mirror of
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262 lines
8.3 KiB
JavaScript
262 lines
8.3 KiB
JavaScript
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this file,
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* You can obtain one at http://mozilla.org/MPL/2.0/. */
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"use strict";
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const { classes: Cc, interfaces: Ci, utils: Cu } = Components;
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Cu.import("resource://gre/modules/Services.jsm");
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Cu.import("resource://gre/modules/XPCOMUtils.jsm");
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Cu.import("resource://gre/modules/Timer.jsm");
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this.EXPORTED_SYMBOLS = ["MozLoopPushHandler"];
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XPCOMUtils.defineLazyModuleGetter(this, "console",
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"resource://gre/modules/devtools/Console.jsm");
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/**
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* We don't have push notifications on desktop currently, so this is a
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* workaround to get them going for us.
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*/
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let MozLoopPushHandler = {
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// This is the uri of the push server.
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pushServerUri: Services.prefs.getCharPref("services.push.serverURL"),
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// This is the channel id we're using for notifications
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channelID: "8b1081ce-9b35-42b5-b8f5-3ff8cb813a50",
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// This is the UserAgent UUID assigned by the PushServer
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uaID: undefined,
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// Stores the push url if we're registered and we have one.
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pushUrl: undefined,
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// Set to true once the channelID has been registered with the PushServer.
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registered: false,
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_minRetryDelay_ms: (() => {
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try {
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return Services.prefs.getIntPref("loop.retry_delay.start")
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}
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catch (e) {
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return 60000 // 1 minute
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}
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})(),
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_maxRetryDelay_ms: (() => {
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try {
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return Services.prefs.getIntPref("loop.retry_delay.limit")
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}
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catch (e) {
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return 300000 // 5 minutes
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}
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})(),
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/**
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* Starts a connection to the push socket server. On
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* connection, it will automatically say hello and register the channel
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* id with the server.
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*
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* Register callback parameters:
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* - {String|null} err: Encountered error, if any
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* - {String} url: The push url obtained from the server
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*
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* Callback parameters:
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* - {String} version The version string received from the push server for
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* the notification.
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*
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* @param {Function} registerCallback Callback to be called once we are
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* registered.
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* @param {Function} notificationCallback Callback to be called when a
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* push notification is received (may be called multiple
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* times).
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* @param {Object} mockPushHandler Optional, test-only object, to allow
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* the websocket to be mocked for tests.
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*/
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initialize: function(registerCallback, notificationCallback, mockPushHandler) {
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if (mockPushHandler) {
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this._mockPushHandler = mockPushHandler;
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}
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this._registerCallback = registerCallback;
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this._notificationCallback = notificationCallback;
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this._openSocket();
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},
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/**
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* Listener method, handles the start of the websocket stream.
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* Sends a hello message to the server.
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*
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* @param {nsISupports} aContext Not used
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*/
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onStart: function() {
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this._retryEnd();
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// If a uaID has already been assigned, assume this is a re-connect
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// and send the uaID in order to re-synch with the
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// PushServer. If a registration has been completed, send the channelID.
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let helloMsg = { messageType: "hello",
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uaid: this.uaID,
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channelIDs: this.registered ? [this.channelID] :[] };
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this._retryOperation(() => this.onStart(), this._maxRetryDelay_ms);
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try { // in case websocket has closed before this handler is run
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this._websocket.sendMsg(JSON.stringify(helloMsg));
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}
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catch (e) {console.warn("MozLoopPushHandler::onStart websocket.sendMsg() failure");}
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},
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/**
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* Listener method, called when the websocket is closed.
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*
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* @param {nsISupports} aContext Not used
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* @param {nsresult} aStatusCode Reason for stopping (NS_OK = successful)
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*/
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onStop: function(aContext, aStatusCode) {
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Cu.reportError("Loop Push server web socket closed! Code: " + aStatusCode);
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this._retryOperation(() => this._openSocket());
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},
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/**
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* Listener method, called when the websocket is closed by the server.
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* If there are errors, onStop may be called without ever calling this
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* method.
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*
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* @param {nsISupports} aContext Not used
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* @param {integer} aCode the websocket closing handshake close code
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* @param {String} aReason the websocket closing handshake close reason
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*/
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onServerClose: function(aContext, aCode) {
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Cu.reportError("Loop Push server web socket closed (server)! Code: " + aCode);
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this._retryOperation(() => this._openSocket());
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},
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/**
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* Listener method, called when the websocket receives a message.
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*
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* @param {nsISupports} aContext Not used
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* @param {String} aMsg The message data
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*/
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onMessageAvailable: function(aContext, aMsg) {
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let msg = JSON.parse(aMsg);
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switch(msg.messageType) {
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case "hello":
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this._retryEnd();
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if (this.uaID !== msg.uaid) {
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this.uaID = msg.uaid;
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this._registerChannel();
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}
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break;
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case "register":
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this._onRegister(msg);
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break;
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case "notification":
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msg.updates.forEach((update) => {
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if (update.channelID === this.channelID) {
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this._notificationCallback(update.version);
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}
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});
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break;
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}
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},
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/**
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* Handles the PushServer registration response.
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*
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* @param {} msg PushServer to UserAgent registration response (parsed from JSON).
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*/
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_onRegister: function(msg) {
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switch (msg.status) {
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case 200:
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this._retryEnd(); // reset retry mechanism
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this.registered = true;
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if (this.pushUrl !== msg.pushEndpoint) {
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this.pushUrl = msg.pushEndpoint;
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this._registerCallback(null, this.pushUrl);
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}
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break;
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case 500:
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// retry the registration request after a suitable delay
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this._retryOperation(() => this._registerChannel());
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break;
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case 409:
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this._registerCallback("error: PushServer ChannelID already in use");
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break;
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default:
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this._registerCallback("error: PushServer registration failure, status = " + msg.status);
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break;
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}
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},
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/**
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* Attempts to open a websocket.
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*
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* A new websocket interface is used each time. If an onStop callback
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* was received, calling asyncOpen() on the same interface will
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* trigger a "alreay open socket" exception even though the channel
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* is logically closed.
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*/
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_openSocket: function() {
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if (this._mockPushHandler) {
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// For tests, use the mock instance.
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this._websocket = this._mockPushHandler;
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} else if (!Services.io.offline) {
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this._websocket = Cc["@mozilla.org/network/protocol;1?name=wss"]
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.createInstance(Ci.nsIWebSocketChannel);
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} else {
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this._registerCallback("offline");
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console.warn("MozLoopPushHandler - IO offline");
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return;
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}
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this._websocket.protocol = "push-notification";
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let uri = Services.io.newURI(this.pushServerUri, null, null);
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this._websocket.asyncOpen(uri, this.pushServerUri, this, null);
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},
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/**
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* Handles registering a service
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*/
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_registerChannel: function() {
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this.registered = false;
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try { // in case websocket has closed
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this._websocket.sendMsg(JSON.stringify({messageType: "register",
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channelID: this.channelID}));
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}
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catch (e) {console.warn("MozLoopPushHandler::_registerChannel websocket.sendMsg() failure");}
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},
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/**
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* Method to handle retrying UserAgent to PushServer request following
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* a retry back-off scheme managed by this function.
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*
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* @param {function} delayedOp Function to call after current delay is satisfied
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*
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* @param {number} [optional] retryDelay This parameter will be used as the initial delay
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*/
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_retryOperation: function(delayedOp, retryDelay) {
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if (!this._retryCount) {
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this._retryDelay = retryDelay || this._minRetryDelay_ms;
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this._retryCount = 1;
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} else {
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let nextDelay = this._retryDelay * 2;
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this._retryDelay = nextDelay > this._maxRetryDelay_ms ? this._maxRetryDelay_ms : nextDelay;
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this._retryCount += 1;
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}
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this._timeoutID = setTimeout(delayedOp, this._retryDelay);
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},
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/**
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* Method used to reset the retry delay back-off logic.
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*
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*/
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_retryEnd: function() {
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if (this._retryCount) {
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clearTimeout(this._timeoutID);
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this._retryCount = 0;
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}
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}
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};
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