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126 lines
4.5 KiB
Plaintext
126 lines
4.5 KiB
Plaintext
/* -*- Mode: IDL; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "nsISupports.idl"
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/* NOTE: this interface is completely undesigned, not stable and likely to change */
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[scriptable, uuid(a67c77af-2952-4028-93ab-e7bc3b43cf81)]
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interface nsIGfxInfo : nsISupports
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{
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/*
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* These are win32-specific
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*/
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readonly attribute boolean D2DEnabled;
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readonly attribute boolean DWriteEnabled;
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readonly attribute DOMString DWriteVersion;
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readonly attribute DOMString cleartypeParameters;
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// XXX: Switch to a list of devices, rather than explicitly numbering them.
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/**
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* The name of the display adapter.
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*/
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readonly attribute DOMString adapterDescription;
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readonly attribute DOMString adapterDescription2;
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readonly attribute DOMString adapterDriver;
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readonly attribute DOMString adapterDriver2;
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/* These types are inspired by DXGI_ADAPTER_DESC */
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readonly attribute DOMString adapterVendorID;
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readonly attribute DOMString adapterVendorID2;
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readonly attribute DOMString adapterDeviceID;
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readonly attribute DOMString adapterDeviceID2;
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/**
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* The amount of RAM in MB in the display adapter.
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*/
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readonly attribute DOMString adapterRAM;
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readonly attribute DOMString adapterRAM2;
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readonly attribute DOMString adapterDriverVersion;
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readonly attribute DOMString adapterDriverVersion2;
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readonly attribute DOMString adapterDriverDate;
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readonly attribute DOMString adapterDriverDate2;
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readonly attribute boolean isGPU2Active;
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void getFailures(
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[optional] out unsigned long failureCount,
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[retval, array, size_is(failureCount)] out string failures);
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[noscript, notxpcom] void logFailure(in ACString failure);
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/*
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* A set of constants for features that we can ask this GfxInfo object
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* about via GetFeatureStatus
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*/
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/* Don't assign 0 or -1 */
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/* Whether Direct2D is supported for content rendering. */
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const long FEATURE_DIRECT2D = 1;
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/* Whether Direct3D 9 is supported for layers. */
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const long FEATURE_DIRECT3D_9_LAYERS = 2;
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/* Whether Direct3D 10.0 is supported for layers. */
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const long FEATURE_DIRECT3D_10_LAYERS = 3;
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/* Whether Direct3D 10.1 is supported for layers. */
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const long FEATURE_DIRECT3D_10_1_LAYERS = 4;
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/* Whether OpenGL is supported for layers */
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const long FEATURE_OPENGL_LAYERS = 5;
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/* Whether WebGL is supported via OpenGL. */
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const long FEATURE_WEBGL_OPENGL = 6;
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/* Whether WebGL is supported via ANGLE (D3D9 -- does not check for the presence of ANGLE libs). */
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const long FEATURE_WEBGL_ANGLE = 7;
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/* Whether WebGL antialiasing is supported. */
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const long FEATURE_WEBGL_MSAA = 8;
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/*
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* A set of return values from GetFeatureStatus
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*/
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/* We don't explicitly block or discourage the feature. Which means we'll try getting it from the
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* hardware, and see what happens. */
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const long FEATURE_NO_INFO = 1;
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/* We don't know the status of the feature yet. The analysis probably hasn't finished yet. */
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const long FEATURE_STATUS_UNKNOWN = 2;
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/* This feature is blocked on this driver version. Updating driver will typically unblock it. */
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const long FEATURE_BLOCKED_DRIVER_VERSION = 3;
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/* This feature is blocked on this device, regardless of driver version.
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* Typically means we hit too many driver crashes without a good reason to hope for them to
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* get fixed soon. */
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const long FEATURE_BLOCKED_DEVICE = 4;
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/* This feature is available and can be used, but is not suggested (e.g. shouldn't be used by default */
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const long FEATURE_DISCOURAGED = 5;
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/* This feature is blocked on this OS version. */
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const long FEATURE_BLOCKED_OS_VERSION = 6;
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/**
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* Ask about a feature, and return the status of that feature
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*/
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long getFeatureStatus(in long aFeature);
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/*
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* Ask about a feature, return the minimum driver version required for it if its status is
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* FEATURE_BLOCKED_DRIVER_VERSION, otherwise return an empty string.
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*/
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DOMString getFeatureSuggestedDriverVersion(in long aFeature);
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/**
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* WebGL info; valid params are "full-renderer", "vendor", "renderer", "version",
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* "shading_language_version", "extensions". These return info from
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* underlying GL impl that's used to implement WebGL.
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*/
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DOMString getWebGLParameter(in DOMString aParam);
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// only useful on X11
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[noscript, notxpcom] void GetData();
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[implicit_jscontext]
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jsval getInfo();
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};
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