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https://github.com/mozilla/gecko-dev.git
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09d88e5fd2
This is no longer necessary as the Quantum DOM project is no longer happening, and removing support simplifies various components inside of IPDL. As some code used the support to get a `nsISerialEventTarget` for an actor's worker thread, that method was replaced with a method which instead pulls the nsISerialEventTarget from the MessageChannel and should work on all actors. Differential Revision: https://phabricator.services.mozilla.com/D135411
152 lines
4.8 KiB
C++
152 lines
4.8 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "VRDisplayPresentation.h"
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#include "mozilla/dom/DocGroup.h"
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#include "mozilla/dom/Document.h"
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#include "mozilla/dom/XRWebGLLayer.h"
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#include "mozilla/Unused.h"
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#include "VRDisplayClient.h"
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#include "VRLayerChild.h"
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using namespace mozilla;
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using namespace mozilla::gfx;
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VRDisplayPresentation::VRDisplayPresentation(
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VRDisplayClient* aDisplayClient,
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const nsTArray<mozilla::dom::VRLayer>& aLayers, uint32_t aGroup)
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: mDisplayClient(aDisplayClient),
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mDOMLayers(aLayers.Clone()),
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mGroup(aGroup) {
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CreateLayers();
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}
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void VRDisplayPresentation::UpdateLayers(
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const nsTArray<mozilla::dom::VRLayer>& aLayers) {
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mDOMLayers = aLayers.Clone();
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CreateLayers();
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}
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void VRDisplayPresentation::UpdateXRWebGLLayer(dom::XRWebGLLayer* aLayer) {
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VRManagerChild* manager = VRManagerChild::Get();
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if (!manager) {
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// This should not happen, but let's log it and avoid a crash in case
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// of regression.
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NS_WARNING("VRManagerChild::Get returned null!");
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return;
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}
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dom::HTMLCanvasElement* canvasElement = aLayer->GetCanvas();
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if (mLayers.Length() == 0) {
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// WebXR uses a single layer for now.
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RefPtr<VRLayerChild> vrLayer =
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static_cast<VRLayerChild*>(manager->CreateVRLayer(
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mDisplayClient->GetDisplayInfo().GetDisplayID(), mGroup));
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mLayers.AppendElement(vrLayer);
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}
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RefPtr<VRLayerChild> vrLayer = mLayers[0];
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Rect leftBounds(0.0, 0.0, 0.5, 1.0);
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Rect rightBounds(0.5, 0.0, 0.5, 1.0);
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vrLayer->Initialize(canvasElement, leftBounds, rightBounds);
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vrLayer->SetXRFramebuffer(aLayer->GetFramebuffer());
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}
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uint32_t VRDisplayPresentation::GetGroup() const { return mGroup; }
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void VRDisplayPresentation::CreateLayers() {
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VRManagerChild* manager = VRManagerChild::Get();
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if (!manager) {
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// This should not happen, but let's log it and avoid a crash in case
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// of regression.
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NS_WARNING("VRManagerChild::Get returned null!");
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return;
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}
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unsigned int iLayer = 0;
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for (dom::VRLayer& layer : mDOMLayers) {
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dom::HTMLCanvasElement* canvasElement = layer.mSource;
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if (!canvasElement) {
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/// XXX In the future we will support WebVR in WebWorkers here
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continue;
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}
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Rect leftBounds(0.0, 0.0, 0.5, 1.0);
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if (layer.mLeftBounds.Length() == 4) {
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leftBounds.SetRect(layer.mLeftBounds[0], layer.mLeftBounds[1],
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layer.mLeftBounds[2], layer.mLeftBounds[3]);
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} else if (layer.mLeftBounds.Length() != 0) {
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/**
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* We ignore layers with an incorrect number of values.
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* In the future, VRDisplay.requestPresent may throw in
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* this case. See https://github.com/w3c/webvr/issues/71
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*/
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continue;
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}
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Rect rightBounds(0.5, 0.0, 0.5, 1.0);
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if (layer.mRightBounds.Length() == 4) {
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rightBounds.SetRect(layer.mRightBounds[0], layer.mRightBounds[1],
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layer.mRightBounds[2], layer.mRightBounds[3]);
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} else if (layer.mRightBounds.Length() != 0) {
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/**
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* We ignore layers with an incorrect number of values.
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* In the future, VRDisplay.requestPresent may throw in
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* this case. See https://github.com/w3c/webvr/issues/71
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*/
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continue;
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}
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if (mLayers.Length() <= iLayer) {
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// Not enough layers, let's add one
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RefPtr<VRLayerChild> vrLayer =
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static_cast<VRLayerChild*>(manager->CreateVRLayer(
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mDisplayClient->GetDisplayInfo().GetDisplayID(), mGroup));
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if (!vrLayer) {
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NS_WARNING("CreateVRLayer returned null!");
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continue;
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}
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vrLayer->Initialize(canvasElement, leftBounds, rightBounds);
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mLayers.AppendElement(vrLayer);
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} else {
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// We already have a layer, let's update it
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mLayers[iLayer]->Initialize(canvasElement, leftBounds, rightBounds);
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}
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iLayer++;
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}
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// Truncate any excess layers that weren't included in the updated list
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mLayers.SetLength(iLayer);
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}
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void VRDisplayPresentation::DestroyLayers() {
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for (VRLayerChild* layer : mLayers) {
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if (layer->IsIPCOpen()) {
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Unused << layer->SendDestroy();
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}
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}
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mLayers.Clear();
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}
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void VRDisplayPresentation::GetDOMLayers(nsTArray<dom::VRLayer>& result) {
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result = mDOMLayers.Clone();
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}
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VRDisplayPresentation::~VRDisplayPresentation() {
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DestroyLayers();
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mDisplayClient->PresentationDestroyed();
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}
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void VRDisplayPresentation::SubmitFrame() {
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// Currently only one layer supported, submit only the first
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if (mLayers.Length() >= 1) {
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VRLayerChild* layer = mLayers.ElementAt(0);
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layer->SubmitFrame(mDisplayClient->GetDisplayInfo());
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}
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}
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