gecko-dev/toolkit/recordreplay/Thread.cpp
Sylvestre Ledru 265e672179 Bug 1511181 - Reformat everything to the Google coding style r=ehsan a=clang-format
# ignore-this-changeset

--HG--
extra : amend_source : 4d301d3b0b8711c4692392aa76088ba7fd7d1022
2018-11-30 11:46:48 +01:00

512 lines
14 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "Thread.h"
#include "ipc/ChildIPC.h"
#include "mozilla/Atomics.h"
#include "mozilla/Maybe.h"
#include "mozilla/StaticMutex.h"
#include "mozilla/ThreadLocal.h"
#include "ChunkAllocator.h"
#include "MemorySnapshot.h"
#include "ProcessRewind.h"
#include "SpinLock.h"
#include "ThreadSnapshot.h"
namespace mozilla {
namespace recordreplay {
///////////////////////////////////////////////////////////////////////////////
// Thread Organization
///////////////////////////////////////////////////////////////////////////////
static MOZ_THREAD_LOCAL(Thread*) gTlsThreadKey;
/* static */ Monitor* Thread::gMonitor;
/* static */ Thread* Thread::Current() {
MOZ_ASSERT(IsRecordingOrReplaying());
Thread* thread = gTlsThreadKey.get();
if (!thread && IsReplaying()) {
// Disable system threads when replaying.
WaitForeverNoIdle();
}
return thread;
}
/* static */ bool Thread::CurrentIsMainThread() {
Thread* thread = Current();
return thread && thread->IsMainThread();
}
void Thread::BindToCurrent() {
MOZ_ASSERT(!mStackBase);
gTlsThreadKey.set(this);
mNativeId = pthread_self();
size_t size = pthread_get_stacksize_np(mNativeId);
uint8_t* base = (uint8_t*)pthread_get_stackaddr_np(mNativeId) - size;
// Lock if we will be notifying later on. We don't do this for the main
// thread because we haven't initialized enough state yet that we can use
// a monitor.
Maybe<MonitorAutoLock> lock;
if (mId != MainThreadId) {
lock.emplace(*gMonitor);
}
mStackBase = base;
mStackSize = size;
// Notify WaitUntilInitialized if it is waiting for this thread to start.
if (mId != MainThreadId) {
gMonitor->NotifyAll();
}
}
// All threads, indexed by the thread ID.
static Thread* gThreads;
/* static */ Thread* Thread::GetById(size_t aId) {
MOZ_ASSERT(aId);
MOZ_ASSERT(aId <= MaxThreadId);
return &gThreads[aId];
}
/* static */ Thread* Thread::GetByNativeId(NativeThreadId aNativeId) {
for (size_t id = MainThreadId; id <= MaxRecordedThreadId; id++) {
Thread* thread = GetById(id);
if (thread->mNativeId == aNativeId) {
return thread;
}
}
return nullptr;
}
/* static */ Thread* Thread::GetByStackPointer(void* aSp) {
if (!gThreads) {
return nullptr;
}
for (size_t i = MainThreadId; i <= MaxThreadId; i++) {
Thread* thread = &gThreads[i];
if (MemoryContains(thread->mStackBase, thread->mStackSize, aSp)) {
return thread;
}
}
return nullptr;
}
/* static */ void Thread::InitializeThreads() {
gThreads = new Thread[MaxThreadId + 1];
for (size_t i = MainThreadId; i <= MaxThreadId; i++) {
Thread* thread = &gThreads[i];
PodZero(thread);
new (thread) Thread();
thread->mId = i;
if (i <= MaxRecordedThreadId) {
thread->mEvents = gRecordingFile->OpenStream(StreamName::Event, i);
}
DirectCreatePipe(&thread->mNotifyfd, &thread->mIdlefd);
}
if (!gTlsThreadKey.init()) {
MOZ_CRASH();
}
}
/* static */ void Thread::WaitUntilInitialized(Thread* aThread) {
MonitorAutoLock lock(*gMonitor);
while (!aThread->mStackBase) {
gMonitor->Wait();
}
}
/* static */ void Thread::ThreadMain(void* aArgument) {
MOZ_ASSERT(IsRecordingOrReplaying());
Thread* thread = (Thread*)aArgument;
MOZ_ASSERT(thread->mId > MainThreadId);
thread->BindToCurrent();
while (true) {
// Wait until this thread has been given a start routine.
while (true) {
{
MonitorAutoLock lock(*gMonitor);
if (thread->mStart) {
break;
}
}
Wait();
}
{
Maybe<AutoPassThroughThreadEvents> pt;
if (!thread->IsRecordedThread()) pt.emplace();
thread->mStart(thread->mStartArg);
}
MonitorAutoLock lock(*gMonitor);
// Clear the start routine to indicate to other threads that this one has
// finished executing.
thread->mStart = nullptr;
thread->mStartArg = nullptr;
// Notify any other thread waiting for this to finish in JoinThread.
gMonitor->NotifyAll();
}
}
/* static */ void Thread::SpawnAllThreads() {
MOZ_ASSERT(AreThreadEventsPassedThrough());
InitializeThreadSnapshots(MaxRecordedThreadId + 1);
gMonitor = new Monitor();
// All Threads are spawned up front. This allows threads to be scanned
// (e.g. in ReplayUnlock) without worrying about racing with other threads
// being spawned.
for (size_t i = MainThreadId + 1; i <= MaxRecordedThreadId; i++) {
SpawnThread(GetById(i));
}
}
// The number of non-recorded threads that have been spawned.
static Atomic<size_t, SequentiallyConsistent, Behavior::DontPreserve>
gNumNonRecordedThreads;
/* static */ Thread* Thread::SpawnNonRecordedThread(Callback aStart,
void* aArgument) {
if (IsMiddleman()) {
DirectSpawnThread(aStart, aArgument);
return nullptr;
}
size_t id = MaxRecordedThreadId + ++gNumNonRecordedThreads;
MOZ_RELEASE_ASSERT(id <= MaxThreadId);
Thread* thread = GetById(id);
thread->mStart = aStart;
thread->mStartArg = aArgument;
SpawnThread(thread);
return thread;
}
/* static */ void Thread::SpawnThread(Thread* aThread) {
DirectSpawnThread(ThreadMain, aThread);
WaitUntilInitialized(aThread);
}
/* static */ NativeThreadId Thread::StartThread(Callback aStart,
void* aArgument,
bool aNeedsJoin) {
Thread* thread = Thread::Current();
RecordingEventSection res(thread);
if (!res.CanAccessEvents()) {
return 0;
}
MonitorAutoLock lock(*gMonitor);
size_t id = 0;
if (IsRecording()) {
// Look for an idle thread.
for (id = MainThreadId + 1; id <= MaxRecordedThreadId; id++) {
Thread* targetThread = Thread::GetById(id);
if (!targetThread->mStart && !targetThread->mNeedsJoin) {
break;
}
}
if (id >= MaxRecordedThreadId) {
child::ReportFatalError(Nothing(), "Too many threads");
}
MOZ_RELEASE_ASSERT(id <= MaxRecordedThreadId);
}
thread->Events().RecordOrReplayThreadEvent(ThreadEvent::CreateThread);
thread->Events().RecordOrReplayScalar(&id);
Thread* targetThread = GetById(id);
// Block until the thread is ready for a new start routine.
while (targetThread->mStart) {
MOZ_RELEASE_ASSERT(IsReplaying());
gMonitor->Wait();
}
targetThread->mStart = aStart;
targetThread->mStartArg = aArgument;
targetThread->mNeedsJoin = aNeedsJoin;
// Notify the thread in case it is waiting for a start routine under
// ThreadMain.
Notify(id);
return targetThread->mNativeId;
}
void Thread::Join() {
MOZ_ASSERT(!AreThreadEventsPassedThrough());
EnsureNotDivergedFromRecording();
while (true) {
MonitorAutoLock lock(*gMonitor);
if (!mStart) {
MOZ_RELEASE_ASSERT(mNeedsJoin);
mNeedsJoin = false;
break;
}
gMonitor->Wait();
}
}
///////////////////////////////////////////////////////////////////////////////
// Thread Public API Accessors
///////////////////////////////////////////////////////////////////////////////
extern "C" {
MOZ_EXPORT void RecordReplayInterface_InternalBeginPassThroughThreadEvents() {
MOZ_ASSERT(IsRecordingOrReplaying());
if (!gInitializationFailureMessage) {
Thread::Current()->SetPassThrough(true);
}
}
MOZ_EXPORT void RecordReplayInterface_InternalEndPassThroughThreadEvents() {
MOZ_ASSERT(IsRecordingOrReplaying());
if (!gInitializationFailureMessage) {
Thread::Current()->SetPassThrough(false);
}
}
MOZ_EXPORT bool RecordReplayInterface_InternalAreThreadEventsPassedThrough() {
MOZ_ASSERT(IsRecordingOrReplaying());
// If initialization fails, pass through all thread events until we're able
// to report the problem to the middleman and die.
if (gInitializationFailureMessage) {
return true;
}
Thread* thread = Thread::Current();
return !thread || thread->PassThroughEvents();
}
MOZ_EXPORT void RecordReplayInterface_InternalBeginDisallowThreadEvents() {
MOZ_ASSERT(IsRecordingOrReplaying());
Thread::Current()->BeginDisallowEvents();
}
MOZ_EXPORT void RecordReplayInterface_InternalEndDisallowThreadEvents() {
MOZ_ASSERT(IsRecordingOrReplaying());
Thread::Current()->EndDisallowEvents();
}
MOZ_EXPORT bool RecordReplayInterface_InternalAreThreadEventsDisallowed() {
MOZ_ASSERT(IsRecordingOrReplaying());
Thread* thread = Thread::Current();
return thread && thread->AreEventsDisallowed();
}
} // extern "C"
///////////////////////////////////////////////////////////////////////////////
// Thread Coordination
///////////////////////////////////////////////////////////////////////////////
/* static */ void Thread::WaitForIdleThreads() {
MOZ_RELEASE_ASSERT(CurrentIsMainThread());
MonitorAutoLock lock(*gMonitor);
for (size_t i = MainThreadId + 1; i <= MaxRecordedThreadId; i++) {
Thread* thread = GetById(i);
thread->mShouldIdle = true;
thread->mUnrecordedWaitNotified = false;
}
while (true) {
bool done = true;
for (size_t i = MainThreadId + 1; i <= MaxRecordedThreadId; i++) {
Thread* thread = GetById(i);
if (!thread->mIdle) {
done = false;
// Check if there is a callback we can invoke to get this thread to
// make progress. The mUnrecordedWaitOnlyWhenDiverged flag is used to
// avoid perturbing the behavior of threads that may or may not be
// waiting on an unrecorded resource, depending on whether they have
// diverged from the recording yet.
if (thread->mUnrecordedWaitCallback &&
!thread->mUnrecordedWaitNotified) {
// Set this flag before releasing the idle lock. Otherwise it's
// possible the thread could call NotifyUnrecordedWait while we
// aren't holding the lock, and we would set the flag afterwards
// without first invoking the callback.
thread->mUnrecordedWaitNotified = true;
// Release the idle lock here to avoid any risk of deadlock.
std::function<void()> callback = thread->mUnrecordedWaitCallback;
{
MonitorAutoUnlock unlock(*gMonitor);
AutoPassThroughThreadEvents pt;
callback();
}
// Releasing the global lock means that we need to start over
// checking whether there are any idle threads. By marking this
// thread as having been notified we have made progress, however.
done = true;
i = MainThreadId;
}
}
}
if (done) {
break;
}
MonitorAutoUnlock unlock(*gMonitor);
WaitNoIdle();
}
}
/* static */ void Thread::ResumeSingleIdleThread(size_t aId) {
GetById(aId)->mShouldIdle = false;
Notify(aId);
}
/* static */ void Thread::ResumeIdleThreads() {
MOZ_RELEASE_ASSERT(CurrentIsMainThread());
for (size_t i = MainThreadId + 1; i <= MaxRecordedThreadId; i++) {
ResumeSingleIdleThread(i);
}
}
void Thread::NotifyUnrecordedWait(
const std::function<void()>& aNotifyCallback) {
if (IsMainThread()) {
return;
}
MonitorAutoLock lock(*gMonitor);
if (mUnrecordedWaitCallback) {
// Per the documentation for NotifyUnrecordedWait, we need to call the
// routine after a notify, even if the routine has been called already
// since the main thread started to wait for idle replay threads.
mUnrecordedWaitNotified = false;
} else {
MOZ_RELEASE_ASSERT(!mUnrecordedWaitNotified);
}
mUnrecordedWaitCallback = aNotifyCallback;
// The main thread might be able to make progress now by calling the routine
// if it is waiting for idle replay threads.
if (mShouldIdle) {
Notify(MainThreadId);
}
}
bool Thread::MaybeWaitForCheckpointSave(
const std::function<void()>& aReleaseCallback) {
MOZ_RELEASE_ASSERT(!PassThroughEvents());
if (IsMainThread()) {
return false;
}
MonitorAutoLock lock(*gMonitor);
if (!mShouldIdle) {
return false;
}
aReleaseCallback();
while (mShouldIdle) {
MonitorAutoUnlock unlock(*gMonitor);
Wait();
}
return true;
}
/* static */ void Thread::WaitNoIdle() {
Thread* thread = Current();
uint8_t data = 0;
size_t read = DirectRead(thread->mIdlefd, &data, 1);
MOZ_RELEASE_ASSERT(read == 1);
}
/* static */ void Thread::Wait() {
Thread* thread = Current();
MOZ_ASSERT(!thread->mIdle);
MOZ_ASSERT(thread->IsRecordedThread() && !thread->PassThroughEvents());
if (thread->IsMainThread()) {
WaitNoIdle();
return;
}
// The state saved for a thread needs to match up with the most recent
// point at which it became idle, so that when the main thread saves the
// stacks from all threads it saves those stacks at the right point.
// SaveThreadState might trigger thread events, so make sure they are
// passed through.
thread->SetPassThrough(true);
int stackSeparator = 0;
if (!SaveThreadState(thread->Id(), &stackSeparator)) {
// We just restored a checkpoint, notify the main thread since it is waiting
// for all threads to restore their stacks.
Notify(MainThreadId);
}
thread->mIdle = true;
if (thread->mShouldIdle) {
// Notify the main thread that we just became idle.
Notify(MainThreadId);
}
do {
// Do the actual waiting for another thread to notify this one.
WaitNoIdle();
// Rewind this thread if the main thread told us to do so. The main
// thread is responsible for rewinding its own stack.
if (ShouldRestoreThreadStack(thread->Id())) {
RestoreThreadStack(thread->Id());
Unreachable();
}
} while (thread->mShouldIdle);
thread->mIdle = false;
thread->SetPassThrough(false);
}
/* static */ void Thread::WaitForever() {
while (true) {
Wait();
}
Unreachable();
}
/* static */ void Thread::WaitForeverNoIdle() {
FileHandle writeFd, readFd;
DirectCreatePipe(&writeFd, &readFd);
while (true) {
uint8_t data;
DirectRead(readFd, &data, 1);
}
}
/* static */ void Thread::Notify(size_t aId) {
uint8_t data = 0;
DirectWrite(GetById(aId)->mNotifyfd, &data, 1);
}
} // namespace recordreplay
} // namespace mozilla