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backends, text support on Windows (GDI+), rudimentary text support on Linux (libart/freetype2), presentation attributes, lots of bug fixes (see bug 182533 for dependency list). Not part of default build; code is #ifdef'ed out. r=sicking, sr=jst for dom and htmlparser changes r=bsmedberg, sr=tor for config changes r=dbaron, sr=bzbarsky for content and layout changes r=tor, sr=bzbarsky for gfx changes
216 lines
5.4 KiB
C
216 lines
5.4 KiB
C
/* Libart_LGPL - library of basic graphic primitives
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* Copyright (C) 1998-2000 Raph Levien
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*/
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/* Sort vector paths into sorted vector paths */
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#include "config.h"
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#include "art_svp_vpath.h"
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#include <stdlib.h>
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#include <math.h>
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#include "art_misc.h"
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#include "art_vpath.h"
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#include "art_svp.h"
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/* reverse a list of points in place */
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static void
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reverse_points (ArtPoint *points, int n_points)
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{
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int i;
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ArtPoint tmp_p;
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for (i = 0; i < (n_points >> 1); i++)
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{
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tmp_p = points[i];
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points[i] = points[n_points - (i + 1)];
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points[n_points - (i + 1)] = tmp_p;
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}
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}
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/**
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* art_svp_from_vpath: Convert a vpath to a sorted vector path.
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* @vpath: #ArtVPath to convert.
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*
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* Converts a vector path into sorted vector path form. The svp form is
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* more efficient for rendering and other vector operations.
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*
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* Basically, the implementation is to traverse the vector path,
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* generating a new segment for each "run" of points in the vector
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* path with monotonically increasing Y values. All the resulting
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* values are then sorted.
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*
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* Note: I'm not sure that the sorting rule is correct with respect
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* to numerical stability issues.
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*
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* Return value: Resulting sorted vector path.
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**/
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ArtSVP *
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art_svp_from_vpath (ArtVpath *vpath)
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{
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int n_segs, n_segs_max;
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ArtSVP *svp;
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int dir;
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int new_dir;
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int i;
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ArtPoint *points;
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int n_points, n_points_max;
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double x, y;
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double x_min, x_max;
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n_segs = 0;
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n_segs_max = 16;
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svp = (ArtSVP *)art_alloc (sizeof(ArtSVP) +
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(n_segs_max - 1) * sizeof(ArtSVPSeg));
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dir = 0;
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n_points = 0;
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n_points_max = 0;
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points = NULL;
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i = 0;
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x = y = 0; /* unnecessary, given "first code must not be LINETO" invariant,
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but it makes gcc -Wall -ansi -pedantic happier */
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x_min = x_max = 0; /* same */
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while (vpath[i].code != ART_END) {
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if (vpath[i].code == ART_MOVETO || vpath[i].code == ART_MOVETO_OPEN)
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{
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if (points != NULL && n_points >= 2)
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{
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if (n_segs == n_segs_max)
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{
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n_segs_max <<= 1;
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svp = (ArtSVP *)art_realloc (svp, sizeof(ArtSVP) +
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(n_segs_max - 1) *
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sizeof(ArtSVPSeg));
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}
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svp->segs[n_segs].n_points = n_points;
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svp->segs[n_segs].dir = (dir > 0);
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if (dir < 0)
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reverse_points (points, n_points);
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svp->segs[n_segs].points = points;
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svp->segs[n_segs].bbox.x0 = x_min;
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svp->segs[n_segs].bbox.x1 = x_max;
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svp->segs[n_segs].bbox.y0 = points[0].y;
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svp->segs[n_segs].bbox.y1 = points[n_points - 1].y;
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n_segs++;
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points = NULL;
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}
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if (points == NULL)
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{
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n_points_max = 4;
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points = art_new (ArtPoint, n_points_max);
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}
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n_points = 1;
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points[0].x = x = vpath[i].x;
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points[0].y = y = vpath[i].y;
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x_min = x;
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x_max = x;
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dir = 0;
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}
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else /* must be LINETO */
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{
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new_dir = (vpath[i].y > y ||
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(vpath[i].y == y && vpath[i].x > x)) ? 1 : -1;
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if (dir && dir != new_dir)
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{
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/* new segment */
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x = points[n_points - 1].x;
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y = points[n_points - 1].y;
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if (n_segs == n_segs_max)
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{
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n_segs_max <<= 1;
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svp = (ArtSVP *)art_realloc (svp, sizeof(ArtSVP) +
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(n_segs_max - 1) *
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sizeof(ArtSVPSeg));
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}
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svp->segs[n_segs].n_points = n_points;
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svp->segs[n_segs].dir = (dir > 0);
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if (dir < 0)
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reverse_points (points, n_points);
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svp->segs[n_segs].points = points;
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svp->segs[n_segs].bbox.x0 = x_min;
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svp->segs[n_segs].bbox.x1 = x_max;
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svp->segs[n_segs].bbox.y0 = points[0].y;
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svp->segs[n_segs].bbox.y1 = points[n_points - 1].y;
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n_segs++;
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n_points = 1;
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n_points_max = 4;
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points = art_new (ArtPoint, n_points_max);
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points[0].x = x;
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points[0].y = y;
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x_min = x;
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x_max = x;
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}
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if (points != NULL)
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{
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if (n_points == n_points_max)
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art_expand (points, ArtPoint, n_points_max);
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points[n_points].x = x = vpath[i].x;
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points[n_points].y = y = vpath[i].y;
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if (x < x_min) x_min = x;
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else if (x > x_max) x_max = x;
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n_points++;
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}
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dir = new_dir;
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}
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i++;
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}
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if (points != NULL)
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{
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if (n_points >= 2)
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{
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if (n_segs == n_segs_max)
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{
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n_segs_max <<= 1;
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svp = (ArtSVP *)art_realloc (svp, sizeof(ArtSVP) +
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(n_segs_max - 1) *
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sizeof(ArtSVPSeg));
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}
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svp->segs[n_segs].n_points = n_points;
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svp->segs[n_segs].dir = (dir > 0);
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if (dir < 0)
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reverse_points (points, n_points);
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svp->segs[n_segs].points = points;
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svp->segs[n_segs].bbox.x0 = x_min;
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svp->segs[n_segs].bbox.x1 = x_max;
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svp->segs[n_segs].bbox.y0 = points[0].y;
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svp->segs[n_segs].bbox.y1 = points[n_points - 1].y;
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n_segs++;
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}
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else
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art_free (points);
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}
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svp->n_segs = n_segs;
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qsort (&svp->segs, n_segs, sizeof (ArtSVPSeg), art_svp_seg_compare);
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return svp;
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}
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