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area-lut.tga
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base.glsl
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Bug 1511433 - Ensure address variables in fragment shaders are highp precision. r=gw
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2019-03-17 20:54:29 +00:00 |
brush_blend.glsl
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Bug 1555476 - Implement flood filter in WebRender r=gw
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2019-05-30 03:11:53 +00:00 |
brush_image.glsl
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Bug 1560853 - Fix picture cache tiles with fractional origins. r=kvark
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2019-06-25 20:28:16 +00:00 |
brush_linear_gradient.glsl
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Bug 1537668 - Refactor how clip task indices are passed to shaders. r=kvark
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2019-03-21 14:37:57 +00:00 |
brush_mix_blend.glsl
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Bug 1537668 - Refactor how clip task indices are passed to shaders. r=kvark
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2019-03-21 14:37:57 +00:00 |
brush_radial_gradient.glsl
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Bug 1537668 - Refactor how clip task indices are passed to shaders. r=kvark
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2019-03-21 14:37:57 +00:00 |
brush_solid.glsl
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Bug 1537668 - Refactor how clip task indices are passed to shaders. r=kvark
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2019-03-21 14:37:57 +00:00 |
brush_yuv_image.glsl
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Bug 1493898 - P1. Add preliminary BT2020 colorspace support. r=mattwoodrow
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2019-04-11 12:40:40 +00:00 |
brush.glsl
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Bug 1551131 - Refactor WR batching code in preparation for different batches per dirty region / render task. r=nical
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2019-05-14 07:17:24 +00:00 |
clip_shared.glsl
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Bug 1474294 - Perspective clip interpolation fix r=gw
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2019-06-08 02:53:37 +00:00 |
cs_blur.glsl
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Bug 1512533 - Update webrender to commit 19abc69f0e17f8f6915ca5711ede2b5ac5aeefe9 (WR PR #3122). r=kats
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2018-12-07 14:13:15 +00:00 |
cs_border_segment.glsl
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Bug 1526504 - border-style is not drawn with double r=emilio
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2019-02-12 01:20:50 +00:00 |
cs_border_solid.glsl
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Bug 1496540 - Handle overlapping border corners in webrender r=gw
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2019-01-31 18:31:47 +00:00 |
cs_clip_box_shadow.glsl
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Bug 1474294 - Perspective clip interpolation fix r=gw
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2019-06-08 02:53:37 +00:00 |
cs_clip_image.glsl
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Bug 1474294 - Perspective clip interpolation fix r=gw
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2019-06-08 02:53:37 +00:00 |
cs_clip_rectangle.glsl
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Bug 1474294 - Perspective clip interpolation fix r=gw
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2019-06-08 02:53:37 +00:00 |
cs_gradient.glsl
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Bug 1533236 - Add a fast path to WR for common gradient types. r=kvark
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2019-03-07 21:20:40 +00:00 |
cs_line_decoration.glsl
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cs_scale.glsl
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debug_color.glsl
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debug_font.glsl
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ellipse.glsl
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gpu_cache_update.glsl
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gpu_cache.glsl
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Bug 1511433 - Ensure address variables in fragment shaders are highp precision. r=gw
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2019-03-17 20:54:29 +00:00 |
pf_vector_cover.glsl
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pf_vector_stencil.glsl
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pls_init.glsl
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Bug 1536732 - Add experimental pixel-local-storage render path to WR r=kvark
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2019-03-21 02:59:04 +00:00 |
pls_resolve.glsl
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Bug 1536732 - Add experimental pixel-local-storage render path to WR r=kvark
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2019-03-21 02:59:04 +00:00 |
prim_shared.glsl
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Bug 1551131 - Refactor WR batching code in preparation for different batches per dirty region / render task. r=nical
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2019-05-14 07:17:24 +00:00 |
Proggy.ttf
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ps_split_composite.glsl
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Bug 1551131 - Refactor WR batching code in preparation for different batches per dirty region / render task. r=nical
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2019-05-14 07:17:24 +00:00 |
ps_text_run.glsl
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Bug 1546818 - WR text local transform fix r=gw
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2019-07-03 18:59:42 +00:00 |
rect.glsl
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Bug 1546818 - WR text local transform fix r=gw
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2019-07-03 18:59:42 +00:00 |
render_task.glsl
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Bug 1528866 - Specify device pixel ratio per render task. r=emilio
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2019-02-19 09:11:09 +00:00 |
shared_other.glsl
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shared.glsl
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Bug 1556763 - Add layout qualifier to fragment shader output for advanced blend. r=kvark
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2019-06-15 11:56:14 +00:00 |
snap.glsl
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Bug 1540200 - Part 3. Reuse snapping offsets calculated on the CPU in the WebRender shaders. r=kvark
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2019-05-06 08:36:50 -04:00 |
transform.glsl
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