mirror of
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1162 lines
43 KiB
C++
1162 lines
43 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* vim: set ts=2 sw=2 et tw=78:
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* ***** BEGIN LICENSE BLOCK *****
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is Novell code.
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*
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* The Initial Developer of the Original Code is Novell Corporation.
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* Portions created by Novell are Copyright (C) 2005 Novell. All Rights Reserved.
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*
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* Contributor(s):
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* robert@ocallahan.org
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either of the GNU General Public License Version 2 or later (the "GPL"),
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* or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the MPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the MPL, the GPL or the LGPL.
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*
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* ***** END LICENSE BLOCK *****
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*/
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/*
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* structures that represent things to be painted (ordered in z-order),
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* used during painting and hit testing
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*/
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#ifndef NSDISPLAYLIST_H_
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#define NSDISPLAYLIST_H_
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#include "nsCOMPtr.h"
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#include "nsIFrame.h"
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#include "nsPoint.h"
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#include "nsRect.h"
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#include "nsISelection.h"
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#include "plarena.h"
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#include "nsLayoutUtils.h"
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#include "nsICaret.h"
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#include "nsTArray.h"
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#include <stdlib.h>
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class nsIPresShell;
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class nsIContent;
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class nsRegion;
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class nsIRenderingContext;
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class nsIDeviceContext;
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/*
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* An nsIFrame can have many different visual parts. For example an image frame
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* can have a background, border, and outline, the image itself, and a
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* translucent selection overlay. In general these parts can be drawn at
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* discontiguous z-levels; see CSS2.1 appendix E:
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* http://www.w3.org/TR/CSS21/zindex.html
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*
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* We construct a display list for a frame tree that contains one item
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* for each visual part. The display list is itself a tree since some items
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* are containers for other items; however, its structure does not match
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* the structure of its source frame tree. The display list items are sorted
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* by z-order. A display list can be used to paint the frames, to determine
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* which frame is the target of a mouse event, and to determine what areas
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* need to be repainted when scrolling. The display lists built for each task
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* may be different for efficiency; in particular some frames need special
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* display list items only for event handling, and do not create these items
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* when the display list will be used for painting (the common case). For
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* example, when painting we avoid creating nsDisplayBackground items for
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* frames that don't display a visible background, but for event handling
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* we need those backgrounds because they are not transparent to events.
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*
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* We could avoid constructing an explicit display list by traversing the
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* frame tree multiple times in clever ways. However, reifying the display list
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* reduces code complexity and reduces the number of times each frame must be
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* traversed to one, which seems to be good for performance. It also means
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* we can share code for painting, event handling and scroll analysis.
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*
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* Display lists are short-lived; content and frame trees cannot change
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* between a display list being created and destroyed. Display lists should
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* not be created during reflow because the frame tree may be in an
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* inconsistent state (e.g., a frame's stored overflow-area may not include
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* the bounds of all its children). However, it should be fine to create
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* a display list while a reflow is pending, before it starts.
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*
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* A display list covers the "extended" frame tree; the display list for a frame
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* tree containing FRAME/IFRAME elements can include frames from the subdocuments.
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*/
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#ifdef NS_DEBUG
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#define NS_DISPLAY_DECL_NAME(n) virtual const char* Name() { return n; }
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#else
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#define NS_DISPLAY_DECL_NAME(n)
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#endif
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/**
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* This manages a display list and is passed as a parameter to
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* nsIFrame::BuildDisplayList.
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* It contains the parameters that don't change from frame to frame and manages
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* the display list memory using a PLArena. It also establishes the reference
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* coordinate system for all display list items. Some of the parameters are
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* available from the prescontext/presshell, but we copy them into the builder
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* for faster/more convenient access.
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*/
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class nsDisplayListBuilder {
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public:
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/**
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* @param aReferenceFrame the frame at the root of the subtree; its origin
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* is the origin of the reference coordinate system for this display list
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* @param aIsForEvents PR_TRUE if we're creating this list in order to
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* determine which frame is under the mouse position
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* @param aBuildCaret whether or not we should include the caret in any
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* display lists that we make.
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* @param aMovingFrame a frame whose subtree should be regarded as
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* moving; moving frames are not allowed to clip or cover (during
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* OptimizeVisibility) non-moving frames. E.g. when we're constructing
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* a display list to see what should be repainted during a scroll
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* operation, we specify the scrolled frame as the moving frame.
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*/
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nsDisplayListBuilder(nsIFrame* aReferenceFrame, PRBool aIsForEvents,
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PRBool aBuildCaret, nsIFrame* aMovingFrame = nsnull);
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~nsDisplayListBuilder();
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/**
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* @return PR_TRUE if the display is being built in order to determine which
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* frame is under the mouse position.
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*/
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PRBool IsForEventDelivery() { return mEventDelivery; }
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/**
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* @return PR_TRUE if "painting is suppressed" during page load and we
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* should paint only the background of the document.
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*/
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PRBool IsBackgroundOnly() { return mIsBackgroundOnly; }
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/**
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* @return PR_TRUE if the currently active BuildDisplayList call is being
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* applied to a frame at the root of a pseudo stacking context. A psuedo
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* stacking context is either a real stacking context or basically what
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* CSS2.1 appendix E refers to with "treat the element as if it created
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* a new stacking context
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*/
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PRBool IsAtRootOfPseudoStackingContext() { return mIsAtRootOfPseudoStackingContext; }
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/**
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* @return PR_TRUE if we are doing analysis of moving frames
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*/
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PRBool HasMovingFrames() { return mMovingFrame != nsnull; }
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/**
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* @return the frame that is being hypothetically moved
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*/
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nsIFrame* GetRootMovingFrame() { return mMovingFrame; }
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/**
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* @return PR_TRUE if aFrame is, or is a descendant of, the hypothetical
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* moving frame
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*/
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PRBool IsMovingFrame(nsIFrame* aFrame) {
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return aFrame == mMovingFrame || (mMovingFrame &&
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nsLayoutUtils::IsProperAncestorFrameCrossDoc(mMovingFrame, aFrame, mReferenceFrame));
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}
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/**
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* @return the selection that painting should be restricted to (or nsnull
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* in the normal unrestricted case)
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*/
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nsISelection* GetBoundingSelection() { return mBoundingSelection; }
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/**
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* @return the root of the display list's frame (sub)tree, whose origin
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* establishes the coordinate system for the display list
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*/
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nsIFrame* ReferenceFrame() { return mReferenceFrame; }
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/**
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* @return a point pt such that adding pt to a coordinate relative to aFrame
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* makes it relative to ReferenceFrame(), i.e., returns
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* aFrame->GetOffsetTo(ReferenceFrame()). It may be optimized to be faster
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* than aFrame->GetOffsetTo(ReferenceFrame()) (but currently isn't).
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*/
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nsPoint ToReferenceFrame(nsIFrame* aFrame) {
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return aFrame->GetOffsetTo(ReferenceFrame());
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}
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/**
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* When building the display list, the scrollframe aFrame will be "ignored"
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* for the purposes of clipping, and its scrollbars will be hidden. We use
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* this to allow RenderOffscreen to render a whole document without beign
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* clipped by the viewport or drawing the viewport scrollbars.
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*/
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void SetIgnoreScrollFrame(nsIFrame* aFrame) { mIgnoreScrollFrame = aFrame; }
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/**
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* Get the scrollframe to ignore, if any.
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*/
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nsIFrame* GetIgnoreScrollFrame() { return mIgnoreScrollFrame; }
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/**
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* Calling this setter makes us ignore all dirty rects and include all
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* descendant frames in the display list, wherever they may be positioned.
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*/
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void SetPaintAllFrames() { mPaintAllFrames = PR_TRUE; }
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PRBool GetPaintAllFrames() { return mPaintAllFrames; }
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/**
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* Display the caret if needed.
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*/
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nsresult DisplayCaret(nsIFrame* aFrame, const nsRect& aDirtyRect,
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const nsDisplayListSet& aLists) {
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nsIFrame* frame = GetCaretFrame();
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if (aFrame != frame) {
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return NS_OK;
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}
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return frame->DisplayCaret(this, aDirtyRect, aLists);
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}
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/**
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* Get the frame that the caret is supposed to draw in.
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* If the caret is currently invisible, this will be null.
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*/
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nsIFrame* GetCaretFrame() {
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if (mBuildCaret) {
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NS_ASSERTION(mCaretStates.Length() > 0, "Not enough presshells");
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return mCaretStates[mCaretStates.Length() - 1];
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}
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return nsnull;
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}
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/**
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* Get the caret associated with the current presshell.
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*/
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nsICaret* GetCaret();
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/**
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* Notify the display list builder that we're entering a presshell.
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* aReferenceFrame should be a frame in the new presshell and aDirtyRect
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* should be the current dirty rect in aReferenceFrame's coordinate space.
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*/
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void EnterPresShell(nsIFrame* aReferenceFrame, const nsRect& aDirtyRect);
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/**
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* Notify the display list builder that we're leaving a presshell.
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*/
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void LeavePresShell(nsIFrame* aReferenceFrame, const nsRect& aDirtyRect);
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/**
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* Mark aFrames and its (next) siblings to be displayed if they
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* intersect aDirtyRect (which is relative to aDirtyFrame). If the
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* frame(s) have placeholders that might not be displayed, we mark the
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* placeholders and their ancestors to ensure that display list construction
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* descends into them anyway. nsDisplayListBuilder will take care of
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* unmarking them when it is destroyed.
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*/
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void MarkFramesForDisplayList(nsIFrame* aDirtyFrame, nsIFrame* aFrames,
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const nsRect& aDirtyRect);
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/**
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* Allocate memory in our arena. It will only be freed when this display list
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* builder is destroyed. This memory holds nsDisplayItems. nsDisplayItem
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* destructors are called as soon as the item is no longer used.
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*/
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void* Allocate(size_t aSize);
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/**
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* A helper class to temporarily set the value of
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* mIsAtRootOfPseudoStackingContext.
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*/
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class AutoIsRootSetter;
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friend class AutoIsRootSetter;
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class AutoIsRootSetter {
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public:
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AutoIsRootSetter(nsDisplayListBuilder* aBuilder, PRBool aIsRoot)
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: mBuilder(aBuilder), mOldValue(aBuilder->mIsAtRootOfPseudoStackingContext) {
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aBuilder->mIsAtRootOfPseudoStackingContext = aIsRoot;
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}
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~AutoIsRootSetter() {
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mBuilder->mIsAtRootOfPseudoStackingContext = mOldValue;
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}
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private:
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nsDisplayListBuilder* mBuilder;
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PRPackedBool mOldValue;
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};
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private:
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// This class is only used on stack, so we don't have to worry about leaking
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// it. Don't let us be heap-allocated!
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void* operator new(size_t sz) CPP_THROW_NEW;
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nsIFrame* mReferenceFrame;
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nsIFrame* mMovingFrame;
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nsIFrame* mIgnoreScrollFrame;
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PLArenaPool mPool;
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nsCOMPtr<nsISelection> mBoundingSelection;
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nsTArray<nsIFrame*> mCaretStates;
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nsTArray<nsIFrame*> mFramesMarkedForDisplay;
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PRPackedBool mBuildCaret;
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PRPackedBool mEventDelivery;
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PRPackedBool mIsBackgroundOnly;
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PRPackedBool mIsAtRootOfPseudoStackingContext;
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PRPackedBool mPaintAllFrames;
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};
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class nsDisplayItem;
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class nsDisplayList;
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/**
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* nsDisplayItems are put in singly-linked lists rooted in an nsDisplayList.
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* nsDisplayItemLink holds the link. The lists are linked from lowest to
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* highest in z-order.
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*/
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class nsDisplayItemLink {
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// This is never instantiated directly, so no need to count constructors and
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// destructors.
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protected:
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nsDisplayItemLink() : mAbove(nsnull) {}
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nsDisplayItem* mAbove;
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friend class nsDisplayList;
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};
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/**
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* This is the unit of rendering and event testing. Each instance of this
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* class represents an entity that can be drawn on the screen, e.g., a
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* frame's CSS background, or a frame's text string.
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*
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* nsDisplayListItems can be containers --- i.e., they can perform hit testing
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* and painting by recursively traversing a list of child items.
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*
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* These are arena-allocated during display list construction. A typical
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* subclass would just have a frame pointer, so its object would be just three
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* pointers (vtable, next-item, frame).
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*
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* Display items belong to a list at all times (except temporarily as they
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* move from one list to another).
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*/
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class nsDisplayItem : public nsDisplayItemLink {
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public:
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// This is never instantiated directly (it has pure virtual methods), so no
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// need to count constructors and destructors.
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nsDisplayItem(nsIFrame* aFrame) : mFrame(aFrame) {}
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virtual ~nsDisplayItem() {}
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void* operator new(size_t aSize,
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nsDisplayListBuilder* aBuilder) CPP_THROW_NEW {
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return aBuilder->Allocate(aSize);
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}
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/**
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* It's useful to be able to dynamically check the type of certain items.
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* For items whose type never gets checked, TYPE_GENERIC will suffice.
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*/
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enum Type {
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TYPE_GENERIC,
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TYPE_OUTLINE,
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TYPE_CLIP,
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TYPE_OPACITY,
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TYPE_WRAPLIST
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};
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/**
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* Some consecutive items should be rendered together as a unit, e.g.,
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* outlines for the same element. For this, we need a way for items to
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* identify their type.
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*/
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virtual Type GetType() { return TYPE_GENERIC; }
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/**
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* This is called after we've constructed a display list for event handling.
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* When this is called, we've already ensured that aPt is in the item's bounds.
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*
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* @return the frame that the point is considered over, or nsnull if
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* this is not over any frame
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*/
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virtual nsIFrame* HitTest(nsDisplayListBuilder* aBuilder, nsPoint aPt) { return nsnull; }
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/**
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* @return the frame that this display item is based on. This is used to sort
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* items by z-index and content order and for some other uses. For some items
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* that wrap item lists, this could return nsnull because there is no single
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* underlying frame; for leaf items it will never return nsnull.
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*/
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inline nsIFrame* GetUnderlyingFrame() { return mFrame; }
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/**
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* The default bounds is the frame border rect.
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* @return a rectangle relative to aBuilder->ReferenceFrame() that
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* contains the area drawn by this display item
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*/
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virtual nsRect GetBounds(nsDisplayListBuilder* aBuilder) {
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nsIFrame* f = GetUnderlyingFrame();
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return nsRect(aBuilder->ToReferenceFrame(f), f->GetSize());
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}
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/**
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* @return PR_TRUE if the item is definitely opaque --- i.e., paints
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* every pixel within its bounds opaquely
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*/
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virtual PRBool IsOpaque(nsDisplayListBuilder* aBuilder) { return PR_FALSE; }
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/**
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* @return PR_TRUE if the item is guaranteed to paint every pixel in its
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* bounds with the same (possibly translucent) color
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*/
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virtual PRBool IsUniform(nsDisplayListBuilder* aBuilder) { return PR_FALSE; }
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/**
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* @return PR_FALSE if the painting performed by the item is invariant
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* when frame aFrame is moved relative to its parent (so it would be safe
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* to update the display by just copying pixels from their old to new location)
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*/
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virtual PRBool IsVaryingRelativeToFrame(nsDisplayListBuilder* aBuilder,
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nsIFrame* aFrame) { return PR_FALSE; }
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/**
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* Actually paint this item to some rendering context.
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* @param aDirtyRect relative to aBuilder->ReferenceFrame()
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*/
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virtual void Paint(nsDisplayListBuilder* aBuilder, nsIRenderingContext* aCtx,
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const nsRect& aDirtyRect) {}
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/**
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* Only to be (re)implemented by items that contain child display lists.
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* Do not reimplement for leaf items.
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* The default implementation calls GetBounds() and IsOpaque().
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* On entry, aVisibleRegion contains the region (relative to ReferenceFrame())
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* which may be visible. If the display item opaquely covers an area, it
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* can remove that area from aVisibleRegion before returning.
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* @return PR_TRUE if the item is visible, PR_FALSE if no part of the item
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* is visible
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*/
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virtual PRBool OptimizeVisibility(nsDisplayListBuilder* aBuilder,
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nsRegion* aVisibleRegion);
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/**
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* Try to merge with the other item (which is below us in the display
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* list). This gets used by nsDisplayClip to coalesce clipping operations
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* (optimization), by nsDisplayOpacity to merge rendering for the same
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* content element into a single opacity group (correctness), and will be
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* used by nsDisplayOutline to merge multiple outlines for the same element
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* (also for correctness).
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* @return PR_TRUE if the merge was successful and the other item should be deleted
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*/
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virtual PRBool TryMerge(nsDisplayListBuilder* aBuilder, nsDisplayItem* aItem) {
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return PR_FALSE;
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}
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/**
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* If this is a leaf item we return null, otherwise we return the wrapped
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* list.
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*/
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virtual nsDisplayList* GetList() { return nsnull; }
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#ifdef NS_DEBUG
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/**
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* For debugging and stuff
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*/
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virtual const char* Name() = 0;
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#endif
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nsDisplayItem* GetAbove() { return mAbove; }
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protected:
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friend class nsDisplayList;
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nsDisplayItem() {
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mAbove = nsnull;
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}
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static PRBool ComputeVisibilityFromBounds(nsIFrame* aFrame,
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const nsRect& aRect, nsRegion& aCovered, PRBool aIsOpaque);
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nsIFrame* mFrame;
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};
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/**
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* Manages a singly-linked list of display list items.
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|
*
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|
* mSentinel is the sentinel list value, the first value in the null-terminated
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* linked list of items. mTop is the last item in the list (whose 'above'
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* pointer is null). This class has no virtual methods. So list objects are just
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* two pointers.
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*
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* Stepping upward through this list is very fast. Stepping downward is very
|
|
* slow so we don't support it. The methods that need to step downward
|
|
* (HitTest(), OptimizeVisibility()) internally build a temporary array of all
|
|
* the items while they do the downward traversal, so overall they're still
|
|
* linear time. We have optimized for efficient AppendToTop() of both
|
|
* items and lists, with minimal codesize. AppendToBottom() is efficient too.
|
|
*/
|
|
class nsDisplayList {
|
|
public:
|
|
/**
|
|
* Create an empty list.
|
|
*/
|
|
nsDisplayList() { mTop = &mSentinel; mSentinel.mAbove = nsnull; }
|
|
~nsDisplayList() {
|
|
if (mSentinel.mAbove) {
|
|
NS_WARNING("Nonempty list left over?");
|
|
}
|
|
DeleteAll();
|
|
}
|
|
|
|
/**
|
|
* Append an item to the top of the list. The item must not currently
|
|
* be in a list and cannot be null.
|
|
*/
|
|
void AppendToTop(nsDisplayItem* aItem) {
|
|
NS_ASSERTION(aItem, "No item to append!");
|
|
NS_ASSERTION(!aItem->mAbove, "Already in a list!");
|
|
mTop->mAbove = aItem;
|
|
mTop = aItem;
|
|
}
|
|
|
|
/**
|
|
* Append a new item to the top of the list. If the item is null we return
|
|
* NS_ERROR_OUT_OF_MEMORY. The intended usage is AppendNewToTop(new ...);
|
|
*/
|
|
nsresult AppendNewToTop(nsDisplayItem* aItem) {
|
|
if (!aItem)
|
|
return NS_ERROR_OUT_OF_MEMORY;
|
|
AppendToTop(aItem);
|
|
return NS_OK;
|
|
}
|
|
|
|
/**
|
|
* Append a new item to the bottom of the list. If the item is null we return
|
|
* NS_ERROR_OUT_OF_MEMORY. The intended usage is AppendNewToBottom(new ...);
|
|
*/
|
|
nsresult AppendNewToBottom(nsDisplayItem* aItem) {
|
|
if (!aItem)
|
|
return NS_ERROR_OUT_OF_MEMORY;
|
|
AppendToBottom(aItem);
|
|
return NS_OK;
|
|
}
|
|
|
|
/**
|
|
* Append a new item to the bottom of the list. The item must be non-null
|
|
* and not already in a list.
|
|
*/
|
|
void AppendToBottom(nsDisplayItem* aItem) {
|
|
NS_ASSERTION(aItem, "No item to append!");
|
|
NS_ASSERTION(!aItem->mAbove, "Already in a list!");
|
|
aItem->mAbove = mSentinel.mAbove;
|
|
mSentinel.mAbove = aItem;
|
|
if (mTop == &mSentinel) {
|
|
mTop = aItem;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Removes all items from aList and appends them to the top of this list
|
|
*/
|
|
void AppendToTop(nsDisplayList* aList) {
|
|
if (aList->mSentinel.mAbove) {
|
|
mTop->mAbove = aList->mSentinel.mAbove;
|
|
mTop = aList->mTop;
|
|
aList->mTop = &aList->mSentinel;
|
|
aList->mSentinel.mAbove = nsnull;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Removes all items from aList and prepends them to the bottom of this list
|
|
*/
|
|
void AppendToBottom(nsDisplayList* aList) {
|
|
if (aList->mSentinel.mAbove) {
|
|
aList->mTop->mAbove = mSentinel.mAbove;
|
|
mTop = aList->mTop;
|
|
mSentinel.mAbove = aList->mSentinel.mAbove;
|
|
|
|
aList->mTop = &aList->mSentinel;
|
|
aList->mSentinel.mAbove = nsnull;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Remove an item from the bottom of the list and return it.
|
|
*/
|
|
nsDisplayItem* RemoveBottom();
|
|
|
|
/**
|
|
* Remove an item from the bottom of the list and call its destructor.
|
|
*/
|
|
void DeleteBottom();
|
|
/**
|
|
* Remove all items from the list and call their destructors.
|
|
*/
|
|
void DeleteAll();
|
|
|
|
/**
|
|
* @return the item at the top of the list, or null if the list is empty
|
|
*/
|
|
nsDisplayItem* GetTop() const {
|
|
return mTop != &mSentinel ? NS_STATIC_CAST(nsDisplayItem*, mTop) : nsnull;
|
|
}
|
|
/**
|
|
* @return the item at the bottom of the list, or null if the list is empty
|
|
*/
|
|
nsDisplayItem* GetBottom() const { return mSentinel.mAbove; }
|
|
PRBool IsEmpty() const { return mTop == &mSentinel; }
|
|
|
|
/**
|
|
* This is *linear time*!
|
|
* @return the number of items in the list
|
|
*/
|
|
PRUint32 Count() const;
|
|
/**
|
|
* Stable sort the list by the z-order of GetUnderlyingFrame() on
|
|
* each item. 'auto' is counted as zero. Content order is used as the
|
|
* secondary order.
|
|
* @param aCommonAncestor a common ancestor of all the content elements
|
|
* associated with the display items, for speeding up tree order
|
|
* checks, or nsnull if not known; it's only a hint, if it is not an
|
|
* ancestor of some elements, then we lose performance but not correctness
|
|
*/
|
|
void SortByZOrder(nsDisplayListBuilder* aBuilder, nsIContent* aCommonAncestor);
|
|
/**
|
|
* Stable sort the list by the tree order of the content of
|
|
* GetUnderlyingFrame() on each item. z-index is ignored.
|
|
* @param aCommonAncestor a common ancestor of all the content elements
|
|
* associated with the display items, for speeding up tree order
|
|
* checks, or nsnull if not known; it's only a hint, if it is not an
|
|
* ancestor of some elements, then we lose performance but not correctness
|
|
*/
|
|
void SortByContentOrder(nsDisplayListBuilder* aBuilder, nsIContent* aCommonAncestor);
|
|
|
|
/**
|
|
* Generic stable sort. Take care, because some of the items might be nsDisplayLists
|
|
* themselves.
|
|
* aCmp(item1, item2) should return true if item1 <= item2. We sort the items
|
|
* into increasing order.
|
|
*/
|
|
typedef PRBool (* SortLEQ)(nsDisplayItem* aItem1, nsDisplayItem* aItem2,
|
|
void* aClosure);
|
|
void Sort(nsDisplayListBuilder* aBuilder, SortLEQ aCmp, void* aClosure);
|
|
|
|
/**
|
|
* Optimize the display list for visibility, removing any elements that
|
|
* are not visible. We put this logic here so it can be shared by top-level
|
|
* painting and also display items that maintain child lists.
|
|
*
|
|
* @param aVisibleRegion the area that is visible, relative to the
|
|
* reference frame; on return, this contains the area visible under the list
|
|
*/
|
|
void OptimizeVisibility(nsDisplayListBuilder* aBuilder, nsRegion* aVisibleRegion);
|
|
/**
|
|
* Paint the list to the rendering context. We assume that (0,0) in aCtx
|
|
* corresponds to the origin of the reference frame. The rectangle in
|
|
* aDirtyRect is painted, which *must* be contained in the dirty rect
|
|
* used to construct the display list.
|
|
*/
|
|
void Paint(nsDisplayListBuilder* aBuilder, nsIRenderingContext* aCtx,
|
|
const nsRect& aDirtyRect) const;
|
|
/**
|
|
* Find the topmost display item that returns a non-null frame, and return
|
|
* the frame.
|
|
*/
|
|
nsIFrame* HitTest(nsDisplayListBuilder* aBuilder, nsPoint aPt) const;
|
|
|
|
private:
|
|
// This class is only used on stack, so we don't have to worry about leaking
|
|
// it. Don't let us be heap-allocated!
|
|
void* operator new(size_t sz) CPP_THROW_NEW;
|
|
|
|
// Utility function used to massage the list during OptimizeVisibility.
|
|
void FlattenTo(nsVoidArray* aElements);
|
|
// Utility function used to massage the list during sorting, to rewrite
|
|
// any wrapper items with null GetUnderlyingFrame
|
|
void ExplodeAnonymousChildLists(nsDisplayListBuilder* aBuilder);
|
|
|
|
nsDisplayItemLink mSentinel;
|
|
nsDisplayItemLink* mTop;
|
|
};
|
|
|
|
/**
|
|
* This is passed as a parameter to nsIFrame::BuildDisplayList. That method
|
|
* will put any generated items onto the appropriate list given here. It's
|
|
* basically just a collection with one list for each separate stacking layer.
|
|
* The lists themselves are external to this object and thus can be shared
|
|
* with others. Some of the list pointers may even refer to the same list.
|
|
*/
|
|
class nsDisplayListSet {
|
|
public:
|
|
/**
|
|
* @return a list where one should place the border and/or background for
|
|
* this frame (everything from steps 1 and 2 of CSS 2.1 appendix E)
|
|
*/
|
|
nsDisplayList* BorderBackground() const { return mBorderBackground; }
|
|
/**
|
|
* @return a list where one should place the borders and/or backgrounds for
|
|
* block-level in-flow descendants (step 4 of CSS 2.1 appendix E)
|
|
*/
|
|
nsDisplayList* BlockBorderBackgrounds() const { return mBlockBorderBackgrounds; }
|
|
/**
|
|
* @return a list where one should place descendant floats (step 5 of
|
|
* CSS 2.1 appendix E)
|
|
*/
|
|
nsDisplayList* Floats() const { return mFloats; }
|
|
/**
|
|
* @return a list where one should place the (pseudo) stacking contexts
|
|
* for descendants of this frame (everything from steps 3, 7 and 8
|
|
* of CSS 2.1 appendix E)
|
|
*/
|
|
nsDisplayList* PositionedDescendants() const { return mPositioned; }
|
|
/**
|
|
* @return a list where one should place the outlines
|
|
* for this frame and its descendants (step 9 of CSS 2.1 appendix E)
|
|
*/
|
|
nsDisplayList* Outlines() const { return mOutlines; }
|
|
/**
|
|
* @return a list where one should place all other content
|
|
*/
|
|
nsDisplayList* Content() const { return mContent; }
|
|
|
|
nsDisplayListSet(nsDisplayList* aBorderBackground,
|
|
nsDisplayList* aBlockBorderBackgrounds,
|
|
nsDisplayList* aFloats,
|
|
nsDisplayList* aContent,
|
|
nsDisplayList* aPositionedDescendants,
|
|
nsDisplayList* aOutlines) :
|
|
mBorderBackground(aBorderBackground),
|
|
mBlockBorderBackgrounds(aBlockBorderBackgrounds),
|
|
mFloats(aFloats),
|
|
mContent(aContent),
|
|
mPositioned(aPositionedDescendants),
|
|
mOutlines(aOutlines) {
|
|
}
|
|
|
|
/**
|
|
* A copy constructor that lets the caller override the BorderBackground
|
|
* list.
|
|
*/
|
|
nsDisplayListSet(const nsDisplayListSet& aLists,
|
|
nsDisplayList* aBorderBackground) :
|
|
mBorderBackground(aBorderBackground),
|
|
mBlockBorderBackgrounds(aLists.BlockBorderBackgrounds()),
|
|
mFloats(aLists.Floats()),
|
|
mContent(aLists.Content()),
|
|
mPositioned(aLists.PositionedDescendants()),
|
|
mOutlines(aLists.Outlines()) {
|
|
}
|
|
|
|
/**
|
|
* Move all display items in our lists to top of the corresponding lists in the
|
|
* destination.
|
|
*/
|
|
void MoveTo(const nsDisplayListSet& aDestination) const;
|
|
|
|
private:
|
|
// This class is only used on stack, so we don't have to worry about leaking
|
|
// it. Don't let us be heap-allocated!
|
|
void* operator new(size_t sz) CPP_THROW_NEW;
|
|
|
|
protected:
|
|
nsDisplayList* mBorderBackground;
|
|
nsDisplayList* mBlockBorderBackgrounds;
|
|
nsDisplayList* mFloats;
|
|
nsDisplayList* mContent;
|
|
nsDisplayList* mPositioned;
|
|
nsDisplayList* mOutlines;
|
|
};
|
|
|
|
/**
|
|
* A specialization of nsDisplayListSet where the lists are actually internal
|
|
* to the object, and all distinct.
|
|
*/
|
|
struct nsDisplayListCollection : public nsDisplayListSet {
|
|
nsDisplayListCollection() :
|
|
nsDisplayListSet(&mLists[0], &mLists[1], &mLists[2], &mLists[3], &mLists[4],
|
|
&mLists[5]) {}
|
|
nsDisplayListCollection(nsDisplayList* aBorderBackground) :
|
|
nsDisplayListSet(aBorderBackground, &mLists[1], &mLists[2], &mLists[3], &mLists[4],
|
|
&mLists[5]) {}
|
|
|
|
/**
|
|
* Sort all lists by content order.
|
|
*/
|
|
void SortAllByContentOrder(nsDisplayListBuilder* aBuilder, nsIContent* aCommonAncestor) {
|
|
for (PRInt32 i = 0; i < 6; ++i) {
|
|
mLists[i].SortByContentOrder(aBuilder, aCommonAncestor);
|
|
}
|
|
}
|
|
|
|
private:
|
|
// This class is only used on stack, so we don't have to worry about leaking
|
|
// it. Don't let us be heap-allocated!
|
|
void* operator new(size_t sz) CPP_THROW_NEW;
|
|
|
|
nsDisplayList mLists[6];
|
|
};
|
|
|
|
/**
|
|
* Use this class to implement not-very-frequently-used display items
|
|
* that are not opaque, do not receive events, and are bounded by a frame's
|
|
* border-rect.
|
|
*
|
|
* This should not be used for display items which are created frequently,
|
|
* because each item is one or two pointers bigger than an item from a
|
|
* custom display item class could be, and fractionally slower. However it does
|
|
* save code size. We use this for infrequently-used item types.
|
|
*/
|
|
class nsDisplayGeneric : public nsDisplayItem {
|
|
public:
|
|
typedef void (* PaintCallback)(nsIFrame* aFrame, nsIRenderingContext* aCtx,
|
|
const nsRect& aDirtyRect, nsPoint aFramePt);
|
|
|
|
nsDisplayGeneric(nsIFrame* aFrame, PaintCallback aPaint, const char* aName)
|
|
: nsDisplayItem(aFrame), mPaint(aPaint)
|
|
#ifdef DEBUG
|
|
, mName(aName)
|
|
#endif
|
|
{
|
|
MOZ_COUNT_CTOR(nsDisplayGeneric);
|
|
}
|
|
#ifdef NS_BUILD_REFCNT_LOGGING
|
|
virtual ~nsDisplayGeneric() {
|
|
MOZ_COUNT_DTOR(nsDisplayGeneric);
|
|
}
|
|
#endif
|
|
|
|
virtual void Paint(nsDisplayListBuilder* aBuilder, nsIRenderingContext* aCtx,
|
|
const nsRect& aDirtyRect) {
|
|
mPaint(mFrame, aCtx, aDirtyRect, aBuilder->ToReferenceFrame(mFrame));
|
|
}
|
|
NS_DISPLAY_DECL_NAME(mName)
|
|
protected:
|
|
PaintCallback mPaint;
|
|
#ifdef DEBUG
|
|
const char* mName;
|
|
#endif
|
|
};
|
|
|
|
#if defined(MOZ_REFLOW_PERF_DSP) && defined(MOZ_REFLOW_PERF)
|
|
/**
|
|
* This class implements painting of reflow counts. Ideally, we would simply
|
|
* make all the frame names be those returned by nsIFrameDebug::GetFrameName
|
|
* (except that tosses in the content tag name!) and support only one color
|
|
* and eliminate this class altogether in favor of nsDisplayGeneric, but for
|
|
* the time being we can't pass args to a PaintCallback, so just have a
|
|
* separate class to do the right thing. Sadly, this alsmo means we need to
|
|
* hack all leaf frame classes to handle this.
|
|
*
|
|
* XXXbz the color thing is a bit of a mess, but 0 basically means "not set"
|
|
* here... I could switch it all to nscolor, but why bother?
|
|
*/
|
|
class nsDisplayReflowCount : public nsDisplayItem {
|
|
public:
|
|
nsDisplayReflowCount(nsIFrame* aFrame, const char* aFrameName,
|
|
PRUint32 aColor = 0)
|
|
: nsDisplayItem(aFrame),
|
|
mFrameName(aFrameName),
|
|
mColor(aColor)
|
|
{
|
|
MOZ_COUNT_CTOR(nsDisplayReflowCount);
|
|
}
|
|
#ifdef NS_BUILD_REFCNT_LOGGING
|
|
virtual ~nsDisplayReflowCount() {
|
|
MOZ_COUNT_DTOR(nsDisplayReflowCount);
|
|
}
|
|
#endif
|
|
|
|
virtual void Paint(nsDisplayListBuilder* aBuilder, nsIRenderingContext* aCtx,
|
|
const nsRect& aDirtyRect) {
|
|
nsPoint pt = aBuilder->ToReferenceFrame(mFrame);
|
|
nsIRenderingContext::AutoPushTranslation translate(aCtx, pt.x, pt.y);
|
|
mFrame->PresContext()->PresShell()->PaintCount(mFrameName, aCtx,
|
|
mFrame->PresContext(),
|
|
mFrame, mColor);
|
|
}
|
|
NS_DISPLAY_DECL_NAME("nsDisplayReflowCount")
|
|
protected:
|
|
const char* mFrameName;
|
|
nscolor mColor;
|
|
};
|
|
|
|
#define DO_GLOBAL_REFLOW_COUNT_DSP(_name) \
|
|
PR_BEGIN_MACRO \
|
|
if (!aBuilder->IsBackgroundOnly() && !aBuilder->IsForEventDelivery()) { \
|
|
nsresult _rv = \
|
|
aLists.Outlines()->AppendNewToTop(new (aBuilder) \
|
|
nsDisplayReflowCount(this, _name)); \
|
|
NS_ENSURE_SUCCESS(_rv, _rv); \
|
|
} \
|
|
PR_END_MACRO
|
|
|
|
#define DO_GLOBAL_REFLOW_COUNT_DSP_COLOR(_name, _color) \
|
|
PR_BEGIN_MACRO \
|
|
if (!aBuilder->IsBackgroundOnly() && !aBuilder->IsForEventDelivery()) { \
|
|
nsresult _rv = \
|
|
aLists.Outlines()->AppendNewToTop(new (aBuilder) \
|
|
nsDisplayReflowCount(this, _name, \
|
|
_color)); \
|
|
NS_ENSURE_SUCCESS(_rv, _rv); \
|
|
} \
|
|
PR_END_MACRO
|
|
|
|
/*
|
|
Macro to be used for classes that don't actually implement BuildDisplayList
|
|
*/
|
|
#define DECL_DO_GLOBAL_REFLOW_COUNT_DSP(_class, _super) \
|
|
NS_IMETHOD BuildDisplayList(nsDisplayListBuilder* aBuilder, \
|
|
const nsRect& aDirtyRect, \
|
|
const nsDisplayListSet& aLists) { \
|
|
DO_GLOBAL_REFLOW_COUNT_DSP(#_class); \
|
|
return _super::BuildDisplayList(aBuilder, aDirtyRect, aLists); \
|
|
}
|
|
|
|
#else // MOZ_REFLOW_PERF_DSP && MOZ_REFLOW_PERF
|
|
|
|
#define DO_GLOBAL_REFLOW_COUNT_DSP(_name)
|
|
#define DO_GLOBAL_REFLOW_COUNT_DSP_COLOR(_name, _color)
|
|
#define DECL_DO_GLOBAL_REFLOW_COUNT_DSP(_class, _super)
|
|
|
|
#endif // MOZ_REFLOW_PERF_DSP && MOZ_REFLOW_PERF
|
|
|
|
MOZ_DECL_CTOR_COUNTER(nsDisplayCaret)
|
|
class nsDisplayCaret : public nsDisplayItem {
|
|
public:
|
|
nsDisplayCaret(nsIFrame* aCaretFrame, nsICaret *aCaret)
|
|
: nsDisplayItem(aCaretFrame), mCaret(aCaret) {
|
|
MOZ_COUNT_CTOR(nsDisplayCaret);
|
|
}
|
|
#ifdef NS_BUILD_REFCNT_LOGGING
|
|
virtual ~nsDisplayCaret() {
|
|
MOZ_COUNT_DTOR(nsDisplayCaret);
|
|
}
|
|
#endif
|
|
|
|
virtual nsRect GetBounds(nsDisplayListBuilder* aBuilder) {
|
|
// The caret returns a rect in the coordinates of mFrame.
|
|
return mCaret->GetCaretRect() + aBuilder->ToReferenceFrame(mFrame);
|
|
}
|
|
virtual void Paint(nsDisplayListBuilder* aBuilder, nsIRenderingContext* aCtx,
|
|
const nsRect& aDirtyRect);
|
|
NS_DISPLAY_DECL_NAME("Caret")
|
|
protected:
|
|
nsCOMPtr<nsICaret> mCaret;
|
|
};
|
|
|
|
/**
|
|
* The standard display item to paint the CSS borders of a frame.
|
|
*/
|
|
class nsDisplayBorder : public nsDisplayItem {
|
|
public:
|
|
nsDisplayBorder(nsIFrame* aFrame) : nsDisplayItem(aFrame) {
|
|
MOZ_COUNT_CTOR(nsDisplayBorder);
|
|
}
|
|
#ifdef NS_BUILD_REFCNT_LOGGING
|
|
virtual ~nsDisplayBorder() {
|
|
MOZ_COUNT_DTOR(nsDisplayBorder);
|
|
}
|
|
#endif
|
|
|
|
virtual void Paint(nsDisplayListBuilder* aBuilder, nsIRenderingContext* aCtx,
|
|
const nsRect& aDirtyRect);
|
|
virtual PRBool OptimizeVisibility(nsDisplayListBuilder* aBuilder, nsRegion* aVisibleRegion);
|
|
NS_DISPLAY_DECL_NAME("Border")
|
|
};
|
|
|
|
/**
|
|
* The standard display item to paint the CSS background of a frame.
|
|
*/
|
|
class nsDisplayBackground : public nsDisplayItem {
|
|
public:
|
|
nsDisplayBackground(nsIFrame* aFrame) : nsDisplayItem(aFrame) {
|
|
MOZ_COUNT_CTOR(nsDisplayBackground);
|
|
}
|
|
#ifdef NS_BUILD_REFCNT_LOGGING
|
|
virtual ~nsDisplayBackground() {
|
|
MOZ_COUNT_DTOR(nsDisplayBackground);
|
|
}
|
|
#endif
|
|
|
|
virtual nsIFrame* HitTest(nsDisplayListBuilder* aBuilder, nsPoint aPt) { return mFrame; }
|
|
virtual PRBool IsOpaque(nsDisplayListBuilder* aBuilder);
|
|
virtual PRBool IsVaryingRelativeToFrame(nsDisplayListBuilder* aBuilder,
|
|
nsIFrame* aAncestorFrame);
|
|
virtual PRBool IsUniform(nsDisplayListBuilder* aBuilder);
|
|
virtual void Paint(nsDisplayListBuilder* aBuilder, nsIRenderingContext* aCtx,
|
|
const nsRect& aDirtyRect);
|
|
NS_DISPLAY_DECL_NAME("Background")
|
|
};
|
|
|
|
/**
|
|
* The standard display item to paint the CSS outline of a frame.
|
|
*/
|
|
class nsDisplayOutline : public nsDisplayItem {
|
|
public:
|
|
nsDisplayOutline(nsIFrame* aFrame) : nsDisplayItem(aFrame) {
|
|
MOZ_COUNT_CTOR(nsDisplayOutline);
|
|
}
|
|
#ifdef NS_BUILD_REFCNT_LOGGING
|
|
virtual ~nsDisplayOutline() {
|
|
MOZ_COUNT_DTOR(nsDisplayOutline);
|
|
}
|
|
#endif
|
|
|
|
virtual Type GetType() { return TYPE_OUTLINE; }
|
|
virtual nsRect GetBounds(nsDisplayListBuilder* aBuilder);
|
|
virtual void Paint(nsDisplayListBuilder* aBuilder, nsIRenderingContext* aCtx,
|
|
const nsRect& aDirtyRect);
|
|
virtual PRBool OptimizeVisibility(nsDisplayListBuilder* aBuilder, nsRegion* aVisibleRegion);
|
|
NS_DISPLAY_DECL_NAME("Outline")
|
|
};
|
|
|
|
/**
|
|
* A class that lets you receive events within the frame bounds but never paints.
|
|
*/
|
|
class nsDisplayEventReceiver : public nsDisplayItem {
|
|
public:
|
|
nsDisplayEventReceiver(nsIFrame* aFrame) : nsDisplayItem(aFrame) {
|
|
MOZ_COUNT_CTOR(nsDisplayEventReceiver);
|
|
}
|
|
#ifdef NS_BUILD_REFCNT_LOGGING
|
|
virtual ~nsDisplayEventReceiver() {
|
|
MOZ_COUNT_DTOR(nsDisplayEventReceiver);
|
|
}
|
|
#endif
|
|
|
|
virtual nsIFrame* HitTest(nsDisplayListBuilder* aBuilder, nsPoint aPt) { return mFrame; }
|
|
NS_DISPLAY_DECL_NAME("EventReceiver")
|
|
};
|
|
|
|
/**
|
|
* A class that lets you wrap a display list as a display item.
|
|
*
|
|
* GetUnderlyingFrame() is troublesome for wrapped lists because if the wrapped
|
|
* list has many items, it's not clear which one has the 'underlying frame'.
|
|
* Thus we force the creator to specify what the underlying frame is. The
|
|
* underlying frame should be the root of a stacking context, because sorting
|
|
* a list containing this item will not get at the children.
|
|
*
|
|
* In some cases (e.g., clipping) we want to wrap a list but we don't have a
|
|
* particular underlying frame that is a stacking context root. In that case
|
|
* we allow the frame to be nsnull. Callers to GetUnderlyingFrame must
|
|
* detect and handle this case.
|
|
*/
|
|
class nsDisplayWrapList : public nsDisplayItem {
|
|
// This is never instantiated directly, so no need to count constructors and
|
|
// destructors.
|
|
|
|
public:
|
|
/**
|
|
* Takes all the items from aList and puts them in our list.
|
|
*/
|
|
nsDisplayWrapList(nsIFrame* aFrame, nsDisplayList* aList);
|
|
nsDisplayWrapList(nsIFrame* aFrame, nsDisplayItem* aItem);
|
|
virtual ~nsDisplayWrapList();
|
|
virtual Type GetType() { return TYPE_WRAPLIST; }
|
|
virtual nsIFrame* HitTest(nsDisplayListBuilder* aBuilder, nsPoint aPt);
|
|
virtual nsRect GetBounds(nsDisplayListBuilder* aBuilder);
|
|
virtual PRBool IsOpaque(nsDisplayListBuilder* aBuilder);
|
|
virtual PRBool IsUniform(nsDisplayListBuilder* aBuilder);
|
|
virtual PRBool IsVaryingRelativeToFrame(nsDisplayListBuilder* aBuilder,
|
|
nsIFrame* aFrame);
|
|
virtual void Paint(nsDisplayListBuilder* aBuilder, nsIRenderingContext* aCtx,
|
|
const nsRect& aDirtyRect);
|
|
virtual PRBool OptimizeVisibility(nsDisplayListBuilder* aBuilder,
|
|
nsRegion* aVisibleRegion);
|
|
virtual PRBool TryMerge(nsDisplayListBuilder* aBuilder, nsDisplayItem* aItem) {
|
|
NS_WARNING("This list should already have been flattened!!!");
|
|
return PR_FALSE;
|
|
}
|
|
NS_DISPLAY_DECL_NAME("WrapList")
|
|
|
|
virtual nsDisplayList* GetList() { return &mList; }
|
|
|
|
/**
|
|
* This creates a copy of this item, but wrapping aItem instead of
|
|
* our existing list. Only gets called if this item returned nsnull
|
|
* for GetUnderlyingFrame(). aItem is guaranteed to return non-null from
|
|
* GetUnderlyingFrame().
|
|
*/
|
|
virtual nsDisplayWrapList* WrapWithClone(nsDisplayListBuilder* aBuilder,
|
|
nsDisplayItem* aItem) {
|
|
NS_NOTREACHED("We never returned nsnull for GetUnderlyingFrame!");
|
|
return nsnull;
|
|
}
|
|
|
|
protected:
|
|
nsDisplayWrapList() {}
|
|
|
|
nsDisplayList mList;
|
|
};
|
|
|
|
/**
|
|
* We call WrapDisplayList on the in-flow lists: BorderBackground(),
|
|
* BlockBorderBackgrounds() and Content().
|
|
* We call WrapDisplayItem on each item of Outlines(), PositionedDescendants(),
|
|
* and Floats(). This is done to support special wrapping processing for frames
|
|
* that may not be in-flow descendants of the current frame.
|
|
*/
|
|
class nsDisplayWrapper {
|
|
public:
|
|
// This is never instantiated directly (it has pure virtual methods), so no
|
|
// need to count constructors and destructors.
|
|
|
|
virtual PRBool WrapBorderBackground() { return PR_TRUE; }
|
|
virtual nsDisplayItem* WrapList(nsDisplayListBuilder* aBuilder,
|
|
nsIFrame* aFrame, nsDisplayList* aList) = 0;
|
|
virtual nsDisplayItem* WrapItem(nsDisplayListBuilder* aBuilder,
|
|
nsDisplayItem* aItem) = 0;
|
|
|
|
nsresult WrapLists(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame,
|
|
const nsDisplayListSet& aIn, const nsDisplayListSet& aOut);
|
|
nsresult WrapListsInPlace(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame,
|
|
const nsDisplayListSet& aLists);
|
|
protected:
|
|
nsDisplayWrapper() {}
|
|
};
|
|
|
|
/**
|
|
* The standard display item to paint a stacking context with translucency
|
|
* set by the stacking context root frame's 'opacity' style.
|
|
*/
|
|
class nsDisplayOpacity : public nsDisplayWrapList {
|
|
public:
|
|
nsDisplayOpacity(nsIFrame* aFrame, nsDisplayList* aList);
|
|
#ifdef NS_BUILD_REFCNT_LOGGING
|
|
virtual ~nsDisplayOpacity();
|
|
#endif
|
|
|
|
virtual Type GetType() { return TYPE_OPACITY; }
|
|
virtual PRBool IsOpaque(nsDisplayListBuilder* aBuilder);
|
|
virtual void Paint(nsDisplayListBuilder* aBuilder, nsIRenderingContext* aCtx,
|
|
const nsRect& aDirtyRect);
|
|
virtual PRBool OptimizeVisibility(nsDisplayListBuilder* aBuilder,
|
|
nsRegion* aVisibleRegion);
|
|
virtual PRBool TryMerge(nsDisplayListBuilder* aBuilder, nsDisplayItem* aItem);
|
|
NS_DISPLAY_DECL_NAME("Opacity")
|
|
|
|
private:
|
|
/**
|
|
* We set this to PR_FALSE if we can prove that our children cover our bounds
|
|
* completely and opaquely, therefore no alpha channel is required in the
|
|
* intermediate surface.
|
|
*/
|
|
PRPackedBool mNeedAlpha;
|
|
};
|
|
|
|
/**
|
|
* nsDisplayClip can clip a list of items, but we take a single item
|
|
* initially and then later merge other items into it when we merge
|
|
* adjacent matching nsDisplayClips
|
|
*/
|
|
class nsDisplayClip : public nsDisplayWrapList {
|
|
public:
|
|
nsDisplayClip(nsIFrame* aFrame, nsDisplayItem* aItem, const nsRect& aRect);
|
|
nsDisplayClip(nsIFrame* aFrame, nsDisplayList* aList, const nsRect& aRect);
|
|
#ifdef NS_BUILD_REFCNT_LOGGING
|
|
virtual ~nsDisplayClip();
|
|
#endif
|
|
|
|
virtual Type GetType() { return TYPE_CLIP; }
|
|
virtual nsRect GetBounds(nsDisplayListBuilder* aBuilder);
|
|
virtual void Paint(nsDisplayListBuilder* aBuilder, nsIRenderingContext* aCtx,
|
|
const nsRect& aDirtyRect);
|
|
virtual PRBool OptimizeVisibility(nsDisplayListBuilder* aBuilder,
|
|
nsRegion* aVisibleRegion);
|
|
virtual PRBool TryMerge(nsDisplayListBuilder* aBuilder, nsDisplayItem* aItem);
|
|
NS_DISPLAY_DECL_NAME("Clip")
|
|
|
|
nsRect GetClipRect() { return mClip; }
|
|
|
|
virtual nsDisplayWrapList* WrapWithClone(nsDisplayListBuilder* aBuilder,
|
|
nsDisplayItem* aItem);
|
|
|
|
private:
|
|
nsRect mClip;
|
|
};
|
|
|
|
#endif /*NSDISPLAYLIST_H_*/
|