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205 lines
9.0 KiB
C++
205 lines
9.0 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef MOZILLA_DOMSVGANIMATEDLENGTHLIST_H__
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#define MOZILLA_DOMSVGANIMATEDLENGTHLIST_H__
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#include "nsAutoPtr.h"
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#include "nsCOMPtr.h"
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#include "nsCycleCollectionParticipant.h"
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#include "nsSVGElement.h"
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#include "mozilla/Attributes.h"
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namespace mozilla {
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class SVGAnimatedLengthList;
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class SVGLengthList;
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class DOMSVGLengthList;
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/**
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* Class DOMSVGAnimatedLengthList
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*
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* This class is used to create the DOM tearoff objects that wrap internal
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* SVGAnimatedLengthList objects. We have this internal-DOM split because DOM
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* classes are relatively heavy-weight objects with non-optimal interfaces for
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* internal code, and they're relatively infrequently used. Having separate
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* internal and DOM classes does add complexity - especially for lists where
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* the internal list and DOM lists (and their items) need to be kept in sync -
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* but it keeps the internal classes light and fast, and in 99% of cases
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* they're all that's used. DOM wrappers are only instantiated when script
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* demands it.
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*
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* Ownership model:
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*
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* The diagram below shows the ownership model between the various DOM objects
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* in the tree of DOM objects that correspond to an SVG length list attribute.
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* The angled brackets ">" and "<" denote a reference from one object to
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* another, where the "!" character denotes a strong reference, and the "~"
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* character denotes a weak reference.
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*
|
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* .----<!----. .----<!----. .----<!----.
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* | | | | | |
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* element ~> DOMSVGAnimatedLengthList ~> DOMSVGLengthList ~> DOMSVGLength
|
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*
|
|
* Rationale:
|
|
*
|
|
* The following three paragraphs explain the main three requirements that must
|
|
* be met by any design. These are followed by an explanation of the rationale
|
|
* behind our particular design.
|
|
*
|
|
* 1: DOMSVGAnimatedLengthList, DOMSVGLengthLists and DOMSVGLength get to their
|
|
* internal counterparts via their element, and they use their element to send
|
|
* out appropriate notifications when they change. Because of this, having
|
|
* their element disappear out from under them would be very bad. To keep their
|
|
* element alive at least as long as themselves, each of these classes must
|
|
* contain a _strong_ reference (directly or indirectly) to their element.
|
|
*
|
|
* 2: Another central requirement of any design is the SVG specification's
|
|
* requirement that script must always be given the exact same objects each
|
|
* time it accesses a given object in a DOM object tree corresponding to an SVG
|
|
* length list attribute. In practice "always" actually means "whenever script
|
|
* has kept a references to a DOM object it previously accessed", since a
|
|
* script will only be able to detect any difference in object identity if it
|
|
* has a previous reference to compare against.
|
|
*
|
|
* 3: The wiggle room in the "same object" requirement leads us to a third
|
|
* (self imposed) requirement: if script no longer has a reference to a given
|
|
* DOM object from an object tree corresponding to an SVG length list
|
|
* attribute, and if that object doesn't currently have any descendants, then
|
|
* that object should be released to free up memory.
|
|
*
|
|
* To help in understanding our current design, consider this BROKEN design:
|
|
*
|
|
* .-------------------------------<!-------------------------.
|
|
* |--------------------<!----------------. |
|
|
* |----<!----. | |
|
|
* | | | |
|
|
* element ~> DOMSVGAnimatedLengthList !> DOMSVGLengthList !> DOMSVGLength
|
|
*
|
|
* Having all the objects keep a reference directly to their element like this
|
|
* would reduce the number of dereferences that they need to make to get their
|
|
* internal counterpart. Hovewer, this design does not meet the "same object"
|
|
* requirement of the SVG specification. If script keeps a reference to a
|
|
* DOMSVGLength or DOMSVGLengthList object, but not to that object's
|
|
* DOMSVGAnimatedLengthList, then the DOMSVGAnimatedLengthList may be garbage
|
|
* collected. We'd then have no way to return the same DOMSVGLength /
|
|
* DOMSVGLengthList object that the script has a reference to if the script
|
|
* went looking for it via the DOMSVGAnimatedLengthList property on the
|
|
* element - we'd end up creating a fresh DOMSVGAnimatedLengthList, with no
|
|
* knowlegde of the existing DOMSVGLengthList or DOMSVGLength object.
|
|
*
|
|
* The way we solve this problem is by making sure that parent objects cannot
|
|
* die until all their children are dead by having child objects hold a strong
|
|
* reference to their parent object. Note that this design means that the child
|
|
* objects hold a strong reference to their element too, albeit indirectly via
|
|
* the strong reference to their parent object:
|
|
*
|
|
* .----<!----. .----<!----. .----<!----.
|
|
* | | | | | |
|
|
* element ~> DOMSVGAnimatedLengthList ~> DOMSVGLengthList ~> DOMSVGLength
|
|
*
|
|
* One drawback of this design is that objects must look up their parent
|
|
* chain to find their element, but that overhead is relatively small.
|
|
*/
|
|
class DOMSVGAnimatedLengthList MOZ_FINAL : public nsWrapperCache
|
|
{
|
|
friend class DOMSVGLengthList;
|
|
|
|
public:
|
|
NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING(DOMSVGAnimatedLengthList)
|
|
NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_NATIVE_CLASS(DOMSVGAnimatedLengthList)
|
|
|
|
/**
|
|
* Factory method to create and return a DOMSVGAnimatedLengthList wrapper
|
|
* for a given internal SVGAnimatedLengthList object. The factory takes care
|
|
* of caching the object that it returns so that the same object can be
|
|
* returned for the given SVGAnimatedLengthList each time it is requested.
|
|
* The cached object is only removed from the cache when it is destroyed due
|
|
* to there being no more references to it or to any of its descendant
|
|
* objects. If that happens, any subsequent call requesting the DOM wrapper
|
|
* for the SVGAnimatedLengthList will naturally result in a new
|
|
* DOMSVGAnimatedLengthList being returned.
|
|
*/
|
|
static already_AddRefed<DOMSVGAnimatedLengthList>
|
|
GetDOMWrapper(SVGAnimatedLengthList *aList,
|
|
nsSVGElement *aElement,
|
|
uint8_t aAttrEnum,
|
|
uint8_t aAxis);
|
|
|
|
/**
|
|
* This method returns the DOMSVGAnimatedLengthList wrapper for an internal
|
|
* SVGAnimatedLengthList object if it currently has a wrapper. If it does
|
|
* not, then nullptr is returned.
|
|
*/
|
|
static DOMSVGAnimatedLengthList*
|
|
GetDOMWrapperIfExists(SVGAnimatedLengthList *aList);
|
|
|
|
/**
|
|
* Called by internal code to notify us when we need to sync the length of
|
|
* our baseVal DOM list with its internal list. This is called just prior to
|
|
* the length of the internal baseVal list being changed so that any DOM list
|
|
* items that need to be removed from the DOM list can first get their values
|
|
* from their internal counterpart.
|
|
*
|
|
* The only time this method could fail is on OOM when trying to increase the
|
|
* length of the DOM list. If that happens then this method simply clears the
|
|
* list and returns. Callers just proceed as normal, and we simply accept
|
|
* that the DOM list will be empty (until successfully set to a new value).
|
|
*/
|
|
void InternalBaseValListWillChangeTo(const SVGLengthList& aNewValue);
|
|
void InternalAnimValListWillChangeTo(const SVGLengthList& aNewValue);
|
|
|
|
/**
|
|
* Returns true if our attribute is animating (in which case our animVal is
|
|
* not simply a mirror of our baseVal).
|
|
*/
|
|
bool IsAnimating() const;
|
|
|
|
// WebIDL
|
|
nsSVGElement* GetParentObject() const { return mElement; }
|
|
virtual JSObject* WrapObject(JSContext* aCx) MOZ_OVERRIDE;
|
|
// These aren't weak refs because mBaseVal and mAnimVal are weak
|
|
already_AddRefed<DOMSVGLengthList> BaseVal();
|
|
already_AddRefed<DOMSVGLengthList> AnimVal();
|
|
|
|
private:
|
|
|
|
/**
|
|
* Only our static GetDOMWrapper() factory method may create objects of our
|
|
* type.
|
|
*/
|
|
DOMSVGAnimatedLengthList(nsSVGElement *aElement, uint8_t aAttrEnum, uint8_t aAxis)
|
|
: mBaseVal(nullptr)
|
|
, mAnimVal(nullptr)
|
|
, mElement(aElement)
|
|
, mAttrEnum(aAttrEnum)
|
|
, mAxis(aAxis)
|
|
{
|
|
}
|
|
|
|
~DOMSVGAnimatedLengthList();
|
|
|
|
/// Get a reference to this DOM wrapper object's internal counterpart.
|
|
SVGAnimatedLengthList& InternalAList();
|
|
const SVGAnimatedLengthList& InternalAList() const;
|
|
|
|
// Weak refs to our DOMSVGLengthList baseVal/animVal objects. These objects
|
|
// are friends and take care of clearing these pointers when they die, making
|
|
// these true weak references.
|
|
DOMSVGLengthList *mBaseVal;
|
|
DOMSVGLengthList *mAnimVal;
|
|
|
|
// Strong ref to our element to keep it alive. We hold this not only for
|
|
// ourself, but also for our base/animVal and all of their items.
|
|
nsRefPtr<nsSVGElement> mElement;
|
|
|
|
uint8_t mAttrEnum;
|
|
uint8_t mAxis;
|
|
};
|
|
|
|
} // namespace mozilla
|
|
|
|
#endif // MOZILLA_DOMSVGANIMATEDLENGTHLIST_H__
|