mirror of
https://github.com/mozilla/gecko-dev.git
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670 lines
19 KiB
C++
670 lines
19 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include <math.h>
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#include "prlink.h"
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#include "prmem.h"
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#include "prenv.h"
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#include "gfxPrefs.h"
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#include "nsString.h"
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#include "mozilla/Preferences.h"
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#include "mozilla/gfx/Quaternion.h"
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#ifdef XP_WIN
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#include "../layers/d3d11/CompositorD3D11.h"
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#endif
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#include "gfxVROculus.h"
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#include "nsServiceManagerUtils.h"
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#include "nsIScreenManager.h"
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#ifndef M_PI
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# define M_PI 3.14159265358979323846
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#endif
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using namespace mozilla::gfx;
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using namespace mozilla::gfx::impl;
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namespace {
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#ifdef OVR_CAPI_LIMITED_MOZILLA
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static pfn_ovr_Initialize ovr_Initialize = nullptr;
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static pfn_ovr_Shutdown ovr_Shutdown = nullptr;
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static pfn_ovr_GetTimeInSeconds ovr_GetTimeInSeconds = nullptr;
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static pfn_ovrHmd_Detect ovrHmd_Detect = nullptr;
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static pfn_ovrHmd_Create ovrHmd_Create = nullptr;
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static pfn_ovrHmd_CreateDebug ovrHmd_CreateDebug = nullptr;
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static pfn_ovrHmd_Destroy ovrHmd_Destroy = nullptr;
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static pfn_ovrHmd_ConfigureTracking ovrHmd_ConfigureTracking = nullptr;
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static pfn_ovrHmd_RecenterPose ovrHmd_RecenterPose = nullptr;
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static pfn_ovrHmd_GetTrackingState ovrHmd_GetTrackingState = nullptr;
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static pfn_ovrHmd_GetFovTextureSize ovrHmd_GetFovTextureSize = nullptr;
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static pfn_ovrHmd_GetRenderDesc ovrHmd_GetRenderDesc = nullptr;
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static pfn_ovrHmd_DestroySwapTextureSet ovrHmd_DestroySwapTextureSet = nullptr;
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static pfn_ovrHmd_SubmitFrame ovrHmd_SubmitFrame = nullptr;
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#ifdef XP_WIN
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static pfn_ovrHmd_CreateSwapTextureSetD3D11 ovrHmd_CreateSwapTextureSetD3D11 = nullptr;
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#endif
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static pfn_ovrHmd_CreateSwapTextureSetGL ovrHmd_CreateSwapTextureSetGL = nullptr;
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#ifdef HAVE_64BIT_BUILD
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#define BUILD_BITS 64
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#else
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#define BUILD_BITS 32
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#endif
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#define OVR_PRODUCT_VERSION 0
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#define OVR_MAJOR_VERSION 6
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#define OVR_MINOR_VERSION 0
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static bool
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InitializeOculusCAPI()
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{
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static PRLibrary *ovrlib = nullptr;
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if (!ovrlib) {
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nsTArray<nsCString> libSearchPaths;
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nsCString libName;
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nsCString searchPath;
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#if defined(_WIN32)
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static const char dirSep = '\\';
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#else
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static const char dirSep = '/';
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#endif
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#if defined(_WIN32)
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static const int pathLen = 260;
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searchPath.SetCapacity(pathLen);
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int realLen = ::GetSystemDirectoryA(searchPath.BeginWriting(), pathLen);
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if (realLen != 0 && realLen < pathLen) {
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searchPath.SetLength(realLen);
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libSearchPaths.AppendElement(searchPath);
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}
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libName.AppendPrintf("LibOVRRT%d_%d_%d.dll", BUILD_BITS, OVR_PRODUCT_VERSION, OVR_MAJOR_VERSION);
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#elif defined(__APPLE__)
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searchPath.Truncate();
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searchPath.AppendPrintf("/Library/Frameworks/LibOVRRT_%d.framework/Versions/%d", OVR_PRODUCT_VERSION, OVR_MAJOR_VERSION);
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libSearchPaths.AppendElement(searchPath);
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if (PR_GetEnv("HOME")) {
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searchPath.Truncate();
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searchPath.AppendPrintf("%s/Library/Frameworks/LibOVRRT_%d.framework/Versions/%d", PR_GetEnv("HOME"), OVR_PRODUCT_VERSION, OVR_MAJOR_VERSION);
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libSearchPaths.AppendElement(searchPath);
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}
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// The following will match the va_list overload of AppendPrintf if the product version is 0
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// That's bad times.
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//libName.AppendPrintf("LibOVRRT_%d", OVR_PRODUCT_VERSION);
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libName.Append("LibOVRRT_");
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libName.AppendInt(OVR_PRODUCT_VERSION);
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#else
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libSearchPaths.AppendElement(nsCString("/usr/local/lib"));
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libSearchPaths.AppendElement(nsCString("/usr/lib"));
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libName.AppendPrintf("libOVRRT%d_%d.so.%d", BUILD_BITS, OVR_PRODUCT_VERSION, OVR_MAJOR_VERSION);
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#endif
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// If the pref is present, we override libName
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nsAdoptingCString prefLibPath = mozilla::Preferences::GetCString("dom.vr.ovr_lib_path");
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if (prefLibPath && prefLibPath.get()) {
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libSearchPaths.InsertElementsAt(0, 1, prefLibPath);
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}
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nsAdoptingCString prefLibName = mozilla::Preferences::GetCString("dom.vr.ovr_lib_name");
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if (prefLibName && prefLibName.get()) {
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libName.Assign(prefLibName);
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}
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// search the path/module dir
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libSearchPaths.InsertElementsAt(0, 1, nsCString());
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// If the env var is present, we override libName
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if (PR_GetEnv("OVR_LIB_PATH")) {
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searchPath = PR_GetEnv("OVR_LIB_PATH");
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libSearchPaths.InsertElementsAt(0, 1, searchPath);
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}
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if (PR_GetEnv("OVR_LIB_NAME")) {
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libName = PR_GetEnv("OVR_LIB_NAME");
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}
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for (uint32_t i = 0; i < libSearchPaths.Length(); ++i) {
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nsCString& libPath = libSearchPaths[i];
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nsCString fullName;
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if (libPath.Length() == 0) {
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fullName.Assign(libName);
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} else {
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fullName.AppendPrintf("%s%c%s", libPath.BeginReading(), dirSep, libName.BeginReading());
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}
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ovrlib = PR_LoadLibrary(fullName.BeginReading());
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if (ovrlib)
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break;
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}
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if (!ovrlib) {
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printf_stderr("Failed to load Oculus VR library!\n");
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return false;
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}
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}
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// was it already initialized?
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if (ovr_Initialize)
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return true;
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#define REQUIRE_FUNCTION(_x) do { \
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*(void **)&_x = (void *) PR_FindSymbol(ovrlib, #_x); \
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if (!_x) { printf_stderr(#_x " symbol missing\n"); goto fail; } \
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} while (0)
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REQUIRE_FUNCTION(ovr_Initialize);
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REQUIRE_FUNCTION(ovr_Shutdown);
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REQUIRE_FUNCTION(ovr_GetTimeInSeconds);
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REQUIRE_FUNCTION(ovrHmd_Detect);
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REQUIRE_FUNCTION(ovrHmd_Create);
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REQUIRE_FUNCTION(ovrHmd_CreateDebug);
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REQUIRE_FUNCTION(ovrHmd_Destroy);
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REQUIRE_FUNCTION(ovrHmd_ConfigureTracking);
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REQUIRE_FUNCTION(ovrHmd_RecenterPose);
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REQUIRE_FUNCTION(ovrHmd_GetTrackingState);
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REQUIRE_FUNCTION(ovrHmd_GetFovTextureSize);
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REQUIRE_FUNCTION(ovrHmd_GetRenderDesc);
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REQUIRE_FUNCTION(ovrHmd_DestroySwapTextureSet);
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REQUIRE_FUNCTION(ovrHmd_SubmitFrame);
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#ifdef XP_WIN
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REQUIRE_FUNCTION(ovrHmd_CreateSwapTextureSetD3D11);
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#endif
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REQUIRE_FUNCTION(ovrHmd_CreateSwapTextureSetGL);
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#undef REQUIRE_FUNCTION
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return true;
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fail:
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ovr_Initialize = nullptr;
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return false;
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}
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#else
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#include <OVR_Version.h>
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// we're statically linked; it's available
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static bool InitializeOculusCAPI()
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{
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return true;
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}
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#endif
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static void
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do_CalcEyePoses(ovrPosef headPose,
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const ovrVector3f hmdToEyeViewOffset[2],
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ovrPosef outEyePoses[2])
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{
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if (!hmdToEyeViewOffset || !outEyePoses)
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return;
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for (uint32_t i = 0; i < 2; ++i) {
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gfx::Quaternion o(headPose.Orientation.x, headPose.Orientation.y, headPose.Orientation.z, headPose.Orientation.w);
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Point3D vo(hmdToEyeViewOffset[i].x, hmdToEyeViewOffset[i].y, hmdToEyeViewOffset[i].z);
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Point3D p = o.RotatePoint(vo);
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outEyePoses[i].Orientation = headPose.Orientation;
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outEyePoses[i].Position.x = p.x + headPose.Position.x;
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outEyePoses[i].Position.y = p.y + headPose.Position.y;
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outEyePoses[i].Position.z = p.z + headPose.Position.z;
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}
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}
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ovrFovPort
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ToFovPort(const VRFieldOfView& aFOV)
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{
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ovrFovPort fovPort;
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fovPort.LeftTan = tan(aFOV.leftDegrees * M_PI / 180.0);
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fovPort.RightTan = tan(aFOV.rightDegrees * M_PI / 180.0);
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fovPort.UpTan = tan(aFOV.upDegrees * M_PI / 180.0);
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fovPort.DownTan = tan(aFOV.downDegrees * M_PI / 180.0);
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return fovPort;
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}
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VRFieldOfView
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FromFovPort(const ovrFovPort& aFOV)
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{
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VRFieldOfView fovInfo;
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fovInfo.leftDegrees = atan(aFOV.LeftTan) * 180.0 / M_PI;
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fovInfo.rightDegrees = atan(aFOV.RightTan) * 180.0 / M_PI;
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fovInfo.upDegrees = atan(aFOV.UpTan) * 180.0 / M_PI;
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fovInfo.downDegrees = atan(aFOV.DownTan) * 180.0 / M_PI;
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return fovInfo;
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}
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} // namespace
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HMDInfoOculus::HMDInfoOculus(ovrHmd aHMD)
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: VRHMDInfo(VRHMDType::Oculus)
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, mHMD(aHMD)
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, mStartCount(0)
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{
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MOZ_ASSERT(sizeof(HMDInfoOculus::DistortionVertex) == sizeof(VRDistortionVertex),
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"HMDInfoOculus::DistortionVertex must match the size of VRDistortionVertex");
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MOZ_COUNT_CTOR_INHERITED(HMDInfoOculus, VRHMDInfo);
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mDeviceName.AssignLiteral("Oculus VR HMD");
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mSupportedSensorBits = 0;
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if (mHMD->TrackingCaps & ovrTrackingCap_Orientation)
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mSupportedSensorBits |= State_Orientation;
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if (mHMD->TrackingCaps & ovrTrackingCap_Position)
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mSupportedSensorBits |= State_Position;
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mRecommendedEyeFOV[Eye_Left] = FromFovPort(mHMD->DefaultEyeFov[ovrEye_Left]);
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mRecommendedEyeFOV[Eye_Right] = FromFovPort(mHMD->DefaultEyeFov[ovrEye_Right]);
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mMaximumEyeFOV[Eye_Left] = FromFovPort(mHMD->MaxEyeFov[ovrEye_Left]);
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mMaximumEyeFOV[Eye_Right] = FromFovPort(mHMD->MaxEyeFov[ovrEye_Right]);
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SetFOV(mRecommendedEyeFOV[Eye_Left], mRecommendedEyeFOV[Eye_Right], 0.01, 10000.0);
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#if 1
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int32_t xcoord = 0;
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if (getenv("FAKE_OCULUS_SCREEN")) {
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const char *env = getenv("FAKE_OCULUS_SCREEN");
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nsresult err;
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xcoord = nsCString(env).ToInteger(&err);
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if (err != NS_OK) xcoord = 0;
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}
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uint32_t w = mHMD->Resolution.w;
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uint32_t h = mHMD->Resolution.h;
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mScreen = VRHMDManager::MakeFakeScreen(xcoord, 0, std::max(w, h), std::min(w, h));
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#ifdef DEBUG
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printf_stderr("OCULUS SCREEN: %d %d %d %d\n", xcoord, 0, std::max(w, h), std::min(w, h));
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#endif
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#endif
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}
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void
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HMDInfoOculus::Destroy()
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{
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if (mHMD) {
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ovrHmd_Destroy(mHMD);
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mHMD = nullptr;
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}
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}
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bool
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HMDInfoOculus::SetFOV(const VRFieldOfView& aFOVLeft, const VRFieldOfView& aFOVRight,
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double zNear, double zFar)
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{
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float pixelsPerDisplayPixel = 1.0;
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ovrSizei texSize[2];
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// get eye parameters and create the mesh
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for (uint32_t eye = 0; eye < NumEyes; eye++) {
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mEyeFOV[eye] = eye == 0 ? aFOVLeft : aFOVRight;
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mFOVPort[eye] = ToFovPort(mEyeFOV[eye]);
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ovrEyeRenderDesc renderDesc = ovrHmd_GetRenderDesc(mHMD, (ovrEyeType) eye, mFOVPort[eye]);
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// As of Oculus 0.6.0, the HmdToEyeViewOffset values are correct and don't need to be negated.
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mEyeTranslation[eye] = Point3D(renderDesc.HmdToEyeViewOffset.x, renderDesc.HmdToEyeViewOffset.y, renderDesc.HmdToEyeViewOffset.z);
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// note that we are using a right-handed coordinate system here, to match CSS
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mEyeProjectionMatrix[eye] = mEyeFOV[eye].ConstructProjectionMatrix(zNear, zFar, true);
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texSize[eye] = ovrHmd_GetFovTextureSize(mHMD, (ovrEyeType) eye, mFOVPort[eye], pixelsPerDisplayPixel);
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}
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// take the max of both for eye resolution
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mEyeResolution.width = std::max(texSize[Eye_Left].w, texSize[Eye_Right].w);
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mEyeResolution.height = std::max(texSize[Eye_Left].h, texSize[Eye_Right].h);
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mConfiguration.hmdType = mType;
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mConfiguration.value = 0;
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mConfiguration.fov[0] = aFOVLeft;
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mConfiguration.fov[1] = aFOVRight;
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return true;
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}
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void
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HMDInfoOculus::FillDistortionConstants(uint32_t whichEye,
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const IntSize& textureSize,
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const IntRect& eyeViewport,
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const Size& destViewport,
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const Rect& destRect,
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VRDistortionConstants& values)
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{
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}
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bool
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HMDInfoOculus::StartSensorTracking()
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{
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if (mStartCount == 0) {
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bool ok = ovrHmd_ConfigureTracking(mHMD, ovrTrackingCap_Orientation | ovrTrackingCap_Position, 0);
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if (!ok)
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return false;
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}
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mStartCount++;
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return true;
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}
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void
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HMDInfoOculus::StopSensorTracking()
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{
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if (--mStartCount == 0) {
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ovrHmd_ConfigureTracking(mHMD, 0, 0);
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}
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}
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void
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HMDInfoOculus::ZeroSensor()
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{
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ovrHmd_RecenterPose(mHMD);
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}
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VRHMDSensorState
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HMDInfoOculus::GetSensorState(double timeOffset)
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{
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VRHMDSensorState result;
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result.Clear();
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// XXX this is the wrong time base for timeOffset; we need to figure out how to synchronize
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// the Oculus time base and the browser one.
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ovrTrackingState state = ovrHmd_GetTrackingState(mHMD, ovr_GetTimeInSeconds() + timeOffset);
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ovrPoseStatef& pose(state.HeadPose);
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result.timestamp = pose.TimeInSeconds;
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if (state.StatusFlags & ovrStatus_OrientationTracked) {
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result.flags |= State_Orientation;
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result.orientation[0] = pose.ThePose.Orientation.x;
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result.orientation[1] = pose.ThePose.Orientation.y;
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result.orientation[2] = pose.ThePose.Orientation.z;
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result.orientation[3] = pose.ThePose.Orientation.w;
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result.angularVelocity[0] = pose.AngularVelocity.x;
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result.angularVelocity[1] = pose.AngularVelocity.y;
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result.angularVelocity[2] = pose.AngularVelocity.z;
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result.angularAcceleration[0] = pose.AngularAcceleration.x;
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result.angularAcceleration[1] = pose.AngularAcceleration.y;
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result.angularAcceleration[2] = pose.AngularAcceleration.z;
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}
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if (state.StatusFlags & ovrStatus_PositionTracked) {
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result.flags |= State_Position;
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result.position[0] = pose.ThePose.Position.x;
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result.position[1] = pose.ThePose.Position.y;
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result.position[2] = pose.ThePose.Position.z;
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result.linearVelocity[0] = pose.LinearVelocity.x;
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result.linearVelocity[1] = pose.LinearVelocity.y;
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result.linearVelocity[2] = pose.LinearVelocity.z;
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result.linearAcceleration[0] = pose.LinearAcceleration.x;
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result.linearAcceleration[1] = pose.LinearAcceleration.y;
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result.linearAcceleration[2] = pose.LinearAcceleration.z;
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}
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mLastTrackingState = state;
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return result;
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}
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struct RenderTargetSetOculus : public VRHMDRenderingSupport::RenderTargetSet
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{
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RenderTargetSetOculus(const IntSize& aSize,
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HMDInfoOculus *aHMD,
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ovrSwapTextureSet *aTS)
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: hmd(aHMD)
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{
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textureSet = aTS;
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size = aSize;
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}
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already_AddRefed<layers::CompositingRenderTarget> GetNextRenderTarget() override {
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currentRenderTarget = (currentRenderTarget + 1) % renderTargets.Length();
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textureSet->CurrentIndex = currentRenderTarget;
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renderTargets[currentRenderTarget]->ClearOnBind();
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nsRefPtr<layers::CompositingRenderTarget> rt = renderTargets[currentRenderTarget];
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return rt.forget();
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}
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void Destroy() {
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if (!hmd)
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return;
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if (hmd->GetOculusHMD()) {
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// If the ovrHmd was already destroyed, so were all associated
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// texture sets
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ovrHmd_DestroySwapTextureSet(hmd->GetOculusHMD(), textureSet);
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}
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hmd = nullptr;
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textureSet = nullptr;
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}
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~RenderTargetSetOculus() {
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Destroy();
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}
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nsRefPtr<HMDInfoOculus> hmd;
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ovrSwapTextureSet *textureSet;
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};
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#ifdef XP_WIN
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class BasicTextureSourceD3D11 : public layers::TextureSourceD3D11
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{
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public:
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BasicTextureSourceD3D11(ID3D11Texture2D *aTexture, const IntSize& aSize) {
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mTexture = aTexture;
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mSize = aSize;
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}
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};
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struct RenderTargetSetD3D11 : public RenderTargetSetOculus
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{
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RenderTargetSetD3D11(layers::CompositorD3D11 *aCompositor,
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const IntSize& aSize,
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HMDInfoOculus *aHMD,
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ovrSwapTextureSet *aTS)
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: RenderTargetSetOculus(aSize, aHMD, aTS)
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{
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compositor = aCompositor;
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renderTargets.SetLength(aTS->TextureCount);
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currentRenderTarget = aTS->CurrentIndex;
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for (int i = 0; i < aTS->TextureCount; ++i) {
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ovrD3D11Texture *tex11;
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nsRefPtr<layers::CompositingRenderTargetD3D11> rt;
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tex11 = (ovrD3D11Texture*)&aTS->Textures[i];
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rt = new layers::CompositingRenderTargetD3D11(tex11->D3D11.pTexture, IntPoint(0, 0));
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rt->SetSize(size);
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renderTargets[i] = rt;
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}
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}
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};
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#endif
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already_AddRefed<VRHMDRenderingSupport::RenderTargetSet>
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HMDInfoOculus::CreateRenderTargetSet(layers::Compositor *aCompositor, const IntSize& aSize)
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{
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#ifdef XP_WIN
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if (aCompositor->GetBackendType() == layers::LayersBackend::LAYERS_D3D11)
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{
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layers::CompositorD3D11 *comp11 = static_cast<layers::CompositorD3D11*>(aCompositor);
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CD3D11_TEXTURE2D_DESC desc(DXGI_FORMAT_B8G8R8A8_UNORM, aSize.width, aSize.height, 1, 1,
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D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET);
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ovrSwapTextureSet *ts = nullptr;
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ovrResult orv = ovrHmd_CreateSwapTextureSetD3D11(mHMD, comp11->GetDevice(), &desc, &ts);
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if (orv != ovrSuccess) {
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return nullptr;
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}
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nsRefPtr<RenderTargetSetD3D11> rts = new RenderTargetSetD3D11(comp11, aSize, this, ts);
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return rts.forget();
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}
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#endif
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if (aCompositor->GetBackendType() == layers::LayersBackend::LAYERS_OPENGL) {
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}
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return nullptr;
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}
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void
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HMDInfoOculus::DestroyRenderTargetSet(RenderTargetSet *aRTSet)
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{
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RenderTargetSetOculus *rts = static_cast<RenderTargetSetOculus*>(aRTSet);
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rts->Destroy();
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}
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void
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HMDInfoOculus::SubmitFrame(RenderTargetSet *aRTSet)
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{
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RenderTargetSetOculus *rts = static_cast<RenderTargetSetOculus*>(aRTSet);
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MOZ_ASSERT(rts->hmd != nullptr);
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MOZ_ASSERT(rts->textureSet != nullptr);
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ovrLayerEyeFov layer;
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layer.Header.Type = ovrLayerType_EyeFov;
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layer.Header.Flags = 0;
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layer.ColorTexture[0] = rts->textureSet;
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layer.ColorTexture[1] = nullptr;
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layer.Fov[0] = mFOVPort[0];
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layer.Fov[1] = mFOVPort[1];
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layer.Viewport[0].Pos.x = 0;
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layer.Viewport[0].Pos.y = 0;
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layer.Viewport[0].Size.w = rts->size.width / 2;
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layer.Viewport[0].Size.h = rts->size.height;
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layer.Viewport[1].Pos.x = rts->size.width / 2;
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layer.Viewport[1].Pos.y = 0;
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layer.Viewport[1].Size.w = rts->size.width / 2;
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layer.Viewport[1].Size.h = rts->size.height;
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const Point3D& l = rts->hmd->mEyeTranslation[0];
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const Point3D& r = rts->hmd->mEyeTranslation[1];
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const ovrVector3f hmdToEyeViewOffset[2] = { { l.x, l.y, l.z },
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{ r.x, r.y, r.z } };
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do_CalcEyePoses(rts->hmd->mLastTrackingState.HeadPose.ThePose, hmdToEyeViewOffset, layer.RenderPose);
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ovrLayerHeader *layers = &layer.Header;
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ovrResult orv = ovrHmd_SubmitFrame(mHMD, 0, nullptr, &layers, 1);
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//printf_stderr("Submitted frame %d, result: %d\n", rts->textureSet->CurrentIndex, orv);
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if (orv != ovrSuccess) {
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// not visible? failed?
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}
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}
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bool
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VRHMDManagerOculus::PlatformInit()
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{
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if (mOculusPlatformInitialized)
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return true;
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if (!gfxPrefs::VREnabled() ||
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!gfxPrefs::VROculusEnabled())
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{
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return false;
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}
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if (!InitializeOculusCAPI())
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return false;
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ovrInitParams params;
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params.Flags = ovrInit_RequestVersion;
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params.RequestedMinorVersion = OVR_MINOR_VERSION;
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params.LogCallback = nullptr;
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params.ConnectionTimeoutMS = 0;
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ovrResult orv = ovr_Initialize(¶ms);
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if (orv != ovrSuccess)
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return false;
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mOculusPlatformInitialized = true;
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return true;
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}
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bool
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VRHMDManagerOculus::Init()
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{
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if (mOculusInitialized)
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return true;
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if (!PlatformInit())
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return false;
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ovrResult orv;
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int count = ovrHmd_Detect();
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for (int i = 0; i < count; ++i) {
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ovrHmd hmd;
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orv = ovrHmd_Create(i, &hmd);
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if (orv == ovrSuccess) {
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nsRefPtr<HMDInfoOculus> oc = new HMDInfoOculus(hmd);
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mOculusHMDs.AppendElement(oc);
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}
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}
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// VRAddTestDevices == 1: add test device only if no real devices present
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// VRAddTestDevices == 2: add test device always
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if ((count == 0 && gfxPrefs::VRAddTestDevices() == 1) ||
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(gfxPrefs::VRAddTestDevices() == 2))
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{
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ovrHmd hmd;
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orv = ovrHmd_CreateDebug(ovrHmd_DK2, &hmd);
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if (orv == ovrSuccess) {
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nsRefPtr<HMDInfoOculus> oc = new HMDInfoOculus(hmd);
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mOculusHMDs.AppendElement(oc);
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}
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}
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mOculusInitialized = true;
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return true;
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}
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void
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VRHMDManagerOculus::Destroy()
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{
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if (!mOculusInitialized)
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return;
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for (size_t i = 0; i < mOculusHMDs.Length(); ++i) {
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mOculusHMDs[i]->Destroy();
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}
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mOculusHMDs.Clear();
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ovr_Shutdown();
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mOculusInitialized = false;
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}
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void
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VRHMDManagerOculus::GetHMDs(nsTArray<nsRefPtr<VRHMDInfo>>& aHMDResult)
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{
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Init();
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for (size_t i = 0; i < mOculusHMDs.Length(); ++i) {
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aHMDResult.AppendElement(mOculusHMDs[i]);
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}
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}
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