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cb1f2ad5ff
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107 lines
3.0 KiB
Makefile
107 lines
3.0 KiB
Makefile
#
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# ***** BEGIN LICENSE BLOCK *****
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# Version: MPL 1.1/GPL 2.0/LGPL 2.1
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#
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# The contents of this file are subject to the Mozilla Public License Version
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# 1.1 (the "License"); you may not use this file except in compliance with
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# the License. You may obtain a copy of the License at
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# http://www.mozilla.org/MPL/
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#
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# Software distributed under the License is distributed on an "AS IS" basis,
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# WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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# for the specific language governing rights and limitations under the
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# License.
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#
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# The Original Code is the Netscape security libraries.
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#
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# The Initial Developer of the Original Code is
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# Netscape Communications Corporation.
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# Portions created by the Initial Developer are Copyright (C) 1994-2000
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# the Initial Developer. All Rights Reserved.
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#
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# Contributor(s):
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#
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# Alternatively, the contents of this file may be used under the terms of
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# either the GNU General Public License Version 2 or later (the "GPL"), or
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# the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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# in which case the provisions of the GPL or the LGPL are applicable instead
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# of those above. If you wish to allow use of your version of this file only
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# under the terms of either the GPL or the LGPL, and not to allow others to
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# use your version of this file under the terms of the MPL, indicate your
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# decision by deleting the provisions above and replace them with the notice
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# and other provisions required by the GPL or the LGPL. If you do not delete
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# the provisions above, a recipient may use your version of this file under
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# the terms of any one of the MPL, the GPL or the LGPL.
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#
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# ***** END LICENSE BLOCK *****
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#######################################################################
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# Master "Core Components" macros to figure out binary code location #
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#######################################################################
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#
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# Figure out where the binary code lives.
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#
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ifdef BUILD_TREE
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ifdef LIBRARY_NAME
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BUILD = $(BUILD_TREE)/nss/$(LIBRARY_NAME)
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OBJDIR = $(BUILD_TREE)/nss/$(LIBRARY_NAME)
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DEPENDENCIES = $(BUILD_TREE)/nss/$(LIBRARY_NAME)/.md
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else
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BUILD = $(BUILD_TREE)/nss
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OBJDIR = $(BUILD_TREE)/nss
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DEPENDENCIES = $(BUILD_TREE)/nss/.md
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endif
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else
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BUILD = $(PLATFORM)
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OBJDIR = $(PLATFORM)
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DEPENDENCIES = $(PLATFORM)/.md
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endif
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DIST = $(SOURCE_PREFIX)/$(PLATFORM)
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ifdef BUILD_DEBUG_GC
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DEFINES += -DDEBUG_GC
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endif
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GARBAGE += $(DEPENDENCIES) core $(wildcard core.[0-9]*)
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ifdef NSPR_INCLUDE_DIR
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INCLUDES += -I$(NSPR_INCLUDE_DIR)
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endif
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ifndef NSPR_LIB_DIR
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NSPR_LIB_DIR = $(DIST)/lib
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endif
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ifdef NSS_INCLUDE_DIR
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INCLUDES += -I$(NSS_INCLUDE_DIR)
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endif
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ifndef NSS_LIB_DIR
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NSS_LIB_DIR = $(DIST)/lib
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endif
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ifdef NSSUTIL_INCLUDE_DIR
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INCLUDES += -I$(NSSUTIL_INCLUDE_DIR)
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endif
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ifndef NSSUTIL_LIB_DIR
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NSSUTIL_LIB_DIR = $(DIST)/lib
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endif
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ifdef SOFTOKEN_INCLUDE_DIR
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INCLUDES += -I$(SOFTOKEN_INCLUDE_DIR)
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endif
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ifndef SOFTOKEN_LIB_DIR
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SOFTOKEN_LIB_DIR = $(DIST)/lib
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endif
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ifndef SQLITE_LIB_NAME
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SQLITE_LIB_NAME = sqlite3
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endif
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MK_LOCATION = included
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