mirror of
https://github.com/mozilla/gecko-dev.git
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491 lines
13 KiB
C++
491 lines
13 KiB
C++
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this file,
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* You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "MediaManager.h"
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#include "MediaStreamGraph.h"
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#include "nsIDOMFile.h"
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#include "nsIEventTarget.h"
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#include "nsIScriptGlobalObject.h"
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#include "nsIPopupWindowManager.h"
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#include "nsJSUtils.h"
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#include "nsDOMFile.h"
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#include "nsGlobalWindow.h"
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/* Using WebRTC backend on Desktops (Mac, Windows, Linux), otherwise default */
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#if defined(MOZ_WEBRTC)
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#include "MediaEngineWebRTC.h"
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#else
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#include "MediaEngineDefault.h"
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#endif
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namespace mozilla {
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/**
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* Send an error back to content. The error is the form a string.
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* Do this only on the main thread.
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*/
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class ErrorCallbackRunnable : public nsRunnable
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{
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public:
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ErrorCallbackRunnable(nsIDOMGetUserMediaErrorCallback* aError,
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const nsString& aErrorMsg, PRUint64 aWindowID)
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: mError(aError)
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, mErrorMsg(aErrorMsg)
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, mWindowID(aWindowID) {}
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NS_IMETHOD
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Run()
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{
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// Only run if the window is still active.
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WindowTable* activeWindows = MediaManager::Get()->GetActiveWindows();
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if (activeWindows->Get(mWindowID)) {
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mError->OnError(mErrorMsg);
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}
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return NS_OK;
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}
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private:
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nsCOMPtr<nsIDOMGetUserMediaErrorCallback> mError;
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const nsString mErrorMsg;
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PRUint64 mWindowID;
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};
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/**
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* Invoke the "onSuccess" callback in content. The callback will take a
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* DOMBlob in the case of {picture:true}, and a MediaStream in the case of
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* {audio:true} or {video:true}. There is a constructor available for each
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* form. Do this only on the main thread.
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*/
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class SuccessCallbackRunnable : public nsRunnable
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{
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public:
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SuccessCallbackRunnable(nsIDOMGetUserMediaSuccessCallback* aSuccess,
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nsIDOMFile* aFile, PRUint64 aWindowID)
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: mSuccess(aSuccess)
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, mFile(aFile)
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, mWindowID(aWindowID) {}
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NS_IMETHOD
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Run()
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{
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// Only run if the window is still active.
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WindowTable* activeWindows = MediaManager::Get()->GetActiveWindows();
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if (activeWindows->Get(mWindowID)) {
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// XPConnect is a magical unicorn.
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mSuccess->OnSuccess(mFile);
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}
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return NS_OK;
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}
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private:
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nsCOMPtr<nsIDOMGetUserMediaSuccessCallback> mSuccess;
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nsCOMPtr<nsIDOMFile> mFile;
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PRUint64 mWindowID;
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};
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/**
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* Creates a MediaStream, attaches a listener and fires off a success callback
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* to the DOM with the stream.
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*
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* All of this must be done on the main thread!
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*/
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class GetUserMediaStreamRunnable : public nsRunnable
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{
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public:
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GetUserMediaStreamRunnable(nsIDOMGetUserMediaSuccessCallback* aSuccess,
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MediaEngineSource* aSource, StreamListeners* aListeners,
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PRUint64 aWindowID, TrackID aTrackID)
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: mSuccess(aSuccess)
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, mSource(aSource)
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, mListeners(aListeners)
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, mWindowID(aWindowID)
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, mTrackID(aTrackID) {}
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~GetUserMediaStreamRunnable() {}
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NS_IMETHOD
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Run()
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{
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// Create a media stream.
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nsCOMPtr<nsDOMMediaStream> stream = nsDOMMediaStream::CreateInputStream();
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nsPIDOMWindow *window = static_cast<nsPIDOMWindow*>
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(nsGlobalWindow::GetOuterWindowWithId(mWindowID));
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if (window && window->GetExtantDoc()) {
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stream->CombineWithPrincipal(window->GetExtantDoc()->NodePrincipal());
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}
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// Add our listener. We'll call Start() on the source when get a callback
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// that the MediaStream has started consuming. The listener is freed
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// when the page is invalidated (on navigation or close).
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GetUserMediaCallbackMediaStreamListener* listener =
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new GetUserMediaCallbackMediaStreamListener(mSource, stream, mTrackID);
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stream->GetStream()->AddListener(listener);
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// No need for locking because we always do this in the main thread.
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mListeners->AppendElement(listener);
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// We're in the main thread, so no worries here either.
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WindowTable* activeWindows = MediaManager::Get()->GetActiveWindows();
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if (activeWindows->Get(mWindowID)) {
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mSuccess->OnSuccess(stream);
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}
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return NS_OK;
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}
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private:
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nsCOMPtr<nsIDOMGetUserMediaSuccessCallback> mSuccess;
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nsRefPtr<MediaEngineSource> mSource;
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StreamListeners* mListeners;
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PRUint64 mWindowID;
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TrackID mTrackID;
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};
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/**
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* Runs on a seperate thread and is responsible for enumerating devices.
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* Depending on whether a picture or stream was asked for, either
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* ProcessGetUserMedia or ProcessGetUserMediaSnapshot is called, and the results
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* are sent back to the DOM.
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*
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* Do not run this on the main thread. The success and error callbacks *MUST*
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* be dispatched on the main thread!
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*/
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class GetUserMediaRunnable : public nsRunnable
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{
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public:
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GetUserMediaRunnable(bool aAudio, bool aVideo, bool aPicture,
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nsIDOMGetUserMediaSuccessCallback* aSuccess,
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nsIDOMGetUserMediaErrorCallback* aError,
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StreamListeners* aListeners, PRUint64 aWindowID)
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: mAudio(aAudio)
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, mVideo(aVideo)
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, mPicture(aPicture)
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, mSuccess(aSuccess)
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, mError(aError)
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, mListeners(aListeners)
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, mWindowID(aWindowID) {}
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~GetUserMediaRunnable() {}
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// We only support 1 audio and 1 video track for now.
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enum {
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kVideoTrack = 1,
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kAudioTrack = 2
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};
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NS_IMETHOD
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Run()
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{
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mManager = MediaManager::Get();
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if (mPicture) {
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SendPicture();
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return NS_OK;
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}
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// XXX: Implement merging two streams (See bug 758391).
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if (mAudio && mVideo) {
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NS_DispatchToMainThread(new ErrorCallbackRunnable(
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mError, NS_LITERAL_STRING("NOT_IMPLEMENTED"), mWindowID
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));
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return NS_OK;
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}
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if (mVideo) {
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SendVideo();
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return NS_OK;
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}
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if (mAudio) {
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SendAudio();
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return NS_OK;
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}
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return NS_OK;
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}
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/**
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* Allocates a video or audio device and returns a MediaStream via
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* a GetUserMediaStreamRunnable. Runs off the main thread.
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*/
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void
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ProcessGetUserMedia(MediaEngineSource* aSource, TrackID aTrackID)
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{
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/**
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* Normally we would now get the name & UUID for the device and ask the
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* user permission. We will do that when we have some UI. Currently,
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* only the Android {picture:true} backend is functional, which does not
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* need a permission prompt, as permission is implicit by user action.
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*
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* See bug 748835 for progress on the desktop UI.
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*/
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nsresult rv = aSource->Allocate();
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if (NS_FAILED(rv)) {
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NS_DispatchToMainThread(new ErrorCallbackRunnable(
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mError, NS_LITERAL_STRING("HARDWARE_UNAVAILABLE"), mWindowID
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));
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return;
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}
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NS_DispatchToMainThread(new GetUserMediaStreamRunnable(
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mSuccess.get(), aSource, mListeners, mWindowID, aTrackID
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));
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return;
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}
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/**
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* Allocates a video device, takes a snapshot and returns a DOMFile via
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* a SuccessRunnable or an error via the ErrorRunnable. Off the main thread.
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*/
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void
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ProcessGetUserMediaSnapshot(MediaEngineSource* aSource, int aDuration)
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{
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nsresult rv = aSource->Allocate();
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if (NS_FAILED(rv)) {
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NS_DispatchToMainThread(new ErrorCallbackRunnable(
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mError, NS_LITERAL_STRING("HARDWARE_UNAVAILABLE"), mWindowID
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));
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return;
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}
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nsCOMPtr<nsIDOMFile> file;
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aSource->Snapshot(aDuration, getter_AddRefs(file));
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aSource->Deallocate();
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NS_DispatchToMainThread(new SuccessCallbackRunnable(
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mSuccess, file, mWindowID
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));
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return;
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}
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// {picture:true}
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void
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SendPicture()
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{
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nsTArray<nsRefPtr<MediaEngineVideoSource> > videoSources;
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mManager->GetBackend()->EnumerateVideoDevices(&videoSources);
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PRUint32 count = videoSources.Length();
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if (!count) {
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NS_DispatchToMainThread(new ErrorCallbackRunnable(
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mError, NS_LITERAL_STRING("NO_DEVICES_FOUND"), mWindowID
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));
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return;
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}
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// We pick the first source as the "default". Work is needed here in the
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// form of UI to let the user pick a source. (Also true for audio).
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MediaEngineVideoSource* videoSource = videoSources[0];
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ProcessGetUserMediaSnapshot(videoSource, 0 /* duration */);
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}
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// {video:true}
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void
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SendVideo()
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{
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nsTArray<nsRefPtr<MediaEngineVideoSource> > videoSources;
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mManager->GetBackend()->EnumerateVideoDevices(&videoSources);
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PRUint32 count = videoSources.Length();
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if (!count) {
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NS_DispatchToMainThread(new ErrorCallbackRunnable(
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mError, NS_LITERAL_STRING("NO_DEVICES_FOUND"), mWindowID
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));
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return;
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}
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MediaEngineVideoSource* videoSource = videoSources[0];
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ProcessGetUserMedia(videoSource, kVideoTrack);
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}
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// {audio:true}
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void
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SendAudio()
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{
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nsTArray<nsRefPtr<MediaEngineAudioSource> > audioSources;
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mManager->GetBackend()->EnumerateAudioDevices(&audioSources);
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PRUint32 count = audioSources.Length();
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if (!count) {
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NS_DispatchToMainThread(new ErrorCallbackRunnable(
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mError, NS_LITERAL_STRING("NO_DEVICES_FOUND"), mWindowID
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));
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return;
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}
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MediaEngineAudioSource* audioSource = audioSources[0];
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ProcessGetUserMedia(audioSource, kAudioTrack);
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}
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private:
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bool mAudio;
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bool mVideo;
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bool mPicture;
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nsCOMPtr<nsIDOMGetUserMediaSuccessCallback> mSuccess;
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nsCOMPtr<nsIDOMGetUserMediaErrorCallback> mError;
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StreamListeners* mListeners;
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PRUint64 mWindowID;
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MediaManager* mManager;
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};
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nsRefPtr<MediaManager> MediaManager::sSingleton;
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NS_IMPL_ISUPPORTS1(MediaManager, nsIObserver)
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/**
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* The entry point for this file. A call from Navigator::mozGetUserMedia
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* will end up here. MediaManager is a singleton that is responsible
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* for handling all incoming getUserMedia calls from every window.
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*/
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nsresult
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MediaManager::GetUserMedia(nsPIDOMWindow* aWindow, nsIMediaStreamOptions* aParams,
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nsIDOMGetUserMediaSuccessCallback* onSuccess,
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nsIDOMGetUserMediaErrorCallback* onError)
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{
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NS_ENSURE_TRUE(aParams, NS_ERROR_NULL_POINTER);
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NS_ENSURE_TRUE(aWindow, NS_ERROR_NULL_POINTER);
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bool audio, video, picture;
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nsresult rv = aParams->GetPicture(&picture);
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NS_ENSURE_SUCCESS(rv, rv);
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/**
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* If we were asked to get a picture, before getting a snapshot, we check if
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* the calling page is allowed to open a popup. We do this because
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* {picture:true} will open a new "window" to let the user preview or select
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* an image, on Android. The desktop UI for {picture:true} is TBD, at which
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* may point we can decide whether to extend this test there as well.
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*/
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#if !defined(MOZ_WEBRTC)
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if (picture) {
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if (aWindow->GetPopupControlState() <= openControlled) {
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return NS_ERROR_FAILURE;
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}
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nsCOMPtr<nsIPopupWindowManager> pm =
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do_GetService(NS_POPUPWINDOWMANAGER_CONTRACTID);
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if (!pm) {
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return NS_ERROR_FAILURE;
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}
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PRUint32 permission;
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nsCOMPtr<nsIDocument> doc = aWindow->GetExtantDoc();
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pm->TestPermission(doc->NodePrincipal(), &permission);
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if (aWindow && (permission == nsIPopupWindowManager::DENY_POPUP)) {
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nsCOMPtr<nsIDOMDocument> domDoc = aWindow->GetExtantDocument();
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nsGlobalWindow::FirePopupBlockedEvent(
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domDoc, aWindow, nsnull, EmptyString(), EmptyString()
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);
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return NS_ERROR_FAILURE;
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}
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}
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#endif
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rv = aParams->GetAudio(&audio);
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NS_ENSURE_SUCCESS(rv, rv);
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rv = aParams->GetVideo(&video);
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NS_ENSURE_SUCCESS(rv, rv);
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// We only support "front" or "back". TBD: Send to GetUserMediaRunnable.
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nsString cameraType;
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rv = aParams->GetCamera(cameraType);
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NS_ENSURE_SUCCESS(rv, rv);
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// Store the WindowID in a hash table and mark as active. The entry is removed
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// when this window is closed or navigated away from.
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PRUint64 windowID = aWindow->WindowID();
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StreamListeners* listeners = mActiveWindows.Get(windowID);
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if (!listeners) {
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listeners = new StreamListeners;
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mActiveWindows.Put(windowID, listeners);
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}
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// Pass runnables along to GetUserMediaRunnable so it can add the
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// MediaStreamListener to the runnable list.
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nsCOMPtr<nsIRunnable> gUMRunnable = new GetUserMediaRunnable(
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audio, video, picture, onSuccess, onError, listeners, windowID
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);
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// Reuse the same thread to save memory.
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if (!mMediaThread) {
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rv = NS_NewThread(getter_AddRefs(mMediaThread));
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NS_ENSURE_SUCCESS(rv, rv);
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}
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mMediaThread->Dispatch(gUMRunnable, NS_DISPATCH_NORMAL);
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return NS_OK;
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}
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MediaEngine*
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MediaManager::GetBackend()
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{
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// Plugin backends as appropriate. The default engine also currently
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// includes picture support for Android.
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if (!mBackend) {
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#if defined(MOZ_WEBRTC)
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mBackend = new MediaEngineWebRTC();
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#else
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mBackend = new MediaEngineDefault();
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#endif
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}
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return mBackend;
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}
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WindowTable*
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MediaManager::GetActiveWindows()
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{
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return &mActiveWindows;
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}
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void
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MediaManager::OnNavigation(PRUint64 aWindowID)
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{
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// Invalidate this window. The runnables check this value before making
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// a call to content.
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StreamListeners* listeners = mActiveWindows.Get(aWindowID);
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if (!listeners) {
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return;
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}
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PRUint32 length = listeners->Length();
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for (PRUint32 i = 0; i < length; i++) {
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nsRefPtr<GetUserMediaCallbackMediaStreamListener> listener =
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listeners->ElementAt(i);
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listener->Invalidate();
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listener = nsnull;
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}
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listeners->Clear();
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mActiveWindows.Remove(aWindowID);
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}
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nsresult
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MediaManager::Observe(nsISupports* aSubject, const char* aTopic,
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const PRUnichar* aData)
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{
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if (strcmp(aTopic, "xpcom-shutdown")) {
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return NS_OK;
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}
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nsCOMPtr<nsIObserverService> obs = mozilla::services::GetObserverService();
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obs->RemoveObserver(this, "xpcom-shutdown");
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// Close off any remaining active windows.
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mActiveWindows.Clear();
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sSingleton = nsnull;
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return NS_OK;
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}
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} // namespace mozilla
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