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https://github.com/mozilla/gecko-dev.git
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190 lines
5.7 KiB
C++
190 lines
5.7 KiB
C++
/* vim: set shiftwidth=2 tabstop=8 autoindent cindent expandtab: */
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/* ***** BEGIN LICENSE BLOCK *****
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is AnimationCommon, common animation code for transitions
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* and animations.
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*
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* The Initial Developer of the Original Code is the Mozilla Foundation.
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* Portions created by the Initial Developer are Copyright (C) 2011
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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* L. David Baron <dbaron@dbaron.org>, Mozilla Corporation (original author)
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either the GNU General Public License Version 2 or later (the "GPL"), or
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* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the MPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the MPL, the GPL or the LGPL.
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*
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* ***** END LICENSE BLOCK ***** */
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#ifndef mozilla_css_AnimationCommon_h
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#define mozilla_css_AnimationCommon_h
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#include "nsIStyleRuleProcessor.h"
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#include "nsIStyleRule.h"
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#include "nsRefreshDriver.h"
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#include "prclist.h"
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#include "nsStyleAnimation.h"
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#include "nsCSSProperty.h"
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#include "mozilla/dom/Element.h"
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#include "nsSMILKeySpline.h"
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#include "nsStyleStruct.h"
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class nsPresContext;
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namespace mozilla {
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namespace css {
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struct CommonElementAnimationData;
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class CommonAnimationManager : public nsIStyleRuleProcessor,
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public nsARefreshObserver {
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public:
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CommonAnimationManager(nsPresContext *aPresContext);
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virtual ~CommonAnimationManager();
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// nsISupports
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NS_DECL_ISUPPORTS
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// nsIStyleRuleProcessor (parts)
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virtual nsRestyleHint HasStateDependentStyle(StateRuleProcessorData* aData);
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virtual PRBool HasDocumentStateDependentStyle(StateRuleProcessorData* aData);
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virtual nsRestyleHint
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HasAttributeDependentStyle(AttributeRuleProcessorData* aData);
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virtual PRBool MediumFeaturesChanged(nsPresContext* aPresContext);
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/**
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* Notify the manager that the pres context is going away.
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*/
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void Disconnect();
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static PRBool ExtractComputedValueForTransition(
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nsCSSProperty aProperty,
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nsStyleContext* aStyleContext,
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nsStyleAnimation::Value& aComputedValue);
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protected:
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friend struct CommonElementAnimationData; // for ElementDataRemoved
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void AddElementData(CommonElementAnimationData* aData);
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void ElementDataRemoved();
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void RemoveAllElementData();
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PRCList mElementData;
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nsPresContext *mPresContext; // weak (non-null from ctor to Disconnect)
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};
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/**
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* A style rule that maps property-nsStyleAnimation::Value pairs.
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*/
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class AnimValuesStyleRule : public nsIStyleRule
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{
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public:
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// nsISupports implementation
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NS_DECL_ISUPPORTS
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// nsIStyleRule implementation
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virtual void MapRuleInfoInto(nsRuleData* aRuleData);
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#ifdef DEBUG
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virtual void List(FILE* out = stdout, PRInt32 aIndent = 0) const;
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#endif
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void AddValue(nsCSSProperty aProperty, nsStyleAnimation::Value &aStartValue)
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{
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PropertyValuePair v = { aProperty, aStartValue };
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mPropertyValuePairs.AppendElement(v);
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}
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// Caller must fill in returned value.
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nsStyleAnimation::Value* AddEmptyValue(nsCSSProperty aProperty)
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{
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PropertyValuePair *p = mPropertyValuePairs.AppendElement();
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p->mProperty = aProperty;
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return &p->mValue;
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}
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struct PropertyValuePair {
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nsCSSProperty mProperty;
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nsStyleAnimation::Value mValue;
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};
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private:
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InfallibleTArray<PropertyValuePair> mPropertyValuePairs;
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};
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class ComputedTimingFunction {
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public:
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typedef nsTimingFunction::Type Type;
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void Init(const nsTimingFunction &aFunction);
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double GetValue(double aPortion) const;
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private:
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Type mType;
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nsSMILKeySpline mTimingFunction;
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PRUint32 mSteps;
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};
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struct CommonElementAnimationData : public PRCList
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{
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CommonElementAnimationData(dom::Element *aElement, nsIAtom *aElementProperty,
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CommonAnimationManager *aManager)
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: mElement(aElement)
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, mElementProperty(aElementProperty)
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, mManager(aManager)
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#ifdef DEBUG
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, mCalledPropertyDtor(false)
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#endif
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{
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MOZ_COUNT_CTOR(CommonElementAnimationData);
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PR_INIT_CLIST(this);
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}
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~CommonElementAnimationData()
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{
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NS_ABORT_IF_FALSE(mCalledPropertyDtor,
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"must call destructor through element property dtor");
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MOZ_COUNT_DTOR(CommonElementAnimationData);
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PR_REMOVE_LINK(this);
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mManager->ElementDataRemoved();
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}
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void Destroy()
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{
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// This will call our destructor.
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mElement->DeleteProperty(mElementProperty);
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}
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dom::Element *mElement;
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// the atom we use in mElement's prop table (must be a static atom,
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// i.e., in an atom list)
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nsIAtom *mElementProperty;
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CommonAnimationManager *mManager;
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#ifdef DEBUG
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bool mCalledPropertyDtor;
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#endif
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};
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}
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}
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#endif /* !defined(mozilla_css_AnimationCommon_h) */
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