gecko-dev/gfx/wgpu
Dzmitry Malyshau 74b412c826 Bug 1641370 - Add optional SPIR-V shader validation to WebGPU, via naga r=jgilbert
This change attempts to parse the incoming SPIR-V shader modules with
Naga SPIR-V front-end. It's not complete, but it returns an Error if it's unable to parse,
in which case we just continue without the validation (for now).
If it succeeds, we extract the reflection information from it, and use it for the pipeline.

This is just a start. More states would need to be validated, and SPIR-V front-end needs more work.

Differential Revision: https://phabricator.services.mozilla.com/D77170
2020-06-22 21:21:18 +00:00
..
.github Bug 1634425 - Integrate WebGPU API tracing r=jgilbert 2020-05-27 16:49:03 +00:00
player Bug 1634425 - Integrate WebGPU API tracing r=jgilbert 2020-05-27 16:49:03 +00:00
wgpu-core Bug 1641370 - Add optional SPIR-V shader validation to WebGPU, via naga r=jgilbert 2020-06-22 21:21:18 +00:00
wgpu-types Bug 1634425 - Integrate WebGPU API tracing r=jgilbert 2020-05-27 16:49:03 +00:00
.gitignore Bug 1634425 - Integrate WebGPU API tracing r=jgilbert 2020-05-27 16:49:03 +00:00
bors.toml Bug 1634425 - Integrate WebGPU API tracing r=jgilbert 2020-05-27 16:49:03 +00:00
Cargo.lock Bug 1641370 - Add optional SPIR-V shader validation to WebGPU, via naga r=jgilbert 2020-06-22 21:21:18 +00:00
Cargo.toml Bug 1634425 - Integrate WebGPU API tracing r=jgilbert 2020-05-27 16:49:03 +00:00
CHANGELOG.md
LICENSE
logo.png
README.md Bug 1634425 - Integrate WebGPU API tracing r=jgilbert 2020-05-27 16:49:03 +00:00
rustfmt.toml

This is an active GitHub mirror of the WebGPU implementation in Rust, which now lives in "gfx/wgpu" of Mozilla-central. Issues and pull requests are accepted, but some bidirectional synchronization may be involved.

WebGPU

Matrix Build Status Crates.io docs.rs Crates.io docs.rs

This is the core logic of an experimental WebGPU implementation. It's written in Rust and is based on gfx-hal with help of gfx-extras. See the upstream WebGPU specification (work in progress).

The implementation consists of the following parts:

  • wgpu-core - internal Rust API for WebGPU implementations to use
  • wgpu-types - Rust types shared between wgpu-core, wgpu-native, and wgpu-rs
  • player - application for replaying the API traces, uses winit

This repository is not meant for direct use by applications. If you are looking for the user-facing Rust API, you need wgpu-rs. If you are looking for the native implementation or bindings to the API in other languages, you need wgpu-native.

Supported Platforms

API Windows 7/10 Linux & Android macOS & iOS
DX11
DX12 ✔️
Vulkan ✔️ ✔️
Metal ✔️
OpenGL 🚧 🚧 🚧

✔️ = Primary support — = Secondary support — 🚧 = Unsupported, but support in progress