mirror of
https://github.com/mozilla/gecko-dev.git
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4cb2415f74
Differential Revision: https://phabricator.services.mozilla.com/D44281 --HG-- extra : moz-landing-system : lando
219 lines
6.7 KiB
C++
219 lines
6.7 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "PathCapture.h"
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namespace mozilla {
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namespace gfx {
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void PathBuilderCapture::MoveTo(const Point& aPoint) {
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PathOp op;
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op.mType = PathOp::OP_MOVETO;
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op.mP1 = aPoint;
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mPathOps.push_back(op);
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mCurrentPoint = aPoint;
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mBeginPoint = aPoint;
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}
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void PathBuilderCapture::LineTo(const Point& aPoint) {
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PathOp op;
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op.mType = PathOp::OP_LINETO;
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op.mP1 = aPoint;
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mPathOps.push_back(op);
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mCurrentPoint = aPoint;
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}
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void PathBuilderCapture::BezierTo(const Point& aCP1, const Point& aCP2,
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const Point& aCP3) {
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PathOp op;
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op.mType = PathOp::OP_BEZIERTO;
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op.mP1 = aCP1;
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op.mP2 = aCP2;
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op.mP3 = aCP3;
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mPathOps.push_back(op);
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mCurrentPoint = aCP3;
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}
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void PathBuilderCapture::QuadraticBezierTo(const Point& aCP1,
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const Point& aCP2) {
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PathOp op;
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op.mType = PathOp::OP_QUADRATICBEZIERTO;
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op.mP1 = aCP1;
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op.mP2 = aCP2;
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mPathOps.push_back(op);
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mCurrentPoint = aCP2;
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}
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void PathBuilderCapture::Arc(const Point& aCenter, float aRadius,
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float aStartAngle, float aEndAngle,
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bool aAntiClockwise) {
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PathOp op;
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op.mType = PathOp::OP_ARC;
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op.mP1 = aCenter;
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op.mRadius = aRadius;
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op.mStartAngle = aStartAngle;
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op.mEndAngle = aEndAngle;
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op.mAntiClockwise = aAntiClockwise;
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mPathOps.push_back(op);
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mCurrentPoint = Point(aCenter.x + aRadius * cosf(aEndAngle),
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aCenter.y + aRadius * sinf(aEndAngle));
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}
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void PathBuilderCapture::Close() {
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PathOp op;
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op.mType = PathOp::OP_CLOSE;
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mPathOps.push_back(op);
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mCurrentPoint = mBeginPoint;
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}
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already_AddRefed<Path> PathBuilderCapture::Finish() {
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Point currentPoint = mCurrentPoint;
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Point beginPoint = mBeginPoint;
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mCurrentPoint = Point(0.0, 0.0);
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mBeginPoint = Point(0.0, 0.0);
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return MakeAndAddRef<PathCapture>(std::move(mPathOps), mFillRule, mDT,
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currentPoint, beginPoint);
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}
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already_AddRefed<PathBuilder> PathCapture::CopyToBuilder(
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FillRule aFillRule) const {
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RefPtr<PathBuilderCapture> capture = new PathBuilderCapture(aFillRule, mDT);
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capture->mPathOps = mPathOps;
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capture->mCurrentPoint = mCurrentPoint;
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capture->mBeginPoint = mBeginPoint;
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return capture.forget();
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}
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already_AddRefed<PathBuilder> PathCapture::TransformedCopyToBuilder(
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const Matrix& aTransform, FillRule aFillRule) const {
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RefPtr<PathBuilderCapture> capture = new PathBuilderCapture(aFillRule, mDT);
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typedef std::vector<PathOp> pathOpVec;
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for (pathOpVec::const_iterator iter = mPathOps.begin();
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iter != mPathOps.end(); iter++) {
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PathOp newPathOp;
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newPathOp.mType = iter->mType;
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if (newPathOp.mType == PathOp::OpType::OP_ARC) {
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struct ArcTransformer {
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ArcTransformer(pathOpVec& aVector, const Matrix& aTransform)
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: mVector(&aVector), mTransform(&aTransform) {}
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void BezierTo(const Point& aCP1, const Point& aCP2, const Point& aCP3) {
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PathOp newPathOp;
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newPathOp.mType = PathOp::OP_BEZIERTO;
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newPathOp.mP1 = mTransform->TransformPoint(aCP1);
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newPathOp.mP2 = mTransform->TransformPoint(aCP2);
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newPathOp.mP3 = mTransform->TransformPoint(aCP3);
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mVector->push_back(newPathOp);
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}
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void LineTo(const Point& aPoint) {
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PathOp newPathOp;
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newPathOp.mType = PathOp::OP_LINETO;
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newPathOp.mP1 = mTransform->TransformPoint(aPoint);
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mVector->push_back(newPathOp);
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}
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pathOpVec* mVector;
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const Matrix* mTransform;
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};
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ArcTransformer arcTransformer(capture->mPathOps, aTransform);
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ArcToBezier(&arcTransformer, iter->mP1,
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Size(iter->mRadius, iter->mRadius), iter->mStartAngle,
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iter->mEndAngle, iter->mAntiClockwise);
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} else {
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if (sPointCount[newPathOp.mType] >= 1) {
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newPathOp.mP1 = aTransform.TransformPoint(iter->mP1);
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}
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if (sPointCount[newPathOp.mType] >= 2) {
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newPathOp.mP2 = aTransform.TransformPoint(iter->mP2);
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}
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if (sPointCount[newPathOp.mType] >= 3) {
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newPathOp.mP3 = aTransform.TransformPoint(iter->mP3);
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}
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capture->mPathOps.push_back(newPathOp);
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}
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}
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capture->mCurrentPoint = aTransform.TransformPoint(mCurrentPoint);
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capture->mBeginPoint = aTransform.TransformPoint(mBeginPoint);
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return capture.forget();
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}
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bool PathCapture::ContainsPoint(const Point& aPoint,
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const Matrix& aTransform) const {
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if (!EnsureRealizedPath()) {
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return false;
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}
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return mRealizedPath->ContainsPoint(aPoint, aTransform);
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}
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bool PathCapture::StrokeContainsPoint(const StrokeOptions& aStrokeOptions,
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const Point& aPoint,
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const Matrix& aTransform) const {
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if (!EnsureRealizedPath()) {
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return false;
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}
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return mRealizedPath->StrokeContainsPoint(aStrokeOptions, aPoint, aTransform);
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}
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Rect PathCapture::GetBounds(const Matrix& aTransform) const {
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if (!EnsureRealizedPath()) {
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return Rect();
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}
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return mRealizedPath->GetBounds(aTransform);
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}
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Rect PathCapture::GetStrokedBounds(const StrokeOptions& aStrokeOptions,
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const Matrix& aTransform) const {
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if (!EnsureRealizedPath()) {
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return Rect();
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}
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return mRealizedPath->GetStrokedBounds(aStrokeOptions, aTransform);
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}
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void PathCapture::StreamToSink(PathSink* aSink) const {
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for (const PathOp& op : mPathOps) {
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switch (op.mType) {
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case PathOp::OP_MOVETO:
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aSink->MoveTo(op.mP1);
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break;
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case PathOp::OP_LINETO:
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aSink->LineTo(op.mP1);
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break;
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case PathOp::OP_BEZIERTO:
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aSink->BezierTo(op.mP1, op.mP2, op.mP3);
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break;
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case PathOp::OP_QUADRATICBEZIERTO:
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aSink->QuadraticBezierTo(op.mP1, op.mP2);
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break;
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case PathOp::OP_ARC:
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aSink->Arc(op.mP1, op.mRadius, op.mStartAngle, op.mEndAngle,
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op.mAntiClockwise);
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break;
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case PathOp::OP_CLOSE:
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aSink->Close();
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break;
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}
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}
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}
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bool PathCapture::EnsureRealizedPath() const {
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RefPtr<PathBuilder> builder = mDT->CreatePathBuilder(mFillRule);
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if (!builder) {
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return false;
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}
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StreamToSink(builder);
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mRealizedPath = builder->Finish();
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return true;
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}
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Path* PathCapture::GetRealizedPath() const {
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if (!EnsureRealizedPath()) {
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return nullptr;
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}
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return mRealizedPath.get();
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}
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} // namespace gfx
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} // namespace mozilla
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