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This patch renames the confusing IsRunning method since IsRunning() is *not* the same as (PlayState() == AnimationPlayState::Running). It also removes the old definition to make better re-use of PlayState() and IsInPlay(). |
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.. | ||
test | ||
Animation.cpp | ||
Animation.h | ||
AnimationEffect.cpp | ||
AnimationEffect.h | ||
AnimationPlayer.cpp | ||
AnimationPlayer.h | ||
AnimationTimeline.cpp | ||
AnimationTimeline.h | ||
AnimationUtils.h | ||
moz.build | ||
PendingPlayerTracker.cpp | ||
PendingPlayerTracker.h |