mirror of
https://github.com/mozilla/gecko-dev.git
synced 2024-11-25 13:51:41 +00:00
54c917ef76
--HG-- extra : rebase_source : f5a2e514099be1221960fb91de83d827e2121801
855 lines
23 KiB
C++
855 lines
23 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "nsTimerImpl.h"
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#include "TimerThread.h"
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#include "nsThreadUtils.h"
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#include "pratom.h"
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#include "nsIObserverService.h"
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#include "nsIServiceManager.h"
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#include "mozilla/Services.h"
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#include "mozilla/ChaosMode.h"
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#include "mozilla/ArenaAllocator.h"
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#include "mozilla/ArrayUtils.h"
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#include "mozilla/BinarySearch.h"
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#include <math.h>
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using namespace mozilla;
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#ifdef MOZ_TASK_TRACER
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#include "GeckoTaskTracerImpl.h"
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using namespace mozilla::tasktracer;
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#endif
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NS_IMPL_ISUPPORTS(TimerThread, nsIRunnable, nsIObserver)
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TimerThread::TimerThread() :
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mInitialized(false),
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mMonitor("TimerThread.mMonitor"),
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mShutdown(false),
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mWaiting(false),
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mNotified(false),
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mSleeping(false),
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mAllowedEarlyFiringMicroseconds(0)
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{
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}
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TimerThread::~TimerThread()
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{
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mThread = nullptr;
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NS_ASSERTION(mTimers.IsEmpty(), "Timers remain in TimerThread::~TimerThread");
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}
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nsresult
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TimerThread::InitLocks()
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{
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return NS_OK;
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}
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namespace {
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class TimerObserverRunnable : public Runnable
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{
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public:
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explicit TimerObserverRunnable(nsIObserver* aObserver)
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: mozilla::Runnable("TimerObserverRunnable")
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, mObserver(aObserver)
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{
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}
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NS_DECL_NSIRUNNABLE
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private:
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nsCOMPtr<nsIObserver> mObserver;
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};
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NS_IMETHODIMP
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TimerObserverRunnable::Run()
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{
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nsCOMPtr<nsIObserverService> observerService =
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mozilla::services::GetObserverService();
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if (observerService) {
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observerService->AddObserver(mObserver, "sleep_notification", false);
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observerService->AddObserver(mObserver, "wake_notification", false);
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observerService->AddObserver(mObserver, "suspend_process_notification", false);
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observerService->AddObserver(mObserver, "resume_process_notification", false);
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}
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return NS_OK;
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}
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} // namespace
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namespace {
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// TimerEventAllocator is a thread-safe allocator used only for nsTimerEvents.
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// It's needed to avoid contention over the default allocator lock when
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// firing timer events (see bug 733277). The thread-safety is required because
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// nsTimerEvent objects are allocated on the timer thread, and freed on another
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// thread. Because TimerEventAllocator has its own lock, contention over that
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// lock is limited to the allocation and deallocation of nsTimerEvent objects.
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//
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// Because this is layered over ArenaAllocator, it never shrinks -- even
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// "freed" nsTimerEvents aren't truly freed, they're just put onto a free-list
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// for later recycling. So the amount of memory consumed will always be equal
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// to the high-water mark consumption. But nsTimerEvents are small and it's
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// unusual to have more than a few hundred of them, so this shouldn't be a
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// problem in practice.
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class TimerEventAllocator
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{
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private:
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struct FreeEntry
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{
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FreeEntry* mNext;
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};
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ArenaAllocator<4096> mPool;
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FreeEntry* mFirstFree;
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mozilla::Monitor mMonitor;
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public:
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TimerEventAllocator()
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: mPool()
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, mFirstFree(nullptr)
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// Timer thread state may be accessed during GC, so uses of this monitor
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// are not preserved when recording/replaying.
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, mMonitor("TimerEventAllocator", recordreplay::Behavior::DontPreserve)
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{
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}
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~TimerEventAllocator()
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{
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}
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void* Alloc(size_t aSize);
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void Free(void* aPtr);
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};
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} // namespace
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// This is a nsICancelableRunnable because we can dispatch it to Workers and
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// those can be shut down at any time, and in these cases, Cancel() is called
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// instead of Run().
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class nsTimerEvent final : public CancelableRunnable
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{
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public:
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NS_IMETHOD Run() override;
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nsresult Cancel() override
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{
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mTimer->Cancel();
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return NS_OK;
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}
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#ifdef MOZ_COLLECTING_RUNNABLE_TELEMETRY
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NS_IMETHOD GetName(nsACString& aName) override;
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#endif
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nsTimerEvent()
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: mozilla::CancelableRunnable("nsTimerEvent")
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, mTimer()
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, mGeneration(0)
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{
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// Note: We override operator new for this class, and the override is
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// fallible!
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sAllocatorUsers++;
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}
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TimeStamp mInitTime;
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static void Init();
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static void Shutdown();
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static void DeleteAllocatorIfNeeded();
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static void* operator new(size_t aSize) CPP_THROW_NEW
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{
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return sAllocator->Alloc(aSize);
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}
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void operator delete(void* aPtr)
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{
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sAllocator->Free(aPtr);
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DeleteAllocatorIfNeeded();
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}
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already_AddRefed<nsTimerImpl> ForgetTimer()
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{
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return mTimer.forget();
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}
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void SetTimer(already_AddRefed<nsTimerImpl> aTimer)
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{
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mTimer = aTimer;
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mGeneration = mTimer->GetGeneration();
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}
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private:
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nsTimerEvent(const nsTimerEvent&) = delete;
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nsTimerEvent& operator=(const nsTimerEvent&) = delete;
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nsTimerEvent& operator=(const nsTimerEvent&&) = delete;
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~nsTimerEvent()
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{
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MOZ_ASSERT(!sCanDeleteAllocator || sAllocatorUsers > 0,
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"This will result in us attempting to deallocate the nsTimerEvent allocator twice");
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sAllocatorUsers--;
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}
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RefPtr<nsTimerImpl> mTimer;
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int32_t mGeneration;
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static TimerEventAllocator* sAllocator;
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// Timer thread state may be accessed during GC, so uses of this atomic are
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// not preserved when recording/replaying.
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static Atomic<int32_t, SequentiallyConsistent,
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recordreplay::Behavior::DontPreserve> sAllocatorUsers;
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static bool sCanDeleteAllocator;
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};
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TimerEventAllocator* nsTimerEvent::sAllocator = nullptr;
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Atomic<int32_t, SequentiallyConsistent,
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recordreplay::Behavior::DontPreserve> nsTimerEvent::sAllocatorUsers;
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bool nsTimerEvent::sCanDeleteAllocator = false;
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namespace {
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void*
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TimerEventAllocator::Alloc(size_t aSize)
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{
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MOZ_ASSERT(aSize == sizeof(nsTimerEvent));
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mozilla::MonitorAutoLock lock(mMonitor);
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void* p;
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if (mFirstFree) {
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p = mFirstFree;
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mFirstFree = mFirstFree->mNext;
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} else {
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p = mPool.Allocate(aSize, fallible);
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}
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return p;
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}
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void
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TimerEventAllocator::Free(void* aPtr)
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{
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mozilla::MonitorAutoLock lock(mMonitor);
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FreeEntry* entry = reinterpret_cast<FreeEntry*>(aPtr);
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entry->mNext = mFirstFree;
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mFirstFree = entry;
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}
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} // namespace
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void
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nsTimerEvent::Init()
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{
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sAllocator = new TimerEventAllocator();
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}
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void
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nsTimerEvent::Shutdown()
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{
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sCanDeleteAllocator = true;
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DeleteAllocatorIfNeeded();
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}
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void
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nsTimerEvent::DeleteAllocatorIfNeeded()
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{
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if (sCanDeleteAllocator && sAllocatorUsers == 0) {
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delete sAllocator;
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sAllocator = nullptr;
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}
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}
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#ifdef MOZ_COLLECTING_RUNNABLE_TELEMETRY
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NS_IMETHODIMP
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nsTimerEvent::GetName(nsACString& aName)
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{
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bool current;
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MOZ_RELEASE_ASSERT(NS_SUCCEEDED(mTimer->mEventTarget->IsOnCurrentThread(¤t)) && current);
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mTimer->GetName(aName);
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return NS_OK;
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}
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#endif
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NS_IMETHODIMP
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nsTimerEvent::Run()
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{
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if (MOZ_LOG_TEST(GetTimerLog(), LogLevel::Debug)) {
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TimeStamp now = TimeStamp::Now();
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MOZ_LOG(GetTimerLog(), LogLevel::Debug,
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("[this=%p] time between PostTimerEvent() and Fire(): %fms\n",
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this, (now - mInitTime).ToMilliseconds()));
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}
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mTimer->Fire(mGeneration);
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return NS_OK;
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}
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nsresult
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TimerThread::Init()
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{
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mMonitor.AssertCurrentThreadOwns();
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MOZ_LOG(GetTimerLog(), LogLevel::Debug,
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("TimerThread::Init [%d]\n", mInitialized));
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if (!mInitialized) {
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nsTimerEvent::Init();
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// We hold on to mThread to keep the thread alive.
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nsresult rv =
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NS_NewNamedThread("Timer Thread", getter_AddRefs(mThread), this);
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if (NS_FAILED(rv)) {
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mThread = nullptr;
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} else {
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RefPtr<TimerObserverRunnable> r = new TimerObserverRunnable(this);
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if (NS_IsMainThread()) {
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r->Run();
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} else {
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NS_DispatchToMainThread(r);
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}
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}
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mInitialized = true;
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}
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if (!mThread) {
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return NS_ERROR_FAILURE;
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}
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return NS_OK;
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}
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nsresult
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TimerThread::Shutdown()
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{
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MOZ_LOG(GetTimerLog(), LogLevel::Debug, ("TimerThread::Shutdown begin\n"));
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if (!mThread) {
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return NS_ERROR_NOT_INITIALIZED;
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}
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nsTArray<RefPtr<nsTimerImpl>> timers;
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{
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// lock scope
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MonitorAutoLock lock(mMonitor);
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mShutdown = true;
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// notify the cond var so that Run() can return
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if (mWaiting) {
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mNotified = true;
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mMonitor.Notify();
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}
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// Need to copy content of mTimers array to a local array
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// because call to timers' Cancel() (and release its self)
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// must not be done under the lock. Destructor of a callback
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// might potentially call some code reentering the same lock
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// that leads to unexpected behavior or deadlock.
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// See bug 422472.
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for (const UniquePtr<Entry>& entry : mTimers) {
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timers.AppendElement(entry->Take());
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}
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mTimers.Clear();
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}
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for (const RefPtr<nsTimerImpl>& timer : timers) {
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if (timer) {
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timer->Cancel();
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}
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}
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mThread->Shutdown(); // wait for the thread to die
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nsTimerEvent::Shutdown();
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MOZ_LOG(GetTimerLog(), LogLevel::Debug, ("TimerThread::Shutdown end\n"));
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return NS_OK;
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}
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namespace {
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struct MicrosecondsToInterval
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{
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PRIntervalTime operator[](size_t aMs) const {
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return PR_MicrosecondsToInterval(aMs);
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}
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};
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struct IntervalComparator
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{
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int operator()(PRIntervalTime aInterval) const {
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return (0 < aInterval) ? -1 : 1;
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}
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};
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} // namespace
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NS_IMETHODIMP
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TimerThread::Run()
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{
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NS_SetCurrentThreadName("Timer");
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MonitorAutoLock lock(mMonitor);
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// We need to know how many microseconds give a positive PRIntervalTime. This
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// is platform-dependent and we calculate it at runtime, finding a value |v|
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// such that |PR_MicrosecondsToInterval(v) > 0| and then binary-searching in
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// the range [0, v) to find the ms-to-interval scale.
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uint32_t usForPosInterval = 1;
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while (PR_MicrosecondsToInterval(usForPosInterval) == 0) {
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usForPosInterval <<= 1;
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}
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size_t usIntervalResolution;
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BinarySearchIf(MicrosecondsToInterval(), 0, usForPosInterval, IntervalComparator(), &usIntervalResolution);
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MOZ_ASSERT(PR_MicrosecondsToInterval(usIntervalResolution - 1) == 0);
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MOZ_ASSERT(PR_MicrosecondsToInterval(usIntervalResolution) == 1);
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// Half of the amount of microseconds needed to get positive PRIntervalTime.
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// We use this to decide how to round our wait times later
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mAllowedEarlyFiringMicroseconds = usIntervalResolution / 2;
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bool forceRunNextTimer = false;
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while (!mShutdown) {
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// Have to use PRIntervalTime here, since PR_WaitCondVar takes it
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TimeDuration waitFor;
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bool forceRunThisTimer = forceRunNextTimer;
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forceRunNextTimer = false;
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if (mSleeping) {
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// Sleep for 0.1 seconds while not firing timers.
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uint32_t milliseconds = 100;
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if (ChaosMode::isActive(ChaosFeature::TimerScheduling)) {
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milliseconds = ChaosMode::randomUint32LessThan(200);
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}
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waitFor = TimeDuration::FromMilliseconds(milliseconds);
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} else {
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waitFor = TimeDuration::Forever();
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TimeStamp now = TimeStamp::Now();
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RemoveLeadingCanceledTimersInternal();
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if (!mTimers.IsEmpty()) {
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if (now >= mTimers[0]->Value()->mTimeout || forceRunThisTimer) {
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next:
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// NB: AddRef before the Release under RemoveTimerInternal to avoid
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// mRefCnt passing through zero, in case all other refs than the one
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// from mTimers have gone away (the last non-mTimers[i]-ref's Release
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// must be racing with us, blocked in gThread->RemoveTimer waiting
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// for TimerThread::mMonitor, under nsTimerImpl::Release.
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RefPtr<nsTimerImpl> timerRef(mTimers[0]->Take());
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RemoveFirstTimerInternal();
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MOZ_LOG(GetTimerLog(), LogLevel::Debug,
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("Timer thread woke up %fms from when it was supposed to\n",
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fabs((now - timerRef->mTimeout).ToMilliseconds())));
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// We are going to let the call to PostTimerEvent here handle the
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// release of the timer so that we don't end up releasing the timer
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// on the TimerThread instead of on the thread it targets.
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timerRef = PostTimerEvent(timerRef.forget());
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if (timerRef) {
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// We got our reference back due to an error.
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// Unhook the nsRefPtr, and release manually so we can get the
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// refcount.
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nsrefcnt rc = timerRef.forget().take()->Release();
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(void)rc;
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// The nsITimer interface requires that its users keep a reference
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// to the timers they use while those timers are initialized but
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// have not yet fired. If this ever happens, it is a bug in the
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// code that created and used the timer.
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//
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// Further, note that this should never happen even with a
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// misbehaving user, because nsTimerImpl::Release checks for a
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// refcount of 1 with an armed timer (a timer whose only reference
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// is from the timer thread) and when it hits this will remove the
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// timer from the timer thread and thus destroy the last reference,
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// preventing this situation from occurring.
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MOZ_ASSERT(rc != 0, "destroyed timer off its target thread!");
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}
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if (mShutdown) {
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break;
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}
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// Update now, as PostTimerEvent plus the locking may have taken a
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// tick or two, and we may goto next below.
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now = TimeStamp::Now();
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}
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}
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RemoveLeadingCanceledTimersInternal();
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if (!mTimers.IsEmpty()) {
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TimeStamp timeout = mTimers[0]->Value()->mTimeout;
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// Don't wait at all (even for PR_INTERVAL_NO_WAIT) if the next timer
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// is due now or overdue.
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//
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// Note that we can only sleep for integer values of a certain
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// resolution. We use mAllowedEarlyFiringMicroseconds, calculated
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// before, to do the optimal rounding (i.e., of how to decide what
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// interval is so small we should not wait at all).
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double microseconds = (timeout - now).ToMilliseconds() * 1000;
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if (ChaosMode::isActive(ChaosFeature::TimerScheduling)) {
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// The mean value of sFractions must be 1 to ensure that
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// the average of a long sequence of timeouts converges to the
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// actual sum of their times.
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static const float sFractions[] = {
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0.0f, 0.25f, 0.5f, 0.75f, 1.0f, 1.75f, 2.75f
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};
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microseconds *=
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sFractions[ChaosMode::randomUint32LessThan(ArrayLength(sFractions))];
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forceRunNextTimer = true;
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}
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if (microseconds < mAllowedEarlyFiringMicroseconds) {
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forceRunNextTimer = false;
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goto next; // round down; execute event now
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}
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waitFor = TimeDuration::FromMicroseconds(microseconds);
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if (waitFor.IsZero()) {
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// round up, wait the minimum time we can wait
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waitFor = TimeDuration::FromMicroseconds(1);
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}
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}
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if (MOZ_LOG_TEST(GetTimerLog(), LogLevel::Debug)) {
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if (waitFor == TimeDuration::Forever())
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MOZ_LOG(GetTimerLog(), LogLevel::Debug,
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("waiting forever\n"));
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else
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MOZ_LOG(GetTimerLog(), LogLevel::Debug,
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("waiting for %f\n", waitFor.ToMilliseconds()));
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}
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}
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mWaiting = true;
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mNotified = false;
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mMonitor.Wait(waitFor);
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if (mNotified) {
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forceRunNextTimer = false;
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}
|
|
mWaiting = false;
|
|
}
|
|
|
|
return NS_OK;
|
|
}
|
|
|
|
nsresult
|
|
TimerThread::AddTimer(nsTimerImpl* aTimer)
|
|
{
|
|
MonitorAutoLock lock(mMonitor);
|
|
|
|
if (!aTimer->mEventTarget) {
|
|
return NS_ERROR_NOT_INITIALIZED;
|
|
}
|
|
|
|
nsresult rv = Init();
|
|
if (NS_FAILED(rv)) {
|
|
return rv;
|
|
}
|
|
|
|
// Add the timer to our list.
|
|
if(!AddTimerInternal(aTimer)) {
|
|
return NS_ERROR_OUT_OF_MEMORY;
|
|
}
|
|
|
|
// Awaken the timer thread.
|
|
if (mWaiting && mTimers[0]->Value() == aTimer) {
|
|
mNotified = true;
|
|
mMonitor.Notify();
|
|
}
|
|
|
|
return NS_OK;
|
|
}
|
|
|
|
nsresult
|
|
TimerThread::RemoveTimer(nsTimerImpl* aTimer)
|
|
{
|
|
MonitorAutoLock lock(mMonitor);
|
|
|
|
// Remove the timer from our array. Tell callers that aTimer was not found
|
|
// by returning NS_ERROR_NOT_AVAILABLE.
|
|
|
|
if (!RemoveTimerInternal(aTimer)) {
|
|
return NS_ERROR_NOT_AVAILABLE;
|
|
}
|
|
|
|
// Awaken the timer thread.
|
|
if (mWaiting) {
|
|
mNotified = true;
|
|
mMonitor.Notify();
|
|
}
|
|
|
|
return NS_OK;
|
|
}
|
|
|
|
TimeStamp
|
|
TimerThread::FindNextFireTimeForCurrentThread(TimeStamp aDefault, uint32_t aSearchBound)
|
|
{
|
|
MonitorAutoLock lock(mMonitor);
|
|
TimeStamp timeStamp = aDefault;
|
|
uint32_t index = 0;
|
|
|
|
#ifdef DEBUG
|
|
TimeStamp firstTimeStamp;
|
|
Entry* initialFirstEntry = nullptr;
|
|
if (!mTimers.IsEmpty()) {
|
|
initialFirstEntry = mTimers[0].get();
|
|
firstTimeStamp = mTimers[0]->Timeout();
|
|
}
|
|
#endif
|
|
|
|
auto end = mTimers.end();
|
|
while(end != mTimers.begin()) {
|
|
nsTimerImpl* timer = mTimers[0]->Value();
|
|
if (timer) {
|
|
if (timer->mTimeout > aDefault) {
|
|
timeStamp = aDefault;
|
|
break;
|
|
}
|
|
|
|
// Don't yield to timers created with the *_LOW_PRIORITY type.
|
|
if (!timer->IsLowPriority()) {
|
|
bool isOnCurrentThread = false;
|
|
nsresult rv = timer->mEventTarget->IsOnCurrentThread(&isOnCurrentThread);
|
|
if (NS_SUCCEEDED(rv) && isOnCurrentThread) {
|
|
timeStamp = timer->mTimeout;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (++index > aSearchBound) {
|
|
// Track the currently highest timeout so that we can bail out when we
|
|
// reach the bound or when we find a timer for the current thread.
|
|
// This won't give accurate information if we stop before finding
|
|
// any timer for the current thread, but at least won't report too
|
|
// long idle period.
|
|
timeStamp = timer->mTimeout;
|
|
break;
|
|
}
|
|
}
|
|
|
|
std::pop_heap(mTimers.begin(), end, Entry::UniquePtrLessThan);
|
|
--end;
|
|
}
|
|
|
|
while (end != mTimers.end()) {
|
|
++end;
|
|
std::push_heap(mTimers.begin(), end, Entry::UniquePtrLessThan);
|
|
}
|
|
|
|
#ifdef DEBUG
|
|
if (!mTimers.IsEmpty()) {
|
|
if (firstTimeStamp != mTimers[0]->Timeout()) {
|
|
TimeStamp now = TimeStamp::Now();
|
|
printf_stderr("firstTimeStamp %f, mTimers[0]->Timeout() %f, "
|
|
"initialFirstTimer %p, current first %p\n",
|
|
(firstTimeStamp - now).ToMilliseconds(),
|
|
(mTimers[0]->Timeout() - now).ToMilliseconds(),
|
|
initialFirstEntry, mTimers[0].get());
|
|
}
|
|
}
|
|
MOZ_ASSERT_IF(!mTimers.IsEmpty(), firstTimeStamp == mTimers[0]->Timeout());
|
|
#endif
|
|
|
|
return timeStamp;
|
|
}
|
|
|
|
// This function must be called from within a lock
|
|
bool
|
|
TimerThread::AddTimerInternal(nsTimerImpl* aTimer)
|
|
{
|
|
mMonitor.AssertCurrentThreadOwns();
|
|
if (mShutdown) {
|
|
return false;
|
|
}
|
|
|
|
TimeStamp now = TimeStamp::Now();
|
|
|
|
UniquePtr<Entry>* entry = mTimers.AppendElement(
|
|
MakeUnique<Entry>(now, aTimer->mTimeout, aTimer), mozilla::fallible);
|
|
if (!entry) {
|
|
return false;
|
|
}
|
|
|
|
std::push_heap(mTimers.begin(), mTimers.end(), Entry::UniquePtrLessThan);
|
|
|
|
#ifdef MOZ_TASK_TRACER
|
|
// Caller of AddTimer is the parent task of its timer event, so we store the
|
|
// TraceInfo here for later used.
|
|
aTimer->GetTLSTraceInfo();
|
|
#endif
|
|
|
|
return true;
|
|
}
|
|
|
|
bool
|
|
TimerThread::RemoveTimerInternal(nsTimerImpl* aTimer)
|
|
{
|
|
mMonitor.AssertCurrentThreadOwns();
|
|
if (!aTimer || !aTimer->mHolder) {
|
|
return false;
|
|
}
|
|
aTimer->mHolder->Forget(aTimer);
|
|
return true;
|
|
}
|
|
|
|
void
|
|
TimerThread::RemoveLeadingCanceledTimersInternal()
|
|
{
|
|
mMonitor.AssertCurrentThreadOwns();
|
|
|
|
// Move all canceled timers from the front of the list to
|
|
// the back of the list using std::pop_heap(). We do this
|
|
// without actually removing them from the list so we can
|
|
// modify the nsTArray in a single bulk operation.
|
|
auto sortedEnd = mTimers.end();
|
|
while (sortedEnd != mTimers.begin() && !mTimers[0]->Value()) {
|
|
std::pop_heap(mTimers.begin(), sortedEnd, Entry::UniquePtrLessThan);
|
|
--sortedEnd;
|
|
}
|
|
|
|
// If there were no canceled timers then we are done.
|
|
if (sortedEnd == mTimers.end()) {
|
|
return;
|
|
}
|
|
|
|
// Finally, remove the canceled timers from the back of the
|
|
// nsTArray. Note, since std::pop_heap() uses iterators
|
|
// we must convert to nsTArray indices and number of
|
|
// elements here.
|
|
mTimers.RemoveElementsAt(sortedEnd - mTimers.begin(),
|
|
mTimers.end() - sortedEnd);
|
|
}
|
|
|
|
void
|
|
TimerThread::RemoveFirstTimerInternal()
|
|
{
|
|
mMonitor.AssertCurrentThreadOwns();
|
|
MOZ_ASSERT(!mTimers.IsEmpty());
|
|
std::pop_heap(mTimers.begin(), mTimers.end(), Entry::UniquePtrLessThan);
|
|
mTimers.RemoveLastElement();
|
|
}
|
|
|
|
already_AddRefed<nsTimerImpl>
|
|
TimerThread::PostTimerEvent(already_AddRefed<nsTimerImpl> aTimerRef)
|
|
{
|
|
mMonitor.AssertCurrentThreadOwns();
|
|
|
|
RefPtr<nsTimerImpl> timer(aTimerRef);
|
|
if (!timer->mEventTarget) {
|
|
NS_ERROR("Attempt to post timer event to NULL event target");
|
|
return timer.forget();
|
|
}
|
|
|
|
// XXX we may want to reuse this nsTimerEvent in the case of repeating timers.
|
|
|
|
// Since we already addref'd 'timer', we don't need to addref here.
|
|
// We will release either in ~nsTimerEvent(), or pass the reference back to
|
|
// the caller. We need to copy the generation number from this timer into the
|
|
// event, so we can avoid firing a timer that was re-initialized after being
|
|
// canceled.
|
|
|
|
RefPtr<nsTimerEvent> event = new nsTimerEvent;
|
|
if (!event) {
|
|
return timer.forget();
|
|
}
|
|
|
|
if (MOZ_LOG_TEST(GetTimerLog(), LogLevel::Debug)) {
|
|
event->mInitTime = TimeStamp::Now();
|
|
}
|
|
|
|
#ifdef MOZ_TASK_TRACER
|
|
// During the dispatch of TimerEvent, we overwrite the current TraceInfo
|
|
// partially with the info saved in timer earlier, and restore it back by
|
|
// AutoSaveCurTraceInfo.
|
|
AutoSaveCurTraceInfo saveCurTraceInfo;
|
|
(timer->GetTracedTask()).SetTLSTraceInfo();
|
|
#endif
|
|
|
|
nsCOMPtr<nsIEventTarget> target = timer->mEventTarget;
|
|
event->SetTimer(timer.forget());
|
|
|
|
nsresult rv;
|
|
{
|
|
// We release mMonitor around the Dispatch because if this timer is targeted
|
|
// at the TimerThread we'll deadlock.
|
|
MonitorAutoUnlock unlock(mMonitor);
|
|
rv = target->Dispatch(event, NS_DISPATCH_NORMAL);
|
|
}
|
|
|
|
if (NS_FAILED(rv)) {
|
|
timer = event->ForgetTimer();
|
|
RemoveTimerInternal(timer);
|
|
return timer.forget();
|
|
}
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
void
|
|
TimerThread::DoBeforeSleep()
|
|
{
|
|
// Mainthread
|
|
MonitorAutoLock lock(mMonitor);
|
|
mSleeping = true;
|
|
}
|
|
|
|
// Note: wake may be notified without preceding sleep notification
|
|
void
|
|
TimerThread::DoAfterSleep()
|
|
{
|
|
// Mainthread
|
|
MonitorAutoLock lock(mMonitor);
|
|
mSleeping = false;
|
|
|
|
// Wake up the timer thread to re-process the array to ensure the sleep delay is correct,
|
|
// and fire any expired timers (perhaps quite a few)
|
|
mNotified = true;
|
|
mMonitor.Notify();
|
|
}
|
|
|
|
|
|
NS_IMETHODIMP
|
|
TimerThread::Observe(nsISupports* /* aSubject */, const char* aTopic,
|
|
const char16_t* /* aData */)
|
|
{
|
|
if (strcmp(aTopic, "sleep_notification") == 0 ||
|
|
strcmp(aTopic, "suspend_process_notification") == 0) {
|
|
DoBeforeSleep();
|
|
} else if (strcmp(aTopic, "wake_notification") == 0 ||
|
|
strcmp(aTopic, "resume_process_notification") == 0) {
|
|
DoAfterSleep();
|
|
}
|
|
|
|
return NS_OK;
|
|
}
|
|
|
|
uint32_t
|
|
TimerThread::AllowedEarlyFiringMicroseconds() const
|
|
{
|
|
return mAllowedEarlyFiringMicroseconds;
|
|
}
|