gecko-dev/dom/webgpu/ObjectModel.cpp
Dzmitry Malyshau 27e5308381 Bug 1622846 - Update WebGPU API with wgpu r=jgilbert,webidl,smaug
This is another WebGPU API update, it picks up a lot of changes that were made recently:
  - new bind group layout
  - new render pipeline descriptor
  - new vertex formats
  - limits
  - compressed texture formats
  - index format
  - query sets
  - and more small ones!

It also brings in the updated `gfx/wgpu` to support these API changes.

Differential Revision: https://phabricator.services.mozilla.com/D107013
2021-03-04 21:25:46 +00:00

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1.2 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "ObjectModel.h"
#include "Adapter.h"
#include "ShaderModule.h"
#include "CompilationInfo.h"
#include "Device.h"
#include "CommandEncoder.h"
#include "Instance.h"
#include "Texture.h"
namespace mozilla {
namespace webgpu {
template <typename T>
ChildOf<T>::ChildOf(T* const parent) : mParent(parent) {}
template <typename T>
ChildOf<T>::~ChildOf() = default;
template <typename T>
nsIGlobalObject* ChildOf<T>::GetParentObject() const {
return mParent->GetParentObject();
}
void ObjectBase::GetLabel(nsAString& aValue) const { aValue = mLabel; }
void ObjectBase::SetLabel(const nsAString& aLabel) { mLabel = aLabel; }
template class ChildOf<Adapter>;
template class ChildOf<ShaderModule>;
template class ChildOf<CompilationInfo>;
template class ChildOf<CommandEncoder>;
template class ChildOf<Device>;
template class ChildOf<Instance>;
template class ChildOf<Texture>;
} // namespace webgpu
} // namespace mozilla