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679 lines
24 KiB
C++
Executable File
679 lines
24 KiB
C++
Executable File
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "ContainerLayerComposite.h"
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#include <algorithm> // for min
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#include "apz/src/AsyncPanZoomController.h" // for AsyncPanZoomController
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#include "FrameMetrics.h" // for FrameMetrics
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#include "Units.h" // for LayerRect, LayerPixel, etc
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#include "gfx2DGlue.h" // for ToMatrix4x4
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#include "gfxPrefs.h" // for gfxPrefs
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#include "gfxUtils.h" // for gfxUtils, etc
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#include "mozilla/Assertions.h" // for MOZ_ASSERT, etc
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#include "mozilla/RefPtr.h" // for RefPtr
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#include "mozilla/UniquePtr.h" // for UniquePtr
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#include "mozilla/gfx/BaseRect.h" // for BaseRect
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#include "mozilla/gfx/Matrix.h" // for Matrix4x4
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#include "mozilla/gfx/Point.h" // for Point, IntPoint
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#include "mozilla/gfx/Rect.h" // for IntRect, Rect
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#include "mozilla/layers/Compositor.h" // for Compositor, etc
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#include "mozilla/layers/CompositorTypes.h" // for DiagnosticFlags::CONTAINER
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#include "mozilla/layers/Effects.h" // for Effect, EffectChain, etc
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#include "mozilla/layers/TextureHost.h" // for CompositingRenderTarget
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#include "mozilla/layers/AsyncCompositionManager.h" // for ViewTransform
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#include "mozilla/layers/LayerMetricsWrapper.h" // for LayerMetricsWrapper
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#include "mozilla/mozalloc.h" // for operator delete, etc
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#include "nsAutoPtr.h" // for nsRefPtr
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#include "nsDebug.h" // for NS_ASSERTION
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#include "nsISupportsImpl.h" // for MOZ_COUNT_CTOR, etc
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#include "nsISupportsUtils.h" // for NS_ADDREF, NS_RELEASE
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#include "nsPoint.h" // for nsIntPoint
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#include "nsRect.h" // for nsIntRect
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#include "nsRegion.h" // for nsIntRegion
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#include "nsTArray.h" // for nsAutoTArray
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#include "TextRenderer.h" // for TextRenderer
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#include <vector>
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#include "GeckoProfiler.h" // for GeckoProfiler
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#ifdef MOZ_ENABLE_PROFILER_SPS
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#include "ProfilerMarkers.h" // for ProfilerMarkers
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#endif
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#define CULLING_LOG(...)
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// #define CULLING_LOG(...) printf_stderr("CULLING: " __VA_ARGS__)
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namespace mozilla {
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namespace layers {
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using namespace gfx;
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static bool
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LayerHasCheckerboardingAPZC(Layer* aLayer, gfxRGBA* aOutColor)
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{
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for (LayerMetricsWrapper i(aLayer, LayerMetricsWrapper::StartAt::BOTTOM); i; i = i.GetParent()) {
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if (!i.Metrics().IsScrollable()) {
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continue;
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}
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if (i.GetApzc() && i.GetApzc()->IsCurrentlyCheckerboarding()) {
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if (aOutColor) {
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*aOutColor = i.Metrics().GetBackgroundColor();
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}
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return true;
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}
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break;
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}
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return false;
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}
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static void DrawLayerInfo(const RenderTargetIntRect& aClipRect,
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LayerManagerComposite* aManager,
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Layer* aLayer)
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{
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if (aLayer->GetType() == Layer::LayerType::TYPE_CONTAINER) {
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// XXX - should figure out a way to render this, but for now this
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// is hard to do, since it will often get superimposed over the first
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// child of the layer, which is bad.
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return;
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}
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std::stringstream ss;
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aLayer->PrintInfo(ss, "");
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nsIntRegion visibleRegion = aLayer->GetVisibleRegion();
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uint32_t maxWidth = std::min<uint32_t>(visibleRegion.GetBounds().width, 500);
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nsIntPoint topLeft = visibleRegion.GetBounds().TopLeft();
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aManager->GetTextRenderer()->RenderText(ss.str().c_str(), gfx::IntPoint(topLeft.x, topLeft.y),
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aLayer->GetEffectiveTransform(), 16,
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maxWidth);
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}
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template<class ContainerT>
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static gfx::IntRect ContainerVisibleRect(ContainerT* aContainer)
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{
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nsIntRect visibleRect = aContainer->GetEffectiveVisibleRegion().GetBounds();
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gfx::IntRect surfaceRect = gfx::IntRect(visibleRect.x, visibleRect.y,
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visibleRect.width, visibleRect.height);
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return surfaceRect;
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}
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static void PrintUniformityInfo(Layer* aLayer)
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{
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#ifdef MOZ_ENABLE_PROFILER_SPS
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if (!profiler_is_active()) {
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return;
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}
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// Don't want to print a log for smaller layers
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if (aLayer->GetEffectiveVisibleRegion().GetBounds().width < 300 ||
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aLayer->GetEffectiveVisibleRegion().GetBounds().height < 300) {
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return;
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}
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Matrix4x4 transform = aLayer->AsLayerComposite()->GetShadowTransform();
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if (!transform.Is2D()) {
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return;
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}
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Point translation = transform.As2D().GetTranslation();
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LayerTranslationPayload* payload = new LayerTranslationPayload(aLayer, translation);
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PROFILER_MARKER_PAYLOAD("LayerTranslation", payload);
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#endif
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}
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/* all of the per-layer prepared data we need to maintain */
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struct PreparedLayer
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{
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PreparedLayer(LayerComposite *aLayer, RenderTargetIntRect aClipRect) :
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mLayer(aLayer), mClipRect(aClipRect) {}
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LayerComposite* mLayer;
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RenderTargetIntRect mClipRect;
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};
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template<class ContainerT> void
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ContainerRenderVR(ContainerT* aContainer,
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LayerManagerComposite* aManager,
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const nsIntRect& aClipRect,
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gfx::VRHMDInfo* aHMD)
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{
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RefPtr<CompositingRenderTarget> surface;
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Compositor* compositor = aManager->GetCompositor();
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RefPtr<CompositingRenderTarget> previousTarget = compositor->GetCurrentRenderTarget();
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nsIntRect visibleRect = aContainer->GetEffectiveVisibleRegion().GetBounds();
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float opacity = aContainer->GetEffectiveOpacity();
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gfx::IntRect surfaceRect = gfx::IntRect(visibleRect.x, visibleRect.y,
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visibleRect.width, visibleRect.height);
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// we're about to create a framebuffer backed by textures to use as an intermediate
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// surface. What to do if its size (as given by framebufferRect) would exceed the
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// maximum texture size supported by the GL? The present code chooses the compromise
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// of just clamping the framebuffer's size to the max supported size.
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// This gives us a lower resolution rendering of the intermediate surface (children layers).
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// See bug 827170 for a discussion.
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int32_t maxTextureSize = compositor->GetMaxTextureSize();
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surfaceRect.width = std::min(maxTextureSize, surfaceRect.width);
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surfaceRect.height = std::min(maxTextureSize, surfaceRect.height);
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// use NONE here, because we draw black to clear below
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surface = compositor->CreateRenderTarget(surfaceRect, INIT_MODE_NONE);
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if (!surface) {
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return;
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}
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compositor->SetRenderTarget(surface);
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nsAutoTArray<Layer*, 12> children;
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aContainer->SortChildrenBy3DZOrder(children);
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/**
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* Render this container's contents.
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*/
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nsIntRect surfaceClipRect(0, 0, surfaceRect.width, surfaceRect.height);
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RenderTargetIntRect rtClipRect(0, 0, surfaceRect.width, surfaceRect.height);
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for (uint32_t i = 0; i < children.Length(); i++) {
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LayerComposite* layerToRender = static_cast<LayerComposite*>(children.ElementAt(i)->ImplData());
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Layer* layer = layerToRender->GetLayer();
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if (layer->GetEffectiveVisibleRegion().IsEmpty() &&
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!layer->AsContainerLayer()) {
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continue;
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}
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RenderTargetIntRect clipRect = layer->CalculateScissorRect(rtClipRect);
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if (clipRect.IsEmpty()) {
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continue;
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}
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layerToRender->Prepare(rtClipRect);
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layerToRender->RenderLayer(surfaceClipRect);
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}
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// Unbind the current surface and rebind the previous one.
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#ifdef MOZ_DUMP_PAINTING
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if (gfxUtils::sDumpPainting) {
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RefPtr<gfx::DataSourceSurface> surf = surface->Dump(aManager->GetCompositor());
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if (surf) {
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WriteSnapshotToDumpFile(aContainer, surf);
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}
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}
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#endif
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compositor->SetRenderTarget(previousTarget);
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gfx::Rect rect(visibleRect.x, visibleRect.y, visibleRect.width, visibleRect.height);
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gfx::Rect clipRect(aClipRect.x, aClipRect.y, aClipRect.width, aClipRect.height);
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// The VR geometry may not cover the entire area; we need to fill with a solid color
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// first.
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// XXX should DrawQuad handle this on its own? Is there a time where we wouldn't want
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// to do this? (e.g. something like Cardboard would not require distortion so will fill
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// the entire rect)
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EffectChain solidEffect(aContainer);
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solidEffect.mPrimaryEffect = new EffectSolidColor(Color(0.0, 0.0, 0.0, 1.0));
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aManager->GetCompositor()->DrawQuad(rect, clipRect, solidEffect, opacity,
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aContainer->GetEffectiveTransform());
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// draw the temporary surface with VR distortion to the original destination
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EffectChain vrEffect(aContainer);
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vrEffect.mPrimaryEffect = new EffectVRDistortion(aHMD, surface);
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// XXX we shouldn't use visibleRect here -- the VR distortion needs to know the
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// full rect, not just the visible one. Luckily, right now, VR distortion is only
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// rendered when the element is fullscreen, so the visibleRect will be right anyway.
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aManager->GetCompositor()->DrawQuad(rect, clipRect, vrEffect, opacity,
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aContainer->GetEffectiveTransform());
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}
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/* all of the prepared data that we need in RenderLayer() */
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struct PreparedData
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{
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RefPtr<CompositingRenderTarget> mTmpTarget;
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nsAutoTArray<PreparedLayer, 12> mLayers;
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bool mNeedsSurfaceCopy;
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};
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// ContainerPrepare is shared between RefLayer and ContainerLayer
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template<class ContainerT> void
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ContainerPrepare(ContainerT* aContainer,
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LayerManagerComposite* aManager,
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const RenderTargetIntRect& aClipRect)
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{
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aContainer->mPrepared = MakeUnique<PreparedData>();
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aContainer->mPrepared->mNeedsSurfaceCopy = false;
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gfx::VRHMDInfo *hmdInfo = aContainer->GetVRHMDInfo();
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if (hmdInfo && hmdInfo->GetConfiguration().IsValid()) {
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// we're not going to do anything here; instead, we'll do it all in ContainerRender.
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// XXX fix this; we can win with the same optimizations. Specifically, we
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// want to render thebes layers only once and then composite the intermeidate surfaces
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// with different transforms twice.
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return;
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}
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/**
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* Determine which layers to draw.
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*/
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nsAutoTArray<Layer*, 12> children;
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aContainer->SortChildrenBy3DZOrder(children);
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for (uint32_t i = 0; i < children.Length(); i++) {
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LayerComposite* layerToRender = static_cast<LayerComposite*>(children.ElementAt(i)->ImplData());
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if (layerToRender->GetLayer()->GetEffectiveVisibleRegion().IsEmpty() &&
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!layerToRender->GetLayer()->AsContainerLayer()) {
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CULLING_LOG("Sublayer %p has no effective visible region\n", layerToRender->GetLayer());
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continue;
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}
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RenderTargetIntRect clipRect = layerToRender->GetLayer()->
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CalculateScissorRect(aClipRect);
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if (clipRect.IsEmpty()) {
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CULLING_LOG("Sublayer %p has an empty world clip rect\n", layerToRender->GetLayer());
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continue;
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}
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CULLING_LOG("Preparing sublayer %p\n", layerToRender->GetLayer());
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layerToRender->Prepare(clipRect);
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aContainer->mPrepared->mLayers.AppendElement(PreparedLayer(layerToRender, clipRect));
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}
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CULLING_LOG("Preparing container layer %p\n", aContainer->GetLayer());
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/**
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* Setup our temporary surface for rendering the contents of this container.
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*/
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gfx::IntRect surfaceRect = ContainerVisibleRect(aContainer);
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if (surfaceRect.IsEmpty()) {
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return;
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}
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bool surfaceCopyNeeded;
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// DefaultComputeSupportsComponentAlphaChildren can mutate aContainer so call it unconditionally
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aContainer->DefaultComputeSupportsComponentAlphaChildren(&surfaceCopyNeeded);
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if (aContainer->UseIntermediateSurface()) {
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if (!surfaceCopyNeeded) {
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RefPtr<CompositingRenderTarget> surface = nullptr;
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RefPtr<CompositingRenderTarget>& lastSurf = aContainer->mLastIntermediateSurface;
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if (lastSurf && !aContainer->mChildrenChanged && lastSurf->GetRect().IsEqualEdges(surfaceRect)) {
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surface = lastSurf;
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}
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if (!surface) {
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// If we don't need a copy we can render to the intermediate now to avoid
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// unecessary render target switching. This brings a big perf boost on mobile gpus.
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surface = CreateOrRecycleTarget(aContainer, aManager);
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MOZ_PERFORMANCE_WARNING("gfx", "[%p] Container layer requires intermediate surface rendering\n", aContainer);
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RenderIntermediate(aContainer, aManager, RenderTargetPixel::ToUntyped(aClipRect), surface);
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aContainer->SetChildrenChanged(false);
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}
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aContainer->mPrepared->mTmpTarget = surface;
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} else {
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MOZ_PERFORMANCE_WARNING("gfx", "[%p] Container layer requires intermediate surface copy\n", aContainer);
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aContainer->mPrepared->mNeedsSurfaceCopy = true;
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aContainer->mLastIntermediateSurface = nullptr;
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}
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} else {
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aContainer->mLastIntermediateSurface = nullptr;
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}
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}
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template<class ContainerT> void
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RenderLayers(ContainerT* aContainer,
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LayerManagerComposite* aManager,
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const RenderTargetIntRect& aClipRect)
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{
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Compositor* compositor = aManager->GetCompositor();
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for (size_t i = 0u; i < aContainer->mPrepared->mLayers.Length(); i++) {
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PreparedLayer& preparedData = aContainer->mPrepared->mLayers[i];
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LayerComposite* layerToRender = preparedData.mLayer;
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const RenderTargetIntRect& clipRect = preparedData.mClipRect;
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Layer* layer = layerToRender->GetLayer();
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gfxRGBA color;
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if (LayerHasCheckerboardingAPZC(layer, &color)) {
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// Ideally we would want to intersect the checkerboard region from the APZ with the layer bounds
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// and only fill in that area. However the layer bounds takes into account the base translation
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// for the painted layer whereas the checkerboard region does not. One does not simply
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// intersect areas in different coordinate spaces. So we do this a little more permissively
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// and only fill in the background when we know there is checkerboard, which in theory
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// should only occur transiently.
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nsIntRect layerBounds = layer->GetLayerBounds();
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EffectChain effectChain(layer);
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effectChain.mPrimaryEffect = new EffectSolidColor(ToColor(color));
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aManager->GetCompositor()->DrawQuad(gfx::Rect(layerBounds.x, layerBounds.y, layerBounds.width, layerBounds.height),
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gfx::Rect(clipRect.ToUnknownRect()),
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effectChain, layer->GetEffectiveOpacity(),
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layer->GetEffectiveTransform());
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}
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if (layerToRender->HasLayerBeenComposited()) {
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// Composer2D will compose this layer so skip GPU composition
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// this time & reset composition flag for next composition phase
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layerToRender->SetLayerComposited(false);
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nsIntRect clearRect = layerToRender->GetClearRect();
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if (!clearRect.IsEmpty()) {
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// Clear layer's visible rect on FrameBuffer with transparent pixels
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gfx::Rect fbRect(clearRect.x, clearRect.y, clearRect.width, clearRect.height);
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compositor->ClearRect(fbRect);
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layerToRender->SetClearRect(nsIntRect(0, 0, 0, 0));
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}
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} else {
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layerToRender->RenderLayer(RenderTargetPixel::ToUntyped(clipRect));
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}
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if (gfxPrefs::UniformityInfo()) {
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PrintUniformityInfo(layer);
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}
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if (gfxPrefs::DrawLayerInfo()) {
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DrawLayerInfo(clipRect, aManager, layer);
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}
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// Draw a border around scrollable layers.
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for (uint32_t i = 0; i < layer->GetFrameMetricsCount(); i++) {
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// A layer can be scrolled by multiple scroll frames. Draw a border
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// for each.
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if (layer->GetFrameMetrics(i).IsScrollable()) {
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// Since the composition bounds are in the parent layer's coordinates,
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// use the parent's effective transform rather than the layer's own.
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ParentLayerRect compositionBounds = layer->GetFrameMetrics(i).mCompositionBounds;
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aManager->GetCompositor()->DrawDiagnostics(DiagnosticFlags::CONTAINER,
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compositionBounds.ToUnknownRect(),
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gfx::Rect(aClipRect.ToUnknownRect()),
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aContainer->GetEffectiveTransform());
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}
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}
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// invariant: our GL context should be current here, I don't think we can
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// assert it though
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}
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}
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template<class ContainerT> RefPtr<CompositingRenderTarget>
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CreateOrRecycleTarget(ContainerT* aContainer,
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LayerManagerComposite* aManager)
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{
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Compositor* compositor = aManager->GetCompositor();
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SurfaceInitMode mode = INIT_MODE_CLEAR;
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gfx::IntRect surfaceRect = ContainerVisibleRect(aContainer);
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if (aContainer->GetEffectiveVisibleRegion().GetNumRects() == 1 &&
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(aContainer->GetContentFlags() & Layer::CONTENT_OPAQUE))
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{
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mode = INIT_MODE_NONE;
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}
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RefPtr<CompositingRenderTarget>& lastSurf = aContainer->mLastIntermediateSurface;
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if (lastSurf && lastSurf->GetRect().IsEqualEdges(surfaceRect)) {
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if (mode == INIT_MODE_CLEAR) {
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lastSurf->ClearOnBind();
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}
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return lastSurf;
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} else {
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lastSurf = compositor->CreateRenderTarget(surfaceRect, mode);
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return lastSurf;
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}
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}
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template<class ContainerT> RefPtr<CompositingRenderTarget>
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CreateTemporaryTargetAndCopyFromBackground(ContainerT* aContainer,
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LayerManagerComposite* aManager)
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{
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Compositor* compositor = aManager->GetCompositor();
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nsIntRect visibleRect = aContainer->GetEffectiveVisibleRegion().GetBounds();
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RefPtr<CompositingRenderTarget> previousTarget = compositor->GetCurrentRenderTarget();
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gfx::IntRect surfaceRect = gfx::IntRect(visibleRect.x, visibleRect.y,
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visibleRect.width, visibleRect.height);
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gfx::IntPoint sourcePoint = gfx::IntPoint(visibleRect.x, visibleRect.y);
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gfx::Matrix4x4 transform = aContainer->GetEffectiveTransform();
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DebugOnly<gfx::Matrix> transform2d;
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MOZ_ASSERT(transform.Is2D(&transform2d) && !gfx::ThebesMatrix(transform2d).HasNonIntegerTranslation());
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sourcePoint += gfx::IntPoint(transform._41, transform._42);
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sourcePoint -= compositor->GetCurrentRenderTarget()->GetOrigin();
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return compositor->CreateRenderTargetFromSource(surfaceRect, previousTarget, sourcePoint);
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}
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template<class ContainerT> void
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RenderIntermediate(ContainerT* aContainer,
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LayerManagerComposite* aManager,
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const nsIntRect& aClipRect,
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RefPtr<CompositingRenderTarget> surface)
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{
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Compositor* compositor = aManager->GetCompositor();
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RefPtr<CompositingRenderTarget> previousTarget = compositor->GetCurrentRenderTarget();
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|
|
if (!surface) {
|
|
return;
|
|
}
|
|
|
|
compositor->SetRenderTarget(surface);
|
|
// pre-render all of the layers into our temporary
|
|
RenderLayers(aContainer, aManager, RenderTargetPixel::FromUntyped(aClipRect));
|
|
// Unbind the current surface and rebind the previous one.
|
|
compositor->SetRenderTarget(previousTarget);
|
|
}
|
|
|
|
template<class ContainerT> void
|
|
ContainerRender(ContainerT* aContainer,
|
|
LayerManagerComposite* aManager,
|
|
const nsIntRect& aClipRect)
|
|
{
|
|
MOZ_ASSERT(aContainer->mPrepared);
|
|
|
|
gfx::VRHMDInfo *hmdInfo = aContainer->GetVRHMDInfo();
|
|
if (hmdInfo && hmdInfo->GetConfiguration().IsValid()) {
|
|
ContainerRenderVR(aContainer, aManager, aClipRect, hmdInfo);
|
|
aContainer->mPrepared = nullptr;
|
|
return;
|
|
}
|
|
|
|
if (aContainer->UseIntermediateSurface()) {
|
|
RefPtr<CompositingRenderTarget> surface;
|
|
|
|
if (aContainer->mPrepared->mNeedsSurfaceCopy) {
|
|
// we needed to copy the background so we waited until now to render the intermediate
|
|
surface = CreateTemporaryTargetAndCopyFromBackground(aContainer, aManager);
|
|
RenderIntermediate(aContainer, aManager,
|
|
aClipRect, surface);
|
|
} else {
|
|
surface = aContainer->mPrepared->mTmpTarget;
|
|
}
|
|
|
|
if (!surface) {
|
|
aContainer->mPrepared = nullptr;
|
|
return;
|
|
}
|
|
|
|
float opacity = aContainer->GetEffectiveOpacity();
|
|
|
|
nsIntRect visibleRect = aContainer->GetEffectiveVisibleRegion().GetBounds();
|
|
#ifdef MOZ_DUMP_PAINTING
|
|
if (gfxUtils::sDumpPainting) {
|
|
RefPtr<gfx::DataSourceSurface> surf = surface->Dump(aManager->GetCompositor());
|
|
if (surf) {
|
|
WriteSnapshotToDumpFile(aContainer, surf);
|
|
}
|
|
}
|
|
#endif
|
|
|
|
EffectChain effectChain(aContainer);
|
|
LayerManagerComposite::AutoAddMaskEffect autoMaskEffect(aContainer->GetMaskLayer(),
|
|
effectChain,
|
|
!aContainer->GetTransform().CanDraw2D());
|
|
if (autoMaskEffect.Failed()) {
|
|
NS_WARNING("Failed to apply a mask effect.");
|
|
return;
|
|
}
|
|
|
|
aContainer->AddBlendModeEffect(effectChain);
|
|
effectChain.mPrimaryEffect = new EffectRenderTarget(surface);
|
|
|
|
gfx::Rect rect(visibleRect.x, visibleRect.y, visibleRect.width, visibleRect.height);
|
|
gfx::Rect clipRect(aClipRect.x, aClipRect.y, aClipRect.width, aClipRect.height);
|
|
aManager->GetCompositor()->DrawQuad(rect, clipRect, effectChain, opacity,
|
|
aContainer->GetEffectiveTransform());
|
|
} else {
|
|
RenderLayers(aContainer, aManager, RenderTargetPixel::FromUntyped(aClipRect));
|
|
}
|
|
aContainer->mPrepared = nullptr;
|
|
|
|
// If it is a scrollable container layer with no child layers, and one of the APZCs
|
|
// attached to it has a nonempty async transform, then that transform is not applied
|
|
// to any visible content. Display a warning box (conditioned on the FPS display being
|
|
// enabled).
|
|
if (gfxPrefs::LayersDrawFPS() && aContainer->IsScrollInfoLayer()) {
|
|
// Since aContainer doesn't have any children we can just iterate from the top metrics
|
|
// on it down to the bottom using GetFirstChild and not worry about walking onto another
|
|
// underlying layer.
|
|
for (LayerMetricsWrapper i(aContainer); i; i = i.GetFirstChild()) {
|
|
if (AsyncPanZoomController* apzc = i.GetApzc()) {
|
|
if (!apzc->GetAsyncTransformAppliedToContent()
|
|
&& !Matrix4x4(apzc->GetCurrentAsyncTransform()).IsIdentity()) {
|
|
aManager->UnusedApzTransformWarning();
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
ContainerLayerComposite::ContainerLayerComposite(LayerManagerComposite *aManager)
|
|
: ContainerLayer(aManager, nullptr)
|
|
, LayerComposite(aManager)
|
|
{
|
|
MOZ_COUNT_CTOR(ContainerLayerComposite);
|
|
mImplData = static_cast<LayerComposite*>(this);
|
|
}
|
|
|
|
ContainerLayerComposite::~ContainerLayerComposite()
|
|
{
|
|
MOZ_COUNT_DTOR(ContainerLayerComposite);
|
|
|
|
// We don't Destroy() on destruction here because this destructor
|
|
// can be called after remote content has crashed, and it may not be
|
|
// safe to free the IPC resources of our children. Those resources
|
|
// are automatically cleaned up by IPDL-generated code.
|
|
//
|
|
// In the common case of normal shutdown, either
|
|
// LayerManagerComposite::Destroy(), a parent
|
|
// *ContainerLayerComposite::Destroy(), or Disconnect() will trigger
|
|
// cleanup of our resources.
|
|
while (mFirstChild) {
|
|
RemoveChild(mFirstChild);
|
|
}
|
|
}
|
|
|
|
void
|
|
ContainerLayerComposite::Destroy()
|
|
{
|
|
if (!mDestroyed) {
|
|
while (mFirstChild) {
|
|
static_cast<LayerComposite*>(GetFirstChild()->ImplData())->Destroy();
|
|
RemoveChild(mFirstChild);
|
|
}
|
|
mDestroyed = true;
|
|
}
|
|
}
|
|
|
|
LayerComposite*
|
|
ContainerLayerComposite::GetFirstChildComposite()
|
|
{
|
|
if (!mFirstChild) {
|
|
return nullptr;
|
|
}
|
|
return static_cast<LayerComposite*>(mFirstChild->ImplData());
|
|
}
|
|
|
|
void
|
|
ContainerLayerComposite::RenderLayer(const nsIntRect& aClipRect)
|
|
{
|
|
ContainerRender(this, mCompositeManager, aClipRect);
|
|
}
|
|
|
|
void
|
|
ContainerLayerComposite::Prepare(const RenderTargetIntRect& aClipRect)
|
|
{
|
|
ContainerPrepare(this, mCompositeManager, aClipRect);
|
|
}
|
|
|
|
void
|
|
ContainerLayerComposite::CleanupResources()
|
|
{
|
|
mLastIntermediateSurface = nullptr;
|
|
|
|
for (Layer* l = GetFirstChild(); l; l = l->GetNextSibling()) {
|
|
LayerComposite* layerToCleanup = static_cast<LayerComposite*>(l->ImplData());
|
|
layerToCleanup->CleanupResources();
|
|
}
|
|
}
|
|
|
|
RefLayerComposite::RefLayerComposite(LayerManagerComposite* aManager)
|
|
: RefLayer(aManager, nullptr)
|
|
, LayerComposite(aManager)
|
|
{
|
|
mImplData = static_cast<LayerComposite*>(this);
|
|
}
|
|
|
|
RefLayerComposite::~RefLayerComposite()
|
|
{
|
|
Destroy();
|
|
}
|
|
|
|
void
|
|
RefLayerComposite::Destroy()
|
|
{
|
|
MOZ_ASSERT(!mFirstChild);
|
|
mDestroyed = true;
|
|
}
|
|
|
|
LayerComposite*
|
|
RefLayerComposite::GetFirstChildComposite()
|
|
{
|
|
if (!mFirstChild) {
|
|
return nullptr;
|
|
}
|
|
return static_cast<LayerComposite*>(mFirstChild->ImplData());
|
|
}
|
|
|
|
void
|
|
RefLayerComposite::RenderLayer(const nsIntRect& aClipRect)
|
|
{
|
|
ContainerRender(this, mCompositeManager, aClipRect);
|
|
}
|
|
|
|
void
|
|
RefLayerComposite::Prepare(const RenderTargetIntRect& aClipRect)
|
|
{
|
|
ContainerPrepare(this, mCompositeManager, aClipRect);
|
|
}
|
|
|
|
|
|
void
|
|
RefLayerComposite::CleanupResources()
|
|
{
|
|
mLastIntermediateSurface = nullptr;
|
|
}
|
|
|
|
} /* layers */
|
|
} /* mozilla */
|
|
|