextSibling();
|
|
return layer ? static_cast<LayerOGL*>(layer->
|
|
ImplData())
|
|
: nullptr;
|
|
}
|
|
|
|
ContainerLayerOGL::ContainerLayerOGL(LayerManagerOGL *mOGLManager)
|
|
: ContainerLayer(mOGLManager, nullptr)
|
|
, LayerOGL(mOGLManager)
|
|
{
|
|
mImplData = static_cast<LayerOGL*>(this);
|
|
}
|
|
|
|
ContainerLayerOGL::~ContainerLayerOGL()
|
|
{
|
|
Destroy();
|
|
}
|
|
|
|
void
|
|
ContainerLayerOGL::Destroy()
|
|
{
|
|
if (!mDestroyed) {
|
|
while (mFirstChild) {
|
|
GetFirstChildOGL()->Destroy();
|
|
RemoveChild(mFirstChild);
|
|
}
|
|
mDestroyed = true;
|
|
}
|
|
}
|
|
|
|
LayerOGL*
|
|
ContainerLayerOGL::GetFirstChildOGL()
|
|
{
|
|
if (!mFirstChild) {
|
|
return nullptr;
|
|
}
|
|
return static_cast<LayerOGL*>(mFirstChild->ImplData());
|
|
}
|
|
|
|
void
|
|
ContainerLayerOGL::RenderLayer(int aPreviousFrameBuffer,
|
|
const nsIntPoint& aOffset)
|
|
{
|
|
/**
|
|
* Setup our temporary texture for rendering the contents of this container.
|
|
*/
|
|
GLuint containerSurface;
|
|
GLuint frameBuffer;
|
|
|
|
nsIntPoint childOffset(aOffset);
|
|
nsIntRect visibleRect = GetEffectiveVisibleRegion().GetBounds();
|
|
|
|
nsIntRect cachedScissor = gl()->ScissorRect();
|
|
gl()->PushScissorRect();
|
|
mSupportsComponentAlphaChildren = false;
|
|
|
|
float opacity = GetEffectiveOpacity();
|
|
const gfx3DMatrix& transform = GetEffectiveTransform();
|
|
bool needsFramebuffer = UseIntermediateSurface();
|
|
if (needsFramebuffer) {
|
|
nsIntRect framebufferRect = visibleRect;
|
|
// we're about to create a framebuffer backed by textures to use as an intermediate
|
|
// surface. What to do if its size (as given by framebufferRect) would exceed the
|
|
// maximum texture size supported by the GL? The present code chooses the compromise
|
|
// of just clamping the framebuffer's size to the max supported size.
|
|
// This gives us a lower resolution rendering of the intermediate surface (children layers).
|
|
// See bug 827170 for a discussion.
|
|
GLint maxTexSize;
|
|
gl()->fGetIntegerv(LOCAL_GL_MAX_TEXTURE_SIZE, &maxTexSize);
|
|
framebufferRect.width = std::min(framebufferRect.width, maxTexSize);
|
|
framebufferRect.height = std::min(framebufferRect.height, maxTexSize);
|
|
|
|
LayerManagerOGL::InitMode mode = LayerManagerOGL::InitModeClear;
|
|
if (GetEffectiveVisibleRegion().GetNumRects() == 1 &&
|
|
(GetContentFlags() & Layer::CONTENT_OPAQUE))
|
|
{
|
|
// don't need a background, we're going to paint all opaque stuff
|
|
mSupportsComponentAlphaChildren = true;
|
|
mode = LayerManagerOGL::InitModeNone;
|
|
} else {
|
|
const gfx3DMatrix& transform3D = GetEffectiveTransform();
|
|
gfxMatrix transform;
|
|
// If we have an opaque ancestor layer, then we can be sure that
|
|
// all the pixels we draw into are either opaque already or will be
|
|
// covered by something opaque. Otherwise copying up the background is
|
|
// not safe.
|
|
if (HasOpaqueAncestorLayer(this) &&
|
|
transform3D.Is2D(&transform) && !transform.HasNonIntegerTranslation()) {
|
|
mode = gfxPlatform::ComponentAlphaEnabled() ?
|
|
LayerManagerOGL::InitModeCopy :
|
|
LayerManagerOGL::InitModeClear;
|
|
framebufferRect.x += transform.x0;
|
|
framebufferRect.y += transform.y0;
|
|
mSupportsComponentAlphaChildren = gfxPlatform::ComponentAlphaEnabled();
|
|
}
|
|
}
|
|
|
|
gl()->PushViewportRect();
|
|
framebufferRect -= childOffset;
|
|
if (!mOGLManager->CompositingDisabled()) {
|
|
if (!mOGLManager->CreateFBOWithTexture(framebufferRect,
|
|
mode,
|
|
aPreviousFrameBuffer,
|
|
&frameBuffer,
|
|
&containerSurface)) {
|
|
gl()->PopViewportRect();
|
|
gl()->PopScissorRect();
|
|
gl()->fBindFramebuffer(LOCAL_GL_FRAMEBUFFER, aPreviousFrameBuffer);
|
|
return;
|
|
}
|
|
}
|
|
childOffset.x = visibleRect.x;
|
|
childOffset.y = visibleRect.y;
|
|
} else {
|
|
frameBuffer = aPreviousFrameBuffer;
|
|
mSupportsComponentAlphaChildren = (GetContentFlags() & Layer::CONTENT_OPAQUE) ||
|
|
(GetParent() && GetParent()->SupportsComponentAlphaChildren());
|
|
}
|
|
|
|
nsAutoTArray<Layer*, 12> children;
|
|
SortChildrenBy3DZOrder(children);
|
|
|
|
/**
|
|
* Render this container's contents.
|
|
*/
|
|
for (uint32_t i = 0; i < children.Length(); i++) {
|
|
LayerOGL* layerToRender = static_cast<LayerOGL*>(children.ElementAt(i)->ImplData());
|
|
|
|
if (layerToRender->GetLayer()->GetEffectiveVisibleRegion().IsEmpty()) {
|
|
continue;
|
|
}
|
|
|
|
nsIntRect scissorRect = layerToRender->GetLayer()->
|
|
CalculateScissorRect(cachedScissor, &mOGLManager->GetWorldTransform());
|
|
if (scissorRect.IsEmpty()) {
|
|
continue;
|
|
}
|
|
|
|
gl()->fScissor(scissorRect.x,
|
|
scissorRect.y,
|
|
scissorRect.width,
|
|
scissorRect.height);
|
|
|
|
layerToRender->RenderLayer(frameBuffer, childOffset);
|
|
gl()->MakeCurrent();
|
|
}
|
|
|
|
|
|
if (needsFramebuffer) {
|
|
// Unbind the current framebuffer and rebind the previous one.
|
|
#ifdef MOZ_DUMP_PAINTING
|
|
if (gfxUtils::sDumpPainting) {
|
|
nsRefPtr<gfxImageSurface> surf =
|
|
gl()->GetTexImage(containerSurface, true, mOGLManager->GetFBOTextureFormat());
|
|
|
|
WriteSnapshotToDumpFile(this, surf);
|
|
}
|
|
#endif
|
|
|
|
// Restore the viewport
|
|
gl()->PopViewportRect();
|
|
nsIntRect viewport = gl()->ViewportRect();
|
|
mOGLManager->SetupPipeline(viewport.width, viewport.height,
|
|
LayerManagerOGL::ApplyWorldTransform);
|
|
gl()->PopScissorRect();
|
|
|
|
if (!mOGLManager->CompositingDisabled()) {
|
|
gl()->fBindFramebuffer(LOCAL_GL_FRAMEBUFFER, aPreviousFrameBuffer);
|
|
gl()->fDeleteFramebuffers(1, &frameBuffer);
|
|
|
|
gl()->fActiveTexture(LOCAL_GL_TEXTURE0);
|
|
|
|
gl()->fBindTexture(mOGLManager->FBOTextureTarget(), containerSurface);
|
|
|
|
MaskType maskType = MaskNone;
|
|
if (GetMaskLayer()) {
|
|
if (!GetTransform().CanDraw2D()) {
|
|
maskType = Mask3d;
|
|
} else {
|
|
maskType = Mask2d;
|
|
}
|
|
}
|
|
ShaderProgramOGL *rgb =
|
|
mOGLManager->GetFBOLayerProgram(maskType);
|
|
|
|
rgb->Activate();
|
|
rgb->SetLayerQuadRect(visibleRect);
|
|
rgb->SetLayerTransform(transform);
|
|
rgb->SetTextureTransform(gfx3DMatrix());
|
|
rgb->SetLayerOpacity(opacity);
|
|
rgb->SetRenderOffset(aOffset);
|
|
rgb->SetTextureUnit(0);
|
|
rgb->LoadMask(GetMaskLayer());
|
|
|
|
if (rgb->GetTexCoordMultiplierUniformLocation() != -1) {
|
|
// 2DRect case, get the multiplier right for a sampler2DRect
|
|
rgb->SetTexCoordMultiplier(visibleRect.width, visibleRect.height);
|
|
}
|
|
|
|
// Drawing is always flipped, but when copying between surfaces we want to avoid
|
|
// this. Pass true for the flip parameter to introduce a second flip
|
|
// that cancels the other one out.
|
|
mOGLManager->BindAndDrawQuad(rgb, true);
|
|
|
|
// Clean up resources. This also unbinds the texture.
|
|
gl()->fDeleteTextures(1, &containerSurface);
|
|
}
|
|
} else {
|
|
gl()->PopScissorRect();
|
|
}
|
|
}
|
|
|
|
void
|
|
ContainerLayerOGL::CleanupResources()
|
|
{
|
|
for (Layer* l = GetFirstChild(); l; l = l->GetNextSibling()) {
|
|
LayerOGL* layerToRender = static_cast<LayerOGL*>(l->ImplData());
|
|
layerToRender->CleanupResources();
|
|
}
|
|
}
|
|
|
|
} /* layers */
|
|
} /* mozilla */
|