gecko-dev/dom/media/platforms/PlatformDecoderModule.h

233 lines
9.3 KiB
C++

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim:set ts=2 sw=2 sts=2 et cindent: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#if !defined(PlatformDecoderModule_h_)
#define PlatformDecoderModule_h_
#include "FlushableTaskQueue.h"
#include "MediaDecoderReader.h"
#include "mozilla/MozPromise.h"
#include "mozilla/layers/LayersTypes.h"
#include "nsTArray.h"
#include "mozilla/RefPtr.h"
#include <queue>
namespace mozilla {
class TrackInfo;
class AudioInfo;
class VideoInfo;
class MediaRawData;
namespace layers {
class ImageContainer;
} // namespace layers
class MediaDataDecoder;
class MediaDataDecoderCallback;
class FlushableTaskQueue;
class CDMProxy;
// The PlatformDecoderModule interface is used by the MediaFormatReader to
// abstract access to decoders provided by various
// platforms.
// Each platform (Windows, MacOSX, Linux, B2G etc) must implement a
// PlatformDecoderModule to provide access to its decoders in order to get
// decompressed H.264/AAC from the MediaFormatReader.
//
// Decoding is asynchronous, and should be performed on the task queue
// provided if the underlying platform isn't already exposing an async API.
//
// A cross-platform decoder module that discards input and produces "blank"
// output samples exists for testing, and is created when the pref
// "media.use-blank-decoder" is true.
class PlatformDecoderModule {
public:
NS_INLINE_DECL_THREADSAFE_REFCOUNTING(PlatformDecoderModule)
// Perform any per-instance initialization.
// This is called on the decode task queue.
virtual nsresult Startup() { return NS_OK; };
// Indicates if the PlatformDecoderModule supports decoding of aMimeType.
virtual bool SupportsMimeType(const nsACString& aMimeType) const = 0;
enum ConversionRequired {
kNeedNone,
kNeedAVCC,
kNeedAnnexB,
};
// Indicates that the decoder requires a specific format.
// The PlatformDecoderModule will convert the demuxed data accordingly before
// feeding it to MediaDataDecoder::Input.
virtual ConversionRequired DecoderNeedsConversion(const TrackInfo& aConfig) const = 0;
protected:
PlatformDecoderModule() {}
virtual ~PlatformDecoderModule() {}
friend class H264Converter;
friend class PDMFactory;
// Creates a Video decoder. The layers backend is passed in so that
// decoders can determine whether hardware accelerated decoding can be used.
// Asynchronous decoding of video should be done in runnables dispatched
// to aVideoTaskQueue. If the task queue isn't needed, the decoder should
// not hold a reference to it.
// Output and errors should be returned to the reader via aCallback.
// On Windows the task queue's threads in have MSCOM initialized with
// COINIT_MULTITHREADED.
// Returns nullptr if the decoder can't be created.
// It is safe to store a reference to aConfig.
// This is called on the decode task queue.
virtual already_AddRefed<MediaDataDecoder>
CreateVideoDecoder(const VideoInfo& aConfig,
layers::LayersBackend aLayersBackend,
layers::ImageContainer* aImageContainer,
FlushableTaskQueue* aVideoTaskQueue,
MediaDataDecoderCallback* aCallback) = 0;
// Creates an Audio decoder with the specified properties.
// Asynchronous decoding of audio should be done in runnables dispatched to
// aAudioTaskQueue. If the task queue isn't needed, the decoder should
// not hold a reference to it.
// Output and errors should be returned to the reader via aCallback.
// Returns nullptr if the decoder can't be created.
// On Windows the task queue's threads in have MSCOM initialized with
// COINIT_MULTITHREADED.
// It is safe to store a reference to aConfig.
// This is called on the decode task queue.
virtual already_AddRefed<MediaDataDecoder>
CreateAudioDecoder(const AudioInfo& aConfig,
FlushableTaskQueue* aAudioTaskQueue,
MediaDataDecoderCallback* aCallback) = 0;
};
// A callback used by MediaDataDecoder to return output/errors to the
// MediaFormatReader.
// Implementation is threadsafe, and can be called on any thread.
class MediaDataDecoderCallback {
public:
virtual ~MediaDataDecoderCallback() {}
// Called by MediaDataDecoder when a sample has been decoded.
virtual void Output(MediaData* aData) = 0;
// Denotes an error in the decoding process. The reader will stop calling
// the decoder.
virtual void Error() = 0;
// Denotes that the last input sample has been inserted into the decoder,
// and no more output can be produced unless more input is sent.
virtual void InputExhausted() = 0;
virtual void DrainComplete() = 0;
virtual void ReleaseMediaResources() {};
virtual bool OnReaderTaskQueue() = 0;
};
// MediaDataDecoder is the interface exposed by decoders created by the
// PlatformDecoderModule's Create*Decoder() functions. The type of
// media data that the decoder accepts as valid input and produces as
// output is determined when the MediaDataDecoder is created.
//
// Unless otherwise noted, all functions are only called on the decode task
// queue. An exception is the MediaDataDecoder in
// MediaFormatReader::IsVideoAccelerated() for which all calls (Init(),
// IsHardwareAccelerated(), and Shutdown()) are from the main thread.
//
// Don't block inside these functions, unless it's explicitly noted that you
// should (like in Flush()).
//
// Decoding is done asynchronously. Any async work can be done on the
// TaskQueue passed into the PlatformDecoderModules's Create*Decoder()
// function. This may not be necessary for platforms with async APIs
// for decoding.
class MediaDataDecoder {
protected:
virtual ~MediaDataDecoder() {};
public:
enum DecoderFailureReason {
INIT_ERROR,
CANCELED
};
typedef TrackInfo::TrackType TrackType;
typedef MozPromise<TrackType, DecoderFailureReason, /* IsExclusive = */ true> InitPromise;
NS_INLINE_DECL_THREADSAFE_REFCOUNTING(MediaDataDecoder)
// Initialize the decoder. The decoder should be ready to decode once
// promise resolves. The decoder should do any initialization here, rather
// than in its constructor or PlatformDecoderModule::Create*Decoder(),
// so that if the MediaFormatReader needs to shutdown during initialization,
// it can call Shutdown() to cancel this operation. Any initialization
// that requires blocking the calling thread in this function *must*
// be done here so that it can be canceled by calling Shutdown()!
virtual RefPtr<InitPromise> Init() = 0;
// Inserts a sample into the decoder's decode pipeline.
virtual nsresult Input(MediaRawData* aSample) = 0;
// Causes all samples in the decoding pipeline to be discarded. When
// this function returns, the decoder must be ready to accept new input
// for decoding. This function is called when the demuxer seeks, before
// decoding resumes after the seek.
// While the reader calls Flush(), it ignores all output sent to it;
// it is safe (but pointless) to send output while Flush is called.
// The MediaFormatReader will not call Input() while it's calling Flush().
virtual nsresult Flush() = 0;
// Causes all complete samples in the pipeline that can be decoded to be
// output. If the decoder can't produce samples from the current output,
// it drops the input samples. The decoder may be holding onto samples
// that are required to decode samples that it expects to get in future.
// This is called when the demuxer reaches end of stream.
// The MediaFormatReader will not call Input() while it's calling Drain().
// This function is asynchronous. The MediaDataDecoder must call
// MediaDataDecoderCallback::DrainComplete() once all remaining
// samples have been output.
virtual nsresult Drain() = 0;
// Cancels all init/input/drain operations, and shuts down the
// decoder. The platform decoder should clean up any resources it's using
// and release memory etc. Shutdown() must block until the decoder has
// completed shutdown. The reader calls Flush() before calling Shutdown().
// The reader will delete the decoder once Shutdown() returns.
// The MediaDataDecoderCallback *must* not be called after Shutdown() has
// returned.
virtual nsresult Shutdown() = 0;
// Called from the state machine task queue or main thread.
// Decoder needs to decide whether or not hardware accelearation is supported
// after creating. It doesn't need to call Init() before calling this function.
virtual bool IsHardwareAccelerated(nsACString& aFailureReason) const { return false; }
// ConfigurationChanged will be called to inform the video or audio decoder
// that the format of the next input sample is about to change.
// If video decoder, aConfig will be a VideoInfo object.
// If audio decoder, aConfig will be a AudioInfo object.
// It is not safe to store a reference to this object and the decoder must
// make a copy.
virtual nsresult ConfigurationChanged(const TrackInfo& aConfig)
{
return NS_OK;
}
// Return the name of the MediaDataDecoder, only used for decoding.
// Only return a static const string, as the information may be accessed
// in a non thread-safe fashion.
virtual const char* GetDescriptionName() const = 0;
};
} // namespace mozilla
#endif