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CanvasLayerD3D10.cpp
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Bug 648484, part 1: Fix some warning spam. r=roc
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2011-08-09 12:38:26 -07:00 |
CanvasLayerD3D10.h
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Bug 651858 - Part 5: Add CanvasLayer code for azure. r=jrmuizel
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2011-06-24 19:41:18 +02:00 |
ColorLayerD3D10.cpp
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Bug 648484, part 1: Fix some warning spam. r=roc
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2011-08-09 12:38:26 -07:00 |
ColorLayerD3D10.h
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Bug 648484, part 1: Fix some warning spam. r=roc
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2011-08-09 12:38:26 -07:00 |
ContainerLayerD3D10.cpp
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Bug 648484, part 7: Implement a very basic shadow container layer for D3D10, only enough to support the upcoming WindowLayer. r=Bas
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2011-08-09 12:38:26 -07:00 |
ContainerLayerD3D10.h
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Bug 648484, part 7: Implement a very basic shadow container layer for D3D10, only enough to support the upcoming WindowLayer. r=Bas
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2011-08-09 12:38:26 -07:00 |
genshaders.sh
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Bug 546514: Address D3D10 Layers backend review comments. r=jrmuizel
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2010-10-19 21:08:27 +02:00 |
ImageLayerD3D10.cpp
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Bug 672755 - Add memory reporters for decoded video and audio queues. r=cpearce r=joe
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2011-07-22 15:17:23 +12:00 |
ImageLayerD3D10.h
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Bug 672755 - Add memory reporters for decoded video and audio queues. r=cpearce r=joe
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2011-07-22 15:17:23 +12:00 |
LayerManagerD3D10.cpp
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Bug 648484, part B: Implement shadowable layer goop for D3D10, just enough to allow sending a window buffer to the compositor. r=Bas
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2011-08-09 12:38:26 -07:00 |
LayerManagerD3D10.fx
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Bug 622585 - Use Clamp instead of Wrap texture sampling in D3D10 layers. r=Bas a=blocking2.0
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2011-02-16 16:19:45 +13:00 |
LayerManagerD3D10.h
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Bug 648484, part B: Implement shadowable layer goop for D3D10, just enough to allow sending a window buffer to the compositor. r=Bas
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2011-08-09 12:38:26 -07:00 |
LayerManagerD3D10Effect.h
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Fix DOS line endings rs=joedrew!
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2011-05-26 20:41:33 +01:00 |
ReadbackLayerD3D10.h
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Backout bug 626602, follow-ups and conflicting bug 631388 due to Win Tp4 permaorange causing a=CLOSED TREE
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2011-02-09 15:48:12 +01:00 |
ReadbackManagerD3D10.cpp
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Bug 639885 - Don't use named Windows kernel objects because they will cause conflicts when running multiple Firefox processes concurrently; r=jrmuizel a=stuart
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2011-03-11 21:22:38 -05:00 |
ReadbackManagerD3D10.h
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Backout bug 626602, follow-ups and conflicting bug 631388 due to Win Tp4 permaorange causing a=CLOSED TREE
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2011-02-09 15:48:12 +01:00 |
ThebesLayerD3D10.cpp
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Bug 648484, part 8: Implement a very basic shadow thebes layer for D3D10, only enough to support the upcoming WindowLayer. r=Bas
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2011-08-09 12:38:26 -07:00 |
ThebesLayerD3D10.h
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Bug 648484, part 8: Implement a very basic shadow thebes layer for D3D10, only enough to support the upcoming WindowLayer. r=Bas
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2011-08-09 12:38:26 -07:00 |