mirror of
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0c20427fe9
MozReview-Commit-ID: B9chDJU3ei6
714 lines
22 KiB
C++
714 lines
22 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim:set ts=2 sw=2 sts=2 et cindent: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "SeekTask.h"
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#include "MediaDecoderReaderWrapper.h"
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#include "mozilla/AbstractThread.h"
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#include "mozilla/Assertions.h"
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#include "nsPrintfCString.h"
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namespace mozilla {
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extern LazyLogModule gMediaDecoderLog;
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extern LazyLogModule gMediaSampleLog;
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// avoid redefined macro in unified build
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#undef LOG
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#undef DECODER_LOG
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#undef VERBOSE_LOG
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#define LOG(m, l, x, ...) \
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MOZ_LOG(m, l, ("[SeekTask] Decoder=%p " x, mDecoderID, ##__VA_ARGS__))
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#define DECODER_LOG(x, ...) \
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LOG(gMediaDecoderLog, LogLevel::Debug, x, ##__VA_ARGS__)
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#define VERBOSE_LOG(x, ...) \
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LOG(gMediaDecoderLog, LogLevel::Verbose, x, ##__VA_ARGS__)
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#define SAMPLE_LOG(x, ...) \
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LOG(gMediaSampleLog, LogLevel::Debug, x, ##__VA_ARGS__)
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// Somehow MSVC doesn't correctly delete the comma before ##__VA_ARGS__
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// when __VA_ARGS__ expands to nothing. This is a workaround for it.
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#define DECODER_WARN_HELPER(a, b) NS_WARNING b
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#define DECODER_WARN(x, ...) \
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DECODER_WARN_HELPER(0, (nsPrintfCString("Decoder=%p " x, mDecoderID, ##__VA_ARGS__).get()))
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/*static*/ already_AddRefed<SeekTask>
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SeekTask::CreateSeekTask(const void* aDecoderID,
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AbstractThread* aThread,
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MediaDecoderReaderWrapper* aReader,
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SeekJob&& aSeekJob,
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const MediaInfo& aInfo,
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const media::TimeUnit& aDuration,
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int64_t aCurrentMediaTime)
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{
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RefPtr<SeekTask> task(new SeekTask(aDecoderID, aThread,
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aReader, Move(aSeekJob), aInfo,
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aDuration, aCurrentMediaTime));
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return task.forget();
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}
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SeekTask::SeekTask(const void* aDecoderID,
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AbstractThread* aThread,
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MediaDecoderReaderWrapper* aReader,
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SeekJob&& aSeekJob,
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const MediaInfo& aInfo,
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const media::TimeUnit& aDuration,
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int64_t aCurrentMediaTime)
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: mDecoderID(aDecoderID)
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, mOwnerThread(aThread)
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, mReader(aReader)
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, mSeekJob(Move(aSeekJob))
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, mCurrentTimeBeforeSeek(aCurrentMediaTime)
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, mAudioRate(aInfo.mAudio.mRate)
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, mHasAudio(aInfo.HasAudio())
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, mHasVideo(aInfo.HasVideo())
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, mDropAudioUntilNextDiscontinuity(false)
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, mDropVideoUntilNextDiscontinuity(false)
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, mIsDiscarded(false)
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, mIsAudioQueueFinished(false)
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, mIsVideoQueueFinished(false)
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, mNeedToStopPrerollingAudio(false)
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, mNeedToStopPrerollingVideo(false)
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{
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// Bound the seek time to be inside the media range.
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int64_t end = aDuration.ToMicroseconds();
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NS_ASSERTION(end != -1, "Should know end time by now");
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int64_t seekTime = mSeekJob.mTarget.GetTime().ToMicroseconds();
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seekTime = std::min(seekTime, end);
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seekTime = std::max(int64_t(0), seekTime);
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NS_ASSERTION(seekTime >= 0 && seekTime <= end,
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"Can only seek in range [0,duration]");
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mSeekJob.mTarget.SetTime(media::TimeUnit::FromMicroseconds(seekTime));
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mDropAudioUntilNextDiscontinuity = HasAudio();
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mDropVideoUntilNextDiscontinuity = HasVideo();
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}
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SeekTask::~SeekTask()
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{
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MOZ_ASSERT(mIsDiscarded);
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}
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void
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SeekTask::Resolve(const char* aCallSite)
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{
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SeekTaskResolveValue val;
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val.mSeekedAudioData = mSeekedAudioData;
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val.mSeekedVideoData = mSeekedVideoData;
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val.mIsAudioQueueFinished = mIsAudioQueueFinished;
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val.mIsVideoQueueFinished = mIsVideoQueueFinished;
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val.mNeedToStopPrerollingAudio = mNeedToStopPrerollingAudio;
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val.mNeedToStopPrerollingVideo = mNeedToStopPrerollingVideo;
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mSeekTaskPromise.Resolve(val, aCallSite);
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}
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void
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SeekTask::RejectIfExist(const char* aCallSite)
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{
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SeekTaskRejectValue val;
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val.mIsAudioQueueFinished = mIsAudioQueueFinished;
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val.mIsVideoQueueFinished = mIsVideoQueueFinished;
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val.mNeedToStopPrerollingAudio = mNeedToStopPrerollingAudio;
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val.mNeedToStopPrerollingVideo = mNeedToStopPrerollingVideo;
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mSeekTaskPromise.RejectIfExists(val, aCallSite);
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}
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void
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SeekTask::AssertOwnerThread() const
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{
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MOZ_ASSERT(mOwnerThread->IsCurrentThreadIn());
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}
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bool
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SeekTask::HasAudio() const
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{
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return mHasAudio;
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}
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bool
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SeekTask::HasVideo() const
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{
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return mHasVideo;
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}
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AbstractThread*
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SeekTask::OwnerThread() const
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{
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return mOwnerThread;
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}
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void
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SeekTask::Discard()
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{
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// Disconnect MediaDecoder.
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mSeekJob.RejectIfExists(__func__);
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// Disconnect MDSM.
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RejectIfExist(__func__);
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// Disconnect MediaDecoderReader.
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mSeekRequest.DisconnectIfExists();
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mAudioDataRequest.DisconnectIfExists();
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mVideoDataRequest.DisconnectIfExists();
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mAudioWaitRequest.DisconnectIfExists();
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mVideoWaitRequest.DisconnectIfExists();
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mIsDiscarded = true;
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}
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bool
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SeekTask::NeedToResetMDSM() const
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{
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return true;
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}
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SeekJob&
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SeekTask::GetSeekJob()
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{
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return mSeekJob;
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}
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bool
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SeekTask::Exists()
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{
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return mSeekJob.Exists();
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}
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RefPtr<SeekTask::SeekTaskPromise>
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SeekTask::Seek(const media::TimeUnit& aDuration)
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{
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AssertOwnerThread();
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// Do the seek.
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mSeekRequest.Begin(mReader->Seek(mSeekJob.mTarget, aDuration)
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->Then(OwnerThread(), __func__, this,
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&SeekTask::OnSeekResolved, &SeekTask::OnSeekRejected));
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return mSeekTaskPromise.Ensure(__func__);
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}
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bool
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SeekTask::IsVideoDecoding() const
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{
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AssertOwnerThread();
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return HasVideo() && !mIsVideoQueueFinished;
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}
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bool
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SeekTask::IsAudioDecoding() const
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{
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AssertOwnerThread();
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return HasAudio() && !mIsAudioQueueFinished;
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}
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nsresult
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SeekTask::EnsureAudioDecodeTaskQueued()
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{
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AssertOwnerThread();
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SAMPLE_LOG("EnsureAudioDecodeTaskQueued isDecoding=%d status=%s",
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IsAudioDecoding(), AudioRequestStatus());
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if (!IsAudioDecoding() ||
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mAudioDataRequest.Exists() ||
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mAudioWaitRequest.Exists() ||
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mSeekRequest.Exists()) {
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return NS_OK;
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}
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RequestAudioData();
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return NS_OK;
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}
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nsresult
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SeekTask::EnsureVideoDecodeTaskQueued()
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{
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AssertOwnerThread();
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SAMPLE_LOG("EnsureVideoDecodeTaskQueued isDecoding=%d status=%s",
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IsVideoDecoding(), VideoRequestStatus());
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if (!IsVideoDecoding() ||
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mVideoDataRequest.Exists() ||
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mVideoWaitRequest.Exists() ||
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mSeekRequest.Exists()) {
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return NS_OK;
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}
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RequestVideoData();
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return NS_OK;
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}
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const char*
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SeekTask::AudioRequestStatus()
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{
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AssertOwnerThread();
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if (mAudioDataRequest.Exists()) {
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MOZ_DIAGNOSTIC_ASSERT(!mAudioWaitRequest.Exists());
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return "pending";
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} else if (mAudioWaitRequest.Exists()) {
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return "waiting";
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}
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return "idle";
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}
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const char*
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SeekTask::VideoRequestStatus()
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{
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AssertOwnerThread();
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if (mVideoDataRequest.Exists()) {
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MOZ_DIAGNOSTIC_ASSERT(!mVideoWaitRequest.Exists());
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return "pending";
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} else if (mVideoWaitRequest.Exists()) {
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return "waiting";
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}
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return "idle";
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}
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void
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SeekTask::RequestAudioData()
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{
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AssertOwnerThread();
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SAMPLE_LOG("Queueing audio task - queued=%i, decoder-queued=%o",
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!!mSeekedAudioData, mReader->SizeOfAudioQueueInFrames());
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mAudioDataRequest.Begin(mReader->RequestAudioData()
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->Then(OwnerThread(), __func__, this,
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&SeekTask::OnAudioDecoded, &SeekTask::OnAudioNotDecoded));
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}
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void
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SeekTask::RequestVideoData()
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{
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AssertOwnerThread();
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//These two variables are not used in the SEEKING state.
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const bool skipToNextKeyFrame = false;
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const media::TimeUnit currentTime = media::TimeUnit::FromMicroseconds(0);
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SAMPLE_LOG("Queueing video task - queued=%i, decoder-queued=%o, skip=%i, time=%lld",
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!!mSeekedVideoData, mReader->SizeOfVideoQueueInFrames(), skipToNextKeyFrame,
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currentTime.ToMicroseconds());
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mVideoDataRequest.Begin(
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mReader->RequestVideoData(skipToNextKeyFrame, currentTime)
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->Then(OwnerThread(), __func__, this,
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&SeekTask::OnVideoDecoded, &SeekTask::OnVideoNotDecoded));
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}
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nsresult
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SeekTask::DropAudioUpToSeekTarget(MediaData* aSample)
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{
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AssertOwnerThread();
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RefPtr<AudioData> audio(aSample->As<AudioData>());
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MOZ_ASSERT(audio && mSeekJob.Exists() && mSeekJob.mTarget.IsAccurate());
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CheckedInt64 sampleDuration = FramesToUsecs(audio->mFrames, mAudioRate);
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if (!sampleDuration.isValid()) {
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return NS_ERROR_FAILURE;
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}
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if (audio->mTime + sampleDuration.value() <= mSeekJob.mTarget.GetTime().ToMicroseconds()) {
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// Our seek target lies after the frames in this AudioData. Don't
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// push it onto the audio queue, and keep decoding forwards.
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return NS_OK;
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}
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if (audio->mTime > mSeekJob.mTarget.GetTime().ToMicroseconds()) {
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// The seek target doesn't lie in the audio block just after the last
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// audio frames we've seen which were before the seek target. This
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// could have been the first audio data we've seen after seek, i.e. the
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// seek terminated after the seek target in the audio stream. Just
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// abort the audio decode-to-target, the state machine will play
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// silence to cover the gap. Typically this happens in poorly muxed
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// files.
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DECODER_WARN("Audio not synced after seek, maybe a poorly muxed file?");
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mSeekedAudioData = audio;
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return NS_OK;
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}
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// The seek target lies somewhere in this AudioData's frames, strip off
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// any frames which lie before the seek target, so we'll begin playback
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// exactly at the seek target.
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NS_ASSERTION(mSeekJob.mTarget.GetTime().ToMicroseconds() >= audio->mTime,
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"Target must at or be after data start.");
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NS_ASSERTION(mSeekJob.mTarget.GetTime().ToMicroseconds() < audio->mTime + sampleDuration.value(),
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"Data must end after target.");
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CheckedInt64 framesToPrune =
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UsecsToFrames(mSeekJob.mTarget.GetTime().ToMicroseconds() - audio->mTime, mAudioRate);
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if (!framesToPrune.isValid()) {
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return NS_ERROR_FAILURE;
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}
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if (framesToPrune.value() > audio->mFrames) {
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// We've messed up somehow. Don't try to trim frames, the |frames|
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// variable below will overflow.
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DECODER_WARN("Can't prune more frames that we have!");
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return NS_ERROR_FAILURE;
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}
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uint32_t frames = audio->mFrames - static_cast<uint32_t>(framesToPrune.value());
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uint32_t channels = audio->mChannels;
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AlignedAudioBuffer audioData(frames * channels);
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if (!audioData) {
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return NS_ERROR_OUT_OF_MEMORY;
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}
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memcpy(audioData.get(),
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audio->mAudioData.get() + (framesToPrune.value() * channels),
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frames * channels * sizeof(AudioDataValue));
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CheckedInt64 duration = FramesToUsecs(frames, mAudioRate);
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if (!duration.isValid()) {
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return NS_ERROR_FAILURE;
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}
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RefPtr<AudioData> data(new AudioData(audio->mOffset,
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mSeekJob.mTarget.GetTime().ToMicroseconds(),
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duration.value(),
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frames,
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Move(audioData),
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channels,
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audio->mRate));
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MOZ_ASSERT(!mSeekedAudioData, "Should be the 1st sample after seeking");
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mSeekedAudioData = data;
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return NS_OK;
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}
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nsresult
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SeekTask::DropVideoUpToSeekTarget(MediaData* aSample)
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{
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AssertOwnerThread();
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RefPtr<VideoData> video(aSample->As<VideoData>());
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MOZ_ASSERT(video);
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DECODER_LOG("DropVideoUpToSeekTarget() frame [%lld, %lld]",
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video->mTime, video->GetEndTime());
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MOZ_ASSERT(mSeekJob.Exists());
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const int64_t target = mSeekJob.mTarget.GetTime().ToMicroseconds();
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// If the frame end time is less than the seek target, we won't want
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// to display this frame after the seek, so discard it.
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if (target >= video->GetEndTime()) {
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DECODER_LOG("DropVideoUpToSeekTarget() pop video frame [%lld, %lld] target=%lld",
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video->mTime, video->GetEndTime(), target);
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mFirstVideoFrameAfterSeek = video;
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} else {
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if (target >= video->mTime && video->GetEndTime() >= target) {
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// The seek target lies inside this frame's time slice. Adjust the frame's
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// start time to match the seek target. We do this by replacing the
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// first frame with a shallow copy which has the new timestamp.
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RefPtr<VideoData> temp = VideoData::ShallowCopyUpdateTimestamp(video.get(), target);
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video = temp;
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}
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mFirstVideoFrameAfterSeek = nullptr;
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DECODER_LOG("DropVideoUpToSeekTarget() found video frame [%lld, %lld] containing target=%lld",
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video->mTime, video->GetEndTime(), target);
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MOZ_ASSERT(!mSeekedVideoData, "Should be the 1st sample after seeking");
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mSeekedVideoData = video;
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}
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return NS_OK;
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}
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bool
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SeekTask::IsAudioSeekComplete()
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{
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AssertOwnerThread();
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SAMPLE_LOG("IsAudioSeekComplete() curTarVal=%d mAudDis=%d aqFin=%d aqSz=%d",
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mSeekJob.Exists(), mDropAudioUntilNextDiscontinuity, mIsAudioQueueFinished, !!mSeekedAudioData);
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return
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!HasAudio() ||
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(Exists() && !mDropAudioUntilNextDiscontinuity &&
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(mIsAudioQueueFinished || mSeekedAudioData));
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}
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bool
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SeekTask::IsVideoSeekComplete()
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{
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AssertOwnerThread();
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SAMPLE_LOG("IsVideoSeekComplete() curTarVal=%d mVidDis=%d vqFin=%d vqSz=%d",
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mSeekJob.Exists(), mDropVideoUntilNextDiscontinuity, mIsVideoQueueFinished, !!mSeekedVideoData);
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return
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!HasVideo() ||
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(Exists() && !mDropVideoUntilNextDiscontinuity &&
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(mIsVideoQueueFinished || mSeekedVideoData));
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}
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void
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SeekTask::CheckIfSeekComplete()
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{
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AssertOwnerThread();
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const bool videoSeekComplete = IsVideoSeekComplete();
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if (HasVideo() && !videoSeekComplete) {
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// We haven't reached the target. Ensure we have requested another sample.
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if (NS_FAILED(EnsureVideoDecodeTaskQueued())) {
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DECODER_WARN("Failed to request video during seek");
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RejectIfExist(__func__);
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}
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}
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const bool audioSeekComplete = IsAudioSeekComplete();
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if (HasAudio() && !audioSeekComplete) {
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// We haven't reached the target. Ensure we have requested another sample.
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if (NS_FAILED(EnsureAudioDecodeTaskQueued())) {
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DECODER_WARN("Failed to request audio during seek");
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RejectIfExist(__func__);
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}
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}
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SAMPLE_LOG("CheckIfSeekComplete() audioSeekComplete=%d videoSeekComplete=%d",
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audioSeekComplete, videoSeekComplete);
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if (audioSeekComplete && videoSeekComplete) {
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Resolve(__func__); // Call to MDSM::SeekCompleted();
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}
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}
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void
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SeekTask::OnSeekResolved(media::TimeUnit)
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{
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AssertOwnerThread();
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mSeekRequest.Complete();
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// We must decode the first samples of active streams, so we can determine
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// the new stream time. So dispatch tasks to do that.
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EnsureAudioDecodeTaskQueued();
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EnsureVideoDecodeTaskQueued();
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}
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void
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SeekTask::OnSeekRejected(nsresult aResult)
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{
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AssertOwnerThread();
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mSeekRequest.Complete();
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MOZ_ASSERT(NS_FAILED(aResult), "Cancels should also disconnect mSeekRequest");
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RejectIfExist(__func__);
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}
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void
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SeekTask::OnAudioDecoded(MediaData* aAudioSample)
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{
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AssertOwnerThread();
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RefPtr<MediaData> audio(aAudioSample);
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MOZ_ASSERT(audio);
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mAudioDataRequest.Complete();
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// The MDSM::mDecodedAudioEndTime will be updated once the whole SeekTask is
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// resolved.
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SAMPLE_LOG("OnAudioDecoded [%lld,%lld] disc=%d",
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(audio ? audio->mTime : -1),
|
|
(audio ? audio->GetEndTime() : -1),
|
|
(audio ? audio->mDiscontinuity : 0));
|
|
|
|
if (!Exists()) {
|
|
// We've received a sample from a previous decode. Discard it.
|
|
return;
|
|
}
|
|
|
|
if (audio->mDiscontinuity) {
|
|
mDropAudioUntilNextDiscontinuity = false;
|
|
}
|
|
|
|
if (!mDropAudioUntilNextDiscontinuity) {
|
|
// We must be after the discontinuity; we're receiving samples
|
|
// at or after the seek target.
|
|
if (mSeekJob.mTarget.IsFast() &&
|
|
mSeekJob.mTarget.GetTime().ToMicroseconds() > mCurrentTimeBeforeSeek &&
|
|
audio->mTime < mCurrentTimeBeforeSeek) {
|
|
// We are doing a fastSeek, but we ended up *before* the previous
|
|
// playback position. This is surprising UX, so switch to an accurate
|
|
// seek and decode to the seek target. This is not conformant to the
|
|
// spec, fastSeek should always be fast, but until we get the time to
|
|
// change all Readers to seek to the keyframe after the currentTime
|
|
// in this case, we'll just decode forward. Bug 1026330.
|
|
mSeekJob.mTarget.SetType(SeekTarget::Accurate);
|
|
}
|
|
if (mSeekJob.mTarget.IsFast()) {
|
|
// Non-precise seek; we can stop the seek at the first sample.
|
|
mSeekedAudioData = audio;
|
|
} else {
|
|
// We're doing an accurate seek. We must discard
|
|
// MediaData up to the one containing exact seek target.
|
|
if (NS_FAILED(DropAudioUpToSeekTarget(audio.get()))) {
|
|
RejectIfExist(__func__);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
CheckIfSeekComplete();
|
|
}
|
|
|
|
void
|
|
SeekTask::OnAudioNotDecoded(MediaDecoderReader::NotDecodedReason aReason)
|
|
{
|
|
AssertOwnerThread();
|
|
SAMPLE_LOG("OnAduioNotDecoded (aReason=%u)", aReason);
|
|
mAudioDataRequest.Complete();
|
|
|
|
if (aReason == MediaDecoderReader::DECODE_ERROR) {
|
|
// If this is a decode error, delegate to the generic error path.
|
|
RejectIfExist(__func__);
|
|
return;
|
|
}
|
|
|
|
// If the decoder is waiting for data, we tell it to call us back when the
|
|
// data arrives.
|
|
if (aReason == MediaDecoderReader::WAITING_FOR_DATA) {
|
|
MOZ_ASSERT(mReader->IsWaitForDataSupported(),
|
|
"Readers that send WAITING_FOR_DATA need to implement WaitForData");
|
|
RefPtr<SeekTask> self = this;
|
|
mAudioWaitRequest.Begin(mReader->WaitForData(MediaData::AUDIO_DATA)
|
|
->Then(OwnerThread(), __func__,
|
|
[self] (MediaData::Type aType) -> void {
|
|
self->mAudioWaitRequest.Complete();
|
|
self->EnsureAudioDecodeTaskQueued();
|
|
},
|
|
[self] (WaitForDataRejectValue aRejection) -> void {
|
|
self->mAudioWaitRequest.Complete();
|
|
}));
|
|
|
|
// We are out of data to decode and will enter buffering mode soon.
|
|
// We want to play the frames we have already decoded, so we stop pre-rolling
|
|
// and ensure that loadeddata is fired as required.
|
|
mNeedToStopPrerollingAudio = true;
|
|
return;
|
|
}
|
|
|
|
if (aReason == MediaDecoderReader::CANCELED) {
|
|
EnsureAudioDecodeTaskQueued();
|
|
return;
|
|
}
|
|
|
|
if (aReason == MediaDecoderReader::END_OF_STREAM) {
|
|
mIsAudioQueueFinished = true;
|
|
mDropAudioUntilNextDiscontinuity = false; // To make IsAudioSeekComplete() return TRUE.
|
|
CheckIfSeekComplete();
|
|
}
|
|
}
|
|
|
|
void
|
|
SeekTask::OnVideoDecoded(MediaData* aVideoSample)
|
|
{
|
|
AssertOwnerThread();
|
|
RefPtr<MediaData> video(aVideoSample);
|
|
MOZ_ASSERT(video);
|
|
mVideoDataRequest.Complete();
|
|
|
|
// The MDSM::mDecodedVideoEndTime will be updated once the whole SeekTask is
|
|
// resolved.
|
|
|
|
SAMPLE_LOG("OnVideoDecoded [%lld,%lld] disc=%d",
|
|
(video ? video->mTime : -1),
|
|
(video ? video->GetEndTime() : -1),
|
|
(video ? video->mDiscontinuity : 0));
|
|
|
|
if (!Exists()) {
|
|
// We've received a sample from a previous decode. Discard it.
|
|
return;
|
|
}
|
|
|
|
if (mDropVideoUntilNextDiscontinuity) {
|
|
if (video->mDiscontinuity) {
|
|
mDropVideoUntilNextDiscontinuity = false;
|
|
}
|
|
}
|
|
|
|
if (!mDropVideoUntilNextDiscontinuity) {
|
|
// We must be after the discontinuity; we're receiving samples
|
|
// at or after the seek target.
|
|
if (mSeekJob.mTarget.IsFast() &&
|
|
mSeekJob.mTarget.GetTime().ToMicroseconds() > mCurrentTimeBeforeSeek &&
|
|
video->mTime < mCurrentTimeBeforeSeek) {
|
|
// We are doing a fastSeek, but we ended up *before* the previous
|
|
// playback position. This is surprising UX, so switch to an accurate
|
|
// seek and decode to the seek target. This is not conformant to the
|
|
// spec, fastSeek should always be fast, but until we get the time to
|
|
// change all Readers to seek to the keyframe after the currentTime
|
|
// in this case, we'll just decode forward. Bug 1026330.
|
|
mSeekJob.mTarget.SetType(SeekTarget::Accurate);
|
|
}
|
|
if (mSeekJob.mTarget.IsFast()) {
|
|
// Non-precise seek. We can stop the seek at the first sample.
|
|
mSeekedVideoData = video;
|
|
} else {
|
|
// We're doing an accurate seek. We still need to discard
|
|
// MediaData up to the one containing exact seek target.
|
|
if (NS_FAILED(DropVideoUpToSeekTarget(video.get()))) {
|
|
RejectIfExist(__func__);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
CheckIfSeekComplete();
|
|
}
|
|
|
|
void
|
|
SeekTask::OnVideoNotDecoded(MediaDecoderReader::NotDecodedReason aReason)
|
|
{
|
|
AssertOwnerThread();
|
|
SAMPLE_LOG("OnVideoNotDecoded (aReason=%u)", aReason);
|
|
mVideoDataRequest.Complete();
|
|
|
|
if (aReason == MediaDecoderReader::DECODE_ERROR) {
|
|
// If this is a decode error, delegate to the generic error path.
|
|
RejectIfExist(__func__);
|
|
return;
|
|
}
|
|
|
|
// If the decoder is waiting for data, we tell it to call us back when the
|
|
// data arrives.
|
|
if (aReason == MediaDecoderReader::WAITING_FOR_DATA) {
|
|
MOZ_ASSERT(mReader->IsWaitForDataSupported(),
|
|
"Readers that send WAITING_FOR_DATA need to implement WaitForData");
|
|
RefPtr<SeekTask> self = this;
|
|
mVideoWaitRequest.Begin(mReader->WaitForData(MediaData::VIDEO_DATA)
|
|
->Then(OwnerThread(), __func__,
|
|
[self] (MediaData::Type aType) -> void {
|
|
self->mVideoWaitRequest.Complete();
|
|
self->EnsureVideoDecodeTaskQueued();
|
|
},
|
|
[self] (WaitForDataRejectValue aRejection) -> void {
|
|
self->mVideoWaitRequest.Complete();
|
|
}));
|
|
|
|
// We are out of data to decode and will enter buffering mode soon.
|
|
// We want to play the frames we have already decoded, so we stop pre-rolling
|
|
// and ensure that loadeddata is fired as required.
|
|
mNeedToStopPrerollingVideo = true;
|
|
return;
|
|
}
|
|
|
|
if (aReason == MediaDecoderReader::CANCELED) {
|
|
EnsureVideoDecodeTaskQueued();
|
|
return;
|
|
}
|
|
|
|
if (aReason == MediaDecoderReader::END_OF_STREAM) {
|
|
|
|
if (Exists() && mFirstVideoFrameAfterSeek) {
|
|
// Null sample. Hit end of stream. If we have decoded a frame,
|
|
// insert it into the queue so that we have something to display.
|
|
// We make sure to do this before invoking VideoQueue().Finish()
|
|
// below.
|
|
mSeekedVideoData = mFirstVideoFrameAfterSeek;
|
|
mFirstVideoFrameAfterSeek = nullptr;
|
|
}
|
|
|
|
mIsVideoQueueFinished = true;
|
|
mDropVideoUntilNextDiscontinuity = false; // To make IsVideoSeekComplete() return TRUE.
|
|
CheckIfSeekComplete();
|
|
}
|
|
}
|
|
|
|
} // namespace mozilla
|