gecko-dev/dom/media/SeekTask.cpp
2016-04-19 16:14:46 +08:00

714 lines
22 KiB
C++

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim:set ts=2 sw=2 sts=2 et cindent: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "SeekTask.h"
#include "MediaDecoderReaderWrapper.h"
#include "mozilla/AbstractThread.h"
#include "mozilla/Assertions.h"
#include "nsPrintfCString.h"
namespace mozilla {
extern LazyLogModule gMediaDecoderLog;
extern LazyLogModule gMediaSampleLog;
// avoid redefined macro in unified build
#undef LOG
#undef DECODER_LOG
#undef VERBOSE_LOG
#define LOG(m, l, x, ...) \
MOZ_LOG(m, l, ("[SeekTask] Decoder=%p " x, mDecoderID, ##__VA_ARGS__))
#define DECODER_LOG(x, ...) \
LOG(gMediaDecoderLog, LogLevel::Debug, x, ##__VA_ARGS__)
#define VERBOSE_LOG(x, ...) \
LOG(gMediaDecoderLog, LogLevel::Verbose, x, ##__VA_ARGS__)
#define SAMPLE_LOG(x, ...) \
LOG(gMediaSampleLog, LogLevel::Debug, x, ##__VA_ARGS__)
// Somehow MSVC doesn't correctly delete the comma before ##__VA_ARGS__
// when __VA_ARGS__ expands to nothing. This is a workaround for it.
#define DECODER_WARN_HELPER(a, b) NS_WARNING b
#define DECODER_WARN(x, ...) \
DECODER_WARN_HELPER(0, (nsPrintfCString("Decoder=%p " x, mDecoderID, ##__VA_ARGS__).get()))
/*static*/ already_AddRefed<SeekTask>
SeekTask::CreateSeekTask(const void* aDecoderID,
AbstractThread* aThread,
MediaDecoderReaderWrapper* aReader,
SeekJob&& aSeekJob,
const MediaInfo& aInfo,
const media::TimeUnit& aDuration,
int64_t aCurrentMediaTime)
{
RefPtr<SeekTask> task(new SeekTask(aDecoderID, aThread,
aReader, Move(aSeekJob), aInfo,
aDuration, aCurrentMediaTime));
return task.forget();
}
SeekTask::SeekTask(const void* aDecoderID,
AbstractThread* aThread,
MediaDecoderReaderWrapper* aReader,
SeekJob&& aSeekJob,
const MediaInfo& aInfo,
const media::TimeUnit& aDuration,
int64_t aCurrentMediaTime)
: mDecoderID(aDecoderID)
, mOwnerThread(aThread)
, mReader(aReader)
, mSeekJob(Move(aSeekJob))
, mCurrentTimeBeforeSeek(aCurrentMediaTime)
, mAudioRate(aInfo.mAudio.mRate)
, mHasAudio(aInfo.HasAudio())
, mHasVideo(aInfo.HasVideo())
, mDropAudioUntilNextDiscontinuity(false)
, mDropVideoUntilNextDiscontinuity(false)
, mIsDiscarded(false)
, mIsAudioQueueFinished(false)
, mIsVideoQueueFinished(false)
, mNeedToStopPrerollingAudio(false)
, mNeedToStopPrerollingVideo(false)
{
// Bound the seek time to be inside the media range.
int64_t end = aDuration.ToMicroseconds();
NS_ASSERTION(end != -1, "Should know end time by now");
int64_t seekTime = mSeekJob.mTarget.GetTime().ToMicroseconds();
seekTime = std::min(seekTime, end);
seekTime = std::max(int64_t(0), seekTime);
NS_ASSERTION(seekTime >= 0 && seekTime <= end,
"Can only seek in range [0,duration]");
mSeekJob.mTarget.SetTime(media::TimeUnit::FromMicroseconds(seekTime));
mDropAudioUntilNextDiscontinuity = HasAudio();
mDropVideoUntilNextDiscontinuity = HasVideo();
}
SeekTask::~SeekTask()
{
MOZ_ASSERT(mIsDiscarded);
}
void
SeekTask::Resolve(const char* aCallSite)
{
SeekTaskResolveValue val;
val.mSeekedAudioData = mSeekedAudioData;
val.mSeekedVideoData = mSeekedVideoData;
val.mIsAudioQueueFinished = mIsAudioQueueFinished;
val.mIsVideoQueueFinished = mIsVideoQueueFinished;
val.mNeedToStopPrerollingAudio = mNeedToStopPrerollingAudio;
val.mNeedToStopPrerollingVideo = mNeedToStopPrerollingVideo;
mSeekTaskPromise.Resolve(val, aCallSite);
}
void
SeekTask::RejectIfExist(const char* aCallSite)
{
SeekTaskRejectValue val;
val.mIsAudioQueueFinished = mIsAudioQueueFinished;
val.mIsVideoQueueFinished = mIsVideoQueueFinished;
val.mNeedToStopPrerollingAudio = mNeedToStopPrerollingAudio;
val.mNeedToStopPrerollingVideo = mNeedToStopPrerollingVideo;
mSeekTaskPromise.RejectIfExists(val, aCallSite);
}
void
SeekTask::AssertOwnerThread() const
{
MOZ_ASSERT(mOwnerThread->IsCurrentThreadIn());
}
bool
SeekTask::HasAudio() const
{
return mHasAudio;
}
bool
SeekTask::HasVideo() const
{
return mHasVideo;
}
AbstractThread*
SeekTask::OwnerThread() const
{
return mOwnerThread;
}
void
SeekTask::Discard()
{
// Disconnect MediaDecoder.
mSeekJob.RejectIfExists(__func__);
// Disconnect MDSM.
RejectIfExist(__func__);
// Disconnect MediaDecoderReader.
mSeekRequest.DisconnectIfExists();
mAudioDataRequest.DisconnectIfExists();
mVideoDataRequest.DisconnectIfExists();
mAudioWaitRequest.DisconnectIfExists();
mVideoWaitRequest.DisconnectIfExists();
mIsDiscarded = true;
}
bool
SeekTask::NeedToResetMDSM() const
{
return true;
}
SeekJob&
SeekTask::GetSeekJob()
{
return mSeekJob;
}
bool
SeekTask::Exists()
{
return mSeekJob.Exists();
}
RefPtr<SeekTask::SeekTaskPromise>
SeekTask::Seek(const media::TimeUnit& aDuration)
{
AssertOwnerThread();
// Do the seek.
mSeekRequest.Begin(mReader->Seek(mSeekJob.mTarget, aDuration)
->Then(OwnerThread(), __func__, this,
&SeekTask::OnSeekResolved, &SeekTask::OnSeekRejected));
return mSeekTaskPromise.Ensure(__func__);
}
bool
SeekTask::IsVideoDecoding() const
{
AssertOwnerThread();
return HasVideo() && !mIsVideoQueueFinished;
}
bool
SeekTask::IsAudioDecoding() const
{
AssertOwnerThread();
return HasAudio() && !mIsAudioQueueFinished;
}
nsresult
SeekTask::EnsureAudioDecodeTaskQueued()
{
AssertOwnerThread();
SAMPLE_LOG("EnsureAudioDecodeTaskQueued isDecoding=%d status=%s",
IsAudioDecoding(), AudioRequestStatus());
if (!IsAudioDecoding() ||
mAudioDataRequest.Exists() ||
mAudioWaitRequest.Exists() ||
mSeekRequest.Exists()) {
return NS_OK;
}
RequestAudioData();
return NS_OK;
}
nsresult
SeekTask::EnsureVideoDecodeTaskQueued()
{
AssertOwnerThread();
SAMPLE_LOG("EnsureVideoDecodeTaskQueued isDecoding=%d status=%s",
IsVideoDecoding(), VideoRequestStatus());
if (!IsVideoDecoding() ||
mVideoDataRequest.Exists() ||
mVideoWaitRequest.Exists() ||
mSeekRequest.Exists()) {
return NS_OK;
}
RequestVideoData();
return NS_OK;
}
const char*
SeekTask::AudioRequestStatus()
{
AssertOwnerThread();
if (mAudioDataRequest.Exists()) {
MOZ_DIAGNOSTIC_ASSERT(!mAudioWaitRequest.Exists());
return "pending";
} else if (mAudioWaitRequest.Exists()) {
return "waiting";
}
return "idle";
}
const char*
SeekTask::VideoRequestStatus()
{
AssertOwnerThread();
if (mVideoDataRequest.Exists()) {
MOZ_DIAGNOSTIC_ASSERT(!mVideoWaitRequest.Exists());
return "pending";
} else if (mVideoWaitRequest.Exists()) {
return "waiting";
}
return "idle";
}
void
SeekTask::RequestAudioData()
{
AssertOwnerThread();
SAMPLE_LOG("Queueing audio task - queued=%i, decoder-queued=%o",
!!mSeekedAudioData, mReader->SizeOfAudioQueueInFrames());
mAudioDataRequest.Begin(mReader->RequestAudioData()
->Then(OwnerThread(), __func__, this,
&SeekTask::OnAudioDecoded, &SeekTask::OnAudioNotDecoded));
}
void
SeekTask::RequestVideoData()
{
AssertOwnerThread();
//These two variables are not used in the SEEKING state.
const bool skipToNextKeyFrame = false;
const media::TimeUnit currentTime = media::TimeUnit::FromMicroseconds(0);
SAMPLE_LOG("Queueing video task - queued=%i, decoder-queued=%o, skip=%i, time=%lld",
!!mSeekedVideoData, mReader->SizeOfVideoQueueInFrames(), skipToNextKeyFrame,
currentTime.ToMicroseconds());
mVideoDataRequest.Begin(
mReader->RequestVideoData(skipToNextKeyFrame, currentTime)
->Then(OwnerThread(), __func__, this,
&SeekTask::OnVideoDecoded, &SeekTask::OnVideoNotDecoded));
}
nsresult
SeekTask::DropAudioUpToSeekTarget(MediaData* aSample)
{
AssertOwnerThread();
RefPtr<AudioData> audio(aSample->As<AudioData>());
MOZ_ASSERT(audio && mSeekJob.Exists() && mSeekJob.mTarget.IsAccurate());
CheckedInt64 sampleDuration = FramesToUsecs(audio->mFrames, mAudioRate);
if (!sampleDuration.isValid()) {
return NS_ERROR_FAILURE;
}
if (audio->mTime + sampleDuration.value() <= mSeekJob.mTarget.GetTime().ToMicroseconds()) {
// Our seek target lies after the frames in this AudioData. Don't
// push it onto the audio queue, and keep decoding forwards.
return NS_OK;
}
if (audio->mTime > mSeekJob.mTarget.GetTime().ToMicroseconds()) {
// The seek target doesn't lie in the audio block just after the last
// audio frames we've seen which were before the seek target. This
// could have been the first audio data we've seen after seek, i.e. the
// seek terminated after the seek target in the audio stream. Just
// abort the audio decode-to-target, the state machine will play
// silence to cover the gap. Typically this happens in poorly muxed
// files.
DECODER_WARN("Audio not synced after seek, maybe a poorly muxed file?");
mSeekedAudioData = audio;
return NS_OK;
}
// The seek target lies somewhere in this AudioData's frames, strip off
// any frames which lie before the seek target, so we'll begin playback
// exactly at the seek target.
NS_ASSERTION(mSeekJob.mTarget.GetTime().ToMicroseconds() >= audio->mTime,
"Target must at or be after data start.");
NS_ASSERTION(mSeekJob.mTarget.GetTime().ToMicroseconds() < audio->mTime + sampleDuration.value(),
"Data must end after target.");
CheckedInt64 framesToPrune =
UsecsToFrames(mSeekJob.mTarget.GetTime().ToMicroseconds() - audio->mTime, mAudioRate);
if (!framesToPrune.isValid()) {
return NS_ERROR_FAILURE;
}
if (framesToPrune.value() > audio->mFrames) {
// We've messed up somehow. Don't try to trim frames, the |frames|
// variable below will overflow.
DECODER_WARN("Can't prune more frames that we have!");
return NS_ERROR_FAILURE;
}
uint32_t frames = audio->mFrames - static_cast<uint32_t>(framesToPrune.value());
uint32_t channels = audio->mChannels;
AlignedAudioBuffer audioData(frames * channels);
if (!audioData) {
return NS_ERROR_OUT_OF_MEMORY;
}
memcpy(audioData.get(),
audio->mAudioData.get() + (framesToPrune.value() * channels),
frames * channels * sizeof(AudioDataValue));
CheckedInt64 duration = FramesToUsecs(frames, mAudioRate);
if (!duration.isValid()) {
return NS_ERROR_FAILURE;
}
RefPtr<AudioData> data(new AudioData(audio->mOffset,
mSeekJob.mTarget.GetTime().ToMicroseconds(),
duration.value(),
frames,
Move(audioData),
channels,
audio->mRate));
MOZ_ASSERT(!mSeekedAudioData, "Should be the 1st sample after seeking");
mSeekedAudioData = data;
return NS_OK;
}
nsresult
SeekTask::DropVideoUpToSeekTarget(MediaData* aSample)
{
AssertOwnerThread();
RefPtr<VideoData> video(aSample->As<VideoData>());
MOZ_ASSERT(video);
DECODER_LOG("DropVideoUpToSeekTarget() frame [%lld, %lld]",
video->mTime, video->GetEndTime());
MOZ_ASSERT(mSeekJob.Exists());
const int64_t target = mSeekJob.mTarget.GetTime().ToMicroseconds();
// If the frame end time is less than the seek target, we won't want
// to display this frame after the seek, so discard it.
if (target >= video->GetEndTime()) {
DECODER_LOG("DropVideoUpToSeekTarget() pop video frame [%lld, %lld] target=%lld",
video->mTime, video->GetEndTime(), target);
mFirstVideoFrameAfterSeek = video;
} else {
if (target >= video->mTime && video->GetEndTime() >= target) {
// The seek target lies inside this frame's time slice. Adjust the frame's
// start time to match the seek target. We do this by replacing the
// first frame with a shallow copy which has the new timestamp.
RefPtr<VideoData> temp = VideoData::ShallowCopyUpdateTimestamp(video.get(), target);
video = temp;
}
mFirstVideoFrameAfterSeek = nullptr;
DECODER_LOG("DropVideoUpToSeekTarget() found video frame [%lld, %lld] containing target=%lld",
video->mTime, video->GetEndTime(), target);
MOZ_ASSERT(!mSeekedVideoData, "Should be the 1st sample after seeking");
mSeekedVideoData = video;
}
return NS_OK;
}
bool
SeekTask::IsAudioSeekComplete()
{
AssertOwnerThread();
SAMPLE_LOG("IsAudioSeekComplete() curTarVal=%d mAudDis=%d aqFin=%d aqSz=%d",
mSeekJob.Exists(), mDropAudioUntilNextDiscontinuity, mIsAudioQueueFinished, !!mSeekedAudioData);
return
!HasAudio() ||
(Exists() && !mDropAudioUntilNextDiscontinuity &&
(mIsAudioQueueFinished || mSeekedAudioData));
}
bool
SeekTask::IsVideoSeekComplete()
{
AssertOwnerThread();
SAMPLE_LOG("IsVideoSeekComplete() curTarVal=%d mVidDis=%d vqFin=%d vqSz=%d",
mSeekJob.Exists(), mDropVideoUntilNextDiscontinuity, mIsVideoQueueFinished, !!mSeekedVideoData);
return
!HasVideo() ||
(Exists() && !mDropVideoUntilNextDiscontinuity &&
(mIsVideoQueueFinished || mSeekedVideoData));
}
void
SeekTask::CheckIfSeekComplete()
{
AssertOwnerThread();
const bool videoSeekComplete = IsVideoSeekComplete();
if (HasVideo() && !videoSeekComplete) {
// We haven't reached the target. Ensure we have requested another sample.
if (NS_FAILED(EnsureVideoDecodeTaskQueued())) {
DECODER_WARN("Failed to request video during seek");
RejectIfExist(__func__);
}
}
const bool audioSeekComplete = IsAudioSeekComplete();
if (HasAudio() && !audioSeekComplete) {
// We haven't reached the target. Ensure we have requested another sample.
if (NS_FAILED(EnsureAudioDecodeTaskQueued())) {
DECODER_WARN("Failed to request audio during seek");
RejectIfExist(__func__);
}
}
SAMPLE_LOG("CheckIfSeekComplete() audioSeekComplete=%d videoSeekComplete=%d",
audioSeekComplete, videoSeekComplete);
if (audioSeekComplete && videoSeekComplete) {
Resolve(__func__); // Call to MDSM::SeekCompleted();
}
}
void
SeekTask::OnSeekResolved(media::TimeUnit)
{
AssertOwnerThread();
mSeekRequest.Complete();
// We must decode the first samples of active streams, so we can determine
// the new stream time. So dispatch tasks to do that.
EnsureAudioDecodeTaskQueued();
EnsureVideoDecodeTaskQueued();
}
void
SeekTask::OnSeekRejected(nsresult aResult)
{
AssertOwnerThread();
mSeekRequest.Complete();
MOZ_ASSERT(NS_FAILED(aResult), "Cancels should also disconnect mSeekRequest");
RejectIfExist(__func__);
}
void
SeekTask::OnAudioDecoded(MediaData* aAudioSample)
{
AssertOwnerThread();
RefPtr<MediaData> audio(aAudioSample);
MOZ_ASSERT(audio);
mAudioDataRequest.Complete();
// The MDSM::mDecodedAudioEndTime will be updated once the whole SeekTask is
// resolved.
SAMPLE_LOG("OnAudioDecoded [%lld,%lld] disc=%d",
(audio ? audio->mTime : -1),
(audio ? audio->GetEndTime() : -1),
(audio ? audio->mDiscontinuity : 0));
if (!Exists()) {
// We've received a sample from a previous decode. Discard it.
return;
}
if (audio->mDiscontinuity) {
mDropAudioUntilNextDiscontinuity = false;
}
if (!mDropAudioUntilNextDiscontinuity) {
// We must be after the discontinuity; we're receiving samples
// at or after the seek target.
if (mSeekJob.mTarget.IsFast() &&
mSeekJob.mTarget.GetTime().ToMicroseconds() > mCurrentTimeBeforeSeek &&
audio->mTime < mCurrentTimeBeforeSeek) {
// We are doing a fastSeek, but we ended up *before* the previous
// playback position. This is surprising UX, so switch to an accurate
// seek and decode to the seek target. This is not conformant to the
// spec, fastSeek should always be fast, but until we get the time to
// change all Readers to seek to the keyframe after the currentTime
// in this case, we'll just decode forward. Bug 1026330.
mSeekJob.mTarget.SetType(SeekTarget::Accurate);
}
if (mSeekJob.mTarget.IsFast()) {
// Non-precise seek; we can stop the seek at the first sample.
mSeekedAudioData = audio;
} else {
// We're doing an accurate seek. We must discard
// MediaData up to the one containing exact seek target.
if (NS_FAILED(DropAudioUpToSeekTarget(audio.get()))) {
RejectIfExist(__func__);
return;
}
}
}
CheckIfSeekComplete();
}
void
SeekTask::OnAudioNotDecoded(MediaDecoderReader::NotDecodedReason aReason)
{
AssertOwnerThread();
SAMPLE_LOG("OnAduioNotDecoded (aReason=%u)", aReason);
mAudioDataRequest.Complete();
if (aReason == MediaDecoderReader::DECODE_ERROR) {
// If this is a decode error, delegate to the generic error path.
RejectIfExist(__func__);
return;
}
// If the decoder is waiting for data, we tell it to call us back when the
// data arrives.
if (aReason == MediaDecoderReader::WAITING_FOR_DATA) {
MOZ_ASSERT(mReader->IsWaitForDataSupported(),
"Readers that send WAITING_FOR_DATA need to implement WaitForData");
RefPtr<SeekTask> self = this;
mAudioWaitRequest.Begin(mReader->WaitForData(MediaData::AUDIO_DATA)
->Then(OwnerThread(), __func__,
[self] (MediaData::Type aType) -> void {
self->mAudioWaitRequest.Complete();
self->EnsureAudioDecodeTaskQueued();
},
[self] (WaitForDataRejectValue aRejection) -> void {
self->mAudioWaitRequest.Complete();
}));
// We are out of data to decode and will enter buffering mode soon.
// We want to play the frames we have already decoded, so we stop pre-rolling
// and ensure that loadeddata is fired as required.
mNeedToStopPrerollingAudio = true;
return;
}
if (aReason == MediaDecoderReader::CANCELED) {
EnsureAudioDecodeTaskQueued();
return;
}
if (aReason == MediaDecoderReader::END_OF_STREAM) {
mIsAudioQueueFinished = true;
mDropAudioUntilNextDiscontinuity = false; // To make IsAudioSeekComplete() return TRUE.
CheckIfSeekComplete();
}
}
void
SeekTask::OnVideoDecoded(MediaData* aVideoSample)
{
AssertOwnerThread();
RefPtr<MediaData> video(aVideoSample);
MOZ_ASSERT(video);
mVideoDataRequest.Complete();
// The MDSM::mDecodedVideoEndTime will be updated once the whole SeekTask is
// resolved.
SAMPLE_LOG("OnVideoDecoded [%lld,%lld] disc=%d",
(video ? video->mTime : -1),
(video ? video->GetEndTime() : -1),
(video ? video->mDiscontinuity : 0));
if (!Exists()) {
// We've received a sample from a previous decode. Discard it.
return;
}
if (mDropVideoUntilNextDiscontinuity) {
if (video->mDiscontinuity) {
mDropVideoUntilNextDiscontinuity = false;
}
}
if (!mDropVideoUntilNextDiscontinuity) {
// We must be after the discontinuity; we're receiving samples
// at or after the seek target.
if (mSeekJob.mTarget.IsFast() &&
mSeekJob.mTarget.GetTime().ToMicroseconds() > mCurrentTimeBeforeSeek &&
video->mTime < mCurrentTimeBeforeSeek) {
// We are doing a fastSeek, but we ended up *before* the previous
// playback position. This is surprising UX, so switch to an accurate
// seek and decode to the seek target. This is not conformant to the
// spec, fastSeek should always be fast, but until we get the time to
// change all Readers to seek to the keyframe after the currentTime
// in this case, we'll just decode forward. Bug 1026330.
mSeekJob.mTarget.SetType(SeekTarget::Accurate);
}
if (mSeekJob.mTarget.IsFast()) {
// Non-precise seek. We can stop the seek at the first sample.
mSeekedVideoData = video;
} else {
// We're doing an accurate seek. We still need to discard
// MediaData up to the one containing exact seek target.
if (NS_FAILED(DropVideoUpToSeekTarget(video.get()))) {
RejectIfExist(__func__);
return;
}
}
}
CheckIfSeekComplete();
}
void
SeekTask::OnVideoNotDecoded(MediaDecoderReader::NotDecodedReason aReason)
{
AssertOwnerThread();
SAMPLE_LOG("OnVideoNotDecoded (aReason=%u)", aReason);
mVideoDataRequest.Complete();
if (aReason == MediaDecoderReader::DECODE_ERROR) {
// If this is a decode error, delegate to the generic error path.
RejectIfExist(__func__);
return;
}
// If the decoder is waiting for data, we tell it to call us back when the
// data arrives.
if (aReason == MediaDecoderReader::WAITING_FOR_DATA) {
MOZ_ASSERT(mReader->IsWaitForDataSupported(),
"Readers that send WAITING_FOR_DATA need to implement WaitForData");
RefPtr<SeekTask> self = this;
mVideoWaitRequest.Begin(mReader->WaitForData(MediaData::VIDEO_DATA)
->Then(OwnerThread(), __func__,
[self] (MediaData::Type aType) -> void {
self->mVideoWaitRequest.Complete();
self->EnsureVideoDecodeTaskQueued();
},
[self] (WaitForDataRejectValue aRejection) -> void {
self->mVideoWaitRequest.Complete();
}));
// We are out of data to decode and will enter buffering mode soon.
// We want to play the frames we have already decoded, so we stop pre-rolling
// and ensure that loadeddata is fired as required.
mNeedToStopPrerollingVideo = true;
return;
}
if (aReason == MediaDecoderReader::CANCELED) {
EnsureVideoDecodeTaskQueued();
return;
}
if (aReason == MediaDecoderReader::END_OF_STREAM) {
if (Exists() && mFirstVideoFrameAfterSeek) {
// Null sample. Hit end of stream. If we have decoded a frame,
// insert it into the queue so that we have something to display.
// We make sure to do this before invoking VideoQueue().Finish()
// below.
mSeekedVideoData = mFirstVideoFrameAfterSeek;
mFirstVideoFrameAfterSeek = nullptr;
}
mIsVideoQueueFinished = true;
mDropVideoUntilNextDiscontinuity = false; // To make IsVideoSeekComplete() return TRUE.
CheckIfSeekComplete();
}
}
} // namespace mozilla