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dfd2e54386
I'd like to reuse the data in RayReferenceData for all basic shapes, so unpack RayReferenceData and drop this struct. Also, use `nsPoint` for the current position and use `nsRect` for coord-box because we use these types (i.e. app units) in ShapeUtils. Besides, remove the usage of Maybe from nsStyleTransformMatrix.h and just accept the pointer of ResolvedMotionPathData to avoid including the entire header. No behavior change. Differential Revision: https://phabricator.services.mozilla.com/D181008
216 lines
7.7 KiB
C++
216 lines
7.7 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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/*
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* A class representing three matrices that can be used for style transforms.
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*/
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#ifndef nsStyleTransformMatrix_h_
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#define nsStyleTransformMatrix_h_
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#include "mozilla/gfx/Matrix.h"
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#include "mozilla/EnumeratedArray.h"
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#include "mozilla/ServoStyleConsts.h"
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#include "nsSize.h"
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#include "Units.h" // for CSSPoint
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#include <limits>
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class nsIFrame;
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class nsPresContext;
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struct gfxQuaternion;
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struct nsRect;
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namespace mozilla {
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struct ResolvedMotionPathData;
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} // namespace mozilla
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/**
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* A helper to generate gfxMatrixes from css transform functions.
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*/
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namespace nsStyleTransformMatrix {
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// The operator passed to Servo backend.
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enum class MatrixTransformOperator : uint8_t { Interpolate, Accumulate };
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/**
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* This class provides on-demand access to the 'reference box' for CSS
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* transforms (needed to resolve percentage values in 'transform',
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* 'transform-origin', etc.):
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*
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* http://dev.w3.org/csswg/css-transforms/#reference-box
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*
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* This class helps us to avoid calculating the reference box unless and
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* until it is actually needed. This is important for performance when
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* transforms are applied to SVG elements since the reference box for SVG is
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* much more expensive to calculate (than for elements with a CSS layout box
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* where we can use the nsIFrame's cached mRect), much more common (than on
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* HTML), and yet very rarely have percentage values that require the
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* reference box to be resolved. We also don't want to cause SVG frames to
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* cache lots of ObjectBoundingBoxProperty objects that aren't needed.
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*
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* If UNIFIED_CONTINUATIONS (experimental, and currently broke) is defined,
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* we consider the reference box for non-SVG frames to be the smallest
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* rectangle containing a frame and all of its continuations. For example,
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* if there is a <span> element with several continuations split over
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* several lines, this function will return the rectangle containing all of
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* those continuations. (This behavior is not currently in a spec.)
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*/
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class MOZ_STACK_CLASS TransformReferenceBox final {
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public:
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typedef nscoord (TransformReferenceBox::*DimensionGetter)();
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explicit TransformReferenceBox()
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: mFrame(nullptr),
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mX(0),
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mY(0),
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mWidth(0),
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mHeight(0),
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mIsCached(false) {}
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explicit TransformReferenceBox(const nsIFrame* aFrame)
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: mFrame(aFrame), mX(0), mY(0), mWidth(0), mHeight(0), mIsCached(false) {
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MOZ_ASSERT(mFrame);
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}
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explicit TransformReferenceBox(const nsIFrame* aFrame,
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const nsRect& aFallbackDimensions)
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: mX(0), mY(0), mWidth(0), mHeight(0) {
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mFrame = aFrame;
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mIsCached = false;
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if (!mFrame) {
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Init(aFallbackDimensions);
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}
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}
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void Init(const nsIFrame* aFrame) {
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MOZ_ASSERT(!mFrame && !mIsCached);
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mFrame = aFrame;
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}
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void Init(const nsRect& aDimensions);
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/**
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* The offset of the reference box from the nsIFrame's TopLeft(). This
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* is non-zero only in the case of SVG content. If we can successfully
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* implement UNIFIED_CONTINUATIONS at some point in the future then it
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* may also be non-zero for non-SVG content.
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*/
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nscoord X() {
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EnsureDimensionsAreCached();
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return mX;
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}
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nscoord Y() {
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EnsureDimensionsAreCached();
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return mY;
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}
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/**
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* The size of the reference box.
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*/
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nscoord Width() {
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EnsureDimensionsAreCached();
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return mWidth;
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}
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nscoord Height() {
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EnsureDimensionsAreCached();
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return mHeight;
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}
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bool IsEmpty() { return !mFrame; }
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private:
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// We don't really need to prevent copying, but since none of our consumers
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// currently need to copy, preventing copying may allow us to catch some
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// cases where we use pass-by-value instead of pass-by-reference.
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TransformReferenceBox(const TransformReferenceBox&) = delete;
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void EnsureDimensionsAreCached();
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const nsIFrame* mFrame;
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nscoord mX, mY, mWidth, mHeight;
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bool mIsCached;
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};
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float ProcessTranslatePart(
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const mozilla::LengthPercentage& aValue, TransformReferenceBox* aRefBox,
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TransformReferenceBox::DimensionGetter aDimensionGetter = nullptr);
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void ProcessInterpolateMatrix(mozilla::gfx::Matrix4x4& aMatrix,
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const mozilla::StyleTransformOperation& aOp,
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TransformReferenceBox& aBounds);
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void ProcessAccumulateMatrix(mozilla::gfx::Matrix4x4& aMatrix,
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const mozilla::StyleTransformOperation& aOp,
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TransformReferenceBox& aBounds);
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/**
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* Given a StyleTransform containing transform functions, returns a matrix
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* containing the value of those functions.
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*
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* @param aList the transform operation list.
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* @param aBounds The frame's bounding rectangle.
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* @param aAppUnitsPerMatrixUnit The number of app units per device pixel.
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*/
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mozilla::gfx::Matrix4x4 ReadTransforms(const mozilla::StyleTransform& aList,
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TransformReferenceBox& aBounds,
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float aAppUnitsPerMatrixUnit);
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// Generate the gfx::Matrix for CSS Transform Module Level 2.
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// https://drafts.csswg.org/css-transforms-2/#ctm
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mozilla::gfx::Matrix4x4 ReadTransforms(
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const mozilla::StyleTranslate&, const mozilla::StyleRotate&,
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const mozilla::StyleScale&, const mozilla::ResolvedMotionPathData* aMotion,
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const mozilla::StyleTransform&, TransformReferenceBox& aRefBox,
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float aAppUnitsPerMatrixUnit);
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/**
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* Given the x and y values, compute the 2d position with respect to the given
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* a reference box size that these values describe, in CSS pixels.
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*/
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mozilla::CSSPoint Convert2DPosition(const mozilla::LengthPercentage& aX,
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const mozilla::LengthPercentage& aY,
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const mozilla::CSSSize& aSize);
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/**
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* Given the x and y values, compute the 2d position with respect to the given
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* TransformReferenceBox that these values describe, in CSS pixels.
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*/
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mozilla::CSSPoint Convert2DPosition(const mozilla::LengthPercentage& aX,
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const mozilla::LengthPercentage& aY,
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TransformReferenceBox& aRefBox);
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/**
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* Given the x and y values, compute the 2d position with respect to the given
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* TransformReferenceBox that these values describe, in device pixels.
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*/
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mozilla::gfx::Point Convert2DPosition(const mozilla::LengthPercentage& aX,
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const mozilla::LengthPercentage& aY,
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TransformReferenceBox& aRefBox,
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int32_t aAppUnitsPerDevPixel);
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// Shear type for decomposition.
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enum class ShearType { XY, XZ, YZ, Count };
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using ShearArray = mozilla::EnumeratedArray<ShearType, ShearType::Count, float>;
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/*
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* Implements the 2d transform matrix decomposition algorithm.
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*/
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bool Decompose2DMatrix(const mozilla::gfx::Matrix& aMatrix,
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mozilla::gfx::Point3D& aScale, ShearArray& aShear,
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gfxQuaternion& aRotate,
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mozilla::gfx::Point3D& aTranslate);
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/*
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* Implements the 3d transform matrix decomposition algorithm.
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*/
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bool Decompose3DMatrix(const mozilla::gfx::Matrix4x4& aMatrix,
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mozilla::gfx::Point3D& aScale, ShearArray& aShear,
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gfxQuaternion& aRotate,
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mozilla::gfx::Point3D& aTranslate,
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mozilla::gfx::Point4D& aPerspective);
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} // namespace nsStyleTransformMatrix
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#endif
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