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91ab854fc8
Our goal here is to just be fast enough that we don't need to cache. Differential Revision: https://phabricator.services.mozilla.com/D64215 --HG-- extra : moz-landing-system : lando
279 lines
7.5 KiB
C++
279 lines
7.5 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "ClientWebGLContext.h"
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#include <limits>
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#include "GLContext.h"
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#include "WebGLBuffer.h"
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#include "WebGLTransformFeedback.h"
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#include "WebGLVertexArray.h"
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namespace mozilla {
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RefPtr<WebGLBuffer>* WebGLContext::ValidateBufferSlot(GLenum target) {
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RefPtr<WebGLBuffer>* slot = nullptr;
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switch (target) {
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case LOCAL_GL_ARRAY_BUFFER:
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slot = &mBoundArrayBuffer;
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break;
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case LOCAL_GL_ELEMENT_ARRAY_BUFFER:
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slot = &(mBoundVertexArray->mElementArrayBuffer);
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break;
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}
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if (IsWebGL2()) {
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switch (target) {
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case LOCAL_GL_COPY_READ_BUFFER:
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slot = &mBoundCopyReadBuffer;
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break;
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case LOCAL_GL_COPY_WRITE_BUFFER:
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slot = &mBoundCopyWriteBuffer;
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break;
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case LOCAL_GL_PIXEL_PACK_BUFFER:
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slot = &mBoundPixelPackBuffer;
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break;
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case LOCAL_GL_PIXEL_UNPACK_BUFFER:
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slot = &mBoundPixelUnpackBuffer;
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break;
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case LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER:
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slot = &mBoundTransformFeedbackBuffer;
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break;
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case LOCAL_GL_UNIFORM_BUFFER:
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slot = &mBoundUniformBuffer;
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break;
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}
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}
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if (!slot) {
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ErrorInvalidEnumInfo("target", target);
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return nullptr;
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}
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return slot;
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}
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WebGLBuffer* WebGLContext::ValidateBufferSelection(GLenum target) const {
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const auto& slot =
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const_cast<WebGLContext*>(this)->ValidateBufferSlot(target);
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if (!slot) return nullptr;
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const auto& buffer = *slot;
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if (!buffer) {
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ErrorInvalidOperation("Buffer for `target` is null.");
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return nullptr;
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}
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if (target == LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER) {
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if (mBoundTransformFeedback->IsActiveAndNotPaused()) {
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ErrorInvalidOperation(
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"Cannot select TRANSFORM_FEEDBACK_BUFFER when"
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" transform feedback is active and unpaused.");
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return nullptr;
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}
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const auto tfBuffers = std::vector<webgl::BufferAndIndex>{{
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{buffer},
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}};
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if (!ValidateBuffersForTf(tfBuffers)) return nullptr;
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} else {
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if (mBoundTransformFeedback && !ValidateBufferForNonTf(buffer, target))
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return nullptr;
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}
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return buffer.get();
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}
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IndexedBufferBinding* WebGLContext::ValidateIndexedBufferSlot(GLenum target,
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GLuint index) {
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decltype(mIndexedUniformBufferBindings)* bindings;
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const char* maxIndexEnum;
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switch (target) {
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case LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER:
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if (mBoundTransformFeedback->mIsActive &&
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!mBoundTransformFeedback->mIsPaused) {
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ErrorInvalidOperation("Transform feedback active and not paused.");
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return nullptr;
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}
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bindings = &(mBoundTransformFeedback->mIndexedBindings);
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maxIndexEnum = "MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS";
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break;
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case LOCAL_GL_UNIFORM_BUFFER:
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bindings = &mIndexedUniformBufferBindings;
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maxIndexEnum = "MAX_UNIFORM_BUFFER_BINDINGS";
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break;
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default:
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ErrorInvalidEnumInfo("target", target);
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return nullptr;
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}
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if (index >= bindings->size()) {
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ErrorInvalidValue("`index` >= %s.", maxIndexEnum);
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return nullptr;
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}
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return &(*bindings)[index];
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}
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////////////////////////////////////////
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void WebGLContext::BindBuffer(GLenum target, WebGLBuffer* buffer) {
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FuncScope funcScope(*this, "bindBuffer");
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if (IsContextLost()) return;
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funcScope.mBindFailureGuard = true;
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if (buffer && !ValidateObject("buffer", *buffer)) return;
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const auto& slot = ValidateBufferSlot(target);
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if (!slot) return;
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if (buffer && !buffer->ValidateCanBindToTarget(target)) return;
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if (!IsBufferTargetLazilyBound(target)) {
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gl->fBindBuffer(target, buffer ? buffer->mGLName : 0);
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}
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*slot = buffer;
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if (buffer) {
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buffer->SetContentAfterBind(target);
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}
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funcScope.mBindFailureGuard = false;
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}
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////////////////////////////////////////
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bool WebGLContext::ValidateIndexedBufferBinding(
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GLenum target, GLuint index, RefPtr<WebGLBuffer>** const out_genericBinding,
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IndexedBufferBinding** const out_indexedBinding) {
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*out_genericBinding = ValidateBufferSlot(target);
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if (!*out_genericBinding) return false;
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*out_indexedBinding = ValidateIndexedBufferSlot(target, index);
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if (!*out_indexedBinding) return false;
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if (target == LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER &&
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mBoundTransformFeedback->mIsActive) {
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ErrorInvalidOperation(
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"Cannot update indexed buffer bindings on active"
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" transform feedback objects.");
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return false;
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}
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return true;
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}
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void WebGLContext::BindBufferRange(GLenum target, GLuint index,
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WebGLBuffer* buffer, uint64_t offset,
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uint64_t size) {
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FuncScope funcScope(*this, "bindBufferBase/Range");
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if (buffer && !ValidateObject("buffer", *buffer)) return;
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funcScope.mBindFailureGuard = true;
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RefPtr<WebGLBuffer>* genericBinding;
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IndexedBufferBinding* indexedBinding;
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if (!ValidateIndexedBufferBinding(target, index, &genericBinding,
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&indexedBinding)) {
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return;
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}
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if (buffer && !buffer->ValidateCanBindToTarget(target)) return;
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const auto& limits = Limits();
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auto err =
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CheckBindBufferRange(target, index, bool(buffer), offset, size, limits);
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if (err) return;
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////
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bool needsPrebind = false;
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needsPrebind |= gl->IsANGLE();
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#ifdef XP_MACOSX
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needsPrebind = true;
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#endif
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if (gl->WorkAroundDriverBugs() && buffer && needsPrebind) {
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// BindBufferBase/Range will fail (on some drivers) if the buffer name has
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// never been bound. (GenBuffers makes a name, but BindBuffer initializes
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// that name as a real buffer object)
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gl->fBindBuffer(target, buffer->mGLName);
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}
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if (size) {
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gl->fBindBufferRange(target, index, buffer ? buffer->mGLName : 0, offset,
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size);
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} else {
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gl->fBindBufferBase(target, index, buffer ? buffer->mGLName : 0);
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}
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if (buffer) {
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gl->fBindBuffer(target, 0); // Reset generic.
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}
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////
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*genericBinding = buffer;
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indexedBinding->mBufferBinding = buffer;
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indexedBinding->mRangeStart = offset;
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indexedBinding->mRangeSize = size;
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if (buffer) {
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buffer->SetContentAfterBind(target);
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}
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funcScope.mBindFailureGuard = false;
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}
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////////////////////////////////////////
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void WebGLContext::BufferData(GLenum target, uint64_t dataLen,
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const uint8_t* data, GLenum usage) const {
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// `data` may be null.
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const FuncScope funcScope(*this, "bufferData");
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if (IsContextLost()) return;
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const auto& buffer = ValidateBufferSelection(target);
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if (!buffer) return;
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buffer->BufferData(target, dataLen, data, usage);
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}
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////////////////////////////////////////
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void WebGLContext::BufferSubData(GLenum target, uint64_t dstByteOffset,
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uint64_t dataLen, const uint8_t* data) const {
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MOZ_ASSERT(data || !dataLen);
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const FuncScope funcScope(*this, "bufferSubData");
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if (IsContextLost()) return;
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const auto& buffer = ValidateBufferSelection(target);
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if (!buffer) return;
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buffer->BufferSubData(target, dstByteOffset, dataLen, data);
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}
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////////////////////////////////////////
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RefPtr<WebGLBuffer> WebGLContext::CreateBuffer() {
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const FuncScope funcScope(*this, "createBuffer");
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if (IsContextLost()) return nullptr;
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GLuint buf = 0;
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gl->fGenBuffers(1, &buf);
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return new WebGLBuffer(this, buf);
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}
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} // namespace mozilla
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