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537 lines
19 KiB
C++
537 lines
19 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/*
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* The contents of this file are subject to the Netscape Public
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* License Version 1.1 (the "License"); you may not use this file
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* except in compliance with the License. You may obtain a copy of
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* the License at http://www.mozilla.org/NPL/
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*
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* Software distributed under the License is distributed on an "AS
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* IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or
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* implied. See the License for the specific language governing
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* rights and limitations under the License.
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*
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* The Original Code is mozilla.org code.
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*
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* The Initial Developer of the Original Code is Netscape
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* Communications Corporation. Portions created by Netscape are
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* Copyright (C) 1998 Netscape Communications Corporation. All
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* Rights Reserved.
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*
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* Contributor(s):
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*/
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/***********************************************************************
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MODULE NOTES:
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1. There are two philosophies to building string classes:
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A. Hide the underlying buffer & offer API's allow indirect iteration
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B. Reveal underlying buffer, risk corruption, but gain performance
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We chose the option B for performance reasons.
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2 Our internal buffer always holds capacity+1 bytes.
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The nsStr struct is a simple structure (no methods) that contains
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the necessary info to be described as a string. This simple struct
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is manipulated by the static methods provided in this class.
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(Which effectively makes this a library that works on structs).
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There are also object-based versions called nsString and nsAutoString
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which use nsStr but makes it look at feel like an object.
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***********************************************************************/
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/***********************************************************************
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ASSUMPTIONS:
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1. nsStrings and nsAutoString are always null terminated. However,
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since it maintains a length byte, you can store NULL's inside
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the string. Just be careful passing such buffers to 3rd party
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API's that assume that NULL always terminate the buffer.
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2. nsCStrings can be upsampled into nsString without data loss
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3. Char searching is faster than string searching. Use char interfaces
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if your needs will allow it.
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4. It's easy to use the stack for nsAutostring buffer storage (fast too!).
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See the CBufDescriptor class in this file.
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5. If you don't provide the optional count argument to Append() and Insert(),
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the method will assume that the given buffer is terminated by the first
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NULL it encounters.
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6. Downsampling from nsString to nsCString can be lossy -- avoid it if possible!
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7. Calls to ToNewCString() and ToNewUnicode() should be matched with calls to Recycle().
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***********************************************************************/
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/**********************************************************************************
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AND NOW FOR SOME GENERAL DOCUMENTATION ON STRING USAGE...
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The fundamental datatype in the string library is nsStr. It's a structure that
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provides the buffer storage and meta-info. It also provides a C-style library
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of functions for direct manipulation (for those of you who prefer K&R to Bjarne).
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Here's a diagram of the class hierarchy:
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nsStr
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|___nsString
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| |
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| ------nsAutoString
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|___nsCString
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------nsCAutoString
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Why so many string classes? The 4 variants give you the control you need to
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determine the best class for your purpose. There are 2 dimensions to this
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flexibility: 1) stack vs. heap; and 2) 1-byte chars vs. 2-byte chars.
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Note: While nsAutoString and nsCAutoString begin life using stack-based storage,
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they may not stay that way. Like all nsString classes, autostrings will
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automatically grow to contain the data you provide. When autostrings
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grow beyond their intrinsic buffer, they switch to heap based allocations.
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(We avoid alloca to avoid considerable platform difficulties; see the
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GNU documentation for more details).
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I should also briefly mention that all the string classes use a "memory agent"
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object to perform memory operations. This class proxies the standard nsAllocator
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for actual memory calls, but knows the structure of nsStr making heap operations
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more localized.
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CHOOSING A STRING CLASS:
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In order to choose a string class for you purpose, use this handy table:
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heap-based stack-based
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-----------------------------------
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ascii data | nsCString nsCAutoString |
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|----------------------------------
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unicode data | nsString nsAutoString |
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-----------------------------------
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Note: The i18n folks will stenuously object if we get too carried away with the
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use of nsCString's that pass interface boundaries. Try to limit your
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use of these to external interfaces that demand them, or for your own
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private purposes in cases where they'll never be seen by humans.
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--- FAQ ---
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Q. When should I use nsCString instead of nsString?
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A. You should really try to stick with nsString, so that we stay as unicode
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compliant as possible. But there are cases where an interface you use requires
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a char*. In such cases, it's fair to use nsCString.
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Q. I know that my string is going to be a certain size. Can I pre-size my nsString?
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A. Yup, here's how:
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{
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nsString mBuffer;
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mBuffer.SetCapacity(aReasonableSize);
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}
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Q. Should nsAutoString or nsCAutoString ever live on the heap?
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A. That would be counterproductive. The point of nsAutoStrings is to preallocate your
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buffers, and to auto-destroy the string when it goes out of scope.
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Q. I already have a char*. Can I use the nsString functionality on that buffer?
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A. Yes you can -- by using an intermediate class called CBufDescriptor.
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The CBufDescriptor class is used to tell nsString about an external buffer (heap or stack) to use
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instead of it's own internal buffers. Here's an example:
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{
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char theBuffer[256];
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CBufDescritor theBufDecriptor( theBuffer, PR_TRUE, sizeof(theBuffer), 0);
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nsCAutoString s3( theBufDescriptor );
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s3="HELLO, my name is inigo montoya, you killed my father, prepare to die!.";
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}
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The assignment statment to s3 will cause the given string to be written to your
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stack-based buffer via the normal nsString/nsCString interfaces. Cool, huh?
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Note however that just like any other nsStringXXX use, if you write more data
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than will fit in the buffer, a visit to the heap manager will be in order.
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Q. What is the simplest way to get from a char* to PRUnichar*?
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A. The simplest way is by construction (or assignment):
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{
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char* theBuf = "hello there";
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nsAutoString foo(theBuf);
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}
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If you don't want the char* to be copied into the nsAutoString, the use a
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CBufDescriptor instead.
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**********************************************************************************/
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#ifndef _nsStr
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#define _nsStr
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#include "nscore.h"
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#include "nsIAllocator.h"
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#include <string.h>
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#include <stdio.h>
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#include "plhash.h"
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//----------------------------------------------------------------------------------------
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enum eCharSize {eOneByte=0,eTwoByte=1};
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#define kDefaultCharSize eTwoByte
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#define kRadix10 (10)
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#define kRadix16 (16)
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#define kAutoDetect (100)
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#define kRadixUnknown (kAutoDetect+1)
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#define IGNORE_CASE (PR_TRUE)
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const PRInt32 kDefaultStringSize = 64;
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const PRInt32 kNotFound = -1;
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//----------------------------------------------------------------------------------------
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class NS_COM CBufDescriptor {
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public:
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CBufDescriptor(char* aString, PRBool aStackBased,PRUint32 aCapacity,PRInt32 aLength=-1);
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CBufDescriptor(const char* aString, PRBool aStackBased,PRUint32 aCapacity,PRInt32 aLength=-1);
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CBufDescriptor(PRUnichar* aString, PRBool aStackBased,PRUint32 aCapacity,PRInt32 aLength=-1);
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CBufDescriptor(const PRUnichar* aString,PRBool aStackBased,PRUint32 aCapacity,PRInt32 aLength=-1);
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char* mBuffer;
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eCharSize mCharSize;
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PRUint32 mCapacity;
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PRInt32 mLength;
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PRBool mStackBased;
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PRBool mIsConst;
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};
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//----------------------------------------------------------------------------------------
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struct NS_COM nsStr {
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nsStr() {
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MOZ_COUNT_CTOR(nsStr);
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}
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~nsStr() {
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MOZ_COUNT_DTOR(nsStr);
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}
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/**
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* This method initializes an nsStr for use
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*
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* @update gess 01/04/99
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* @param aString is the nsStr to be initialized
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* @param aCharSize tells us the requested char size (1 or 2 bytes)
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*/
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static void Initialize(nsStr& aDest,eCharSize aCharSize);
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/**
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* This method initializes an nsStr for use
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*
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* @update gess 01/04/99
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* @param aString is the nsStr to be initialized
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* @param aCharSize tells us the requested char size (1 or 2 bytes)
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*/
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static void Initialize(nsStr& aDest,char* aCString,PRUint32 aCapacity,PRUint32 aLength,eCharSize aCharSize,PRBool aOwnsBuffer);
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/**
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* This method destroys the given nsStr, and *MAY*
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* deallocate it's memory depending on the setting
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* of the internal mOwnsBUffer flag.
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*
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* @update gess 01/04/99
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* @param aString is the nsStr to be manipulated
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* @param anAgent is the allocator to be used to the nsStr
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*/
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static void Destroy(nsStr& aDest);
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/**
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* These methods are where memory allocation/reallocation occur.
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*
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* @update gess 01/04/99
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* @param aString is the nsStr to be manipulated
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* @param anAgent is the allocator to be used on the nsStr
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* @return
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*/
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static PRBool EnsureCapacity(nsStr& aString,PRUint32 aNewLength);
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static PRBool GrowCapacity(nsStr& aString,PRUint32 aNewLength);
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/**
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* These methods are used to append content to the given nsStr
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*
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* @update gess 01/04/99
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* @param aDest is the nsStr to be appended to
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* @param aSource is the buffer to be copied from
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* @param anOffset tells us where in source to start copying
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* @param aCount tells us the (max) # of chars to copy
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* @param anAgent is the allocator to be used for alloc/free operations
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*/
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static void StrAppend(nsStr& aDest,const nsStr& aSource,PRUint32 anOffset,PRInt32 aCount);
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/**
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* These methods are used to assign contents of a source string to dest string
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*
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* @update gess 01/04/99
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* @param aDest is the nsStr to be appended to
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* @param aSource is the buffer to be copied from
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* @param anOffset tells us where in source to start copying
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* @param aCount tells us the (max) # of chars to copy
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* @param anAgent is the allocator to be used for alloc/free operations
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*/
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static void StrAssign(nsStr& aDest,const nsStr& aSource,PRUint32 anOffset,PRInt32 aCount);
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/**
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* These methods are used to insert content from source string to the dest nsStr
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*
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* @update gess 01/04/99
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* @param aDest is the nsStr to be appended to
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* @param aDestOffset tells us where in dest to start insertion
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* @param aSource is the buffer to be copied from
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* @param aSrcOffset tells us where in source to start copying
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* @param aCount tells us the (max) # of chars to insert
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* @param anAgent is the allocator to be used for alloc/free operations
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*/
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static void StrInsert( nsStr& aDest,PRUint32 aDestOffset,const nsStr& aSource,PRUint32 aSrcOffset,PRInt32 aCount);
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/**
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* This method deletes chars from the given str.
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* The given allocator may choose to resize the str as well.
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*
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* @update gess 01/04/99
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* @param aDest is the nsStr to be deleted from
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* @param aDestOffset tells us where in dest to start deleting
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* @param aCount tells us the (max) # of chars to delete
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* @param anAgent is the allocator to be used for alloc/free operations
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*/
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static void Delete(nsStr& aDest,PRUint32 aDestOffset,PRUint32 aCount);
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/**
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* This method is used to truncate the given string.
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* The given allocator may choose to resize the str as well (but it's not likely).
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*
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* @update gess 01/04/99
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* @param aDest is the nsStr to be appended to
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* @param aDestOffset tells us where in dest to start insertion
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* @param aSource is the buffer to be copied from
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* @param aSrcOffset tells us where in source to start copying
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* @param anAgent is the allocator to be used for alloc/free operations
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*/
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static void Truncate(nsStr& aDest,PRUint32 aDestOffset);
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/**
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* This method is used to perform a case conversion on the given string
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*
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* @update gess 01/04/99
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* @param aDest is the nsStr to be case shifted
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* @param toUpper tells us to go upper vs. lower
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*/
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static void ChangeCase(nsStr& aDest,PRBool aToUpper);
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/**
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* This method trims chars (given in aSet) from the edges of given buffer
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*
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* @update gess 01/04/99
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* @param aDest is the buffer to be manipulated
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* @param aSet tells us which chars to remove from given buffer
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* @param aEliminateLeading tells us whether to strip chars from the start of the buffer
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* @param aEliminateTrailing tells us whether to strip chars from the start of the buffer
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*/
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static void Trim(nsStr& aDest,const char* aSet,PRBool aEliminateLeading,PRBool aEliminateTrailing);
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/**
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* This method compresses duplicate runs of a given char from the given buffer
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*
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* @update gess 01/04/99
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* @param aDest is the buffer to be manipulated
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* @param aSet tells us which chars to compress from given buffer
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* @param aChar is the replacement char
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* @param aEliminateLeading tells us whether to strip chars from the start of the buffer
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* @param aEliminateTrailing tells us whether to strip chars from the start of the buffer
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*/
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static void CompressSet(nsStr& aDest,const char* aSet,PRBool aEliminateLeading,PRBool aEliminateTrailing);
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/**
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* This method removes all occurances of chars in given set from aDest
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*
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* @update gess 01/04/99
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* @param aDest is the buffer to be manipulated
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* @param aSet tells us which chars to compress from given buffer
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* @param aChar is the replacement char
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* @param aEliminateLeading tells us whether to strip chars from the start of the buffer
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* @param aEliminateTrailing tells us whether to strip chars from the start of the buffer
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*/
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static void StripChars(nsStr& aDest,const char* aSet);
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/**
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* This method compares the data bewteen two nsStr's
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*
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* @update gess 01/04/99
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* @param aStr1 is the first buffer to be compared
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* @param aStr2 is the 2nd buffer to be compared
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* @param aCount is the number of chars to compare
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* @param aIgnorecase tells us whether to use a case-sensitive comparison
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* @return -1,0,1 depending on <,==,>
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*/
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static PRInt32 StrCompare(const nsStr& aDest,const nsStr& aSource,PRInt32 aCount,PRBool aIgnoreCase);
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/**
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* These methods scan the given string for 1 or more chars in a given direction
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*
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* @update gess 01/04/99
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* @param aDest is the nsStr to be searched to
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* @param aSource (or aChar) is the substr we're looking to find
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* @param aIgnoreCase tells us whether to search in a case-sensitive manner
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* @param anOffset tells us where in the dest string to start searching
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* @return the index of the source (substr) in dest, or -1 (kNotFound) if not found.
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*/
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static PRInt32 FindSubstr(const nsStr& aDest,const nsStr& aSource, PRBool aIgnoreCase,PRInt32 anOffset,PRInt32 aCount);
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static PRInt32 FindChar(const nsStr& aDest,PRUnichar aChar, PRBool aIgnoreCase,PRInt32 anOffset,PRInt32 aCount);
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static PRInt32 FindCharInSet(const nsStr& aDest,const nsStr& aSet,PRBool aIgnoreCase,PRInt32 anOffset);
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static PRInt32 RFindSubstr(const nsStr& aDest,const nsStr& aSource, PRBool aIgnoreCase,PRInt32 anOffset,PRInt32 aCount);
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static PRInt32 RFindChar(const nsStr& aDest,PRUnichar aChar, PRBool aIgnoreCase,PRInt32 anOffset,PRInt32 aCount);
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static PRInt32 RFindCharInSet(const nsStr& aDest,const nsStr& aSet,PRBool aIgnoreCase,PRInt32 anOffset);
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static void Overwrite(nsStr& aDest,const nsStr& aSource,PRInt32 anOffset);
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static PRBool DidAcquireMemory(void);
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/**
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* Returns a hash code for the string for use in a PLHashTable.
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*/
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static PRUint32 HashCode(const nsStr& aDest);
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#ifndef NEW_STRING_APIS
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static void Append(nsStr& aDest,const nsStr& aSource,PRUint32 anOffset,PRInt32 aCount) {
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StrAppend(aDest, aSource, anOffset, aCount);
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}
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static void Assign(nsStr& aDest,const nsStr& aSource,PRUint32 anOffset,PRInt32 aCount) {
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StrAssign(aDest, aSource, anOffset, aCount);
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}
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static void Insert( nsStr& aDest,PRUint32 aDestOffset,const nsStr& aSource,PRUint32 aSrcOffset,PRInt32 aCount) {
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StrInsert(aDest, aDestOffset, aSource, aSrcOffset, aCount);
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}
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static PRInt32 Compare(const nsStr& aDest,const nsStr& aSource,PRInt32 aCount,PRBool aIgnoreCase) {
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return StrCompare(aDest, aSource, aCount, aIgnoreCase);
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}
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#endif
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#ifdef NS_STR_STATS
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/**
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* Prints an nsStr. If truncate is true, the string is only printed up to
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* the first newline. (Note: The current implementation doesn't handle
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* non-ascii unicode characters.)
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*/
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static void Print(const nsStr& aDest, FILE* out, PRBool truncate = PR_FALSE);
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#endif
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PRUint32 mLength;
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PRUint32 mCapacity;
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eCharSize mCharSize;
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PRBool mOwnsBuffer;
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union {
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char* mStr;
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PRUnichar* mUStr;
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};
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private:
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static PRBool Alloc(nsStr& aString,PRUint32 aCount);
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static PRBool Realloc(nsStr& aString,PRUint32 aCount);
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static PRBool Free(nsStr& aString);
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};
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/**************************************************************
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A couple of tiny helper methods used in the string classes.
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**************************************************************/
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inline PRInt32 MinInt(PRInt32 anInt1,PRInt32 anInt2){
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return (anInt1<anInt2) ? anInt1 : anInt2;
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}
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inline PRInt32 MaxInt(PRInt32 anInt1,PRInt32 anInt2){
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return (anInt1<anInt2) ? anInt2 : anInt1;
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}
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inline void AddNullTerminator(nsStr& aDest) {
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if(eTwoByte==aDest.mCharSize)
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aDest.mUStr[aDest.mLength]=0;
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else aDest.mStr[aDest.mLength]=0;
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}
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/**
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* Return the given buffer to the heap manager. Calls allocator::Free()
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* @return string length
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*/
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inline void Recycle( char* aBuffer) { nsAllocator::Free(aBuffer); }
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inline void Recycle( PRUnichar* aBuffer) { nsAllocator::Free(aBuffer); }
|
|
|
|
/**
|
|
* This method is used to access a given char in the given string
|
|
*
|
|
* @update gess 01/04/99
|
|
* @param aDest is the nsStr to be appended to
|
|
* @param anIndex tells us where in dest to get the char from
|
|
* @return the given char, or 0 if anIndex is out of range
|
|
*/
|
|
inline PRUnichar GetCharAt(const nsStr& aDest,PRUint32 anIndex){
|
|
if(anIndex<aDest.mLength) {
|
|
return (eTwoByte==aDest.mCharSize) ? aDest.mUStr[anIndex] : (PRUnichar)aDest.mStr[anIndex];
|
|
}//if
|
|
return 0;
|
|
}
|
|
|
|
|
|
#ifdef NS_STR_STATS
|
|
|
|
class nsStringInfo {
|
|
public:
|
|
nsStringInfo(nsStr& str);
|
|
~nsStringInfo() {}
|
|
|
|
static nsStringInfo* GetInfo(nsStr& str);
|
|
|
|
static void Seen(nsStr& str);
|
|
|
|
static void Report(FILE* out = stdout);
|
|
|
|
static PRIntn ReportEntry(PLHashEntry *he, PRIntn i, void *arg);
|
|
|
|
protected:
|
|
nsStr mStr;
|
|
PRUint32 mCount;
|
|
};
|
|
|
|
#define NSSTR_SEEN(str) nsStringInfo::Seen(str)
|
|
|
|
#else // !NS_STR_STATS
|
|
|
|
#define NSSTR_SEEN(str) /* nothing */
|
|
|
|
#endif // !NS_STR_STATS
|
|
|
|
#endif // _nsStr
|