mirror of
https://github.com/mozilla/gecko-dev.git
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1118 lines
37 KiB
C++
1118 lines
37 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set sw=4 ts=8 et tw=80 : */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "CompositorParent.h"
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#include "mozilla/gfx/2D.h"
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#include "mozilla/ClearOnShutdown.h"
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#include "mozilla/Constants.h"
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#include "mozilla/Util.h"
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#include "mozilla/XPCOM.h"
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#include "mozilla/Monitor.h"
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#include "mozilla/StaticPtr.h"
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#include "AsyncPanZoomController.h"
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#include "GestureEventListener.h"
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#include "nsIThreadManager.h"
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#include "nsThreadUtils.h"
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#include "Layers.h"
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#include "AnimationCommon.h"
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using namespace mozilla::css;
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namespace mozilla {
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namespace layers {
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const float AsyncPanZoomController::TOUCH_START_TOLERANCE = 1.0f/16.0f;
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static const float EPSILON = 0.0001;
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/**
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* Maximum amount of time while panning before sending a viewport change. This
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* will asynchronously repaint the page. It is also forced when panning stops.
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*/
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static const int32_t PAN_REPAINT_INTERVAL = 250;
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/**
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* Maximum amount of time flinging before sending a viewport change. This will
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* asynchronously repaint the page.
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*/
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static const int32_t FLING_REPAINT_INTERVAL = 75;
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/**
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* Minimum amount of speed along an axis before we begin painting far ahead by
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* adjusting the displayport.
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*/
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static const float MIN_SKATE_SPEED = 0.5f;
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/**
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* Angle from axis within which we stay axis-locked.
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*/
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static const float AXIS_LOCK_ANGLE = M_PI / 9.0;
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/**
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* Duration of a zoom to animation.
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*/
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static const TimeDuration ZOOM_TO_DURATION = TimeDuration::FromSeconds(0.25);
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/**
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* Computed time function used for sampling frames of a zoom to animation.
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*/
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StaticAutoPtr<ComputedTimingFunction> gComputedTimingFunction;
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/**
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* Maximum zoom amount, always used, even if a page asks for higher.
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*/
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static const double MAX_ZOOM = 8.0;
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/**
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* Minimum zoom amount, always used, even if a page asks for lower.
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*/
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static const double MIN_ZOOM = 0.125;
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/**
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* Amount of time before we timeout touch event listeners. For example, if
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* content is being unruly/slow and we don't get a response back within this
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* time, we will just pretend that content did not preventDefault any touch
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* events we dispatched to it.
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*/
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static const int TOUCH_LISTENER_TIMEOUT = 300;
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AsyncPanZoomController::AsyncPanZoomController(GeckoContentController* aGeckoContentController,
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GestureBehavior aGestures)
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: mGeckoContentController(aGeckoContentController),
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mTouchListenerTimeoutTask(nullptr),
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mX(this),
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mY(this),
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mMonitor("AsyncPanZoomController"),
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mLastSampleTime(TimeStamp::Now()),
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mState(NOTHING),
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mDPI(72),
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mContentPainterStatus(CONTENT_IDLE),
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mDisableNextTouchBatch(false),
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mHandlingTouchQueue(false)
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{
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if (aGestures == USE_GESTURE_DETECTOR) {
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mGestureEventListener = new GestureEventListener(this);
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}
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SetDPI(mDPI);
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if (!gComputedTimingFunction) {
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gComputedTimingFunction = new ComputedTimingFunction();
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gComputedTimingFunction->Init(
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nsTimingFunction(NS_STYLE_TRANSITION_TIMING_FUNCTION_EASE));
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ClearOnShutdown(&gComputedTimingFunction);
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}
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}
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AsyncPanZoomController::~AsyncPanZoomController() {
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}
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static gfx::Point
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WidgetSpaceToCompensatedViewportSpace(const gfx::Point& aPoint,
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gfxFloat aCurrentZoom)
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{
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// Transform the input point from local widget space to the content document
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// space that the user is seeing, from last composite.
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gfx::Point pt(aPoint);
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pt = pt / aCurrentZoom;
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// FIXME/bug 775451: this doesn't attempt to compensate for content transforms
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// in effect on the compositor. The problem is that it's very hard for us to
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// know what content CSS pixel is at widget point 0,0 based on information
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// available here. So we use this hacky implementation for now, which works
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// in quiescent states.
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return pt;
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}
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nsEventStatus
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AsyncPanZoomController::ReceiveInputEvent(const nsInputEvent& aEvent,
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nsInputEvent* aOutEvent)
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{
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float currentZoom;
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gfx::Point currentScrollOffset, lastScrollOffset;
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{
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MonitorAutoLock monitor(mMonitor);
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currentZoom = mFrameMetrics.mResolution.width;
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currentScrollOffset = gfx::Point(mFrameMetrics.mViewportScrollOffset.x,
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mFrameMetrics.mViewportScrollOffset.y);
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lastScrollOffset = gfx::Point(mLastContentPaintMetrics.mViewportScrollOffset.x,
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mLastContentPaintMetrics.mViewportScrollOffset.y);
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}
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nsEventStatus status;
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switch (aEvent.eventStructType) {
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case NS_TOUCH_EVENT: {
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MultiTouchInput event(static_cast<const nsTouchEvent&>(aEvent));
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status = ReceiveInputEvent(event);
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break;
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}
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case NS_MOUSE_EVENT: {
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MultiTouchInput event(static_cast<const nsMouseEvent&>(aEvent));
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status = ReceiveInputEvent(event);
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break;
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}
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default:
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status = nsEventStatus_eIgnore;
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break;
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}
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switch (aEvent.eventStructType) {
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case NS_TOUCH_EVENT: {
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nsTouchEvent* touchEvent = static_cast<nsTouchEvent*>(aOutEvent);
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const nsTArray<nsCOMPtr<nsIDOMTouch> >& touches = touchEvent->touches;
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for (uint32_t i = 0; i < touches.Length(); ++i) {
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nsIDOMTouch* touch = touches[i];
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if (touch) {
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gfx::Point refPoint = WidgetSpaceToCompensatedViewportSpace(
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gfx::Point(touch->mRefPoint.x, touch->mRefPoint.y),
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currentZoom);
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touch->mRefPoint = nsIntPoint(refPoint.x, refPoint.y);
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}
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}
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break;
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}
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default: {
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gfx::Point refPoint = WidgetSpaceToCompensatedViewportSpace(
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gfx::Point(aOutEvent->refPoint.x, aOutEvent->refPoint.y),
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currentZoom);
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aOutEvent->refPoint = nsIntPoint(refPoint.x, refPoint.y);
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break;
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}
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}
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return status;
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}
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nsEventStatus AsyncPanZoomController::ReceiveInputEvent(const InputData& aEvent) {
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// If we may have touch listeners, we enable the machinery that allows touch
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// listeners to preventDefault any touch inputs. This should not happen unless
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// there are actually touch listeners as it introduces potentially unbounded
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// lag because it causes a round-trip through content. Usually, if content is
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// responding in a timely fashion, this only introduces a nearly constant few
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// hundred ms of lag.
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if (mFrameMetrics.mMayHaveTouchListeners && aEvent.mInputType == MULTITOUCH_INPUT &&
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(mState == NOTHING || mState == TOUCHING || mState == PANNING)) {
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const MultiTouchInput& multiTouchInput = aEvent.AsMultiTouchInput();
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if (multiTouchInput.mType == MultiTouchInput::MULTITOUCH_START) {
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SetState(WAITING_LISTENERS);
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}
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}
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if (mState == WAITING_LISTENERS || mHandlingTouchQueue) {
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if (aEvent.mInputType == MULTITOUCH_INPUT) {
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const MultiTouchInput& multiTouchInput = aEvent.AsMultiTouchInput();
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mTouchQueue.AppendElement(multiTouchInput);
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if (!mTouchListenerTimeoutTask) {
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mTouchListenerTimeoutTask =
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NewRunnableMethod(this, &AsyncPanZoomController::TimeoutTouchListeners);
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MessageLoop::current()->PostDelayedTask(
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FROM_HERE,
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mTouchListenerTimeoutTask,
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TOUCH_LISTENER_TIMEOUT);
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}
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}
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return nsEventStatus_eConsumeNoDefault;
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}
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return HandleInputEvent(aEvent);
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}
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nsEventStatus AsyncPanZoomController::HandleInputEvent(const InputData& aEvent) {
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nsEventStatus rv = nsEventStatus_eIgnore;
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if (mGestureEventListener && !mDisableNextTouchBatch) {
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rv = mGestureEventListener->HandleInputEvent(aEvent);
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if (rv == nsEventStatus_eConsumeNoDefault)
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return rv;
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}
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switch (aEvent.mInputType) {
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case MULTITOUCH_INPUT: {
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const MultiTouchInput& multiTouchInput = aEvent.AsMultiTouchInput();
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switch (multiTouchInput.mType) {
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case MultiTouchInput::MULTITOUCH_START: rv = OnTouchStart(multiTouchInput); break;
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case MultiTouchInput::MULTITOUCH_MOVE: rv = OnTouchMove(multiTouchInput); break;
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case MultiTouchInput::MULTITOUCH_END: rv = OnTouchEnd(multiTouchInput); break;
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case MultiTouchInput::MULTITOUCH_CANCEL: rv = OnTouchCancel(multiTouchInput); break;
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default: NS_WARNING("Unhandled multitouch"); break;
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}
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break;
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}
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case PINCHGESTURE_INPUT: {
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const PinchGestureInput& pinchGestureInput = aEvent.AsPinchGestureInput();
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switch (pinchGestureInput.mType) {
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case PinchGestureInput::PINCHGESTURE_START: rv = OnScaleBegin(pinchGestureInput); break;
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case PinchGestureInput::PINCHGESTURE_SCALE: rv = OnScale(pinchGestureInput); break;
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case PinchGestureInput::PINCHGESTURE_END: rv = OnScaleEnd(pinchGestureInput); break;
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default: NS_WARNING("Unhandled pinch gesture"); break;
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}
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break;
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}
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case TAPGESTURE_INPUT: {
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const TapGestureInput& tapGestureInput = aEvent.AsTapGestureInput();
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switch (tapGestureInput.mType) {
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case TapGestureInput::TAPGESTURE_LONG: rv = OnLongPress(tapGestureInput); break;
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case TapGestureInput::TAPGESTURE_UP: rv = OnSingleTapUp(tapGestureInput); break;
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case TapGestureInput::TAPGESTURE_CONFIRMED: rv = OnSingleTapConfirmed(tapGestureInput); break;
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case TapGestureInput::TAPGESTURE_DOUBLE: rv = OnDoubleTap(tapGestureInput); break;
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case TapGestureInput::TAPGESTURE_CANCEL: rv = OnCancelTap(tapGestureInput); break;
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default: NS_WARNING("Unhandled tap gesture"); break;
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}
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break;
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}
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default: NS_WARNING("Unhandled input event"); break;
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}
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mLastEventTime = aEvent.mTime;
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return rv;
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}
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nsEventStatus AsyncPanZoomController::OnTouchStart(const MultiTouchInput& aEvent) {
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SingleTouchData& touch = GetFirstSingleTouch(aEvent);
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nsIntPoint point = touch.mScreenPoint;
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int32_t xPos = point.x, yPos = point.y;
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switch (mState) {
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case ANIMATING_ZOOM:
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// We just interrupted a double-tap animation, so force a redraw in case
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// this touchstart is just a tap that doesn't end up triggering a redraw.
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RequestContentRepaint();
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ScheduleComposite();
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// Fall through.
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case FLING:
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CancelAnimation();
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// Fall through.
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case NOTHING:
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mX.StartTouch(xPos);
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mY.StartTouch(yPos);
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SetState(TOUCHING);
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break;
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case TOUCHING:
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case PANNING:
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case PINCHING:
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case WAITING_LISTENERS:
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NS_WARNING("Received impossible touch in OnTouchStart");
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break;
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default:
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NS_WARNING("Unhandled case in OnTouchStart");
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break;
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}
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return nsEventStatus_eConsumeNoDefault;
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}
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nsEventStatus AsyncPanZoomController::OnTouchMove(const MultiTouchInput& aEvent) {
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if (mDisableNextTouchBatch) {
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return nsEventStatus_eIgnore;
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}
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switch (mState) {
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case FLING:
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case NOTHING:
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case ANIMATING_ZOOM:
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// May happen if the user double-taps and drags without lifting after the
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// second tap. Ignore the move if this happens.
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return nsEventStatus_eIgnore;
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case TOUCHING: {
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float panThreshold = TOUCH_START_TOLERANCE * mDPI;
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UpdateWithTouchAtDevicePoint(aEvent);
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if (PanDistance() < panThreshold) {
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return nsEventStatus_eIgnore;
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}
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StartPanning(aEvent);
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return nsEventStatus_eConsumeNoDefault;
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}
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case PANNING:
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TrackTouch(aEvent);
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return nsEventStatus_eConsumeNoDefault;
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case PINCHING:
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// The scale gesture listener should have handled this.
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NS_WARNING("Gesture listener should have handled pinching in OnTouchMove.");
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return nsEventStatus_eIgnore;
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case WAITING_LISTENERS:
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NS_WARNING("Received impossible touch in OnTouchMove");
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break;
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}
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return nsEventStatus_eConsumeNoDefault;
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}
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nsEventStatus AsyncPanZoomController::OnTouchEnd(const MultiTouchInput& aEvent) {
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if (mDisableNextTouchBatch) {
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mDisableNextTouchBatch = false;
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return nsEventStatus_eIgnore;
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}
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switch (mState) {
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case FLING:
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// Should never happen.
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NS_WARNING("Received impossible touch end in OnTouchEnd.");
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// Fall through.
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case ANIMATING_ZOOM:
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case NOTHING:
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// May happen if the user double-taps and drags without lifting after the
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// second tap. Ignore if this happens.
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return nsEventStatus_eIgnore;
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case TOUCHING:
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SetState(NOTHING);
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return nsEventStatus_eIgnore;
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case PANNING:
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{
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MonitorAutoLock monitor(mMonitor);
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ScheduleComposite();
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RequestContentRepaint();
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}
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mX.EndTouch();
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mY.EndTouch();
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SetState(FLING);
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return nsEventStatus_eConsumeNoDefault;
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case PINCHING:
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SetState(NOTHING);
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// Scale gesture listener should have handled this.
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NS_WARNING("Gesture listener should have handled pinching in OnTouchEnd.");
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return nsEventStatus_eIgnore;
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case WAITING_LISTENERS:
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NS_WARNING("Received impossible touch in OnTouchEnd");
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break;
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}
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return nsEventStatus_eConsumeNoDefault;
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}
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nsEventStatus AsyncPanZoomController::OnTouchCancel(const MultiTouchInput& aEvent) {
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SetState(NOTHING);
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return nsEventStatus_eConsumeNoDefault;
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}
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nsEventStatus AsyncPanZoomController::OnScaleBegin(const PinchGestureInput& aEvent) {
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SetState(PINCHING);
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mLastZoomFocus = aEvent.mFocusPoint;
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return nsEventStatus_eConsumeNoDefault;
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}
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nsEventStatus AsyncPanZoomController::OnScale(const PinchGestureInput& aEvent) {
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float prevSpan = aEvent.mPreviousSpan;
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if (fabsf(prevSpan) <= EPSILON || fabsf(aEvent.mCurrentSpan) <= EPSILON) {
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// We're still handling it; we've just decided to throw this event away.
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return nsEventStatus_eConsumeNoDefault;
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}
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float spanRatio = aEvent.mCurrentSpan / aEvent.mPreviousSpan;
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{
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MonitorAutoLock monitor(mMonitor);
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float scale = mFrameMetrics.mResolution.width;
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nsIntPoint focusPoint = aEvent.mFocusPoint;
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float xFocusChange = (mLastZoomFocus.x - focusPoint.x) / scale, yFocusChange = (mLastZoomFocus.y - focusPoint.y) / scale;
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// If displacing by the change in focus point will take us off page bounds,
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// then reduce the displacement such that it doesn't.
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if (mX.DisplacementWillOverscroll(xFocusChange) != Axis::OVERSCROLL_NONE) {
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xFocusChange -= mX.DisplacementWillOverscrollAmount(xFocusChange);
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}
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if (mY.DisplacementWillOverscroll(yFocusChange) != Axis::OVERSCROLL_NONE) {
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yFocusChange -= mY.DisplacementWillOverscrollAmount(yFocusChange);
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}
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ScrollBy(gfx::Point(xFocusChange, yFocusChange));
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// When we zoom in with focus, we can zoom too much towards the boundaries
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// that we actually go over them. These are the needed displacements along
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// either axis such that we don't overscroll the boundaries when zooming.
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float neededDisplacementX = 0, neededDisplacementY = 0;
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// Only do the scaling if we won't go over 8x zoom in or out.
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bool doScale = (scale < MAX_ZOOM && spanRatio > 1.0f) || (scale > MIN_ZOOM && spanRatio < 1.0f);
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// If this zoom will take it over 8x zoom in either direction, but it's not
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// already there, then normalize it.
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if (scale * spanRatio > MAX_ZOOM) {
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spanRatio = scale / MAX_ZOOM;
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} else if (scale * spanRatio < MIN_ZOOM) {
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spanRatio = scale / MIN_ZOOM;
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}
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if (doScale) {
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switch (mX.ScaleWillOverscroll(spanRatio, focusPoint.x))
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{
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case Axis::OVERSCROLL_NONE:
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break;
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case Axis::OVERSCROLL_MINUS:
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case Axis::OVERSCROLL_PLUS:
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neededDisplacementX = -mX.ScaleWillOverscrollAmount(spanRatio, focusPoint.x);
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break;
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case Axis::OVERSCROLL_BOTH:
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// If scaling this way will make us overscroll in both directions, then
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// we must already be at the maximum zoomed out amount. In this case, we
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// don't want to allow this scaling to go through and instead clamp it
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// here.
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doScale = false;
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break;
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}
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}
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if (doScale) {
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switch (mY.ScaleWillOverscroll(spanRatio, focusPoint.y))
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{
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case Axis::OVERSCROLL_NONE:
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break;
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case Axis::OVERSCROLL_MINUS:
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case Axis::OVERSCROLL_PLUS:
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neededDisplacementY = -mY.ScaleWillOverscrollAmount(spanRatio, focusPoint.y);
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break;
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case Axis::OVERSCROLL_BOTH:
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doScale = false;
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break;
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}
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}
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if (doScale) {
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ScaleWithFocus(scale * spanRatio,
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focusPoint);
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if (neededDisplacementX != 0 || neededDisplacementY != 0) {
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ScrollBy(gfx::Point(neededDisplacementX, neededDisplacementY));
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}
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ScheduleComposite();
|
|
// We don't want to redraw on every scale, so don't use
|
|
// RequestContentRepaint()
|
|
}
|
|
|
|
mLastZoomFocus = focusPoint;
|
|
}
|
|
|
|
return nsEventStatus_eConsumeNoDefault;
|
|
}
|
|
|
|
nsEventStatus AsyncPanZoomController::OnScaleEnd(const PinchGestureInput& aEvent) {
|
|
SetState(PANNING);
|
|
mX.StartTouch(aEvent.mFocusPoint.x);
|
|
mY.StartTouch(aEvent.mFocusPoint.y);
|
|
{
|
|
MonitorAutoLock monitor(mMonitor);
|
|
ScheduleComposite();
|
|
RequestContentRepaint();
|
|
}
|
|
|
|
return nsEventStatus_eConsumeNoDefault;
|
|
}
|
|
|
|
nsEventStatus AsyncPanZoomController::OnLongPress(const TapGestureInput& aEvent) {
|
|
// XXX: Implement this.
|
|
return nsEventStatus_eIgnore;
|
|
}
|
|
|
|
nsEventStatus AsyncPanZoomController::OnSingleTapUp(const TapGestureInput& aEvent) {
|
|
// XXX: Implement this.
|
|
return nsEventStatus_eIgnore;
|
|
}
|
|
|
|
nsEventStatus AsyncPanZoomController::OnSingleTapConfirmed(const TapGestureInput& aEvent) {
|
|
// XXX: Implement this.
|
|
return nsEventStatus_eIgnore;
|
|
}
|
|
|
|
nsEventStatus AsyncPanZoomController::OnDoubleTap(const TapGestureInput& aEvent) {
|
|
if (mGeckoContentController) {
|
|
MonitorAutoLock monitor(mMonitor);
|
|
|
|
gfx::Point point = WidgetSpaceToCompensatedViewportSpace(
|
|
gfx::Point(aEvent.mPoint.x, aEvent.mPoint.y),
|
|
mFrameMetrics.mResolution.width);
|
|
mGeckoContentController->HandleDoubleTap(nsIntPoint(NS_lround(point.x), NS_lround(point.y)));
|
|
return nsEventStatus_eConsumeNoDefault;
|
|
}
|
|
return nsEventStatus_eIgnore;
|
|
}
|
|
|
|
nsEventStatus AsyncPanZoomController::OnCancelTap(const TapGestureInput& aEvent) {
|
|
// XXX: Implement this.
|
|
return nsEventStatus_eIgnore;
|
|
}
|
|
|
|
float AsyncPanZoomController::PanDistance() {
|
|
MonitorAutoLock monitor(mMonitor);
|
|
return NS_hypot(mX.PanDistance(), mY.PanDistance());
|
|
}
|
|
|
|
const gfx::Point AsyncPanZoomController::GetVelocityVector() {
|
|
return gfx::Point(mX.GetVelocity(), mY.GetVelocity());
|
|
}
|
|
|
|
void AsyncPanZoomController::StartPanning(const MultiTouchInput& aEvent) {
|
|
float dx = mX.PanDistance(),
|
|
dy = mY.PanDistance();
|
|
|
|
double angle = atan2(dy, dx); // range [-pi, pi]
|
|
angle = fabs(angle); // range [0, pi]
|
|
|
|
SetState(PANNING);
|
|
|
|
if (angle < AXIS_LOCK_ANGLE || angle > (M_PI - AXIS_LOCK_ANGLE)) {
|
|
mY.LockPanning();
|
|
} else if (fabsf(angle - M_PI / 2) < AXIS_LOCK_ANGLE) {
|
|
mX.LockPanning();
|
|
}
|
|
}
|
|
|
|
void AsyncPanZoomController::UpdateWithTouchAtDevicePoint(const MultiTouchInput& aEvent) {
|
|
SingleTouchData& touch = GetFirstSingleTouch(aEvent);
|
|
nsIntPoint point = touch.mScreenPoint;
|
|
int32_t xPos = point.x, yPos = point.y;
|
|
TimeDuration timeDelta = TimeDuration().FromMilliseconds(aEvent.mTime - mLastEventTime);
|
|
|
|
// Probably a duplicate event, just throw it away.
|
|
if (timeDelta.ToMilliseconds() <= EPSILON) {
|
|
return;
|
|
}
|
|
|
|
mX.UpdateWithTouchAtDevicePoint(xPos, timeDelta);
|
|
mY.UpdateWithTouchAtDevicePoint(yPos, timeDelta);
|
|
}
|
|
|
|
void AsyncPanZoomController::TrackTouch(const MultiTouchInput& aEvent) {
|
|
TimeDuration timeDelta = TimeDuration().FromMilliseconds(aEvent.mTime - mLastEventTime);
|
|
|
|
// Probably a duplicate event, just throw it away.
|
|
if (timeDelta.ToMilliseconds() <= EPSILON) {
|
|
return;
|
|
}
|
|
|
|
UpdateWithTouchAtDevicePoint(aEvent);
|
|
|
|
{
|
|
MonitorAutoLock monitor(mMonitor);
|
|
|
|
// We want to inversely scale it because when you're zoomed further in, a
|
|
// larger swipe should move you a shorter distance.
|
|
float inverseScale = 1 / mFrameMetrics.mResolution.width;
|
|
|
|
int32_t xDisplacement = mX.GetDisplacementForDuration(inverseScale, timeDelta);
|
|
int32_t yDisplacement = mY.GetDisplacementForDuration(inverseScale, timeDelta);
|
|
if (!xDisplacement && !yDisplacement) {
|
|
return;
|
|
}
|
|
|
|
ScrollBy(gfx::Point(xDisplacement, yDisplacement));
|
|
ScheduleComposite();
|
|
|
|
RequestContentRepaint();
|
|
}
|
|
}
|
|
|
|
SingleTouchData& AsyncPanZoomController::GetFirstSingleTouch(const MultiTouchInput& aEvent) {
|
|
return (SingleTouchData&)aEvent.mTouches[0];
|
|
}
|
|
|
|
bool AsyncPanZoomController::DoFling(const TimeDuration& aDelta) {
|
|
if (mState != FLING) {
|
|
return false;
|
|
}
|
|
|
|
bool shouldContinueFlingX = mX.FlingApplyFrictionOrCancel(aDelta),
|
|
shouldContinueFlingY = mY.FlingApplyFrictionOrCancel(aDelta);
|
|
// If we shouldn't continue the fling, let's just stop and repaint.
|
|
if (!shouldContinueFlingX && !shouldContinueFlingY) {
|
|
RequestContentRepaint();
|
|
mState = NOTHING;
|
|
return false;
|
|
}
|
|
|
|
// We want to inversely scale it because when you're zoomed further in, a
|
|
// larger swipe should move you a shorter distance.
|
|
float inverseScale = 1 / mFrameMetrics.mResolution.width;
|
|
|
|
ScrollBy(gfx::Point(
|
|
mX.GetDisplacementForDuration(inverseScale, aDelta),
|
|
mY.GetDisplacementForDuration(inverseScale, aDelta)
|
|
));
|
|
RequestContentRepaint();
|
|
|
|
return true;
|
|
}
|
|
|
|
void AsyncPanZoomController::CancelAnimation() {
|
|
mState = NOTHING;
|
|
}
|
|
|
|
void AsyncPanZoomController::SetCompositorParent(CompositorParent* aCompositorParent) {
|
|
mCompositorParent = aCompositorParent;
|
|
}
|
|
|
|
void AsyncPanZoomController::ScrollBy(const gfx::Point& aOffset) {
|
|
gfx::Point newOffset(mFrameMetrics.mViewportScrollOffset.x + aOffset.x,
|
|
mFrameMetrics.mViewportScrollOffset.y + aOffset.y);
|
|
FrameMetrics metrics(mFrameMetrics);
|
|
metrics.mViewportScrollOffset = newOffset;
|
|
mFrameMetrics = metrics;
|
|
}
|
|
|
|
void AsyncPanZoomController::SetPageRect(const gfx::Rect& aCSSPageRect) {
|
|
FrameMetrics metrics = mFrameMetrics;
|
|
gfx::Rect pageSize = aCSSPageRect;
|
|
float scale = mFrameMetrics.mResolution.width;
|
|
|
|
// The page rect is the css page rect scaled by the current zoom.
|
|
pageSize.ScaleRoundOut(1 / scale);
|
|
|
|
// Round the page rect so we don't get any truncation, then get the nsIntRect
|
|
// from this.
|
|
metrics.mContentRect = nsIntRect(pageSize.x, pageSize.y, pageSize.width, pageSize.height);
|
|
metrics.mCSSContentRect = aCSSPageRect;
|
|
|
|
mFrameMetrics = metrics;
|
|
}
|
|
|
|
void AsyncPanZoomController::ScaleWithFocus(float aScale, const nsIntPoint& aFocus) {
|
|
FrameMetrics metrics(mFrameMetrics);
|
|
|
|
// Don't set the scale to the inputted value, but rather multiply it in.
|
|
float scaleFactor = aScale / metrics.mResolution.width,
|
|
oldScale = metrics.mResolution.width;
|
|
|
|
metrics.mResolution.width = metrics.mResolution.height = aScale;
|
|
|
|
// Force a recalculation of the page rect based on the new zoom and the
|
|
// current CSS page rect (which is unchanged since it's not affected by zoom).
|
|
SetPageRect(mFrameMetrics.mCSSContentRect);
|
|
|
|
gfx::Point scrollOffset = metrics.mViewportScrollOffset;
|
|
|
|
scrollOffset.x += float(aFocus.x) * (scaleFactor - 1.0f) / oldScale;
|
|
scrollOffset.y += float(aFocus.y) * (scaleFactor - 1.0f) / oldScale;
|
|
|
|
metrics.mViewportScrollOffset = scrollOffset;
|
|
|
|
mFrameMetrics = metrics;
|
|
}
|
|
|
|
bool AsyncPanZoomController::EnlargeDisplayPortAlongAxis(float aViewport,
|
|
float aVelocity,
|
|
float* aDisplayPortOffset,
|
|
float* aDisplayPortLength)
|
|
{
|
|
const float MIN_SKATE_SIZE_MULTIPLIER = 2.0f;
|
|
const float MAX_SKATE_SIZE_MULTIPLIER = 4.0f;
|
|
|
|
if (fabsf(aVelocity) > MIN_SKATE_SPEED) {
|
|
*aDisplayPortLength = aViewport * clamped(fabsf(aVelocity),
|
|
MIN_SKATE_SIZE_MULTIPLIER, MAX_SKATE_SIZE_MULTIPLIER);
|
|
*aDisplayPortOffset = aVelocity > 0 ? 0 : aViewport - *aDisplayPortLength;
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
const nsIntRect AsyncPanZoomController::CalculatePendingDisplayPort() {
|
|
float scale = mFrameMetrics.mResolution.width;
|
|
nsIntRect viewport = mFrameMetrics.mViewport;
|
|
viewport.ScaleRoundIn(1 / scale);
|
|
|
|
gfx::Point scrollOffset = mFrameMetrics.mViewportScrollOffset;
|
|
gfx::Point velocity = GetVelocityVector();
|
|
|
|
// The displayport is relative to the current scroll offset. Here's a little
|
|
// diagram to make it easier to see:
|
|
//
|
|
// - - - -
|
|
// | |
|
|
// *************
|
|
// * | | *
|
|
// - -*- @------ -*- -
|
|
// | * |=====| * |
|
|
// * |=====| *
|
|
// | * |=====| * |
|
|
// - -*- ------- -*- -
|
|
// * | | *
|
|
// *************
|
|
// | |
|
|
// - - - -
|
|
//
|
|
// The full --- area with === inside it is the actual viewport rect, the *** area
|
|
// is the displayport, and the - - - area is an imaginary additional page on all 4
|
|
// borders of the actual page. Notice that the displayport intersects half-way with
|
|
// each of the imaginary extra pages. The @ symbol at the top left of the
|
|
// viewport marks the current scroll offset. From the @ symbol to the far left
|
|
// and far top, it is clear that this distance is 1/4 of the displayport's
|
|
// height/width dimension.
|
|
const float STATIONARY_SIZE_MULTIPLIER = 2.0f;
|
|
gfx::Rect displayPort(0, 0,
|
|
viewport.width * STATIONARY_SIZE_MULTIPLIER,
|
|
viewport.height * STATIONARY_SIZE_MULTIPLIER);
|
|
|
|
// If there's motion along an axis of movement, and it's above a threshold,
|
|
// then we want to paint a larger area in the direction of that motion so that
|
|
// it's less likely to checkerboard.
|
|
bool enlargedX = EnlargeDisplayPortAlongAxis(
|
|
viewport.width, velocity.x, &displayPort.x, &displayPort.width);
|
|
bool enlargedY = EnlargeDisplayPortAlongAxis(
|
|
viewport.height, velocity.y, &displayPort.y, &displayPort.height);
|
|
|
|
if (!enlargedX && !enlargedY) {
|
|
displayPort.x = -displayPort.width / 4;
|
|
displayPort.y = -displayPort.height / 4;
|
|
} else if (!enlargedX) {
|
|
displayPort.width = viewport.width;
|
|
} else if (!enlargedY) {
|
|
displayPort.height = viewport.height;
|
|
}
|
|
|
|
gfx::Rect shiftedDisplayPort = displayPort;
|
|
shiftedDisplayPort.MoveBy(scrollOffset.x, scrollOffset.y);
|
|
displayPort = shiftedDisplayPort.Intersect(mFrameMetrics.mCSSContentRect);
|
|
displayPort.MoveBy(-scrollOffset.x, -scrollOffset.y);
|
|
|
|
// Round the displayport so we don't get any truncation, then get the nsIntRect
|
|
// from this.
|
|
displayPort.Round();
|
|
return nsIntRect(displayPort.x, displayPort.y, displayPort.width, displayPort.height);
|
|
}
|
|
|
|
void AsyncPanZoomController::SetDPI(int aDPI) {
|
|
mDPI = aDPI;
|
|
}
|
|
|
|
int AsyncPanZoomController::GetDPI() {
|
|
return mDPI;
|
|
}
|
|
|
|
void AsyncPanZoomController::ScheduleComposite() {
|
|
if (mCompositorParent) {
|
|
mCompositorParent->ScheduleRenderOnCompositorThread();
|
|
}
|
|
}
|
|
|
|
void AsyncPanZoomController::RequestContentRepaint() {
|
|
mFrameMetrics.mDisplayPort = CalculatePendingDisplayPort();
|
|
|
|
gfx::Point oldScrollOffset = mLastPaintRequestMetrics.mViewportScrollOffset,
|
|
newScrollOffset = mFrameMetrics.mViewportScrollOffset;
|
|
|
|
// If we're trying to paint what we already think is painted, discard this
|
|
// request since it's a pointless paint.
|
|
nsRect oldDisplayPort = nsRect(
|
|
mLastPaintRequestMetrics.mDisplayPort.x,
|
|
mLastPaintRequestMetrics.mDisplayPort.y,
|
|
mLastPaintRequestMetrics.mDisplayPort.width,
|
|
mLastPaintRequestMetrics.mDisplayPort.height);
|
|
|
|
gfx::Rect newDisplayPort = gfx::Rect(
|
|
mFrameMetrics.mDisplayPort.x,
|
|
mFrameMetrics.mDisplayPort.y,
|
|
mFrameMetrics.mDisplayPort.width,
|
|
mFrameMetrics.mDisplayPort.height);
|
|
|
|
oldDisplayPort.MoveBy(oldScrollOffset.x, oldScrollOffset.y);
|
|
newDisplayPort.MoveBy(newScrollOffset.x, newScrollOffset.y);
|
|
|
|
if (fabsf(oldDisplayPort.x - newDisplayPort.x) < EPSILON &&
|
|
fabsf(oldDisplayPort.y - newDisplayPort.y) < EPSILON &&
|
|
fabsf(oldDisplayPort.width - newDisplayPort.width) < EPSILON &&
|
|
fabsf(oldDisplayPort.height - newDisplayPort.height) < EPSILON &&
|
|
mFrameMetrics.mResolution.width == mLastPaintRequestMetrics.mResolution.width) {
|
|
return;
|
|
}
|
|
|
|
if (mContentPainterStatus == CONTENT_IDLE) {
|
|
mContentPainterStatus = CONTENT_PAINTING;
|
|
mLastPaintRequestMetrics = mFrameMetrics;
|
|
mGeckoContentController->RequestContentRepaint(mFrameMetrics);
|
|
} else {
|
|
mContentPainterStatus = CONTENT_PAINTING_AND_PAINT_PENDING;
|
|
}
|
|
}
|
|
|
|
bool AsyncPanZoomController::SampleContentTransformForFrame(const TimeStamp& aSampleTime,
|
|
ContainerLayer* aLayer,
|
|
gfx3DMatrix* aNewTransform) {
|
|
// The eventual return value of this function. The compositor needs to know
|
|
// whether or not to advance by a frame as soon as it can. For example, if a
|
|
// fling is happening, it has to keep compositing so that the animation is
|
|
// smooth. If an animation frame is requested, it is the compositor's
|
|
// responsibility to schedule a composite.
|
|
bool requestAnimationFrame = false;
|
|
|
|
const gfx3DMatrix& currentTransform = aLayer->GetTransform();
|
|
|
|
// Scales on the root layer, on what's currently painted.
|
|
float rootScaleX = currentTransform.GetXScale(),
|
|
rootScaleY = currentTransform.GetYScale();
|
|
|
|
gfx::Point metricsScrollOffset(0, 0);
|
|
gfx::Point scrollOffset;
|
|
float localScaleX, localScaleY;
|
|
const FrameMetrics& frame = aLayer->GetFrameMetrics();
|
|
{
|
|
MonitorAutoLock mon(mMonitor);
|
|
|
|
switch (mState)
|
|
{
|
|
case FLING:
|
|
// If a fling is currently happening, apply it now. We can pull the updated
|
|
// metrics afterwards.
|
|
requestAnimationFrame |= DoFling(aSampleTime - mLastSampleTime);
|
|
break;
|
|
case ANIMATING_ZOOM: {
|
|
double animPosition = (aSampleTime - mAnimationStartTime) / ZOOM_TO_DURATION;
|
|
if (animPosition > 1.0) {
|
|
animPosition = 1.0;
|
|
}
|
|
double sampledPosition = gComputedTimingFunction->GetValue(animPosition);
|
|
|
|
mFrameMetrics.mResolution.width = mFrameMetrics.mResolution.height =
|
|
mEndZoomToMetrics.mResolution.width * sampledPosition +
|
|
mStartZoomToMetrics.mResolution.width * (1 - sampledPosition);
|
|
|
|
mFrameMetrics.mViewportScrollOffset = gfx::Point(
|
|
mEndZoomToMetrics.mViewportScrollOffset.x * sampledPosition +
|
|
mStartZoomToMetrics.mViewportScrollOffset.x * (1 - sampledPosition),
|
|
mEndZoomToMetrics.mViewportScrollOffset.y * sampledPosition +
|
|
mStartZoomToMetrics.mViewportScrollOffset.y * (1 - sampledPosition)
|
|
);
|
|
|
|
requestAnimationFrame = true;
|
|
|
|
if (aSampleTime - mAnimationStartTime >= ZOOM_TO_DURATION) {
|
|
mState = NOTHING;
|
|
RequestContentRepaint();
|
|
}
|
|
|
|
break;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
|
|
// Current local transform; this is not what's painted but rather what PZC has
|
|
// transformed due to touches like panning or pinching. Eventually, the root
|
|
// layer transform will become this during runtime, but we must wait for Gecko
|
|
// to repaint.
|
|
localScaleX = mFrameMetrics.mResolution.width;
|
|
localScaleY = mFrameMetrics.mResolution.height;
|
|
|
|
if (frame.IsScrollable()) {
|
|
metricsScrollOffset = frame.mViewportScrollOffset;
|
|
}
|
|
|
|
scrollOffset = mFrameMetrics.mViewportScrollOffset;
|
|
}
|
|
|
|
nsIntPoint scrollCompensation(
|
|
NS_lround((scrollOffset.x / rootScaleX - metricsScrollOffset.x) * localScaleX),
|
|
NS_lround((scrollOffset.y / rootScaleY - metricsScrollOffset.y) * localScaleY));
|
|
|
|
ViewTransform treeTransform(-scrollCompensation, localScaleX, localScaleY);
|
|
*aNewTransform = gfx3DMatrix(treeTransform) * currentTransform;
|
|
|
|
// The transform already takes the resolution scale into account. Since we
|
|
// will apply the resolution scale again when computing the effective
|
|
// transform, we must apply the inverse resolution scale here.
|
|
aNewTransform->Scale(1.0f/aLayer->GetPreXScale(),
|
|
1.0f/aLayer->GetPreYScale(),
|
|
1);
|
|
aNewTransform->ScalePost(1.0f/aLayer->GetPostXScale(),
|
|
1.0f/aLayer->GetPostYScale(),
|
|
1);
|
|
|
|
mLastSampleTime = aSampleTime;
|
|
|
|
return requestAnimationFrame;
|
|
}
|
|
|
|
void AsyncPanZoomController::NotifyLayersUpdated(const FrameMetrics& aViewportFrame, bool aIsFirstPaint) {
|
|
MonitorAutoLock monitor(mMonitor);
|
|
|
|
mLastContentPaintMetrics = aViewportFrame;
|
|
|
|
if (mContentPainterStatus != CONTENT_IDLE) {
|
|
if (mContentPainterStatus == CONTENT_PAINTING_AND_PAINT_PENDING) {
|
|
mContentPainterStatus = CONTENT_IDLE;
|
|
RequestContentRepaint();
|
|
} else {
|
|
mContentPainterStatus = CONTENT_IDLE;
|
|
}
|
|
}
|
|
|
|
if (aIsFirstPaint || mFrameMetrics.IsDefault()) {
|
|
mContentPainterStatus = CONTENT_IDLE;
|
|
|
|
mX.CancelTouch();
|
|
mY.CancelTouch();
|
|
mFrameMetrics = aViewportFrame;
|
|
mFrameMetrics.mResolution.width = 1 / mFrameMetrics.mResolution.width;
|
|
mFrameMetrics.mResolution.height = 1 / mFrameMetrics.mResolution.height;
|
|
SetPageRect(mFrameMetrics.mCSSContentRect);
|
|
|
|
// Bug 776413/fixme: Request a repaint as soon as a page is loaded so that
|
|
// we get a larger displayport. This is very bad because we're wasting a
|
|
// paint and not initializating the displayport correctly.
|
|
RequestContentRepaint();
|
|
} else if (!mFrameMetrics.mCSSContentRect.IsEqualEdges(aViewportFrame.mCSSContentRect)) {
|
|
mFrameMetrics.mCSSContentRect = aViewportFrame.mCSSContentRect;
|
|
SetPageRect(mFrameMetrics.mCSSContentRect);
|
|
}
|
|
}
|
|
|
|
const FrameMetrics& AsyncPanZoomController::GetFrameMetrics() {
|
|
mMonitor.AssertCurrentThreadOwns();
|
|
return mFrameMetrics;
|
|
}
|
|
|
|
void AsyncPanZoomController::UpdateViewportSize(int aWidth, int aHeight) {
|
|
MonitorAutoLock mon(mMonitor);
|
|
FrameMetrics metrics = GetFrameMetrics();
|
|
metrics.mViewport = nsIntRect(0, 0, aWidth, aHeight);
|
|
mFrameMetrics = metrics;
|
|
}
|
|
|
|
void AsyncPanZoomController::CancelDefaultPanZoom() {
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mDisableNextTouchBatch = true;
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if (mGestureEventListener) {
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mGestureEventListener->CancelGesture();
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}
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}
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void AsyncPanZoomController::ZoomToRect(const gfxRect& aRect) {
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gfx::Rect zoomToRect(gfx::Rect(aRect.x, aRect.y, aRect.width, aRect.height));
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SetState(ANIMATING_ZOOM);
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{
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MonitorAutoLock mon(mMonitor);
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nsIntRect viewport = mFrameMetrics.mViewport;
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gfx::Rect cssPageRect = mFrameMetrics.mCSSContentRect;
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gfx::Point scrollOffset = mFrameMetrics.mViewportScrollOffset;
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// If the rect is empty, treat it as a request to zoom out to the full page
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// size.
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if (zoomToRect.IsEmpty()) {
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nsIntRect cssViewport = viewport;
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cssViewport.ScaleRoundIn(1 / mFrameMetrics.mResolution.width);
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cssViewport.MoveBy(nsIntPoint(NS_lround(scrollOffset.x), NS_lround(scrollOffset.y)));
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float y = mFrameMetrics.mViewportScrollOffset.y;
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float newHeight = cssViewport.height * cssPageRect.width / cssViewport.width;
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float dh = cssViewport.height - newHeight;
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zoomToRect = gfx::Rect(0.0f,
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y + dh/2,
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cssPageRect.width,
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y + dh/2 + newHeight);
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} else {
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float targetRatio = float(viewport.width) / float(viewport.height);
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float rectRatio = zoomToRect.width / zoomToRect.height;
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if (fabsf(targetRatio - rectRatio) < EPSILON) {
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// All good, do nothing.
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} else if (targetRatio < rectRatio) {
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// Need to increase zoomToRect height.
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float newHeight = zoomToRect.height / targetRatio;
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zoomToRect.y -= (newHeight - zoomToRect.height) / 2;
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zoomToRect.height = newHeight;
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} else { // (targetRatio > rectRatio) {
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// Need to increase zoomToRect width.
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float newWidth = targetRatio * zoomToRect.width;
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zoomToRect.x -= (newWidth - zoomToRect.width) / 2;
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zoomToRect.width = newWidth;
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}
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zoomToRect = zoomToRect.Intersect(cssPageRect);
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}
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mEndZoomToMetrics.mResolution.width = mEndZoomToMetrics.mResolution.height =
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NS_MIN(viewport.width / zoomToRect.width, viewport.height / zoomToRect.height);
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mEndZoomToMetrics.mResolution.width = mEndZoomToMetrics.mResolution.height =
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clamped(mEndZoomToMetrics.mResolution.width, MIN_ZOOM, MAX_ZOOM);
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// Recalculate the zoom to rect using the new dimensions.
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zoomToRect.width = viewport.width / mEndZoomToMetrics.mResolution.width;
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zoomToRect.height = viewport.height / mEndZoomToMetrics.mResolution.height;
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// Clamp the zoom to rect to the CSS rect to make sure it fits.
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zoomToRect = zoomToRect.Intersect(cssPageRect);
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// Do one final recalculation to get the resolution.
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mEndZoomToMetrics.mResolution.width = mEndZoomToMetrics.mResolution.height =
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NS_MAX(viewport.width / zoomToRect.width, viewport.height / zoomToRect.height);
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mStartZoomToMetrics = mFrameMetrics;
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mEndZoomToMetrics.mViewportScrollOffset =
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gfx::Point(zoomToRect.x, zoomToRect.y);
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mAnimationStartTime = TimeStamp::Now();
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ScheduleComposite();
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}
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}
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void AsyncPanZoomController::ContentReceivedTouch(bool aPreventDefault) {
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if (!mFrameMetrics.mMayHaveTouchListeners) {
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mTouchQueue.Clear();
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return;
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}
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if (mTouchListenerTimeoutTask) {
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mTouchListenerTimeoutTask->Cancel();
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mTouchListenerTimeoutTask = nullptr;
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}
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if (mState == WAITING_LISTENERS) {
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if (!aPreventDefault) {
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SetState(NOTHING);
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}
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mHandlingTouchQueue = true;
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while (!mTouchQueue.IsEmpty()) {
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if (!aPreventDefault) {
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HandleInputEvent(mTouchQueue[0]);
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}
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|
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if (mTouchQueue[0].mType == MultiTouchInput::MULTITOUCH_END ||
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|
mTouchQueue[0].mType == MultiTouchInput::MULTITOUCH_CANCEL) {
|
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mTouchQueue.RemoveElementAt(0);
|
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break;
|
|
}
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|
|
mTouchQueue.RemoveElementAt(0);
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|
}
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|
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mHandlingTouchQueue = false;
|
|
}
|
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}
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void AsyncPanZoomController::SetState(PanZoomState aState) {
|
|
MonitorAutoLock monitor(mMonitor);
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mState = aState;
|
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}
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void AsyncPanZoomController::TimeoutTouchListeners() {
|
|
ContentReceivedTouch(false);
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|
}
|
|
|
|
}
|
|
}
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